Horse mount: Difference between revisions
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'''Horse''' mounts were the first type of mount introduced at [[Rumor Woods]] as part of a new mount system. |
'''Horse''' mounts were the first type of mount introduced at [[Rumor Woods]] as part of a new [[Mount System|mount system]] in 2019. Horses are summoned by reins, which are a [[summoning item]] that stores their information but is considered a separate item. There are three tiers of horse mounts: [[#Common|common]], [[#Uncommon|uncommon]], and [[#Rare|rare]]. Some uncommon horse nouns have restrictions on which races can ride them as a mount. All horse mounts share a similar set up with their appearance. As with other mounts, horses can be given a name visible to the owner with a [[Potion of Naming]], available at [[Evermore Hollow]]. Common horses can be unlocked to the uncommon tier via [[Uncommon Mount Foods]], expanding their verb messaging, ambient message, and available feature options. The [[Saddle Me Up saddle]] is a highly scripted saddle that can be used with a horse mount. |
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[[Unicorn mount]]s, while sold alongside horse mounts, are technically not classified as horses. See their article for more information about them. |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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==Appearance== |
==Appearance== |
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<pre{{log2}}> |
<pre{{log2}}> |
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He/she stands ''just 16 hands'' at the withers. He has a ''well-muscled body'' with a ''healthy dun coat''. He has a ''square face'', a ''short forelock'', and ''pointed ears''. He has a ''long mane'' that ''flows loose down his neck'' and a ''full black tail''.</pre> |
He/she stands ''just 16 hands'' at the withers. He has a ''well-muscled body'' with a ''healthy dun coat''. He has a ''square face'', a ''short forelock'', and ''pointed ears''. He has a ''long mane'' that ''flows loose down his neck'' and a ''full black tail''.</pre> |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Common <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|tier= Common |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|itemsummary= Common mounts are the least expensive option when considering purchase. They are restricted to being just "horse", and are limited in alteration options that may be allowed through the [[RWShop:Ostler's Den|Ostler]]. |
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Common mounts are the least expensive option when considering purchase. They are restricted to being just "horse", and are limited in alteration options that may be allowed through the [[RWShop:Ostler's Den|Ostler]]. |
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|itemverbtable= Yes |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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}} {| {{verbtable}} |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|- {{verbtableheader}} |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Who |
! scope="col" style="width:5em;"|Who |
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! scope="col"|First |
! scope="col" style="width: 40%"|First |
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! scope="col"|Third |
! scope="col" style="width: 40%"|Third |
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|- |
|- |
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! scope="row"| Arrival |
! scope="row" role="rowheader"| Arrival |
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! scope="row" role="rowheader"| All |
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! N/A |
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| colspan="2"| < |
| colspan="2"| <Horse> moves into the area. |
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|- |
|- |
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! scope="row"| |
! scope="row" role="rowheader"| Departure |
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! scope="row" role="rowheader"| All |
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! All |
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| colspan="2"| <Horse> whinnies and gallops off into the distance. |
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| You look over <mount> and determine that <he/she> is <height> at the withers. You also notice that <he/she> has <body> body. |
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| <Character> gives <mount> an appraising look. |
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|- |
|- |
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! scope="row"| |
! scope="row" role="rowheader"| APPRAISE |
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! scope="row" role="rowheader"| All |
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! All |
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| You look over <horse> and determine that <he/she> is <height> at the withers. You also notice that <he/she> has <body> body. |
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| <Mount> gives you a strange look. |
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| < |
| <Character> gives <horse> an appraising look. |
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|- |
|- |
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! scope="row"| ATTEND |
! scope="row" role="rowheader" rowspan="2"| ATTEND |
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! scope="row" role="rowheader"| Owner |
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! Owner |
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| You contemplate attending to <mount's> <tail quirk> tail, but you don't have the appropriate tool. |
| You contemplate attending to <mount's> <tail quirk> tail, but you don't have the appropriate tool. |
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| <Character> contemplates <mount's> tail for several seconds. |
| <Character> contemplates <mount's> tail for several seconds. |
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|- |
|- |
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! scope="row"| |
! scope="row" role="rowheader"| Non-owner |
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! Non-owner |
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| You contemplate attending to <mount's> <tail quirk> tail, but you decide to leave that task to the owner. |
| You contemplate attending to <mount's> <tail quirk> tail, but you decide to leave that task to the owner. |
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| <Character> contemplates <mount's> tail for several seconds. |
| <Character> contemplates <mount's> tail for several seconds. |
