Gambling kit: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
{{TOCright}}
The '''Gambling kit''' originated with the merchant [[Gostahl's dicing|Gostahl]] who owned the [[Albatross]] gambling boat.

'''Gambling kits''' originated with the merchant [[Gostahl's dicing|Gostahl]] who owned the [[Albatross]] gambling boat. Many different types of gambling kits were released on the Albatross and through Droughtman's Maze, some with games, some without, all of which held a quantity of silvers, some weightlessly, similar to the effect of the spell [[Relieve Burden]]. This feature can be extremely beneficial in the [[Rift]], where there is a limit to how many silvers one can carry out in his/her pockets.

Although some basic (unlocked) gambling kits hold 5,000 to 10,000 silvers, basic (locked) gambling kits have no games and hold no silvers. [[LOOK]]ing in a kit will tell how many silvers are inside. [[TOSS]]ing the kit will put silvers into the kit from a character's pockets, [[GATHER]]ing the kit will put the silvers back into a character's pocket.


Basic gambling kits have 2 tiers to unlock. Tier 2 kits are fully unlocked. There is one level above this called "auction" level which may include additional games and hold coins weightlessly.
Basic gambling kits have 2 tiers to unlock. Tier 2 kits are fully unlocked. There is one level above this called "auction" level which may include additional games and hold coins weightlessly.


Fully unlocked "auction level" kits have been released that hold 50,000 silvers with two games, and other kits exist that hold various silver quantities in between, some have even been released with [[List of Enhancive Spell Knowledge Items|self-knowledge]] of various spells. Some of the games that might be installed on a gambling kit include [[Roulette]] and [[Adventure Wheel]]. Gambling kits (unlocked only?) also unfold into a table that can be placed on the ground.
Fully unlocked "auction level" kits have been released that hold 50,000 silvers with two games, and other kits exist that hold various silver quantities in between, some have even been released with [[List of Enhancive Spell Knowledge Items|self-knowledge]] of various spells. Some of the games that might be installed on a gambling kit include [[Roulette]] and [[Adventure Wheel]]. Gambling kits, when unlocked, also unfold into a table that can be placed on the ground. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
{{TOC limit|2}}

{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
=Fully Unlocked with Special Features=
|tier= OTS<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->

|itemsummary= Off the shelf verbs include {{boldmono|CLOSE}} and {{boldmono|OPEN}}. The kit cannot be placed on the ground nor changed into a table. In its current state, it can not hold any silvers, and does not have any games.<!-- Brief explanation of what this tier does, if any. -->
''Note: The following information was derived from the case won at [http://gsguide.wikia.com/wiki/DMC_-_2013_Holiday_Special Droughtman's Maze 2013].
|analyze= You analyze your red oak case and sense that the item is largely free from merchant alteration restrictions.

'''[[ANALYZE]]''' will tell any alteration restrictions, how many coins the item can hold, the description of the item when placed on the ground, and other standard information.
<pre{{log2}}>
>analyze my case
You analyze your quartz stone case and sense that the item is largely free from merchant alteration restrictions.


The creator has also provided the following information:
The creator has also provided the following information:


<span style="color:green">'''The quartz stone case is fully unlocked with special features.</span>'''
The red oak case isn't unlocked.


This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.
This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.


Try as you might, you cannot get a good sense of whether or not the case's pockets could get any deeper, but you can tell that the case is as light as it can get.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
This item can have a custom description when placed on the ground and can hold 25000 silvers weightlessly.
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->

|show= <!-- ONLY for when an item has a hard-coded show. -->
The current description when placed on the ground is a bejeweled quartz stone sideboard with a show/long description of a bejeweled quartz stone sideboard embossed with a coiled maze roa'ter.
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->

|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
You might be able to have a talented merchant lighten the quartz stone case for you or have its pockets deepened.
}}
</pre>
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->

|- {{verbtableheader}}
Players using [[Wrayth]] can easily find the verb traps by clicking on the item link and looking at the "case" sub menu. These verbs are: CLOSE, PULL, PUSH, TOSS, GATHER, LATCH, UNLATCH, SPIN, TURN.
! scope="col" style="width:5em;"|Verb

! scope="col"|First
Kits can also be PLACEd on the ground, after which they turn into a completely different item. In this example, the case turns into a sideboard.
! scope="col"|Third
<pre{{log2}}>
|-
>place my case
! scope="row" role="rowheader"|CLOSE
You adjust your case, preparing it to become a sideboard.
|<!-- First Person View --> You close the red oak case, securing the contents.

|<!-- Third Person View --> {{addmetext}}
You extend a set of narrow legs from under the quartz stone sideboard and carefully place your sideboard on the floor, setting it up as a table.
|-

