The official GemStone IV encyclopedia.
Standing approximately eight feet tall, the treekin druid glares at you with malevolent intent. Lambent yellow eyes and thick leg-shaped roots make it clear that this is no ordinary tree. Leaves cover the druid from head to trunk, with two arm-shaped branches protruding from the canopy. A long mossy beard dangles below a crooked knothole under the eyes, giving gnarled look to an already imposing foe.
Hunting strategies
Treekin druids are difficult to knock down. Severing a single leg will not knock them over, and they can stand back up even with both legs severed. They are immune to Grasp of the Grave (709) and will dig their roots into the ground and not stun for open cast Implosion (720). They walk away from focused Energy Maelstrom (710). Sorcerers can solo hunt them relatively safely by using the Hex Curse (715) to push their target defense (TD) down, Corrupt Essence (703) to block their spell casting and break their barkskin with its own TD pushdown, and then Pain (711) to prevent their leaves and pollen maneuvers. Evil Eye (717) is effective for knocking down treekin and locking them into lengthy RT, and a demon carrying an eye can be used to suppress rooms or set them up remotely. Elemental Wave (410) will only be useful at like level with considerable Minor Elemental training.
Other information
Druids can summon saplings to fight with them.
A treekin druid sows a small handful of seeds around itself and begins infusing mana into the surrounding area.
A treekin sapling sprouts from the ground!
A treekin sapling sprouts from the ground!
These saplings will absorb spells cast at the druids.
Druids can cast Barkskin on themselves or others, which absorbs incoming attacks of all types.
A treekin druid is encircled with a swirl of leaves!
A knobby layer of bark swiftly forms on a treekin druid.
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You swing a maul at a treekin druid!
The layer of bark on a treekin druid hardens and absorbs the attack! The bark crackles, but maintains its form.
You swing a maul at a treekin druid!
The layer of bark on a treekin druid hardens and absorbs the attack! The bark crackles as it crumbles to dust.
You swing a maul at a treekin druid!
AS: +470 vs DS: +219 with AvD: +40 + d100 roll: +99 = +390
... and hit for 139 points of damage!
Right leg ripped from socket at the knee!
The treekin druid is stunned!
You swing a maul at a treekin druid!
AS: +470 vs DS: +148 with AvD: +40 + d100 roll: +83 = +445
... and hit for 174 points of damage!
Left hip pulped, severing the leg.
The druid teeters and then topples to the ground!
Your series of strikes and ripostes leaves you winded and out of position.
- Note the bark skin and the fact that the druid must lose both legs to be knocked over.
Tangle Weed does not work against treekin druids. A ranger casting the spell can still maintain control of it unlike with treekin warriors.
A swirling cloud of shadow forms around your right hand as you prepare Tangleweed...
Your spell is ready.
You gesture.
Cast Roundtime 3 Seconds.
>
A thorn-barbed dirge-vaon vine suddenly sprouts from the ground and begins to thrash about violently!
Dirge-vaon vine wraps gently around a treekin druid.
>dismiss vine
You dismiss your vine.
The dirge-vaon vine suddenly stops moving, drops to the ground, and dissolves away.
Spike Thorn (616) and Call Swarm (615) and Spirit Dispel (119) are cast as spells, which means they can be suppressed with Corrupt Essence (703). The whirlwind of leaves and the boulder throwing and sapling summoning will still be available to the treekin druids as spell-like maneuvers.
Near-level creatures - edit
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