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This is a list comparing the proposed changes from the currently linked Bard Proposal found on Discord in the Bard channel: https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q/edit?usp=sharing
This is a list comparing the proposed changes from the currently linked Bard Proposal found on Discord in the Bard channel: https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q/edit?usp=sharing


There was previously a Minor Mental vs Minor Elemental propsal which can be found at: https://docs.google.com/document/d/17mOfhrbfK1kz_CSwFYN23ka-Pur6fmsYnwlUocG47UE/edit?usp=sharing
There was previously a Minor Mental vs Minor Elemental propsal which can be found at: https://docs.google.com/document/d/17mOfhrbfK1kz_CSwFYN23ka-Pur6fmsYnwlUocG47UE/edit?usp=sharing

==Bard Songs Overview:==
{|
| valign="top" |

{| class="wikitable" {{prettytable}}
|+ Current Proposal v2
|{{Bard base navigation}}
|}

|

{| class="wikitable" {{prettytable}}
|+ Mental Proposal v1
|{{Template:Bard_proposal_navigation_v2}}
|}

|}

==Sonic Armaments:==
* Sonic Armaments (1009) will be able to take upgrades from other services. This includes:
** Weighting, Padding, and Sighting
** Enchant (925)
** Ensorcell (735)
** Sanctify (330)
** Creature Bane
** Temporary upgrades such as Bless (304).

* Each upgrade is limited to a single gear subtype within each category, e.g., if you ensorcell a short sword it will not apply to a broadsword. Tuning Forks may be consumed to apply the full bonus to the weapon, or may be kept separate as a prop to function as they do today.
* This change means that Bards will be subject to the 25% damage resistance penalty from undead, but will be able to bless their gear like any other to avoid this penalty.
* Finally, Sonic Armaments are immune to dispel attempts and song renewal failure checks.


==Spell Song Mechanics:==
*Bards will no longer manually use the renewal system. Instead, any spell with a duration of “song” (e.g., Song of Valor (1010), Song of Mirrors (1019), etc.) has an indefinite duration similar to focus songs Mind Over Body (1213) and Focus Barrier (1216), but without the mutual exclusion component.
** Songs do not have an initial mana cost and will only reduce your maximum available mana.
** Songs will continue to have an automatic renewal every 60 seconds. If the Bard is unable to concentrate the song can still fail.
** Bards have a chance to resist renewal failure at a baseline percentage equal to their Discipline Bonus.
** Mental Mana Control also increases the chance songs are maintained through being incapacitated at a rate of 1% per rank.
** Sonic Armaments are not subject to the renewal failure.
** The existing RENEW verb is deprecated.
** Every renewal period has a chance to produce ambient messaging to the room about the Bard singing a medley.
** There will be several flavors the Bard can choose from which are available in the new RENEW verb.
** There is also a customized song renewal messaging available via service.

* Renewing spells no longer cost mana, and instead reduce the maximum mana available to the Bard based on the number of songs active.
{{Template:Bard_proposal_mana_cost_v2}}


==Summary of Changes:==
==Summary of Changes:==
{|width="90%" class="wikitable sortable" {{prettytable}}
{|width="90%" class="wikitable sortable" {{prettytable}}
!style="width: 20%;"| '''Proposed Spell:'''
!style="width: 20%;"| '''Current Spell:'''
!style="width: 20%;"| '''Current Spell:'''
!style="width: 20%;"| '''Proposed Spell:'''
!style="width: 80%;"|'''Comments:'''
!style="width: 80%;"|'''Comments:'''
|-
|-
| Name: War Chant (1001)<br>Spell Type: Buff (Single Target/Shareable)<br>Spell Effect: +10 AS/+6 CS to next attack<br>Roundtime: 1s<br>Mana Cost: 1<br>Lore Benefits: None<br>Interactions: Dissonance(1003), Crescendo (1014)
| Name: Holding Song (1001)<br>Spell Type: Debuff<br>Spell Effect: DS -10%<br>Roundtime: 3s<br>Mana Cost: 1+2 per extra creature
|| Name: Holding Song (1001)<br>Spell Type: Debuff<br>Spell Effect: DS -10%<br>Roundtime: 3s<br>Mana Cost: 1+2 per extra creature
|| Name: War Chant (1001)<br>Spell Type: Offensive<br>Spell Effect: +10 AS/+6 CS to next attack<br>Roundtime: 1s<br>Duration: 120 seconds.<br>Mana Cost: 1<br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>Interactions: Crescendo (1014)
|| The updated version is renamed to War Chant (1001).<br>War Chant (1001) provides a +10AS/+6CS bonus for 1 attack, it can be cast on others.<br><br>War Chant (1001) is automatically applied by Crescendo (1014) at 10 ranks of EL:[[Elemental_Lore,_Air|Air]] every 60 seconds.<br>For every 3 ranks above 10, the auto-apply is reduced by 1s down to a minimum 30 seconds at 100 ranks.
|| At lower levels, the +10AS/+6CS would be a nice boost, however, at higher levels, the current spells DS debuff provides a bigger overall bonus. It's also AoE.<br>
You thrust with a high steel harpoon at a deathsworn fanatic!<br>
AS: +* vs DS: +543 with AvD: +* + d100 roll: +* = +*<br>
You thrust with a high steel harpoon at a deathsworn fanatic!<br>
AS: +* vs DS: +487 with AvD: +* + d100 roll: +* = +*<br>
The DS difference from this cast is 56, which is a fairly large difference in benefit between the two spell versions.

|-
|-
| Name: Resonance (1002)<br>Spell Type: Single target attack spell/disabler<br>Spell Effect: <br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions:
| Name: Vibration Chant (1002)<br>Spell Type: <br>Spell Effect: <br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions:
|| Name: Vibration Chant (1002)<br>Spell Type: <br>Spell Effect: <br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions:
|| Name: Resonance (1002)<br>Spell Type: (Single Target)<br>[[Casting_strength|CS Attack]]<br>Spell Effect: Damage<br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions:
|| The updated version is renamed to Resonance (1002).
|| The updated version is renamed to Resonance (1002).


|-
|-
| Name: Dissonance (1003)<br>Spell Type: Single target CS attack spell<br>Spell Effect: Disruption Damage<br>Roundtime: 3s<br>Mana Cost: 3<br>Lore Benefits: ML:[[Mental_Lore,_Telepathy|Telepathy]]<br>Interactions:
| Name: Fortitude Song (1003)<br>Spell Type: Buff<br>Spell Effect: +10DS<br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| Name: Fortitude Song (1003)<br>Spell Type: Buff<br>Spell Effect: +10DS<br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| Name: Dissonance (1003)<br>Spell Type: (Single Target)<br>[[Casting_strength|CS Attack]]<br>Spell Effect: Disruption Damage<br>-15DS Debuff<br>Roundtime: 3s<br>Mana Cost: 3<br>Lore Benefits: ML:[[Mental_Lore,_Telepathy|Telepathy]]<br>Interactions:
|| The DS bonus from Fortitude Song (1003) is rolled into Song of Valor (1010).<br>Dissonance (1003) gains a ML:[[Mental_Lore,_Telepathy|Telepathy]] benefit to include spell casting disruption (607) at 25 ranks.
|| The DS bonus from Fortitude Song (1003) is rolled into Song of Valor (1010).<br>Dissonance (1003) gains a ML:[[Mental_Lore,_Telepathy|Telepathy]] benefit to include spell casting disruption (607) at 25 ranks with the -15DS Debuff.