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|- |
|- |
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! scope="row"| |
! scope="row" role="rowheader" | DISMOUNT |
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! scope="row" role="rowheader"| Owner |
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! All |
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| You climb down from an athletic tan mustang and carefully detach some sleek brown reins from his bit. |
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| You plead with <mount>. |
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|<!-- Third Person View --> {{addmetext}} |
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| <Character> pleads with <mount>. |
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|- |
|- |
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! scope="row"| |
! scope="row" role="rowheader" rowspan="2"| FEED |
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! scope="row" role="rowheader"| Accept |
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! All |
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|<!-- First Person View --> {{addmetext}} |
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| You bounce excitedly in front of <mount>. |
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|<!-- Third Person View --> {{addmetext}} |
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| <Character> bounces excitedly in front of <mount>. |
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|- |
|- |
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! scope="row"| |
! scope="row" role="rowheader"| Reject |
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! {{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
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| {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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| {{addmetext}} |
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|- |
|- |
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! scope="row"| HUG |
! scope="row" role="rowheader" rowspan="2"| HUG |
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! All, unmounted |
! scope="row" role="rowheader"| All, unmounted |
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| You hug < |
| You hug <horse>. |
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| <Character> hugs < |
| <Character> hugs <horse>. |
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|- |
|- |
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! scope="row"| |
! scope="row" role="rowheader"| Owner, mounted |
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! Mounted owner |
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| You learn forward and hug <mount's> neck. |
| You learn forward and hug <mount's> neck. |
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| <Character> leans forward and hugs <mount's> neck. |
| <Character> leans forward and hugs <mount's> neck. |
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|- |
|- |
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! scope="row"| KICK |
! scope="row" role="rowheader" rowspan="2"| KICK |
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! All, unmounted |
! scope="row" role="rowheader"| All, unmounted |
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| That wouldn't be wise. |
| That wouldn't be wise. |
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| N/A |
| N/A |
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|- |
|- |
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! scope="row"| |
! scope="row" role="rowheader"| Owner, mounted |
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! Mounted owner |
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| Holding tightly to <reins>, you dig your heels into your <mount's> sides, causing <him/her> to buck wildly and nearly throw you off! |
| Holding tightly to <reins>, you dig your heels into your <mount's> sides, causing <him/her> to buck wildly and nearly throw you off! |
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| <Character> grabs <reins> with both hands and digs <his/her> heels into <his/her> <mount's> sides, causing <him/her> to buck wildly, nearly throwing <him/her> off! |
| <Character> grabs <reins> with both hands and digs <his/her> heels into <his/her> <mount's> sides, causing <him/her> to buck wildly, nearly throwing <him/her> off! |
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|- |
|- |
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! scope="row"| KISS |
! scope="row" role="rowheader" rowspan="2"| KISS |
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! All, unmounted |
! scope="row" role="rowheader"| All, unmounted |
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| You pucker up and blow a kiss at < |
| You pucker up and blow a kiss at <horse>. |
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| <Character> puckers up and blows a kiss at < |
| <Character> puckers up and blows a kiss at <horse>. |
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|- |
|- |
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! scope="row"| |
! scope="row" role="rowheader"| Owner, mounted |
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| You flick your <summon prop> and make a small sound with your lips, urging your <horse> forward. |
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! Mounted owner |
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| |
| <Character> flicks <his/her> <summon prop> and makes a small sound with <his/her> lips, urging his <horse> forward. |
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| <Character> flicks <his/her> <summon prop> and makes a small sound with <his/her> lips, urging his <mount> forward. |
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|- |
|- |
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! scope="row"| LEAN |
! scope="row" role="rowheader"| LEAN |
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! scope="row" role="rowheader"| Owner, mounted |
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! Mounted owner |
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| You lean forward and rest against <mount's> neck. |
| You lean forward and rest against <mount's> neck. |
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| <Character> leans forward and rests against <mount's> neck. |
| <Character> leans forward and rests against <mount's> neck. |
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|- |
|- |
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! scope="row"| NUDGE |
! scope="row" role="rowheader" rowspan="2"| NUDGE |
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! scope="row" role="rowheader"| All, unmounted |
