Focusing entirely on the offensive, Zealot enables the Paladin to bolster her resolve and that of her party. The Paladin and everyone in her group gain a +30 bonus to melee Attack Strength (AS). To make up for this offensive ability, the paladin and everyone in her group experiences a -30 Defense Strength (DS) reduction. When Zealot is active, Divine Shield (1609) may not be cast. Additionally, if anyone leaves the Paladin's current area, they will lose the effect of the spell.
While under the effect of Zealot, characters are forced into offensive stance.
Zealot can be STOPped, allowing the character and anyone in the group to regain their defenses.
Training in Spiritual Lore, Religion improves the +AS/-DS effect by seed 1 summation.
|Spiritual Lore, Religion ranks||1||3||6||10||15||21||28||36||45||55|
|Spiritual Lore, Religion ranks||66||78||91||105||120||136||153||171||190|
A surge of radiant energy coalesces around you and those nearby. Your spirit is empowered with an overwhelming sense of determination and resolve. Distant sounds of fifes and drums resound in the back of your mind, spurring you into a delirium of confidence and resolve -- as if compelled by some irresistable divine exhortation.
Conflict with Divine Shield (1609) active:
- Paladin Base Spell Circle: Zealot, on play.net