|-
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|-
|-
| Name: Lullaby (1005)<br>Spell Type: Single target Disabler<br>Spell Effect: Status: Calm/Slow/Sleep<br>Roundtime: 2s<br>Lore Benefits: ML:[[Mental_Lore,_Telepathy|Telepathy]]<br>Interactions:
| Name: Lullabye (1005)<br>Spell Type: Single target Disabler<br>Spell Effect: Status: Calm/Slow/Sleep<br>Roundtime: 3s<br>Lore Benefits: <br>Interactions:
|| Name: Lullabye (1005)<br>Spell Type: Disabler<br>Spell Effect: Status: Calm/Slow/Sleep<br>Roundtime: 3s<br>Lore Benefits: <br>Interactions:
|| Name: Lullaby (1005)<br>Spell Type: (Single Target)<br>[[Standard_success_resolution_system|SSR Attack]]<br>Spell Effect: Status: Calm/Slow/Sleep<br>Roundtime: 2s<br>Lore Benefits: ML:[[Mental_Lore,_Telepathy|Telepathy]]<br>Interactions:
|| The updated version is converted to the SSR system and gains a ML:[[Mental_Lore,_Telepathy|Telepathy]] bonus against Undead/Demons.
|| The updated version is converted to the [[Standard_success_resolution_system|SSR system]] and gains a ML:[[Mental_Lore,_Telepathy|Telepathy]] bonus against Undead/Demons.


|-
|-
| Name: Etude of Certainty (1006)<br>Spell Type: Buff<br>Spell Effect: True Strike effect (+d20)<br>Roundtime: 1s<br>Mana Cost: 6<br>Lore Benefits: <br>Interactions:
| Name: Song of Luck (1006)<br>Spell Type: Buff<br>Spell Effect: Reroll [[Standard_maneuver_roll|SMR]]/CMan<br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| Name: Song of Luck (1006)<br>Spell Type: Buff<br>Spell Effect: Reroll SMR/CMan<br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| Name: Etude of Certainty (1006)<br>Spell Type: Offensive<br>Spell Effect: True Strike effect (+d20)<br>Roundtime: 1s<br>Duration: 30s<br>Mana Cost: 6<br>Lore Benefits: <br>Interactions:
|| The updated version is converted to a True Strike bonus of (+d20) every time you switch between a spell and attack.<br>The effect ends at (+d100).<br>Original Song of Luck (1006) is moved to Luck's Reverberation (1030).
|| The updated version is converted to add a True Strike bonus of (+d20) every time you switch between a spell and attack.<br>The effect ends at (+d100).<br>Original Song of Luck (1006) is moved to Luck's Reverberation (1030).


|-
|-
| Name: Kai’s Anthem (1007)<br>Spell Type: Renamed Kai's Triumph Song<br>Spell Effect: <br>Roundtime: <br>Lore Benefits:
| Name: Kai's Triumph Song<br>Spell Type: <br>Spell Effect: +10AS up to +20/+31AS<br>Roundtime: <br>Lore Benefits: ML: [[Mental_Lore,_Telepathy|Telepathy]]<br>Interactions:
|| Name: Kai's Triumph Song<br>Spell Type: <br>Spell Effect: +10AS up to +20/+31AS<br>Roundtime: <br>Lore Benefits: ML: [[Mental_Lore,_Telepathy|Telepathy]]<br>Interactions:
|| Name: Kai’s Anthem (1007)<br>Spell Type: Offensive "Song"<br>Spell Effect: <br>Roundtime: <br>Lore Benefits: ML: [[Mental_Lore,_Telepathy|Telepathy]]
|| The updated version is renamed Kai’s Anthem (1007).
|| The updated version is renamed Kai’s Anthem (1007).


|-
|-
| Name: Banshee’s Wail (1008)<br>Spell Type: Single target SMRv2 attack spell + EVOKE'd air bolt spell<br>Spell Effect: HP+Unbalance/Impact Damage<br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Telepathy|Telepathy]]<br>ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions: Sonic Armaments (1009) + Dancing Weapon (1025)
| Name: Stunning Shout (1008)<br>Spell Type: Single target [[Casting_strength|CS Attack]] spell<br>Spell Effect: HP+Impact OR Unbalance Damage<br>Roundtime: <br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>Interactions:
|| Name: Stunning Shout (1008)<br>Spell Type: Single target attack spell<br>Spell Effect: HP+Impact OR Unbalance Damage<br>Roundtime: <br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>Interactions:
|| Name: Banshee’s Wail (1008)<br>Spell Type: (Single Target)<br>[[Standard_maneuver_roll|SMRv2 Attack]] or<br>[[Bolt_spell|Air Bolt]]<br>Spell Effect: HP+Unbalance/Impact Damage<br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Telepathy|Telepathy]]<br>ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions: Sonic Armaments (1009) + Dancing Weapon (1025)
|| The updated version is renamed to Banshee's Wail.<br>The updated version does both Unbalance and Impact Damage instead of a single damage type.<br><br>ML:[[Mental_Lore,_Telepathy|Telepathy]] now increases the critical rank of the unbalance/impact critical damage.<br><br>At 20 ranks ML:[[Mental_Lore,_Manipulation|Manipulation]], adds EVOKE'd air bolt.<br><br>The updated version adds a standard flare rate chance to deal Disruption damage to targets hit by Sonic/Dancing Weapons while affected by (1008).
|| The updated version is renamed to Banshee's Wail.<br>The updated version does both Unbalance and Impact Damage instead of a single damage type.<br><br>ML:[[Mental_Lore,_Telepathy|Telepathy]] now increases the critical rank of the unbalance/impact critical damage.<br><br>At 20 ranks ML:[[Mental_Lore,_Manipulation|Manipulation]], adds EVOKE'd air bolt.<br><br>The updated version adds a standard flare rate chance to deal Disruption damage to targets hit by Sonic/Dancing Weapons while affected by (1008).


