Divine Fury (317): Difference between revisions

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(damage section has been consolidated at the CONVERT page...krakiilinked to it)
m (now to holy damage KP!)
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| subtype = [[Warding]]
| subtype = [[Warding]]
| dtype = [[hitpoint]]
| dtype = [[hitpoint]]
| ctype = [[Plasma Critical Table|plasma]], holy
| ctype = [[Plasma Critical Table|plasma]], [[Holy Damage|holy]]
| target = single
| target = single
| interval = None
| interval = None
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}}
}}


'''Divine Fury''' allows the [[Cleric]] casting it to unleash the weight of divine displeasure upon a single target. This blast initially takes the form of a blast of searing plasma, followed by [[CONVERT_(verb)#Deity-Specific_Critical_Damage_Types|additional critical waves]] of the element or attack style favored by the patron [[Arkati]] or Spirit.
'''Divine Fury''' allows the [[Cleric]] casting it to unleash the weight of divine displeasure upon a single target. This blast initially takes the form of a blast of searing plasma, followed by additional [[Holy Damage]] of the element or attack style favored by the patron [[Arkati]] or Spirit.


== Damage ==
== Damage ==

Revision as of 01:04, 4 February 2014

Divine Fury (317)
Mnemonic [DFURY]
Duration Instantaneous
Attack Magic - Damage  
Subtype Warding 
Target(s) single 
Damage Type hitpoint 
Critical Type plasma, holy 
Cleric Base Spells
Prayer of Holding (301) Attack
Smite/Bane (302) Attack
Prayer of Protection (303) Defensive
Bless (304) Offensive
Preservation (305) Utility
Holy Bolt (306) Attack
Benediction (307) Defensive
Well of Life (308) Utility
Condemn (309) Attack
Warding Sphere (310) Defensive
Blind (311) Attack
Fervent Reproach (312) Attack
Prayer (313) Defensive
Relieve Burden (314) Utility
Remove Curse (315) Utility
Censure (316) Attack
Divine Fury (317) Attack
Raise Dead (318) Utility
Soul Ward (319) Defensive
Ethereal Censer (320) Attack
Holy Receptacle (325) Utility
Sanctify (330) Utility
Divine Wrath (335) Attack
Symbol of the Proselyte (340) Offensive
Miracle (350) Utility


Divine Fury allows the Cleric casting it to unleash the weight of divine displeasure upon a single target. This blast initially takes the form of a blast of searing plasma, followed by additional Holy Damage of the element or attack style favored by the patron Arkati or Spirit.

Damage

The first critical blast is plasma. Additional critical strikes (of sequentially lower strength) are based upon the cleric's CONVERT status. These critical strikes have a high probability of leaving the target stunned.

Training in Spiritual Lore, Religion will provide a chance for a third cycle of critical damage. The chance is given by (lore skill - 70) / 2).

This spell can also be channeled to increase its effectiveness. A higher, more offensive stance will increase the damage done. Having one hand empty will also increase the damage, with additional benefit coming from having two empty hands. Both a higher stance and an open hand are only taken into affect when channeling the spell.

External Links

Cleric Base Spell Circle: Divine Fury, on Play.net