Blink weapon: Difference between revisions

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(Updating item script article with templates per Gswiki:Style guide/Item scripts. This article is missing the script's analyze info and all verb messaging. If you have it, please add to it!)
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The '''Blink weapon''' script allows a weapon to be [[#List of Spells|infused with a spell]], which then acts as the weapon's flare type in combat. They also have a teleportation ability, which will move the wielder into an adjacent room up to six times a day.
'''Blink weapons''' were sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]]. The blink weapon [[script]] was added to existing weapons at [[Return to Coraesine Field]].


Blink weapons were first sold at the 2009 [[Ebon Gate]] [[Ebon Gate 2009 auction list|auction]]. The blink weapon [[script]] was added to existing weapons at [[Return to Coraesine Field]]. It has since been available off and on at a variety of high end events. At the August 2015 [[Duskruin Arena]] auction, Lahke said, "You'll likely never see this ability be offered to existing equipment ever again, just putting that out there." However, the ability was later available in the form of a script add service at the [[High End Scrip Shop/shop list June 2018|June 2018 Duskruin Arena High-end Scrip Shop]].
;Original Items
*a mithglin mace
*a mithglin handaxe
*a mithglin battle axe


Blink weapons can be blessed and ensorcelled. [[Holy Weapon (1625)]] can be used by a [[Paladin]] to bond with a blink weapon. Because the weapon's infusion flares are script based, a Paladin bonded with a blink weapon will gain [[Consecrate (1604)]] flares.
At the August 2015 [[Duskruin Arena]] auction, Lahke said, "You'll likely never see this ability be offered to existing equipment ever again, just putting that out there." At the [[High End Scrip Shop/shop list June 2018|June 2018 Duskruin Arena High-end Scrip Shop]], this ability was offered to existing equipment.
{{stub}}

{{TOC limit|2}}
==Description==
==Analyze==
*Not infused: A tiny golden eyelid, which is open, is inlaid into the bottom of the pommel.
<pre{{log2}}>
*Infused: A tiny golden eyelid, which is open, is inlaid into the bottom of the pommel, and a faint blue flicker dances around the weapon.
{{addmetext}}

</pre>
<small>''A willing merchant should be able to add [[base description]], [[long description]], or [[show description]] alterations to these weapons.''</small>
==Usage==

{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
==Properties==
|- {{verbtableheader|90}}
*5x (The original auction releases were 5x mithglin. As of RtCF 2013, there exists the possibility of the Blink ability being added to weapons that do not match the original release qualities).
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader" rowspan="2"|CAST
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="2" style="text-align:center"|[[#List of Spells|Infuse a spell]] into the weapon.
|-
! scope="row" role="rowheader" rowspan="2"|POKE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="2" style="text-align:center"|Teleport to an adjacent room. Can be used up to six times a day.
|-
! scope="row" role="rowheader" rowspan="2"|TOUCH
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="2" style="text-align:center"|Reset charges for the teleportation ability. Can only be used 24 hours after the final charge is expended.
|}
==Additional Information==
The original three blink weapons sold at the 2009 Ebon Gate auction included a mithglin mace, a mithglin handaxe, and a mithglin battle axe. They each were 5x in enchant.


===Description===
*Teleportation: By poking the weapon, the eye set into the pommel will blink, sending the wielder into an adjacent room. This ability can be used six times a day. Touching the weapon 24 hours after the final charge is expended resets the charges.
Blink weapons include an extra line as part of their [[show]] description. This line will change depending on if the weapon is currently infused with a spell.


:'''Not infused:''' A tiny golden eyelid, which is open, is inlaid into the bottom of the pommel.
*Blessable: Because the infusion flares are script-based, the blink weapons are able to be blessed.
:'''Infused:''' A tiny golden eyelid, which is open, is inlaid into the bottom of the pommel, and a faint blue flicker dances around the weapon.


===Properties===
*Bonding: [[Holy Weapon (1625)]] can be used by a [[Paladin]] to bond with a blink weapon. Because the weapon's infusion flares are script based, a Paladin bonded with a blink weapon will gain [[Consecrate (1604)]] flares.
'''Teleportation:''' By using {{boldmono|POKE}} on the weapon, the eye set into the pommel will blink, sending the wielder into an adjacent room. This ability can be used six times a day. {{boldmono|TOUCHing}} the weapon 24 hours after the final charge is expended resets the charges.