|-
|-
| Name: Sonic Armaments (1009)<br>Spell Type: Utility "Song"<br>Spell Effect: Sonic Gear<br>Roundtime: <br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions: Banshee’s Wail (1008)
| Name: Sonic Shield Song (1009)<br>Spell Type: Utility<br>Spell Effect: Sonic Shield<br>Roundtime: <br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>Interactions:
|| Name: Sonic Shield Song (1009)<br>Spell Type: Utility<br>Spell Effect: Sonic Shield<br>Roundtime: <br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>Interactions:
|| Name: Sonic Armaments (1009)<br>Spell Type: Utility "Song"<br>Spell Effect: Sonic Gear<br>Roundtime: <br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions: Banshee’s Wail (1008)
|| The updated version consolidates Sonic Shield (1009), Sonic Weapon (1012), and Sonic Armor (1014) into one spell.<br>The updated version adds reactive and offensive sonic flares to shields and armor.<br>The updated version allows you to sing a second weapon using the SING 2WEAPON command.<br>The updated version allows you to SING AMMO which will generate ammo when FIREing a ranged weapon.<br><br>The updated version removes impact damage vulnerability from Sonic Armor (1014).<br>The updated version changes the fire/cold/electricity resists.<br>For every 5 ranks of EL:[[Elemental_Lore,_Air|Air]], gain 1% resistance up to 20%.<br>For every 25 ranks of ML:[[Mental_Lore,_Manipulation|Manipulation]] the spell hindrance is reduced by 1% up to 4%.
|| The updated version consolidates Sonic Shield (1009), Sonic Weapon (1012), and Sonic Armor (1014) into one spell.<br>The updated version adds reactive and offensive sonic flares to shields and armor.<br>The updated version allows you to sing a second weapon using the SING 2WEAPON command.<br>The updated version allows you to SING AMMO which will generate ammo when FIREing a ranged weapon.<br><br>The updated version removes impact damage vulnerability from Sonic Armor (1014).<br>The updated version changes the fire/cold/electricity resists.<br>For every 5 ranks of EL:[[Elemental_Lore,_Air|Air]], gain 1% resistance up to 20%.<br>For every 25 ranks of ML:[[Mental_Lore,_Manipulation|Manipulation]] the spell hindrance is reduced by 1% up to 4%.


|-
|-
| Name: Song of Valor (1010)<br>Spell Type: Buff<br>Spell Effect: +10-55 DS/+15 TD<br>Roundtime: <br>Lore Benefits: <br>Interactions:
| Name: Song of Valor (1010)<br>Spell Type: Buff<br>Spell Effect: +20-65 DS/+15 TD<br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| Name: Song of Valor (1010)<br>Spell Type: Buff<br>Spell Effect: +20-65 DS/+15 TD<br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| Name: Song of Valor (1010)<br>Spell Type: Defensive<br>Spell Effect: +10-55 DS/+15 TD<br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| The updated version adds an additional +10DS for the removal of Fortitude Song (1003).<br>Elemental TD is converted to Elemental/Mental TD.
|| The updated version adds an additional +10DS for the removal of Fortitude Song (1003).<br>Elemental TD is converted to Elemental/Mental TD.
|-
|-


|-
|-
| Name: Song of Peace (1011)<br>Spell Type: Utility "Song"<br>Spell Effect: Sanctuary (213)<br>Roundtime: <br>Lore Benefits: <br>Interactions:
| Name: Song of Peace (1011)<br>Spell Type: <br>Spell Effect: <br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| Name: Song of Peace (1011)<br>Spell Type: <br>Spell Effect: <br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| Name: Song of Peace (1011)<br>Spell Type: Utility "Song"<br>Spell Effect: Sanctuary (213)<br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| With the retirement of the RENEW verb, it would no longer be renewable to immediately move a sanctuary; instead it follows after at most 10 seconds (as currently implemented).
|| With the retirement of the RENEW verb, it would no longer be renewable to immediately move a sanctuary; instead it follows after at most 10 seconds (as currently implemented).
|-
|-


|-
|-
| Name: Arresting Aria (1012)<br>Spell Type: AoE SMR disabler<br>Spell Effect: Status: Root<br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Telepathy|Telepathy]] + EL:[[Elemental_Lore,_Air|Air]]<br>ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions: Sonic Dispruption (1035)
| Name: Sonic Weapon Song (1012)<br>Spell Type: Utility<br>Spell Effect: Sonic Weapon<br>Roundtime: <br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>Interactions:
|| Name: Sonic Weapon Song (1012)<br>Spell Type: Utility<br>Spell Effect: Sonic Weapon<br>Roundtime: <br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>Interactions:
|| Name: Arresting Aria (1012)<br>Spell Type: (AoE)<br>[[Standard_maneuver_roll|SMR]] Attack<br>Spell Effect: Status: Root<br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Telepathy|Telepathy]] + EL:[[Elemental_Lore,_Air|Air]]<br>ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions: Sonic Dispruption (1035)
|| The updated version changes to an AoE SMR disabler.<br><br>At 20 ranks of ML:[[Mental_Lore,_Telepathy|Telepathy]] and EL:[[Elemental_Lore,_Air|Air]], gain [[Whirling Dervish]] martial stance against affected targets.<br>At 60 ranks of ML:[[Mental_Lore,_Manipulation|Manipulation]], Sonic Disruption (1035) gains a 2nd-cast effect against targets affected by Arresting Aria (1012) and not killed by the first cast of Sonic Disruption (1035).<br><br>Example: Cast 1035 at 2 targets affected by 1012. If alive after cast, recast 1035 at the same 2 targets.
|| The updated version changes to an AoE SMR disabler.<br><br>At 20 ranks of ML:[[Mental_Lore,_Telepathy|Telepathy]] and EL:[[Elemental_Lore,_Air|Air]], gain [[Whirling Dervish]] martial stance against affected targets.<br>At 60 ranks of ML:[[Mental_Lore,_Manipulation|Manipulation]], Sonic Disruption (1035) gains a 2nd-cast effect against targets affected by Arresting Aria (1012) and not killed by the first cast of Sonic Disruption (1035).<br><br>Example: Cast 1035 at 2 targets affected by 1012. If alive after cast, recast 1035 at the same 2 targets.
|-
|-


|-
|-
| Name: Unraveling Cadence (1013)<br>Spell Type: Disabler<br>Spell Effect: Dispel/Mana drain<br>Roundtime: 2s<br>Mana Cost: 5<br>Lore Benefits: ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions:
| Name: Song of Unravelling (1013)<br>Spell Type: Disabler<br>Spell Effect: Dispel/Mana drain<br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| Name: Song of Unravelling (1013)<br>Spell Type: Disabler<br>Spell Effect: Dispel/Mana drain<br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| Name: Unraveling Cadence (1013)<br>Spell Type: (Single Target)<br>[[Casting_strength|CS Attack]]<br>Spell Effect: Dispel/Mana drain<br>Roundtime: 2s<br>Mana Cost: 5<br>Lore Benefits: ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions:
|| The updated version changes to an auto-renew upon success.<br>For every 15 ranks of ML:[[Mental_Lore,_Manipulation|Manipulation]], the spell reapplies every 5 seconds.<br>The spell ends when all spells are removed, mana is drained from the target, or all renewal reapplications are used.
|| The updated version changes to an auto-renew upon success.<br>For every 15 ranks of ML:[[Mental_Lore,_Manipulation|Manipulation]], the spell reapplies every 5 seconds.<br>The spell ends when all spells are removed, mana is drained from the target, or all renewal reapplications are used.
|-
|-


