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'''Solace''' |
'''Solace''' establishes an {{boldmono|[[IMPRINT]]}} on a player character target with guaranteed success and no spirit cost, allowing the empath to remotely {{boldmono|[[TRANSFER]]}} wounds and scars while the spell is active. It grants ''3 + ([[Mental Lore, Transference]] Bonus / 50)'' charges and lasts the standard imprint duration. Additionally, for 30 seconds after the casting of Solace, the empath can transfer from the target patient regardless of whether they are "in combat" or not, bypassing the normal combat restriction on remote transfers. |
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The base version of the spell may be cast on any player in the same [[realm]]. Mental Lore, Transference also increases the range of Solace to adjacent realms at 35 ranks, near-adjacent at 70 ranks, and far at 105 ranks. |
The base version of the spell may be cast on any player in the same [[realm]]. [[Mental Lore, Transference]] also increases the range of Solace to adjacent realms at 35 ranks, near-adjacent at 70 ranks, and far at 105 ranks. |
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Finally, for 30 seconds after the casting of Solace, the empath can transfer from the target patient regardless of whether they are "in combat" or not. |
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Solace has a 60 minute cooldown which can be reduced by 12 seconds for every rank of [[Spiritual Lore, Blessings]]. |
Solace has a 60 minute cooldown which can be reduced by 12 seconds for every rank of [[Spiritual Lore, Blessings]]. |
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'''Note''': [[F2P subscription|Free-to-Play (F2P)]] accounts are not eligible for using this spell even if they purchase a [[SimuCoin]] Spell Pass. |
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==Messaging== |
==Messaging== |
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{| class="wikitable" |
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| <pre{{log-inline}}> |
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You gesture into the air. |
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A nebulous wisp of your own spirit separates from your body and darts away, seeking Adventurer. Almost immediately, you can feel a connection with him. |
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Through your spirit you feel Adventurer... He has 133 out of 160 health. He has a minor right arm injury, a minor left arm injury, a minor left hand injury, and a medium back injury. |
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Cast Roundtime 3 Seconds. |
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>transfer Adventurer |
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You cannot transfer blood loss from afar. |
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>transfer Adventurer back |
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You close your eyes and reach out along your spiritual connection to Adventurer. |
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You draw the medium wound afflicting Adventurer's back to yourself along your spiritual connection to him. |
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>transfer Adventurer left hand |
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You close your eyes and reach out along your spiritual connection to Adventurer. |
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You draw the minor wound afflicting Adventurer's left hand to yourself along your spiritual connection to him. |
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>transfer Adventurer left arm |
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You close your eyes and reach out along your spiritual connection to Adventurer. |
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You draw the minor wound afflicting Adventurer's left arm to yourself along your spiritual connection to him. |
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>transfer Adventurer right arm |
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You close your eyes and reach out along your spiritual connection to Adventurer. |
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You draw the minor wound afflicting Adventurer's right arm to yourself along your spiritual connection to him. |
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>imprint check |
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You close your eyes and reach out with your mind, searching for your spiritual presence throughout the land... |
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Through your spiritual connection you sense Adventurer... He has 139 out of 160 health. The imprint will hold through 4 more transfers and last about 33 more minutes. |
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</pre> |
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== Resources == |
== Resources == |
Latest revision as of 17:38, 28 November 2020
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Solace establishes an IMPRINT on a player character target with guaranteed success and no spirit cost, allowing the empath to remotely TRANSFER wounds and scars while the spell is active. It grants 3 + (Mental Lore, Transference Bonus / 50) charges and lasts the standard imprint duration. Additionally, for 30 seconds after the casting of Solace, the empath can transfer from the target patient regardless of whether they are "in combat" or not, bypassing the normal combat restriction on remote transfers.
The base version of the spell may be cast on any player in the same realm. Mental Lore, Transference also increases the range of Solace to adjacent realms at 35 ranks, near-adjacent at 70 ranks, and far at 105 ranks.
Solace has a 60 minute cooldown which can be reduced by 12 seconds for every rank of Spiritual Lore, Blessings.
Note: Free-to-Play (F2P) accounts are not eligible for using this spell even if they purchase a SimuCoin Spell Pass.
Messaging
You gesture into the air. A nebulous wisp of your own spirit separates from your body and darts away, seeking Adventurer. Almost immediately, you can feel a connection with him. Through your spirit you feel Adventurer... He has 133 out of 160 health. He has a minor right arm injury, a minor left arm injury, a minor left hand injury, and a medium back injury. Cast Roundtime 3 Seconds. >transfer Adventurer You cannot transfer blood loss from afar. >transfer Adventurer back You close your eyes and reach out along your spiritual connection to Adventurer. You draw the medium wound afflicting Adventurer's back to yourself along your spiritual connection to him. >transfer Adventurer left hand You close your eyes and reach out along your spiritual connection to Adventurer. You draw the minor wound afflicting Adventurer's left hand to yourself along your spiritual connection to him. >transfer Adventurer left arm You close your eyes and reach out along your spiritual connection to Adventurer. You draw the minor wound afflicting Adventurer's left arm to yourself along your spiritual connection to him. >transfer Adventurer right arm You close your eyes and reach out along your spiritual connection to Adventurer. You draw the minor wound afflicting Adventurer's right arm to yourself along your spiritual connection to him. >imprint check You close your eyes and reach out with your mind, searching for your spiritual presence throughout the land... Through your spiritual connection you sense Adventurer... He has 139 out of 160 health. The imprint will hold through 4 more transfers and last about 33 more minutes. |
Resources
- Official Forum Announcement, on Play.net