Guard the Meek (1618): Difference between revisions
SPYRIDONM1 (talk | contribs) (Added spell box information, spell description, links and removed stub) |
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{{spell |
{{spell |
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| mnemonic = GUARDMEEK |
| mnemonic = GUARDMEEK |
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| base_dur = |
| base_dur = 1200 sec |
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| add_dur = |
| add_dur = 60 sec per [[Paladin Base]] rank |
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| span = [[ |
| span = [[Stackable]] |
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| type = Defensive |
| type = Defensive |
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| subtype = [[Defensive strength|DS]] |
| subtype = [[Defensive strength|DS]] |
Revision as of 11:29, 11 September 2012
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A Paladin will often guard those less fortunate. Using Guard the Meek (1618), he is able to focus his concern for his allies by raising their defenses, while slightly raising his own. The Paladin provides a base bonus of +15 to physical (melee) (DS) to his group members, +1 for every 5 spell ranks known above 18 to a maximum of +20 bonus at 43 ranks. The total possible bonus for the Paladin's group is +20 DS.
In order for the Paladin to raise his defenses in addition to the base +15 DS granted by the spell, he must train in Spiritual Lore, Blessings. Dedication to this skill provides an additional +1 DS bonus (physical only) at 6 ranks, with the maximum additional bonus of +5 at 40 ranks. The total possible bonus for the Paladin is +20.
Messaging
Spell ending:
Your bolstered defenses fade with the soft glow about you.
External links
- Paladin Base Spell Circle: Guard the Meek, on play.net