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! All |
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| You attempt to nudge < |
| You attempt to nudge <horse> hoping that <he/she> will move out of the way, but <he/she> ignores you completely. |
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| <Character> urges < |
| <Character> urges <horse> to move aside, but <horse> ignores <him/her> completely. |
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|- |
|- |
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! scope="row"| |
! scope="row" role="rowheader"| Owner, mounted |
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| You nudge your <horse> slightly with your heels, urging him forward. |
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! Mounted owner |
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| |
| Character nudges her <horse> slightly with her heels, urging him forward. |
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|- |
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| <Character> nudges <his/her> <mount> slightly with <his/her> heels, urging <him/her> forward. |
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! scope="row" role="rowheader" rowspan="3"| POSE |
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! scope="row" role="rowheader"| Owner, unmounted |
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| Standing close to a Mount, you maintain an air of cold indifference to the world around you. High stepping to be shoulder-to-shoulder with you, the majestic beast issues a deep brassy neigh that is more challenge than anything. |
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| Standing close to a Mount, Character maintains an air of cold indifference. High stepping to be shoulder-to-shoulder with her, the majestic beast issues a deep brassy neigh that is more challenge than anything. |
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|- |
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! scope="row" role="rowheader"| Owner, mounted |
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| Hands on your hips, you pose majestically atop a mount. |
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| Hands on her hips, Character poses majestically atop a mount. |
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|- |
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! scope="row" role="rowheader"| Non-owner |
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| As you move to stand in a heroic pose in front of a Mount, he rears back and nudges you away with the top of his head. The touch is not light, and you stumble to stop yourself from falling over. |
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| Character moves in front of a Mount, who immediately rears back and nudges her away with the top of his head. The gesture is more a shove than a nudge, and it causes Character to stumble. |
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|- |
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! scope="row" role="rowheader"| PRAISE |
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! scope="row" role="rowheader"| Owner |
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| Leaning forward toward your steed's ear,s> |
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| Leaning forward toward her steed's ear,> |
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|- |
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! scope="row" role="rowheader" rowspan="3"| PULL |
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! scope="row" role="rowheader"| Owner, unmounted |
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| Issuing a subtle command, a mount drops gracefully to one knee in the equivalent of an equestrian bow. |
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| Character issues a subtle command to a mount, and he drops gracefully to one knee in the equivalent of an equestrian bow. |
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|- |
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! scope="row" role="rowheader"| Owner, mounted |
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| Issuing a subtle command, you pull lightly on your reins, and a mount drops gracefully to one knee in the equivalent of an equestrian bow. |
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| Issuing a subtle command, Character pulls lightly on her reins, and a mount drops gracefully to one knee in the equivalent of an equestrian bow. |
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|- |
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! scope="row" role="rowheader"| Non-owner |
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| You issue a subtle command to a mount, but he blatantly ignores you. |
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| Character issues a subtle command to a Mount, but he seems to blatantly ignore her. |
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|- |
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! scope="row" role="rowheader" rowspan="3"| THUMP |
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! scope="row" role="rowheader"| Owner, mounted |
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| With an open hand, you gently thump your nightmare steed's neck, who responds with a nicker and a toss of his head. |
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| With an open hand, Character gently thumps her nightmare steed's neck, who responds with a nicker and a toss of his head. |
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|- |
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! scope="row" role="rowheader"| Owner, unmounted |
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| Moving into a mount's field of vision, you pat him affectionately on the neck and are rewarded with a nicker that sounds eerily similar to a humanoid chuckle. |
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| Moving to a fiery-eyed nightmare steed's side, Character pats him affectionately on his neck. The steed nickers in response, the sound eerily similar to a humanoid chuckle. |
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|- |
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! scope="row" role="rowheader"| Non-owner |
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| You pat a mount. |
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| Character pats a mount. |
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|- |
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! scope="row" role="rowheader" rowspan="2"| TICKLE |
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! scope="row" role="rowheader"| Owner |
