Verb:EXTRACT: Difference between revisions

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(Created page with "'''EXTRACT''' is a mechanical verb. It is used to in the process of removing the core from plinite. Category:Verbs")
 
(Updated from GM Naijin's plinite updates and at player request for clarification.)
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'''EXTRACT''' is a mechanical verb. It is used to in the process of removing the core from [[plinite]].
'''EXTRACT''' is a mechanical verb used with appropriate [[Picking Locks]] skill and a [[lockpick]] to remove the core from [[plinite]], a gem from the [[Elemental Confluence]].

[[Category:Verbs]]
Locksmiths can [[DETECT (verb)|DETECT]] plinite to determine the level of plinite difficulty. Using [[Disarm Enhancement (404)]] during detection provides a boost, and [[Lock Pick Enhancement (403)]] provides a boost for extraction. Plinite can be destroyed with insufficient skill or through random failure which will also injure the locksmith.

Successful extraction relies on the following formula and yields additional experience over that of picking [[box|boxes]] due to plinite's lack of traps.

{{Equation box|'''Endroll {{=}} ({[([[Disarm Traps]] Bonus + [[Picking Locks]] Bonus)/2] + [[Dexterity]] Bonus} * [[Lockpick]] modifier) - plinite difficulty + d100(Open)'''}}

==Resources==
*[[Plinite]] and [[Plinite/saved posts|plinite saved posts]]
*[[Elemental Confluence]]

[[Category:Verbs]][[Category:Locksmithing]]

Revision as of 10:45, 22 March 2020

EXTRACT is a mechanical verb used with appropriate Picking Locks skill and a lockpick to remove the core from plinite, a gem from the Elemental Confluence.

Locksmiths can DETECT plinite to determine the level of plinite difficulty. Using Disarm Enhancement (404) during detection provides a boost, and Lock Pick Enhancement (403) provides a boost for extraction. Plinite can be destroyed with insufficient skill or through random failure which will also injure the locksmith.

Successful extraction relies on the following formula and yields additional experience over that of picking boxes due to plinite's lack of traps.

Endroll = ({[(Disarm Traps Bonus + Picking Locks Bonus)/2] + Dexterity Bonus} * Lockpick modifier) - plinite difficulty + d100(Open)

Resources