'''Spell infusion:''' The weapon can be infused with an [[#List of Spells|offensive spell]] that the wielder is capable of learning without the benefit of spell knowledge enhancements. A sorcerer can infuse [[Mana Disruption (702)]] in a weapon, but if a [[Paladin]] wields it, it will not flare. The infusion of one spell will last until another spell is cast at the weapon and is accomplished by the use of the {{boldmono|CAST}} verb. High level spells may take multiple attempts before the infusion succeeds. Flares draw no mana from the wielder.
*Enchant/Ensorcell: 2013 updates have enabled these spells to be usable with Blink weapons. 405 is also usable to determine the enchant/ensorcell status of said weapons.


'''Flare Rate:''' The more spell ranks the wielder has above the level of the infused spell (in the same spell circle), the higher the flare rate. Thus a wielder with 30 spell ranks in a particular circle would have a higher frequency of flares infusing a 2nd level spell than a 30th level spell.
*Spell infusion: The weapon can be infused with an offensive spell that the wielder is capable of learning without the benefit of spell knowledge enhancements. A sorcerer can infuse [[Mana Disruption (702)]] in a weapon, but if a [[Paladin]] wields it, it will not flare. The infusion of one spell will last until another spell is cast at the weapon and is accomplished by the use of the CAST verb. High level spells may take multiple attempts before the infusion succeeds. Flares draw no mana from the wielder.


Flare rate considers several elements: If you know the spell, the script looks at how many ranks in that circle you have above the spell level. It looks at if you don't know the spell, but can learn it, and have learned spells. It also looks at if you don't know the spell, but can learn it, and don't know any spells. The script does some math that results in a best case situation of 20% flare chance.<ref>GM Wyrom on Discord: https://discord.com/channels/226045346399256576/930938913613295707/1083650352341074041</ref>
;Flare Rate
:The more spell ranks the wielder has above the level of the infused spell (in the same spell circle), the higher the flare rate. Thus a wielder with 30 spell ranks in a particular circle would have a higher frequency of flares infusing a 2nd level spell than a 30th level spell. <small>''GM confirmed''</small>
:Wyrom: It's a pretty big formula, I'll just share it. But it's basically looking for a few things. If you know the spell, if so it looks at how many ranks in that circle you have above the spell level. If you don't know the spell, but can learn it, and have learned spells. If you don't know the spell, but can learn it, and don't know any spells. It does some math here that basically results in a best case situation of 20% flare chance.


====Usable Spells====
===List of Spells===
The following is a list of known spells that can be infused with a blink weapon. It may not be complete.
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
*[[Spirit Barrier (102)]]
*[[Spirit Barrier (102)]]
*[[Unbalance (110)]]
*[[Unbalance (110)]]
Line 66: Line 90:
*[[Sounds (607)]]
*[[Sounds (607)]]
*[[Sun Burst (609)]]
*[[Sun Burst (609)]]
*[[Tangle Weed (610)]]
*[[Tangleweed (610)]]
*[[Call Swarm (615)]]
*[[Call Swarm (615)]]
*[[Spike Thorn (616)]]
*[[Spike Thorn (616)]]
Line 94: Line 118:
*[[Divine Strike (1615)]]
*[[Divine Strike (1615)]]
*[[Judgment (1630)]]
*[[Judgment (1630)]]
</div>

===Example Combat Messaging===
<small>''This list of spells is not complete.''</small>
In this example, the blink weapon has been infused with [[Spike Thorn (616)]]:

==Messaging==
<pre{{log2}}>
<pre{{log2}}>
You swing a mithglin handaxe at an arctic titan!
You swing a mithglin handaxe at an arctic titan!
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Roundtime: 5 sec.
Roundtime: 5 sec.
</pre>
</pre>
==See Also==

* [[/saved posts|Saved posts]]
==Resources==
==References==
*[[/saved posts|Saved posts]]
‎<references />

</td><td>
[[Category:Legendary Items]]
{{iteminfo
[[Category:Ebon Gate Auction 2009]]
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
[[Category: Functional Scripts]]
|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype=Weapon <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue=Ebon Gate <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear=2009 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary=Yes <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add=Yes <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=CAST <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=POKE
|verb3=TOUCH
}}
</td></tr></table>

Revision as of 08:26, 30 July 2025

The Blink weapon script allows a weapon to be infused with a spell, which then acts as the weapon's flare type in combat. They also have a teleportation ability, which will move the wielder into an adjacent room up to six times a day.