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| You lightly brush your fingers against your Mount's <color> coat. |
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| Character lightly brushes her fingers against her Mount's <color> coat. |
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|- |
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! scope="row" role="rowheader"| Non-owner |
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| You lightly brush your fingers against your Mount's <color> coat. |
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| Character lightly brushes her fingers against her Mount's <color> coat. |
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|- |
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! scope="row" role="rowheader"| TOUCH |
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! scope="row" role="rowheader"| All |
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| You place your hand on a mount's shoulder. |
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| N/A |
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|} |
|} |
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===Ambient Messages=== |
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{{itemtier |
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<pre{{log2}}> |
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|tier= Uncommon |
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{{addmetext}} |
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|itemsummary= Uncommon mounts are the second most expensive option when considering purchase. They have more options available for noun choices, as well as a wider array of feature alterations at the [[RWShop:Ostler's Den|Ostler]]. Their appearance is similar to the common tier. |
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</pre> |
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====Available nouns==== |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Uncommon <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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Uncommon mounts are the second most expensive option when considering purchase. They have more options available for noun choices, as well as a wider array of feature alterations at the [[RWShop:Ostler's Den|Ostler]]. Their appearance is similar to the common tier. Some uncommon horse nouns have restrictions on which races can ride them as a mount. |
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;Avilable Nouns |
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* bronco |
* bronco |
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* cob |
* cob |
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| Line 117: | Line 182: | ||
* pony (cannot be ridden by [[giantman|giantmen]]) |
* pony (cannot be ridden by [[giantman|giantmen]]) |
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* stallion |
* stallion |
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|itemverbtable= Yes |
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Common horses can be unlocked to the uncommon tier via [[Uncommon Mount Foods]], expanding their verb messaging, ambient message, and available feature options. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
}} |
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<small>''Note: Only the verbs differing from the common tier will be included below.''</small> |
<small>''Note: Only the verbs differing from the common tier will be included below.''</small> |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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{| {{verbtable}} |
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|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Who |
! scope="col" style="width:5em;"|Who |
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! scope="col"|First |
! scope="col" style="width: 40%"|First |
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! scope="col"|Third |
! scope="col" style="width: 40%"|Third |
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|- |
|- |
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! scope="row"| HUG |
! scope="row" role="rowheader" rowspan="3"| HUG |
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! Owner, unmounted |
! scope="row" role="rowheader"| Owner, unmounted |
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| Stepping close to < |
| Stepping close to <horse>, you throw your arms around <his/her> neck and hug <him/her>. In response, the <horse> lays <his/her> chin against your back and pulls you closer. |
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| Stepping close to < |
| Stepping close to <horse>, <character> throws <his/her> arms around <his/her> neck and hugs <him/her>. In response, the <horse> lays <his/her> chin against <his/her> back and pulls <character> closer. |
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|- |
|- |
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! scope="row"| |
! scope="row" role="rowheader"| Owner, mounted |
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| Feeling suddenly weary, you lean forward against <horse>, your arms encircling <his/her> neck in a hug. |
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! Non-owner |
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| |
| <Character> leans forward against <horse>, <his/her> arms encircling <his/her> neck in a hug. |
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| <Character> steps close to <mount> and reaches toward <his/her> neck, but <he/she> backs away. |
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|- |
|- |
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! scope="row"| |
! scope="row" role="rowheader"| Non-owner |
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| You step close to <horse> and reach toward <his/her> neck for a hug, but <he/she> backs away. |
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! Mounted owner |
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| |
| <Character> steps close to <horse> and reaches toward <his/her> neck, but <he/she> backs away. |
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| <Character> leans forward against <mount>, <his/her> arms encircling <his/her> neck in a hug. |
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|- |
|- |
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! scope="row"| KISS |
! scope="row" role="rowheader"| KISS |
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! Owner, unmounted |
! scope="row" role="rowheader"| Owner, unmounted |
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| Cupping your hands around <mount's> cheeks, you pucker up as if you are going to kiss <him/her>. Tossing <his/her head> in the equivalent of an equine gesture of mirth, the < |