|-
|-
| Name: Crescendo (1014)<br>Spell Type: Buff "Song"<br>Spell Effect: Crescendo Effect<br>(Auto-Cast before Attack)<br>Roundtime: <br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>Interactions: War Song (1001)
| Name: Sonic Armor (1014)<br>Spell Type: Utility<br>Spell Effect: Sonic Armor<br>Roundtime: <br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>Interactions:
|| Name: Sonic Armor (1014)<br>Spell Type: Utility<br>Spell Effect: Sonic Armor<br>Roundtime: <br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>Interactions:
|| Name: Crescendo (1014)<br>Spell Type: Offensive "Song"<br>Spell Effect: Crescendo Effect<br>(Auto-Cast before Attack)<br>Roundtime: <br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>Interactions: War Song (1001)
|| The updated version changes to a Buff, which gains a standard flare chance to apply the Crescendo Effect.<br>While in effect, a Bard may prepare a spell and attack, and the spell will be auto-cast after the attack.<br><br>At 10 ranks of EL:[[Elemental_Lore,_Air|Air]], War Chant (1001) will be auto-cast every 60 seconds with no cRT or mana cost.<br>For every 3 ranks of EL:[[Elemental_Lore,_Air|Air]] above 10, the War Chant (1001) auto-cast is reduced by 1s to a minimum of 30s.
|| The updated version changes to a Buff, which gains a standard flare chance to apply the Crescendo Effect.<br>While in effect, a Bard may prepare a spell and attack, and the spell will be auto-cast after the attack.<br><br>At 10 ranks of EL:[[Elemental_Lore,_Air|Air]], War Chant (1001) will be auto-cast every 60 seconds with no cRT or mana cost.<br>For every 3 ranks of EL:[[Elemental_Lore,_Air|Air]] above 10, the War Chant (1001) auto-cast is reduced by 1s to a minimum of 30s.
|-
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|-
|-
| Name: Requiem (1015)<br>Spell Type: AoE Setup/Disabler<br>Spell Effect: -20 TD+Slowed + Stance Reduction + Dirge of the Dead effect<br>Roundtime: 2s<br>Mana Cost: 10<br>Lore Benefits: ML:[[Mental_Lore,_Telepathy|Telepathy]]<br>Interactions: Banshee's Wail (1008)
| Name: Song of Depression (1015)<br>Spell Type: Debuff<br>Spell Effect: -20TD + Status: Slowed<br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Telepathy|Telepathy]]<br>Interactions:
|| Name: Song of Depression (1015)<br>Spell Type: Debuff<br>Spell Effect: -20TD + Status: Slowed<br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Telepathy|Telepathy]]<br>Interactions:
|| Name: Requiem (1015)<br>Spell Type: (AoE)<br>Attack<br>Spell Effect: -20TD + Status: Slowed<br>Stance Reduction<br>% Dirge of the Dead effect<br>Roundtime: 2s<br>Mana Cost: 10<br>Lore Benefits: ML:[[Mental_Lore,_Telepathy|Telepathy]]<br>Interactions: Banshee's Wail (1008)
|| The updated version is renamed to Requiem.<br>Requiem (1015) gains the stance reduction from Song of Rage (1016) based on warding margin.<br>Targets affected by Requiem (1015) have a (5 + (ML:[[Mental_Lore,_Telepathy|Telepathy]] Ranks /4))% chance to add the Dirge of the Dead effect for 30 seconds.<br><br>Dirge of the Dead causes the next cast of Banshee's Wail (1008) to have +40AS/+25 SMR and hit up to 3 targets. **
|| The updated version is renamed to Requiem.<br>Requiem (1015) gains the stance reduction from Song of Rage (1016) based on warding margin.<br>Targets affected by Requiem (1015) have a (5 + (ML:[[Mental_Lore,_Telepathy|Telepathy]] Ranks /4))% chance to add the Dirge of the Dead effect for 30 seconds.<br><br>Dirge of the Dead causes the next cast of Banshee's Wail (1008) to have +40AS/+25 SMR and hit up to 3 targets. **
|-
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|-
|-
| Name: <br>Spell Type: <br>Spell Effect: <br>Roundtime: <br>Lore Benefits: <br>Interactions:
| Name: Song of Rage (1016)<br>Spell Type: Disabler<br>Spell Effect: Stance Reduction<br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Telepathy|Telepathy]]<br>Interactions:
|| Name: <br>Spell Type: <br>Spell Effect: <br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| Name: Song of Tonis (1016)<br>Spell Type: Offensive "Song"<br>Spell Effect: -1RT, -2RT at 75 Spellsong ranks<br>+15 Dodge Ranks<br>% Wings of Tonis effect<br>Roundtime: <br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>Interactions:
|| The effects of Song of Rage (1016) are moved to Requim (1015).<br><br>The updated version of this spell provides -1sRT reduction or -2sRT reduction at 75 spellsong ranks along with 15 Dodge skill.<br>For every 4 ranks of EL:[[Elemental_Lore,_Air|Air]], gain 1 Dodge skill up to 40 Dodge Ranks at 100 ranks of EL:[[Elemental_Lore,_Air|Air]].<br><br>Song of Tonis (1016) has a standard flare chance when casting an attack spell to receive the Wings of Tonis buff.<br><br>Wings of Tonis reduces the RT of the next physical attack by 1s.<br>At 50 ranks of ML:[[Mental_Lore,_Telepathy|Telepathy]] it applies to group members.<br>Song of Tonis (1016) may be EVOKE'd to activate a self-cast Wings of Tonis for 60 seconds, which applies to every attack.
|| -
|-
|-


|-
|-
| Name: <br>Spell Type: <br>Spell Effect: <br>Roundtime: <br>Lore Benefits: <br>Interactions:
| Name: Song of Noise (1017)<br>Spell Type: Disabler<br>Spell Effect: Status: Silence<br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| Name: <br>Spell Type: <br>Spell Effect: <br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| Name: Cacophony (1017)<br>Spell Type: (Single Target)<br>[[Casting_strength|CS Attack]]<br>Spell Effect: Vacuum/Disruption critical + HP DoT<br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions: Dissonance (1003) + Sonic Disruption (1035)
|| The updated version of this spell causes a Vacuum or Disruption critical, followed by concussion damage DoT flares that fire immediately and every 2 seconds for 5 rounds.<br>Targets who take Disruption damage take an additional round of disruption damage.<br><br>Cacophony (1017) gains a ML:[[Mental_Lore,_Manipulation|Manipulation]] benefit to include spell casting disruption (607) at 25 ranks.
|| -
|-
|-


|-
|-
| Name: <br>Spell Type: <br>Spell Effect: <br>Roundtime: <br>Lore Benefits: <br>Interactions:
| Name: Song of Power (1018)<br>Spell Type: Buff<br>Spell Effect: Off-Node to On-Node Mana Regeneration<br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| Name: <br>Spell Type: <br>Spell Effect: <br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| Name: Power Chord (1018)<br>Spell Type: Utility<br>Spell Effect: 5-10% Mana Regeneration<br>Roundtime: 2s<br>Duration: 300 seconds<br>Lore Benefits: [[Elemental Mana Control]] + [[Mental Mana Control]]<br>Interactions:
|| The updated version of this spell increases your groups mana regeneration by 5% when on-node, and 10% when off-node.<br>At 25 ranks of [[Elemental Mana Control]] + [[Mental Mana Control]], gain +50 AS/+30 CS after a mana pulse for your next attack within 30 seconds.
|| -
|-

