Kelfour's Landing

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Kelfour's Landing was the original name of Wehnimer's Landing in the I.C.E. Age, which was founded by the trapper Rame Kelfour in 6025 Third Era of the Shadow World history. It was only twenty-five years old relative to the present date of the world setting, making the settlement a small boomtown which had not yet discovered the ruins of Quellburn. Since the destruction of Quellbourne (Seoltang: "Freezing Land") by the sorcerer Zenon and The Iron Wind two centuries prior, the surrounding region of what is now called Darkstone Bay was little more than the ruins of plundered villages. Thus, there was much fortune to be made by the adventurous, in spite of the close proximity of trolls and the Krol.



The striped veercat (striped voalcat/mountain snowcat) had become scarce in the surrounding regions of Xa'ar and Saralis, leading the hunter Rame Kelfour to search for it in the unexplored Kaldsfang (Trollfang/Dragonsfang) mountains. With the discovery of the vast raw resources which had not been exploited in hundreds of years, Rame spread the tale of the wondrous land which led to an influx of travelers. Most settlers were rustic types such as miners, fishermen, and lumberjacks. However, there were also merchants and craftsmen, as well as adventurers seeking out old ruins. Rame Kelfour himself was buried in the most notorious such place, the wicked necropolis left over from a much earlier theocracy.


Kelfour's Landing has a mayor who makes strictly non-controversial decisions, signified by a badge of office in the form of a striped veercat vest. The citizens will meet whenever they wish to vote for a replacement if the mayor takes his job too seriously. What the mayor really does is act as a town judge along with a few random guild chiefs, with mayor having two votes and the chiefs having one each. Ties work out in the mayor's favor. It was not implemented that way in GemStone III. However, the punishment of criminals is largely similar with the source material, including fines, the stocks, and public flogging. The town does not execute those convicted of severe crimes, but will cast them adrift in a raft, banishing them to the northern edge of the Bay. The counter-clockwise current of the Bay would naturally bring them up to the north.

Citizenship was also different in that it was necessary to own land within town. Citizens would be allowed to speak at town meetings, be exempt from gate tolls, and could rent space at Moot Hall. However, they were all required to serve a few days in the militia each month, unless they met one of a few exceptions. There were many religions including small sects, such as the Shaaljin or Mother Goddess, with few able to afford their own worship spaces. The Temple used for death rituals did not appear on the original map, there was nothing of note in that location. The deeds theology of Eissa (Lorminstra) was unique to GemStone III.

Surrounding Context

While Rame Kelfour was undoubtedly aware he had settled near an Ice Kral war camp, he would have been ignorant of the surrounding political context. He was not aware of the history of the area even a few centuries prior, or else he would not have felt he was discovering a new land. The region was not wholly abandoned after the fall of Quellburn (Seoltang: "Freezing Creek"), as testified by the continued existence of the Seoltang language and the populations of the Blue Forest. Most importantly, the town was set at the crossroads of a geopolitical intrigue between dark conquerors, who all wished to use the area as a staging ground for invading Saralis beyond the southern foothills.

Lorgalis was preparing to invade from Xa'ar in the west as he did in the Wars of Dominion in the Second Era, while the Iron Wind was subverting him for their own invasion in league with the Dragonlord Oran Jatar. Their recent alliance with the local Kral was GemStone III specific lore, related to the original backstory of the Council of Light. Likewise, the White Dragon's brother Sulthon Ni'shaang was planning on invading from the east, through what we call Danjirland.


The climate was colder than generally taken to be in the modern form of Wehnimer's Landing. Most of the year the temperatures were near freezing, with the coldest months being the summer and winter, with the fall being the only truly warm period. It was warmer than it should have been for its latitude due to the current of the Bay, which would begin in the fall and taper off in the spring. These were mild temperature ranges between around 20 to 80 degrees. The wayward currents were exceptionally treacherous, including the sea monsters, making the Bay dangerous to sail without a Navigator. Only the foolish would attempt it, or the equally dangerous, such as the Kral or Kestrel Etrevion.

In contrast, the High Plateau and Seolfar Strake (Seoltang: "Journey To Strike Silver") were significantly cooler, but with harsher fluctuations. It is perhaps the reason the water in The Monastery is painfully ice cold year round, consistent with the temperature profile for the location. The High Plateau would be hot in the summer while the north and south sides of the Bay were cold. With the unusually warm water opposite the seasons, there was heavy fog for most months, and perpetual mist in the northern reaches. It was called the Land of Silver Mist, owing to Claedesbrim Bay (Seoltang: "Foggy Edge of Sea"). With little rainfall and arid conditions, the land was mostly unsuitable for farming.

The mountains were volcanic but mostly dormant. The blanket of fog and mist with the seasonal regularity of conditions allowed the whole southern side to be covered in forests. It was adjacent to the Black Forest of Dir beyond the Spider Temple, as well, which was a dark forest with its own malevolent history. There were silver mines in the north, which was reflected in the Silver Valley story. These wild equine populations were not based on the source books.

Behind the Scenes

The "striped voalcat" or "snowcat" vest still appears in the game to signify the mayor of the Landing, both in the Raging Thrak Inn as well as worn by a murdered corpse below Moot Hall. This was apparently an assassination by the Council of Light to install their own mayor in preparation for a future invasion. There was a nod to this point in a modern storyline where the mayor was hunting for secret societies, leading to his death for betraying his oath and ultimately causing their lair to be destroyed in retaliation by law enforcement. The seeming contradiction of Rone Wehnimer being buried in the Graveyard is explained by the fact that the Deepholt story does not apply to Rame Kelfour.