! scope="row" role="rowheader"|OPEN
>tap sideboard
|<!-- First Person View --> You open the red oak case, being careful not to spill the contents.
You tap a bejeweled quartz stone sideboard embossed with a coiled maze roa'ter.
|<!-- Third Person View --> {{addmetext}}

|}
>inspect sideboard
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
You carefully inspect a bejeweled quartz stone sideboard embossed with a coiled maze roa'ter.
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->

|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
You estimate that a bejeweled quartz stone sideboard embossed with a coiled maze roa'ter can store a medium amount with enough space for any number of items of small size. It also appears that a fairly small amount can be stored on the sideboard.
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->

|show= <!-- ONLY for when an item has a hard-coded show. -->
You remember that you registered this item a few months ago.
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->

|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
It looks like this item has been mainly crafted out of stone.
}}

{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
>get case
|- {{verbtableheader}}
Get what?
! scope="col" style="width:5em;"|Verb

! scope="col"|First
>get sideboard
! scope="col"|Third
You adjust the sideboard, preparing it to become a case.
|-
! scope="row" role="rowheader"|PULL
|There are no weapons in the linden case placed alongside you to hide.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|PUSH
|There are no weapons in the linden case placed alongside you to reveal.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|WEAR
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|REMOVE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= {{boldmono|LOOK}}ing in a kit will tell how many silvers are inside. {{boldmono|TOSS}}ing the kit will put silvers into the kit from a character's pockets, {{boldmono|GATHER}}ing the kit will put the silvers back into a character's pocket. <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|TOSS
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|GATHER
|The linden case placed alongside you is empty of silvers.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|GET (as table item)
|<!-- First Person View --> You adjust the sideboard, preparing it to become a case.


You lift the quartz stone case from the floor and collapse a set of narrow legs underneath it.
You lift the quartz stone case from the floor and collapse a set of narrow legs underneath it.
|<!-- Third Person View --> {{addmetext}}

|-
>inspect my case
! scope="row" role="rowheader"|PLACE (convert to table item)
You carefully inspect your quartz stone case.
|<!-- First Person View --> You adjust your case, preparing it to become a sideboard.

|<!-- Third Person View --> {{addmetext}}
You estimate that a bejeweled quartz stone case embossed with a coiled maze roa'ter can store a medium amount with enough space for any number of items of small size.
|-

! scope="row" role="rowheader"|LATCH
You determine that you could wear the case, slinging it across your shoulders and back. The case appears to serve some purpose.
|You latch the linden case, safeguarding its contents.

|<!-- Third Person View --> {{addmetext}}
You remember that you registered this item a few months ago.
|-

! scope="row" role="rowheader"|UNLATCH
It looks like this item has been mainly crafted out of stone.
|You unlatch the linden case, allowing it to be opened.
</pre>
|<!-- Third Person View --> {{addmetext}}

|}
=Unlocked But Not Fully Unlocked=
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->

|tier= Auction<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
<pre{{log2}}>
|itemsummary= Auction-level gambling kits may include additional games and hold coins weightlessly. <!-- Brief explanation of what this tier does, if any. -->
>analyze my case
You analyze your red oak case and sense that the item is largely free from merchant alteration restrictions.
|analyze= You analyze your quartz stone case and sense that the item is largely free from merchant alteration restrictions.


The creator has also provided the following information:
The creator has also provided the following information:


The red oak case is unlocked, but not fully unlocked.
{{blue|The quartz stone case is fully unlocked with special features.}}

This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.

You can tell that the case is as light as it can get and that its pockets could not possibly get any deeper.

>inspect my case
You carefully inspect your red oak case.

You estimate that an etched red oak case with a silver latch can store a medium amount with enough space for any number of items of small size.

You determine that you could wear the case, slinging it across your shoulders and back. The case appears to serve some purpose.

It looks like this item has been mainly crafted out of wood.
</pre>

=Not Unlocked=

''Note: This information is for an etched red oak case with a silver latch, of unknown origin. No other verbs work with this Locked case except CLOSE and OPEN. It cannot be placed on the ground nor changed into a table. In its current state, it can not hold any silvers, and does not have any games.''

<pre{{log2}}>
>analyze my case
You analyze your red oak case and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

The red oak case isn't unlocked.


This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.
This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.


This item can have a custom description when placed on the ground and can hold 25000 silvers weightlessly.
Try as you might, you cannot get a good sense of whether or not the case's pockets could get any deeper, but you can tell that the case is as light as it can get.


The current description when placed on the ground is a bejeweled quartz stone sideboard with a show/long description of a bejeweled quartz stone sideboard embossed with a coiled maze roa'ter.
>inspect my case
You carefully inspect your red oak case.

You estimate that an etched red oak case with a silver latch can store a medium amount with enough space for any number of items of small size.

You determine that you could not wear the case.

It looks like this item has been mainly crafted out of wood.

>close my case
You close the red oak case, securing the contents.