| Cupping your hands around <mount's> cheeks, you pucker up as if you are going to kiss <him/her>. Tossing <his/her head> in the equivalent of an equine gesture of mirth, the <horse> pulls <his/her> face free and lips at your face for several seconds. |
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| Cupping <his/her> hands around <mount's> cheeks, <character> puckers up as if <he/she> is going to kiss <him/her>. Tossing <his/her> head in the equivalent of an equine gesture of mirth, the < |
| Cupping <his/her> hands around <mount's> cheeks, <character> puckers up as if <he/she> is going to kiss <him/her>. Tossing <his/her> head in the equivalent of an equine gesture of mirth, the <horse> pulls <his/her> face free from <his/her> hands and then lips at <his/her> face for several seconds. |
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|- |
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! scope="row" role="rowheader" rowspan="2"| SMOOCH |
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! scope="row" role="rowheader"| Owner, unmounted |
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| Grabbing a Mount's bit, you pull his head down and smooch him on the forehead. |
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| Grabbing a fiery-eyed nightmare steed's bit, Character pulls his head down and smooches him on the forehead. |
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|- |
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! scope="row" role="rowheader"| Owner, mounted |
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| Clicking your heels against your mount's side, you smack your lips and urge him forward. Stubbornly, he remains in place and glances over his shoulder at you with a tilt of her head. |
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| Clicking her heels against her mount's side, Character smacks her lips and urges him forward. Stubbornly, he remains in place and glances over her shoulder at Character with tilt of his head. |
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|} |
|} |
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===Ambient Messages=== |
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{{itemtier |
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<pre{{log2}}> |
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|tier= Rare |
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{{addmetext}} |
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|itemsummary= Rare mounts are the highest tier available for purchase and offer additional verbs unavailable at common or uncommon tiers. Rare mounts are also locked into their feature as the additional verbs are specialized to the design. They are also only available during their initial run, and are discontinued in concurrent runs. For 2019, the rare horse mount was '''a fiery-eyed nightmare steed'''. |
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</pre> |
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===Appearance=== |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Rare <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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Rare mounts are the highest tier available for purchase and offer additional verbs unavailable at common or uncommon tiers. Rare mounts are available during their initial run, and are normally discontinued in concurrent runs. For 2019, the rare horse mount was '''a fiery-eyed nightmare steed'''. Nightmare steeds were also sold at the 5th anniversary of Rumor Woods in 2023. |
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Nightmare steeds have unique appearance fields unavailable to other horse mounts: |
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<pre{{log2}}> |
<pre{{log2}}> |
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He stands just over 18 hands at the withers. He has a muscular body with a sleek ebony coat. He has a gaunt face, a black-streaked forelock, and perky ears. He has a wild mane woven of moonlight-silver and a long flowing tail.</pre> |
He stands just over 18 hands at the withers. He has a muscular body with a sleek ebony coat. He has a gaunt face, a black-streaked forelock, and perky ears. He has a wild mane woven of moonlight-silver and a long flowing tail.</pre> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|itemverbtable= Yes |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
}} |
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<small>''Note: Only the verbs differing from the common and uncommon tiers will be included below.''</small> |
<small>''Note: Only the verbs differing from the common and uncommon tiers will be included below.''</small> |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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{| {{verbtable}} |
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|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Who |
! scope="col" style="width:5em;"|Who |
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! scope="col"|First |
! scope="col" style="width: 40%"|First |
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! scope="col"|Third |
! scope="col" style="width: 40%"|Third |
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|- |
|- |
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! scope="row"| |
! scope="row" role="rowheader"| Arrival |
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! |
! All |
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| colspan="2"| {{addmetext}} |
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| colspan="2"| <Mount> stares blankly into the distance, <his/her> eyes glowing a brilliant red. <He/She> balks loudly, rears back with <his/her> forelegs high off the ground, and then takes off, disappearing without further incident. |
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|- |
|- |
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! scope="row"| |
! scope="row" role="rowheader"| Departure |
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! All |
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! Owner, unmounted |
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| colspan="2"| <Horse> stares blankly into the distance, <his/her> eyes glowing a brilliant red. <He/She> balks loudly, rears back with <his/her> forelegs high off the ground, and then takes off, disappearing without further incident. |
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| You poke <mount> in the ribs, causing <him/her> to glare about. With a disgusted snort, steam billowing out of <his/her> nostrils, <he/she> turns <his/her> head away. |
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| <Mount> glares about for several moments. With a disgusted snort, steam billowing out of <his/her> nostrils, <he/she> turns <his/her> head away. |
