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Warning: This page concerns archaic world setting information from the I.C.E. Age of GemStone III. It is not canon in contemporary GemStone IV, nor is it canonical for Shadow World as the details may be specific to GemStone III. It is only historical context for certain very old parts of the game and these things should not be mixed.

Quellbourne is the hooked land rimming Claedesbrim Bay in northwest Jaiman in the Shadow World history. It was the setting of the game in the I.C.E. Age of GemStone III, including Kelfour's Landing and the surrounding environs. Colloquially, it is called the "Land of the Silver Mist", owing to its heavy fog. Claedesbrim Bay is unusually warm for its latitude, especially in the winter months, leading to perpetual fog and mists. The region would only have been called Quellbourne in the Third Era, having no known name in the Second Era, possibly reflected in the Melgorehn's Reach and Silver Valley stories.

Kelfour's Landing was built in 6025 Third Era near the Lower Dragonsfang on the southern side of Claedesbrim Bay. The Kaldsfang mountains reach east to the the Blue Forest. The High Plateau is on the eastern side of the Bay, with the Seolfar Strake north of it. The northwestern rim includes Galtoth and the isle of Feorich. The Ice Kral occupy the large central island in the middle of Claedesbrim Bay.

Quellbourne was a fallen kingdom that was destroyed by a cult of the Unlife two centuries before the founding of Kelfour's Landing. Its capital city Quellburn is a ruined citadel on the High Plateau, haunted by demons and other monsters left over from the betrayal of Zenon. Geographically it is roughly 300 miles by 300 miles, overlapping the forests of Lu'nak, as well as bordering Saralis, Xa'ar, Ja'miil Targ, and Mur Fostisyr. It was ruled by The Dark Path theocracy in the Wars of Dominion, and was a territory of the Empress Kadaena in the First Era, given her Shards and perhaps also the portal to the Broken Lands.

Behind the Scenes

Both Quellbourne and Quellburn were changed to "Elanith" in the De-I.C.E. shift. The word Elanith later came to refer to the continent itself, instead of the northwest corner at Darkstone Bay. This can lead to confusion as some very old stories and NPCs use Elanith to refer to the Darkstone Bay region. (Jaiman had been changed to Jontara, but it is now defined consistently.) While the Seolfar Strake still exists as the Lysierian Hills, the islands corresponding to Feortoth and Galtoth do not exist on modern maps, even though the Zhaolmin monks are still seen and Galtoth was given the conversion term Keltoph.


The Kingdom of Elanith is a defunct political entity in the modern human history near River's Rest. However, the Citadel itself is the citadel of Quellburn, its meaning De-ICE'd and location moved.

[Council War Room]
One wall of this room holds two large murals, one of the city defenses, and one of the shores of Maelstrom Bay, dotted with forts and settlements. A large sand table holds lead figurines in warlike poses, and six small wooden ships. The far wall is dominated by a huge stone fireplace. A third wall has a silver inlay of the seal of the Council of Mages.
Obvious exits: northwest

>look mural
Small settlements dot the coastline of an unfamiliar bay, surrounding Elanith like errant children.

>look other mural
The city of Elanith is shown in all its glory as a bustling metropolis with domed spires overlooking the bay.