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(Simplified by-rank enhancements since most spell durations behave the same way.) |
m (→Enhancements by Rank: - stupid old enchant item link, updated to the real spell) |
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:Adds +1 DS per 4 ranks greater than 5. |
:Adds +1 DS per 4 ranks greater than 5. |
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:Costs +1 MP per +3 DS (every 12 ranks). |
:Costs +1 MP per +3 DS (every 12 ranks). |
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;[[Call Wind (912)]] |
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:Success strongly influenced by rank. The training benefit has no cap or diminishing returns. |
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;[[Melgorehn's Aura (913)]] |
;[[Melgorehn's Aura (913)]] |
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:Duration is extended +30 sec per rank. |
:Duration is extended +30 sec per rank. |
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;[[ |
;[[Earthen Fury (917)]] |
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:Increased attack prowess per rank. |
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;[[Enchant (925)]] |
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:Adds to a wizard's capability to enchant successfully. |
:Adds to a wizard's capability to enchant successfully. |
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== Resources == |
== Resources == |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5 Official Wizard Base Spell Circle], on Play.net |
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*[http://forums.play.net/forums/GemStone%20IV/Wizards/Wizard%20Spells/view Officials folder] |
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Wizard%20Spells/view Officials folder] |
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Latest revision as of 17:39, 25 June 2022
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The Wizard Base spell circle is a Wizard's defining spell collection. It possess the majority of their bolt spell arsenal as well as a few unique characterizing spells.
Enhancements by Rank
All stackable and refreshable enhancement spells last for +60 sec per rank unless otherwise stated.
For lore enhancements, see Lore Chart.
- Prismatic Guard (905)
- Adds +1 DS per 4 ranks greater than 5.
- Costs +1 MP per +3 DS (every 12 ranks).
- Call Wind (912)
- Success strongly influenced by rank. The training benefit has no cap or diminishing returns.
- Melgorehn's Aura (913)
- Adds +1 DS per rank above 13.
- Adds +1 TD per 3 ranks above 13.
- Costs +1 MP per +3 DS & +1 TD (every 3 ranks).
- Invisibility (916)
- Duration is extended +30 sec per rank.
- Earthen Fury (917)
- Increased attack prowess per rank.
- Enchant (925)
- Adds to a wizard's capability to enchant successfully.
- Familiar Gate (930)
- Adds to a wizard's capability to create a gate successfully and to the number of people who can pass through the gate.
Resources
Wizard Profession - edit |
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Spell Circles: Wizard Base Spells | Major Elemental Spells | Minor Elemental Spells |
Professional Highlights: Bolt spells | Call Familiar | Enchanting | Charge Item |
Popular Archetypes: Pure Mage | War Mage | Enchanter |