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SPYRIDONM3 (talk | contribs) (Natural armor ASG 12 brig equivalent, log2 creature description, Sor|MnE|MnS TDs) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature|level = 82|attacks = Bites, Charges, Ensnares and Magic|type = Caedera|body = Worm|undead = No}} |
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| picture = Caedera_Colored.jpg{{!}}frameless |
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| level = 82 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = Worm <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Worm <!-- Creature body type --> |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = Magical |
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| area = The Rift <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 600 |
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| roundtime = ? <!-- Creature speed --> |
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}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = Bite <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 420-440 |
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| PA2 = Charge (attack) |
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| PAB = 420-440 |
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| PA3 = Ensnare (attack) |
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| PAC = 420-440 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = Burrow <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = [[RT]] knockdown<!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = ? |
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| Ranged = +321 |
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| Bolt = ? |
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| UDF = ? |
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| BarTD = ? |
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| CleTD = ? |
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| EmpTD = ? |
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| PalTD = ? |
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| RanTD = ? |
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| SorTD = 326 - 338 |
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| WizTD = ? |
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| MjETD = 345 |
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| MnETD = ? |
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| MjSTD = ? |
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| MnSTD = 308 |
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| MnMTD = ? |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
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{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
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| coins = No |
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| magic items = No |
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| gems = No |
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| boxes = No |
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| other = No |
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| skin = a caedera skin |
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}} |
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{{Creature end}} |
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⚫ | <pre{{log2|margin-right=26em}}>The caedera looms malevolently over its prey. Yellow ichor drips from its slavering jaws as its massive head lolls blindly from side to side. Keen senses of smell and sound lead this gargantuan worm to the location of its next meal. Its segmented body contracts and expands powerfully, allowing the beast to burrow through rock and soil with the same ease that other creatures move through the air. Each segment is dark orange with mottled brown spots, though the rings where the segments join are a charcoal grey.</pre> |
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==Other information== |
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'''Caederas''' can be found in [[The Rift]]. |
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Caederas can move between rooms by burrowing, which can knock down targets who fail a maneuver check and inflict up to 20 seconds of roundtime. |
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<blockquote> |
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⚫ | |||
<sup>[https://www.play.net/gs4/info/bestiary/creature.asp?creature=1346]</sup> |
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</blockquote> |
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[[Waxy grey caederine]] is a substance sometimes found in the innards of caederas. It is used in the alchemy recipes for [[clear dye base]] and many types of [[dye additive]]. |
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== References == |
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*https://www.play.net/gs4/info/bestiary/creature.asp?creature=1346 |
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;Messaging |
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{{stub}} |
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<pre{{log2|margin-right=350px}}> |
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[[Category: Level 82 Creatures]] |
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The ground shakes violently as a caedera explodes from the ground! |
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[SMR result: 122 (Open d100: 81)] |
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A Vvrael warlock loses his footing and falls to the ground! |
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The caedera crumples to the ground motionless. |
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You plunge your hand into the grisly bowels of the caedera, your arm becoming slick with ichor. Your hand finally contacts something solid, and you withdraw your arm to find a pungent piece of caederine in your grasp! |
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The caedera fades away as if it had never been there. |
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</pre> |
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==Behind the Scenes== |
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"Caedera" may be derived from the Latin [https://en.wiktionary.org/wiki/caedere#Latin "caedere"], which means to cut or kill. |
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{{Nearlevel |
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|levelm2 = 80 |
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|levelm1 = 81 |
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|level = 82 |
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|levelp1 = 83 |
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|levelp2 = 84 |
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}} |
Latest revision as of 11:15, 3 May 2021
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The caedera looms malevolently over its prey. Yellow ichor drips from its slavering jaws as its massive head lolls blindly from side to side. Keen senses of smell and sound lead this gargantuan worm to the location of its next meal. Its segmented body contracts and expands powerfully, allowing the beast to burrow through rock and soil with the same ease that other creatures move through the air. Each segment is dark orange with mottled brown spots, though the rings where the segments join are a charcoal grey.
Other information
Caederas can move between rooms by burrowing, which can knock down targets who fail a maneuver check and inflict up to 20 seconds of roundtime.
Waxy grey caederine is a substance sometimes found in the innards of caederas. It is used in the alchemy recipes for clear dye base and many types of dye additive.
- Messaging
The ground shakes violently as a caedera explodes from the ground! [SMR result: 122 (Open d100: 81)] A Vvrael warlock loses his footing and falls to the ground! The caedera crumples to the ground motionless. You plunge your hand into the grisly bowels of the caedera, your arm becoming slick with ichor. Your hand finally contacts something solid, and you withdraw your arm to find a pungent piece of caederine in your grasp! The caedera fades away as if it had never been there.
Behind the Scenes
"Caedera" may be derived from the Latin "caedere", which means to cut or kill.
Near-level creatures - edit | ||||||||||
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