Aura: Difference between revisions
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*[[Bard Base]] [[casting strength]] |
*[[Bard Base]] [[casting strength]] |
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*Initial [[Mana]] capacity for some professions |
*Initial [[Mana]] capacity for some professions |
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*[[Major Elemental]] [[casting strength]] |
*[[Major Elemental]] [[casting strength]] |
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*[[Minor Elemental]] [[casting strength]] |
*[[Minor Elemental]] [[casting strength]] |
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*[[Sorcerer Base]] [[casting strength]] |
*[[Sorcerer Base]] [[casting strength]] |
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*[[Wizard Base]] [[casting strength]] |
*[[Wizard Base]] [[casting strength]] |
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*Elemental [[target defense]] |
*Elemental [[target defense]] |
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Revision as of 14:18, 4 July 2014
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Aura measures a character's connection to the magical nature of Elanthia, in all forms. This includes the elemental, spiritual, and mental spheres of magic. Aura also determines the number of spirit points a character possesses, having one spirit point per 10 aura, rounded to the nearest tenth. Therefore, a character with 95 aura has 10 spirit points.
Aura is a factor in the initial mana capacity of the bard, rogue, sorcerer, warrior, and wizard professions.
Systems and Skills Affected by Aura
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External Links
- Stats: Aura, on Play.net
Statistics - edit |
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Physical: Strength | Constitution | Dexterity | Agility |
Hybrid: Aura | Discipline |
Mental: Logic | Intuition | Wisdom | Influence |
Statistic growth rate |