Defense of the Faithful (1608)/Beacon of Courage (1608)

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This spell is deprecated and is no longer implemented. Information in this article is presented for historical reference only.


Defense of the Faithful (1608)/Beacon of Courage (1608)
Mnemonic [BEACON]
Duration 60 seconds
Offensive Magic - Enhancement  
Subtype Enhancement/Warding 
Enhancement Special (Group) 
Availability Self-cast 
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Templar's Verdict (1603) Attack
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Defense of the Faithful (1608) Utility
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Faith's Clarity (1612) Utility
Aid the Fallen (1613) Utility
Aura of the Arkati (1614) Attack
Repentance (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Fervor (1618) Offensive
Faith Shield (1619) Defensive
Not Yet Implemented (1620) Utility
Holy Weapon (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility

The Paladin glows brightly as he becomes the sanctioned target of his foes. All creatures and non-grouped characters in the area are subject to a warding roll and if they fail, will only target the Paladin and not other characters when attacking. The Paladin also will ignore Force on Force mechanics for at least one additional target, the number of targets increasing based on Spiritual Lore, Blessings.

Lore Benefits

Spiritual Lore, Blessings nullifies an additional target's Force on Force effect for every seed 10 summation ranks while under this effect.

Spiritual Lore, Blessings ranks 0 10 21 33 46 60 75 91
Force on Force increase 1 2 3 4 5 6 7 8
Spiritual Lore, Blessings ranks 108 126 145 165 186 208 231
Force on Force increase 9 10 11 12 13 14 15

Tactical Considerations

Beacon of Courage may be used as a protective effect for all other characters in the area. A paladin's friends might be incapacitated or otherwise likely to suffer serious damage from further attacks, which this spell can prevent.

It should work on bandits, grimswarm, and for the most part, any other creature. There may be some edge cases where it doesn't work on certain creatures or with certain maneuvers, but they should be rare.

Messaging

This spell has different messaging based on the caster's deity.

Cast
Motes of lambent white-gold light appear and begin to swirl around you, coalescing into a radiant aura.

  CS: +227 - TD: +149 + CvA: +25 + d100: +7 == +110 
  Warding failed!
A necrotic snake appears enthralled by the motes of lambent white-gold light.

  CS: +227 - TD: +149 + CvA: +25 + d100: +85 == +188 
  Warding failed!
A necrotic snake appears enthralled by the motes of lambent white-gold light.
Expiration
The aura of lambent white-gold light motes surrounding you dissipates slowly, winking out of existence.

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