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|- |
|- |
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! scope="row"| POKE |
! scope="row" role="rowheader" rowspan="3"| POKE |
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! scope="row" role="rowheader"| Owner, unmounted |
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! Non-owner |
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| You poke < |
| You poke <horse> in the ribs, causing <him/her> to glare about. With a disgusted snort, steam billowing out of <his/her> nostrils, <he/she> turns <his/her> head away. |
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| < |
| <Horse> glares about for several moments. With a disgusted snort, steam billowing out of <his/her> nostrils, <he/she> turns <his/her> head away. |
||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader"| Owner, Mounted |
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| It might not be such a good idea to go around poking your <horse> when you're sitting on <his/her> back. |
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! Mounted owner |
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| <!-- Third Person View --> {{addmetext}} |
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| It might not be such a good idea to go around poking your <mount> when you're sitting on <his/her> back. |
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|- |
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| {{addmetext}} |
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! scope="row" role="rowheader"| Non-owner |
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| You poke <horse> in the ribs, causing <him/her> to glare fiercely at you. With a disgusted snort, steam billowing out of <his/her> nostrils, <he/she> turns slightly to the left and forcefully kicks <his/her> legs into your abdomen. The wind is knocked completely out of you!<br>You are stunned! |
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| <Character> pokes <horse> in the ribs, causing <him/her> to glare fiercely at <him/her>. With a disgusted snort, steam billowing out of <his/her> nostrils, <he/she> turns slightly to the left and forcefully kicks <his/her> legs into <Character's> abdomen. <He/She> is stunned! |
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|- |
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! scope="row" role="rowheader" rowspan="2"| RUB |
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! scope="row" role="rowheader"| Owner |
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|Exhaling slightly, Mount opens his closed nostrils and seems to luxuriate in the rub-down that you are giving him. |
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|Character rubs a fiery-eyed nightmare steed's neck, causing her to exhale slightly and to relax his nostrils. |
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|- |
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! scope="row" role="rowheader"| Non-owner |
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|Mount glares coldly at you as you reach toward him. |
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|Mount glares coldly at Character as she reaches toward him. |
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|- |
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! scope="row" role="rowheader" rowspan="2"| SCRATCH |
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! scope="row" role="rowheader"| Owner |
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|Maintaining a cold glare on the world, Mount tilts his head into your touch as you scratch at him. |
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|Maintaining a cold glare on the world, Mount tilts his head into Character's touch as she scratches at him. |
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|- |
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! scope="row" role="rowheader"| Non-owner |
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|You attempt to scratch Mount, but he backs away, out of your reach. |
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|Character attempts to scratch Mount, but he backs away, out of her reach. |
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|} |
|} |
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===Special Ability=== |
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As with all rare mounts, nightmare steeds have a special ability unique to them. Associated with one of their random ambient messages, a nightmare steed may drop '''a strand of silver horsehair''' onto the ground. The horsehair is a [[weavable item]]. |
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<pre{{log2}}>Several gnats swirl around a fiery-eyed nightmare steed which causes her to shake her head powerfully in an attempt to exterminate them. A strand of silver horsehair flutters to the ground.</pre> |
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An additional special ability was introduced in 2022 with the release of the rare [[unicorn mount]]s. Nightmare steeds also have a chance of giving their owner a nightmare while they are summoned. Receiving a nightmare causes the owner to briefly fall to the ground asleep. Upon waking, a physical item may be found in hand as a memento of the nightmare. This cannot happen while the owner is mounted. There are a wide variety of possible nightmares and mementos from them. |
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===Ambient Messages=== |
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<pre{{log2}}> |
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A fiery-eyed nightmare steed rears back, her hooves glowing brightly for a moment before fading. |
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A fiery-eyed nightmare steed stomps the ground with her left hoof, sending a splatter of dirt sideways. |
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A fiery-eyed nightmare steed snorts and holds her head high, ignoring everything around her. |
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A fiery-eyed nightmare steed whickers and tosses her head in an agitated fashion. |
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Flashing through the area, a crimson light suddenly flares to life. A fiery-eyed nightmare steed shakes her head and closes her eyes over the fiery light seeping from them, plunging the area into momentary darkness. |
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Leaning her head forward, the nightmare steed rips up a tuft of grass and begins to chew quietly. |
