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Thurfel's Ward (503): Difference between revisions
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== Messaging == |
== Messaging == |
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;Initial cast: |
;Initial cast: |
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<pre{{Log2|margin-right=400px}}> |
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Glowing specks of <color> energy begin to spin around you. |
Glowing specks of <color> energy begin to spin around you. |
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</pre> |
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;Initial cast (lightning attunement): |
;Initial cast (lightning attunement): |
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< |
<pre{{Log2|margin-right=400px}}> |
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Glowing specks of sparkling silver energy begin to spin around you. |
Glowing specks of sparkling silver energy begin to spin around you. |
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</ |
</pre> |
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;Initial cast (fire attunement): |
;Initial cast (fire attunement): |
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< |
<pre{{Log2|margin-right=400px}}> |
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Glowing specks of light red energy begin to spin around you. |
Glowing specks of light red energy begin to spin around you. |
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</ |
</pre> |
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;Initial cast (water attunement): |
;Initial cast (water attunement): |
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< |
<pre{{Log2|margin-right=400px}}> |
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Glowing specks of deep blue energy begin to spin around you |
Glowing specks of deep blue energy begin to spin around you |
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</ |
</pre> |
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;Initial cast (earth attunement): |
;Initial cast (earth attunement): |
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< |
<pre{{Log2|margin-right=400px}}> |
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Glowing specks of dark brown energy begin to spin around you. |
Glowing specks of dark brown energy begin to spin around you. |
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</ |
</pre> |
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;Initial cast (air attunement): |
;Initial cast (air attunement): |
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< |
<pre{{Log2|margin-right=400px}}> |
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Glowing specks of translucent white energy begin to spin around you. |
Glowing specks of translucent white energy begin to spin around you. |
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</ |
</pre> |
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;Wearing off: |
;Wearing off: |
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< |
<pre{{Log2|margin-right=400px}}> |
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The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away. |
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away. |
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</ |
</pre> |
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{{AR2}} |
{{AR2}} |
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{{:clear rainbow-flecked crystal}} |
{{:clear rainbow-flecked crystal}} |
Revision as of 22:43, 13 December 2019
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Thurfel's Ward provides a generic +20 to one's defensive strength (DS).
There is an additional mana cost of +1 for every +3 DS provided in this self-casting manner. When self-cast, there is an additional +1 bonus to DS for every four Major Elemental spell rank above 503. When cast upon others, the flat +20 DS bonus will always apply.
The visible colors shown in the messaging depend on one's elemental attunement. If no attunement is chosen, or if it is set at random, a random color will display.
Lore Benefit
Training in Elemental Lore, Earth will give a chance of seed 10 summation of ranks to gain an additional +20 DS on any single attack.
Elemental Lore, Earth ranks | 10 | 21 | 33 | 46 | 60 | 75 | 91 | 108 | 126 | 145 | 165 | 186 | 208 | 231 |
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Chance for additional +20 DS on any single attack | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% |
For MSTRIKEs, each individual attack of that MSTRIKE will have its own separate chance and will only gain the +20 DS for that part(s) of the MSTRIKE that pass the activation check.
Messaging
- Initial cast
Glowing specks of <color> energy begin to spin around you.
- Initial cast (lightning attunement)
Glowing specks of sparkling silver energy begin to spin around you.
- Initial cast (fire attunement)
Glowing specks of light red energy begin to spin around you.
- Initial cast (water attunement)
Glowing specks of deep blue energy begin to spin around you
- Initial cast (earth attunement)
Glowing specks of dark brown energy begin to spin around you.
- Initial cast (air attunement)
Glowing specks of translucent white energy begin to spin around you.
- Wearing off
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Alchemy Recipes
A clear rainbow-flecked crystal | |
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Eastern version | Western version |
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