|-
| Name: Song of Mirrors (1019)<br>Spell Type: <br>Spell Effect: <br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| Name: Melody of Mirrors (1019)<br>Spell Type: Defensive "Song"<br>Spell Effect: <br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| The updated version is renamed to Melody of Mirrors (1019).
|-

|-
| Name: Traveler's Song (1020)<br>Spell Type: <br>Spell Effect: <br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| Name: Traveler’s Ballad (1020)<br>Spell Type: Utility<br>Spell Effect: <br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| The updated version is renamed to Traveler's Ballad (1020).<br>Thirst/damage on failures is removed in exchange for longer roundtime.
|-

|-
| Name: Singing Sword Song (1025)<br>Spell Type: <br>Spell Effect: <br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions:
|| Name: Dancing Weapon (1025)<br>Spell Type: (Single Target)<br>Attack<br>Spell Effect: <br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>ML:[[Mental_Lore,_Telepathy|Telepathy]]<br>Interactions: Cacophony (1017)
|| The updated version is renamed to Dancing Weapon (1025).<br>Updated speed and commands to match Animal Companion (630).<br>AS formula changes to Influence Bonus + Kai's anthem.<br>At 100 ranks of ML:[[Mental_Lore,_Manipulation|Manipulation]], becomes Astral Weapon dealing disintegration damage with a standard flare rate chance to [[Disoriented_(status)|Disorient]].<br>At 100 ranks of ML:[[Mental_Lore,_Telepathy|Telepathy]], becomes Psychic Weapon dealing disruption damage with a standard flare rate chance to [[Confused|Confuse]].
|-

|-
| Name: Song of Sonic Disruption (1030)<br>Spell Type: [[Casting_strength|CS Attack]] Spell<br>Spell Effect: Disruption Damage<br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions:
|| Name: Luck's Reverberation (1030)<br>Spell Type: Service<br>Spell Effect: <br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| The updated version is renamed to Luck's Reverberation (1030).<br>Service: 2% reroll option to AS/SMR/CS/DS per tier up to 5.<br>Gear difficulty applies.
|-

|-
| Name: Song of Tonis (1035)<br>Spell Type: Utility<br>Spell Effect: <br>Roundtime: <br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>Interactions:
|| Name: Sonic Disruption (1035)<br>Spell Type: (Single Target or AOE)<br>Attack<br>Spell Effect: <br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions: Cacophony (1017)
|| The updated version is renamed to Sonic Disruption (1035).<br>The original spell moves to Song of Tonis (1016).<br><br>Damage is reduced to match Nature's Fury (635).
|-

|-
| Name: Troubadour’s Rally (1040)<br>Spell Type: Utility<br>Spell Effect: <br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Telepathy|Telepathy]] + [[Mental Mana Control]]<br>Interactions:
|| Name: Troubadour’s Rally (1040)<br>Spell Type: Utility<br>Spell Effect: <br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Telepathy|Telepathy]] + [[Mental Mana Control]]<br>Interactions:
|| No changes.
|-
|-


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{|width="90%" class="wikitable sortable" {{prettytable}}
{|width="90%" class="wikitable sortable" {{prettytable}}
!style="width: 20%;"| '''Current Spell:'''
!style="width: 20%;"| '''Proposed Spell:'''
!style="width: 20%;"| '''Proposed Spell:'''
!style="width: 20%;"| '''Current Spell:'''
!style="width: 80%;"|'''Suggestion:'''
!style="width: 80%;"|'''Suggestion:'''
|-
|-
| Name: Banshee’s Wail (1008)<br>Spell Type: SMRv2/bolt attack spell/disabler<br>Spell Effect: HP+Unbalance/Impact Damage<br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Telepathy|Telepathy]]<br>ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions: Sonic Armaments (1009) + Dancing Weapon (1025)
| Name: Stunning Shout (1008)<br>Spell Type: Single target attack spell<br>Spell Effect: HP+Impact OR Unbalance Damage<br>Roundtime: <br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>Interactions:
|| Name: Stunning Shout (1008)<br>Spell Type: Single target attack spell<br>Spell Effect: HP+Impact OR Unbalance Damage<br>Roundtime: <br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>Interactions:
|| Name: Banshee’s Wail (1008)<br>Spell Type: SMRv2/bolt attack spell/disabler<br>Spell Effect: HP+Unbalance/Impact Damage<br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Telepathy|Telepathy]]<br>ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions: Sonic Armaments (1009) + Dancing Weapon (1025)
|| Include the Sonic Disruption (1035) interaction from Arresting Aria (1012) in Banshee's Wail (1008).<br>Use the standard targets formula to determine number of targets affected by Dirge of the Dead effect.
|| ** Use the standard AoE targets formula to determine number of targets affected by Dirge of the Dead effect.


|-
|-
| Name: Unraveling Cadence (1013)<br>Spell Type: Disabler<br>Spell Effect: Dispel/Mana drain<br>Roundtime: 2s<br>Mana Cost: 5<br>Lore Benefits: ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions:
| Name: Song of Unravelling (1013)<br>Spell Type: Disabler<br>Spell Effect: Dispel/Mana drain<br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| Name: Song of Unravelling (1013)<br>Spell Type: Disabler<br>Spell Effect: Dispel/Mana drain<br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| Name: Unraveling Cadence (1013)<br>Spell Type: Disabler<br>Spell Effect: Dispel/Mana drain<br>Roundtime: 2s<br>Mana Cost: 5<br>Lore Benefits: ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions:
|| Due to the speed of combat, change the auto-renewal from 5s to 2s.
|| Due to the speed of combat, change the auto-renewal from 5s to 2s.

|-
| Name: Crescendo (1014)<br>Spell Type: Buff "Song"<br>Spell Effect: Crescendo Effect<br>(Auto-Cast before Attack)<br>Roundtime: <br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>Interactions: War Song (1001)
|| Name: Sonic Armor (1014)<br>Spell Type: Utility<br>Spell Effect: Sonic Armor<br>Roundtime: <br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>Interactions:
|| The prep and attack function seems ... clunky.<br>Change to "chant crescendo <spellnumber>" so we can just set a spell to cast.
|-


|}
|}

Latest revision as of 22:18, 8 April 2023

This is a list comparing the proposed changes from the currently linked Bard Proposal found on Discord in the Bard channel: https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q/edit?usp=sharing

There was previously a Minor Mental vs Minor Elemental propsal which can be found at: https://docs.google.com/document/d/17mOfhrbfK1kz_CSwFYN23ka-Pur6fmsYnwlUocG47UE/edit?usp=sharing

Bard Songs Overview:

Current Proposal v2
Bard Base Spells
Holding Song (1001) Attack
Vibration Chant (1002) Attack
Fortitude Song (1003) Defensive
Purification Song (1004) Utility
Lullabye (1005) Attack
Song of Luck (1006) Utility
Kai's Triumph Song (1007) Offensive
Stunning Shout (1008) Attack
Sonic Shield Song (1009) Utility
Song of Valor (1010) Defensive
Song of Peace (1011) Utility
Sonic Weapon Song (1012) Utility
Song of Unravelling (1013) Attack
Sonic Armor (1014) Utility
Song of Depression (1015) Attack
Song of Rage (1016) Attack
Song of Noise (1017) Utility
Song of Power (1018) Utility
Song of Mirrors (1019) Defensive
Traveler's Song (1020) Utility
Singing Sword Song (1025) Utility
Song of Sonic Disruption (1030) Attack
Song of Tonis (1035) Defensive
Troubadour's Rally (1040) Utility
Mental Proposal v1
Bard Base Spells
War Chant (1001) Offensive
Resonance (1002) Attack
Dissonance (1003) Attack
Purification Song (1004) Utility
Lullabye (1005) Attack
Etude of Certainty (1006) Offensive
Kai's Anthem (1007) Offensive
Banshee’s Wail (1008) Attack
Sonic Armaments (1009) Utility
Song of Valor (1010) Defensive
Song of Peace (1011) Utility
Arresting Aria (1012) Attack
Unraveling Cadence (1013) Attack
Crescendo (1014) Offensive
Requiem (1015) Attack
Song of Tonis (1016) Offensive
Cacophony (1017) Attack
Power Chord (1018) Utility
Melody of Mirrors (1019) Defensive
Traveler’s Ballad (1020) Utility
Dancing Weapon (1025) Attack
Luck's Reverberation (1030) Service
Sonic Disruption (1035) Attack
Troubadour's Rally (1040) Utility

Sonic Armaments:

  • Sonic Armaments (1009) will be able to take upgrades from other services. This includes:
    • Weighting, Padding, and Sighting
    • Enchant (925)
    • Ensorcell (735)
    • Sanctify (330)
    • Creature Bane
    • Temporary upgrades such as Bless (304).
  • Each upgrade is limited to a single gear subtype within each category, e.g., if you ensorcell a short sword it will not apply to a broadsword. Tuning Forks may be consumed to apply the full bonus to the weapon, or may be kept separate as a prop to function as they do today.
  • This change means that Bards will be subject to the 25% damage resistance penalty from undead, but will be able to bless their gear like any other to avoid this penalty.
  • Finally, Sonic Armaments are immune to dispel attempts and song renewal failure checks.


Spell Song Mechanics:

  • Bards will no longer manually use the renewal system. Instead, any spell with a duration of “song” (e.g., Song of Valor (1010), Song of Mirrors (1019), etc.) has an indefinite duration similar to focus songs Mind Over Body (1213) and Focus Barrier (1216), but without the mutual exclusion component.
    • Songs do not have an initial mana cost and will only reduce your maximum available mana.
    • Songs will continue to have an automatic renewal every 60 seconds. If the Bard is unable to concentrate the song can still fail.
    • Bards have a chance to resist renewal failure at a baseline percentage equal to their Discipline Bonus.
    • Mental Mana Control also increases the chance songs are maintained through being incapacitated at a rate of 1% per rank.
    • Sonic Armaments are not subject to the renewal failure.
    • The existing RENEW verb is deprecated.
    • Every renewal period has a chance to produce ambient messaging to the room about the Bard singing a medley.
    • There will be several flavors the Bard can choose from which are available in the new RENEW verb.
    • There is also a customized song renewal messaging available via service.
  • Renewing spells no longer cost mana, and instead reduce the maximum mana available to the Bard based on the number of songs active.
Current Proposal: Mana Cost: 1x HP Mana Cost: 2x HP Mana Cost:
Kai’s Anthem (1007) -1% max mana 3 4
Sonic Armament (1009) -1% max mana per armament (-3% max) 3/9 4/12
Song of Valor (1010) -2% max mana 6 8
Song of Peace (1011) -2% max mana 6 8
Crescendo (1014) -2% max mana 6 8
Song of Tonis (1016) -3% max mana 9 12
Song of Mirrors (1019) -3% max mana 9 12
Dancing Weapon (1025) -4% max mana 12 16
Luck’s Reverberation (1030) -4% max mana 12 16
Total to maintain all songs during combat: -22% max mana 66 88
Total to maintain all songs at anytime -24% max mana 72 96

Summary of Changes:

Current Spell: Proposed Spell: Comments:
Name: Holding Song (1001)
Spell Type: Debuff
Spell Effect: DS -10%
Roundtime: 3s
Mana Cost: 1+2 per extra creature
Name: War Chant (1001)
Spell Type: Offensive
Spell Effect: +10 AS/+6 CS to next attack
Roundtime: 1s
Duration: 120 seconds.
Mana Cost: 1
Lore Benefits: EL:Air
Interactions: Crescendo (1014)
The updated version is renamed to War Chant (1001).
War Chant (1001) provides a +10AS/+6CS bonus for 1 attack, it can be cast on others.