>open my case
You open the red oak case, being careful not to spill the contents.
</pre>


You might be able to have a talented merchant lighten the quartz stone case for you or have its pockets deepened.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
[[category: Scripted Items]]
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|SPIN
|You give the roulette wheel within the linden case placed alongside you a spin, which causes the silver ball to roll around the outer ring of the wheel. As the roulette wheel begins slowing down, the silver ball clangs over several numbered slots. Once the wheel comes to a stop, the ball settles on red 12.
Roundtime: 2 sec.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|TURN
|You turn a lever on the side of the linden case placed alongside you, causing the adventure wheel within the case to spin wildly. The wheel is slowed down by a large red arrow that rests at the top of the case. As the wheel comes to a stop, the large red arrow points at a tribe of grutik.
Roundtime: 2 sec.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Verb
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
</td><td>
{{iteminfo
|type= Fluff
|type2= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= Gostahl <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Albatross <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= CLOSE
|verb2= GATHER
|verb3= LATCH
|verb4= PLACE
|verb5= PULL
|verb6= PUSH
|verb7= SPIN
|verb8= TOSS
|verb9= TURN
|verb10= UNLATCH<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>
{{stub}}

Latest revision as of 00:14, 10 June 2024

The Gambling kit originated with the merchant Gostahl who owned the Albatross gambling boat.

Basic gambling kits have 2 tiers to unlock. Tier 2 kits are fully unlocked. There is one level above this called "auction" level which may include additional games and hold coins weightlessly.

Fully unlocked "auction level" kits have been released that hold 50,000 silvers with two games, and other kits exist that hold various silver quantities in between, some have even been released with self-knowledge of various spells. Some of the games that might be installed on a gambling kit include Roulette and Adventure Wheel. Gambling kits, when unlocked, also unfold into a table that can be placed on the ground.

OTS

Off the shelf verbs include CLOSE and OPEN. The kit cannot be placed on the ground nor changed into a table. In its current state, it can not hold any silvers, and does not have any games.

Analyze

You analyze your red oak case and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

The red oak case isn't unlocked.

This item must stay a case or kit of some sort.  When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot.  The table (on top) cannot be deepened.

Try as you might, you cannot get a good sense of whether or not the case's pockets could get any deeper, but you can tell that the case is as light as it can get.

Usage

Verb First Third
CLOSE You close the red oak case, securing the contents. This section has not been added yet; please add to it now!
OPEN You open the red oak case, being careful not to spill the contents. This section has not been added yet; please add to it now!

Tier 1

Usage

Verb First Third
PULL There are no weapons in the linden case placed alongside you to hide. This section has not been added yet; please add to it now!
PUSH There are no weapons in the linden case placed alongside you to reveal. This section has not been added yet; please add to it now!
WEAR This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
REMOVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 2

LOOKing in a kit will tell how many silvers are inside. TOSSing the kit will put silvers into the kit from a character's pockets, GATHERing the kit will put the silvers back into a character's pocket.

Usage

Verb First Third
TOSS This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
GATHER The linden case placed alongside you is empty of silvers. This section has not been added yet; please add to it now!
GET (as table item) You adjust the sideboard, preparing it to become a case.

You lift the quartz stone case from the floor and collapse a set of narrow legs underneath it.

This section has not been added yet; please add to it now!
PLACE (convert to table item) You adjust your case, preparing it to become a sideboard. This section has not been added yet; please add to it now!
LATCH You latch the linden case, safeguarding its contents. This section has not been added yet; please add to it now!
UNLATCH You unlatch the linden case, allowing it to be opened. This section has not been added yet; please add to it now!

Auction

Auction-level gambling kits may include additional games and hold coins weightlessly.

Analyze

You analyze your quartz stone case and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

The quartz stone case is fully unlocked with special features.

This item must stay a case or kit of some sort.  When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot.  The table (on top) cannot be deepened.

This item can have a custom description when placed on the ground and can hold 25000 silvers weightlessly.

The current description when placed on the ground is a bejeweled quartz stone sideboard with a show/long description of a bejeweled quartz stone sideboard embossed with a coiled maze roa'ter.

You might be able to have a talented merchant lighten the quartz stone case for you or have its pockets deepened.

Usage

Verb First Third
SPIN You give the roulette wheel within the linden case placed alongside you a spin, which causes the silver ball to roll around the outer ring of the wheel. As the roulette wheel begins slowing down, the silver ball clangs over several numbered slots. Once the wheel comes to a stop, the ball settles on red 12.

Roundtime: 2 sec.

This section has not been added yet; please add to it now!
TURN You turn a lever on the side of the linden case placed alongside you, causing the adventure wheel within the case to spin wildly. The wheel is slowed down by a large red arrow that rests at the top of the case. As the wheel comes to a stop, the large red arrow points at a tribe of grutik.

Roundtime: 2 sec.

This section has not been added yet; please add to it now!
Verb This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Gambling kit Information
Type Fluff
Mechanical
Item Classification Accessory
Item(s) Applied to
Alterable Yes
Light/Deep
Original Release Merchant Gostahl
Original Release Venue Albatross
Tiered Yes
Number of Tiers 4
Item Verbs
CLOSE GATHER LATCH PLACE
PULL PUSH SPIN TOSS
TURN UNLATCH


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