Blink weapons were first sold at the 2009 Ebon Gate auction. The blink weapon script was added to existing weapons at Return to Coraesine Field. It has since been available off and on at a variety of high end events. At the August 2015 Duskruin Arena auction, Lahke said, "You'll likely never see this ability be offered to existing equipment ever again, just putting that out there." However, the ability was later available in the form of a script add service at the June 2018 Duskruin Arena High-end Scrip Shop.

Blink weapons can be blessed and ensorcelled. Holy Weapon (1625) can be used by a Paladin to bond with a blink weapon. Because the weapon's infusion flares are script based, a Paladin bonded with a blink weapon will gain Consecrate (1604) flares.

UncutGem.pngThis article is a Stub. You can help GSWiki by expanding it.


Analyze

This section has not been added yet; please add to it now!

Usage

Verb First Third
CAST This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Infuse a spell into the weapon.
POKE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Teleport to an adjacent room. Can be used up to six times a day.
TOUCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Reset charges for the teleportation ability. Can only be used 24 hours after the final charge is expended.

Additional Information

The original three blink weapons sold at the 2009 Ebon Gate auction included a mithglin mace, a mithglin handaxe, and a mithglin battle axe. They each were 5x in enchant.

Description

Blink weapons include an extra line as part of their show description. This line will change depending on if the weapon is currently infused with a spell.

Not infused: A tiny golden eyelid, which is open, is inlaid into the bottom of the pommel.
Infused: A tiny golden eyelid, which is open, is inlaid into the bottom of the pommel, and a faint blue flicker dances around the weapon.

Properties

Teleportation: By using POKE on the weapon, the eye set into the pommel will blink, sending the wielder into an adjacent room. This ability can be used six times a day. TOUCHing the weapon 24 hours after the final charge is expended resets the charges.

Spell infusion: The weapon can be infused with an offensive spell that the wielder is capable of learning without the benefit of spell knowledge enhancements. A sorcerer can infuse Mana Disruption (702) in a weapon, but if a Paladin wields it, it will not flare. The infusion of one spell will last until another spell is cast at the weapon and is accomplished by the use of the CAST verb. High level spells may take multiple attempts before the infusion succeeds. Flares draw no mana from the wielder.

Flare Rate: The more spell ranks the wielder has above the level of the infused spell (in the same spell circle), the higher the flare rate. Thus a wielder with 30 spell ranks in a particular circle would have a higher frequency of flares infusing a 2nd level spell than a 30th level spell.

Flare rate considers several elements: If you know the spell, the script looks at how many ranks in that circle you have above the spell level. It looks at if you don't know the spell, but can learn it, and have learned spells. It also looks at if you don't know the spell, but can learn it, and don't know any spells. The script does some math that results in a best case situation of 20% flare chance.[1]

List of Spells

The following is a list of known spells that can be infused with a blink weapon. It may not be complete.

Example Combat Messaging

In this example, the blink weapon has been infused with Spike Thorn (616):

You swing a mithglin handaxe at an arctic titan!
AS: +154 vs DS: +97 with AvD: +36 + d100 roll: +39 = +132
... and hit for 10 points of damage!
Diagonal slash to the arctic titan's weapon arm.
Strike misses but bruises a few knuckles.

Your mithglin handaxe suddenly lights up with hundreds of tiny blue sparks!

Dozens of long thorns suddenly grow out from the ground underneath an arctic titan! Several of the thorns jab into the titan!
... hits for 36 points of damage!
... 40 points of damage!
Strike punctures thigh and shatters femur!
An arctic titan screams and falls to the ground with a crash, grasping its mangled left leg!
The arctic titan is stunned!
... hits for 32 points of damage!
... 30 points of damage!
Impressive shot shatters wrist!
... hits for 24 points of damage!
... 35 points of damage!
Blow shatters knee and severs lower leg!
Roundtime: 5 sec.

See Also

References

Blink weapon Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to Weapon
Alterable Yes
Light/Deep Yes
Original Release Venue Ebon Gate
Original Release Year 2009
Legendary Yes
Eligible to be Added Yes
Item Verbs
CAST POKE TOUCH