War Chant (1001) is automatically applied by Crescendo (1014) at 10 ranks of EL:Air every 60 seconds.
For every 3 ranks above 10, the auto-apply is reduced by 1s down to a minimum 30 seconds at 100 ranks.
Name: Vibration Chant (1002)
Spell Type:
Spell Effect:
Roundtime:
Lore Benefits: ML:Manipulation
Interactions:
Name: Resonance (1002)
Spell Type: (Single Target)
CS Attack
Spell Effect: Damage
Roundtime:
Lore Benefits: ML:Manipulation
Interactions:
The updated version is renamed to Resonance (1002).
Name: Fortitude Song (1003)
Spell Type: Buff
Spell Effect: +10DS
Roundtime:
Lore Benefits:
Interactions:
Name: Dissonance (1003)
Spell Type: (Single Target)
CS Attack
Spell Effect: Disruption Damage
-15DS Debuff
Roundtime: 3s
Mana Cost: 3
Lore Benefits: ML:Telepathy
Interactions:
The DS bonus from Fortitude Song (1003) is rolled into Song of Valor (1010).
Dissonance (1003) gains a ML:Telepathy benefit to include spell casting disruption (607) at 25 ranks with the -15DS Debuff.
Name: Purification Song (1004)
Spell Type: Utility
Spell Effect:
Roundtime:
Lore Benefits: ML:Manipulation
Interactions:
Name: Purification Song (1004)
Spell Type: Utility
Spell Effect:
Roundtime:
Lore Benefits: ML:Manipulation
Interactions:
The updated version allows INCANT to auto target the gem in right hand, then left.
Name: Lullabye (1005)
Spell Type: Single target Disabler
Spell Effect: Status: Calm/Slow/Sleep
Roundtime: 3s
Lore Benefits:
Interactions:
Name: Lullaby (1005)
Spell Type: (Single Target)
SSR Attack
Spell Effect: Status: Calm/Slow/Sleep
Roundtime: 2s
Lore Benefits: ML:Telepathy
Interactions:
The updated version is converted to the SSR system and gains a ML:Telepathy bonus against Undead/Demons.
Name: Song of Luck (1006)
Spell Type: Buff
Spell Effect: Reroll SMR/CMan
Roundtime:
Lore Benefits:
Interactions:
Name: Etude of Certainty (1006)
Spell Type: Offensive
Spell Effect: True Strike effect (+d20)
Roundtime: 1s
Duration: 30s
Mana Cost: 6
Lore Benefits:
Interactions:
The updated version is converted to add a True Strike bonus of (+d20) every time you switch between a spell and attack.
The effect ends at (+d100).
Original Song of Luck (1006) is moved to Luck's Reverberation (1030).
Name: Kai's Triumph Song
Spell Type:
Spell Effect: +10AS up to +20/+31AS
Roundtime:
Lore Benefits: ML: Telepathy
Interactions:
Name: Kai’s Anthem (1007)
Spell Type: Offensive "Song"
Spell Effect:
Roundtime:
Lore Benefits: ML: Telepathy
The updated version is renamed Kai’s Anthem (1007).
Name: Stunning Shout (1008)
Spell Type: Single target CS Attack spell
Spell Effect: HP+Impact OR Unbalance Damage
Roundtime:
Lore Benefits: EL:Air
Interactions:
Name: Banshee’s Wail (1008)
Spell Type: (Single Target)
SMRv2 Attack or
Air Bolt
Spell Effect: HP+Unbalance/Impact Damage
Roundtime:
Lore Benefits: ML:Telepathy
ML:Manipulation
Interactions: Sonic Armaments (1009) + Dancing Weapon (1025)
The updated version is renamed to Banshee's Wail.
The updated version does both Unbalance and Impact Damage instead of a single damage type.

ML:Telepathy now increases the critical rank of the unbalance/impact critical damage.

At 20 ranks ML:Manipulation, adds EVOKE'd air bolt.

The updated version adds a standard flare rate chance to deal Disruption damage to targets hit by Sonic/Dancing Weapons while affected by (1008).
Name: Sonic Shield Song (1009)
Spell Type: Utility
Spell Effect: Sonic Shield
Roundtime:
Lore Benefits: EL:Air
Interactions:
Name: Sonic Armaments (1009)
Spell Type: Utility "Song"
Spell Effect: Sonic Gear
Roundtime:
Lore Benefits: EL:Air
ML:Manipulation
Interactions: Banshee’s Wail (1008)
The updated version consolidates Sonic Shield (1009), Sonic Weapon (1012), and Sonic Armor (1014) into one spell.
The updated version adds reactive and offensive sonic flares to shields and armor.
The updated version allows you to sing a second weapon using the SING 2WEAPON command.
The updated version allows you to SING AMMO which will generate ammo when FIREing a ranged weapon.

The updated version removes impact damage vulnerability from Sonic Armor (1014).
The updated version changes the fire/cold/electricity resists.
For every 5 ranks of EL:Air, gain 1% resistance up to 20%.
For every 25 ranks of ML:Manipulation the spell hindrance is reduced by 1% up to 4%.
Name: Song of Valor (1010)
Spell Type: Buff
Spell Effect: +20-65 DS/+15 TD
Roundtime:
Lore Benefits:
Interactions:
Name: Song of Valor (1010)
Spell Type: Defensive
Spell Effect: +10-55 DS/+15 TD
Roundtime:
Lore Benefits:
Interactions:
The updated version adds an additional +10DS for the removal of Fortitude Song (1003).
Elemental TD is converted to Elemental/Mental TD.
Name: Song of Peace (1011)
Spell Type:
Spell Effect:
Roundtime:
Lore Benefits:
Interactions:
Name: Song of Peace (1011)
Spell Type: Utility "Song"
Spell Effect: Sanctuary (213)
Roundtime:
Lore Benefits:
Interactions:
With the retirement of the RENEW verb, it would no longer be renewable to immediately move a sanctuary; instead it follows after at most 10 seconds (as currently implemented).
Name: Sonic Weapon Song (1012)
Spell Type: Utility
Spell Effect: Sonic Weapon
Roundtime:
Lore Benefits: EL:Air
Interactions:
Name: Arresting Aria (1012)
Spell Type: (AoE)
SMR Attack
Spell Effect: Status: Root
Roundtime:
Lore Benefits: ML:Telepathy + EL:Air
ML:Manipulation
Interactions: Sonic Dispruption (1035)
The updated version changes to an AoE SMR disabler.

At 20 ranks of ML:Telepathy and EL:Air, gain Whirling Dervish martial stance against affected targets.
At 60 ranks of ML:Manipulation, Sonic Disruption (1035) gains a 2nd-cast effect against targets affected by Arresting Aria (1012) and not killed by the first cast of Sonic Disruption (1035).

Example: Cast 1035 at 2 targets affected by 1012. If alive after cast, recast 1035 at the same 2 targets.
Name: Song of Unravelling (1013)
Spell Type: Disabler
Spell Effect: Dispel/Mana drain
Roundtime:
Lore Benefits:
Interactions:
Name: Unraveling Cadence (1013)
Spell Type: (Single Target)
CS Attack
Spell Effect: Dispel/Mana drain
Roundtime: 2s
Mana Cost: 5
Lore Benefits: ML:Manipulation
Interactions:
The updated version changes to an auto-renew upon success.
For every 15 ranks of ML:Manipulation, the spell reapplies every 5 seconds.
The spell ends when all spells are removed, mana is drained from the target, or all renewal reapplications are used.
Name: Sonic Armor (1014)
Spell Type: Utility
Spell Effect: Sonic Armor
Roundtime:
Lore Benefits: EL:Air
Interactions:
Name: Crescendo (1014)
Spell Type: Offensive "Song"
Spell Effect: Crescendo Effect
(Auto-Cast before Attack)
Roundtime:
Lore Benefits: EL:Air
Interactions: War Song (1001)
The updated version changes to a Buff, which gains a standard flare chance to apply the Crescendo Effect.
While in effect, a Bard may prepare a spell and attack, and the spell will be auto-cast after the attack.

At 10 ranks of EL:Air, War Chant (1001) will be auto-cast every 60 seconds with no cRT or mana cost.
For every 3 ranks of EL:Air above 10, the War Chant (1001) auto-cast is reduced by 1s to a minimum of 30s.
Name: Song of Depression (1015)
Spell Type: Debuff
Spell Effect: -20TD + Status: Slowed
Roundtime:
Lore Benefits: ML:Telepathy
Interactions:
Name: Requiem (1015)
Spell Type: (AoE)
Attack
Spell Effect: -20TD + Status: Slowed
Stance Reduction
% Dirge of the Dead effect
Roundtime: 2s
Mana Cost: 10
Lore Benefits: ML:Telepathy
Interactions: Banshee's Wail (1008)
The updated version is renamed to Requiem.
Requiem (1015) gains the stance reduction from Song of Rage (1016) based on warding margin.
Targets affected by Requiem (1015) have a (5 + (ML:Telepathy Ranks /4))% chance to add the Dirge of the Dead effect for 30 seconds.

Dirge of the Dead causes the next cast of Banshee's Wail (1008) to have +40AS/+25 SMR and hit up to 3 targets. **
Name: Song of Rage (1016)
Spell Type: Disabler
Spell Effect: Stance Reduction
Roundtime:
Lore Benefits: ML:Telepathy
Interactions:
Name: Song of Tonis (1016)
Spell Type: Offensive "Song"
Spell Effect: -1RT, -2RT at 75 Spellsong ranks
+15 Dodge Ranks
% Wings of Tonis effect
Roundtime:
Lore Benefits: EL:Air
Interactions:
The effects of Song of Rage (1016) are moved to Requim (1015).

The updated version of this spell provides -1sRT reduction or -2sRT reduction at 75 spellsong ranks along with 15 Dodge skill.
For every 4 ranks of EL:Air, gain 1 Dodge skill up to 40 Dodge Ranks at 100 ranks of EL:Air.

Song of Tonis (1016) has a standard flare chance when casting an attack spell to receive the Wings of Tonis buff.

Wings of Tonis reduces the RT of the next physical attack by 1s.
At 50 ranks of ML:Telepathy it applies to group members.
Song of Tonis (1016) may be EVOKE'd to activate a self-cast Wings of Tonis for 60 seconds, which applies to every attack.
Name: Song of Noise (1017)
Spell Type: Disabler
Spell Effect: Status: Silence
Roundtime:
Lore Benefits:
Interactions:
Name: Cacophony (1017)
Spell Type: (Single Target)
CS Attack
Spell Effect: Vacuum/Disruption critical + HP DoT
Roundtime:
Lore Benefits: ML:Manipulation
Interactions: Dissonance (1003) + Sonic Disruption (1035)
The updated version of this spell causes a Vacuum or Disruption critical, followed by concussion damage DoT flares that fire immediately and every 2 seconds for 5 rounds.
Targets who take Disruption damage take an additional round of disruption damage.

Cacophony (1017) gains a ML:Manipulation benefit to include spell casting disruption (607) at 25 ranks.
Name: Song of Power (1018)
Spell Type: Buff
Spell Effect: Off-Node to On-Node Mana Regeneration
Roundtime:
Lore Benefits:
Interactions:
Name: Power Chord (1018)
Spell Type: Utility
Spell Effect: 5-10% Mana Regeneration
Roundtime: 2s
Duration: 300 seconds
Lore Benefits: Elemental Mana Control + Mental Mana Control
Interactions:
The updated version of this spell increases your groups mana regeneration by 5% when on-node, and 10% when off-node.
At 25 ranks of Elemental Mana Control + Mental Mana Control, gain +50 AS/+30 CS after a mana pulse for your next attack within 30 seconds.
Name: Song of Mirrors (1019)
Spell Type:
Spell Effect:
Roundtime:
Lore Benefits:
Interactions:
Name: Melody of Mirrors (1019)
Spell Type: Defensive "Song"
Spell Effect:
Roundtime:
Lore Benefits:
Interactions:
The updated version is renamed to Melody of Mirrors (1019).
Name: Traveler's Song (1020)
Spell Type:
Spell Effect:
Roundtime:
Lore Benefits:
Interactions:
Name: Traveler’s Ballad (1020)
Spell Type: Utility
Spell Effect:
Roundtime:
Lore Benefits:
Interactions:
The updated version is renamed to Traveler's Ballad (1020).
Thirst/damage on failures is removed in exchange for longer roundtime.
Name: Singing Sword Song (1025)
Spell Type:
Spell Effect:
Roundtime:
Lore Benefits: ML:Manipulation
Interactions:
Name: Dancing Weapon (1025)
Spell Type: (Single Target)
Attack
Spell Effect:
Roundtime:
Lore Benefits: ML:Manipulation
ML:Telepathy
Interactions: Cacophony (1017)
The updated version is renamed to Dancing Weapon (1025).
Updated speed and commands to match Animal Companion (630).
AS formula changes to Influence Bonus + Kai's anthem.
At 100 ranks of ML:Manipulation, becomes Astral Weapon dealing disintegration damage with a standard flare rate chance to Disorient.
At 100 ranks of ML:Telepathy, becomes Psychic Weapon dealing disruption damage with a standard flare rate chance to Confuse.
Name: Song of Sonic Disruption (1030)
Spell Type: CS Attack Spell
Spell Effect: Disruption Damage
Roundtime:
Lore Benefits: ML:Manipulation
Interactions:
Name: Luck's Reverberation (1030)
Spell Type: Service
Spell Effect:
Roundtime:
Lore Benefits:
Interactions:
The updated version is renamed to Luck's Reverberation (1030).
Service: 2% reroll option to AS/SMR/CS/DS per tier up to 5.
Gear difficulty applies.
Name: Song of Tonis (1035)
Spell Type: Utility
Spell Effect:
Roundtime:
Lore Benefits: EL:Air
Interactions:
Name: Sonic Disruption (1035)
Spell Type: (Single Target or AOE)
Attack
Spell Effect:
Roundtime:
Lore Benefits: ML:Manipulation
Interactions: Cacophony (1017)
The updated version is renamed to Sonic Disruption (1035).
The original spell moves to Song of Tonis (1016).

Damage is reduced to match Nature's Fury (635).
Name: Troubadour’s Rally (1040)
Spell Type: Utility
Spell Effect:
Roundtime:
Lore Benefits: ML:Telepathy + Mental Mana Control
Interactions:
Name: Troubadour’s Rally (1040)
Spell Type: Utility
Spell Effect:
Roundtime:
Lore Benefits: ML:Telepathy + Mental Mana Control
Interactions:
No changes.

Suggestions for Current Proposal:

Current Spell: Proposed Spell: Suggestion:
Name: Stunning Shout (1008)
Spell Type: Single target attack spell
Spell Effect: HP+Impact OR Unbalance Damage
Roundtime:
Lore Benefits: EL:Air
Interactions:
Name: Banshee’s Wail (1008)
Spell Type: SMRv2/bolt attack spell/disabler
Spell Effect: HP+Unbalance/Impact Damage
Roundtime:
Lore Benefits: ML:Telepathy
ML:Manipulation
Interactions: Sonic Armaments (1009) + Dancing Weapon (1025)
** Use the standard AoE targets formula to determine number of targets affected by Dirge of the Dead effect.
Name: Song of Unravelling (1013)
Spell Type: Disabler
Spell Effect: Dispel/Mana drain
Roundtime:
Lore Benefits:
Interactions:
Name: Unraveling Cadence (1013)
Spell Type: Disabler
Spell Effect: Dispel/Mana drain
Roundtime: 2s
Mana Cost: 5
Lore Benefits: ML:Manipulation
Interactions:
Due to the speed of combat, change the auto-renewal from 5s to 2s.