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Raising her head high in the air, the nightmare steed exhales steam forcefully through her nostrils, loosing a loud and mighty snort. |
|||
Standing perfectly still, a fiery-eyed nightmare steed holds her head high, appearing aloof and haughty. |
|||
Stepping high, a fiery-eyed nightmare steed prances in place for several moments. |
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Suddenly agitated, a fiery-eyed nightmare steed swishes her tail back and forth vigorously. |
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The steed plants her front hooves firmly and kicks up her rear legs in a frolicking and playful display. |
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Using her front left foot, a fiery-eyed nightmare steed paws at the air and tosses her head in a threatening manner. |
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</pre> |
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==Additional Information== |
==Additional Information== |
||
=== |
===Feeding Your Mount=== |
||
Feeding a mount is not mandatory, but it is a fun roleplaying option. Mounts will not eat anything that is not part of the basic food system OR a foraged item, but they all trap on specific nouns. Below is a list of those nouns for each mount subtype in the equine category. |
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'''Horses''' - alyssum, amaranth, asparagus, aster, banana, barley, barley, barley grass, begonia, buckwheat, bulb, cantaloupe, carrot, carrots, celery, daisy, Fennel Bulb, gooseberry, grape, grapes, green bean, green beans, hawthorn, hay, hibiscus, hollyhock, honeysuckle, hyacinth, ivy, jasmine, lily, longgrass, magnolia, mango, melon, monkey grass, oats, onion, onion skins, onions, orange, oranges, orchid, pasture grass, peach, pear, peppermint, peppermints, petunia, phlox, pineapple, plum, plums, primrose, raisins, root, rose, rosemary, sage, sagebrush root, snapdragon, snapdragon stalk, squash, straw, strawberries, strawberry, sugar cube, sugar cubes, sunflower, sunflower seeds, sunflowers, sweetgrass, thyme, tulip, tundra grass, verbena, violet, watermelon, wheat, wheat grass, zinnia, and zucchini |
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'''Nightmare Steeds''' - flameleaf, blood apple, fleshbulb, mawflower, intestines, heart, grubs, fleshbinder bud, fleshsore bulb, shadowlace moss, blackgrove root, baneberry, shank |
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==See Also== |
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* Horse mount [[/horse features|available features]] |
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* [[Saddle Me Up saddle]] - scripted saddle compatible with horse mounts |
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* [[Nightmare steed]] |
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* [[Unicorn mount]] |
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* [[Summoning item]] |
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* [[Mount System]] |
* [[Mount System]] |
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* [[Rumor Woods]] |
* [[Rumor Woods]] |
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* [[Summoning item]] |
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==Resources== |
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* [[Nightmare steed]] |
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* Horse on [https://en.wikipedia.org/wiki/Horse Wikipedia.org] |
* Horse on [https://en.wikipedia.org/wiki/Horse Wikipedia.org] |
||
</td><td> |
</td><td> |
||
{{iteminfo |
{{iteminfo |
||
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|type= Mechanical |
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|itemclass=Creature <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemclass= Creature |
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|itemtype=Mount <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|itemtype= Mounts |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|alter= Yes |
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|ld=No <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld= No |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|releasevenue= Rumor Woods |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|tiered= Yes |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|corrscript= Summoning item |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|restrictions= Mounts can only be altered at the [[RWShop:Ostler's Den|Ostler's Den]] at Rumor Woods. They '''CANNOT''' be altered at merchants or through [[Alteration scroll|Sadie scrolls]]. |
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|releasevenue=Rumor Woods <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear=2019 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|||
|tiersnumber=3 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript=Summoning item <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|corrscript2=Saddle Me Up saddle |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|||
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|||
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions=Mounts can only be altered at the [[RWShop:Ostler's Den|Ostler's Den]] at Rumor Woods. They '''CANNOT''' be altered at merchants or via [[Sadie]]. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
|||
}} |
}} |
||
{{itemverb |
{{itemverb |
||
|verb=APPRAISE <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb= APPRAISE |
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|verb2= |
|verb2=ATTEND |
||
|verb3= |
|verb3=DISMOUNT |
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|verb4= |
|verb4=FEED |
||
|verb5= |
|verb5=HUG |
||
|verb6= |
|verb6=KICK |
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|verb7= |
|verb7=KISS |
||
|verb8= |
|verb8=LEAN |
||
|verb9= |
|verb9=NUDGE |
||
|verb10= |
|verb10=POKE |
||
|verb11= |
|verb11=POSE |
||
|verb12= |
|verb12=PRAISE |
||
|verb13=PULL |
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|verb14=RUB |
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|verb15=SCRATCH |
|||
|verb16=SMOOCH |
|||
|verb17=THUMP |
|||
|verb18=TICKLE |
|||
|verb19=TOUCH |
|||
}} |
}} |
||
</td></tr></table> |
</td></tr></table> |
||
[[Category:Rumor Woods]] |
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[[Category:Mount System]] |
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Latest revision as of 07:54, 10 September 2025
|
Horse mounts were the first type of mount introduced at Rumor Woods as part of a new mount system in 2019. Horses are summoned by reins, which are a summoning item that stores their information but is considered a separate item. There are three tiers of horse mounts: common, uncommon, and rare. Some uncommon horse nouns have restrictions on which races can ride them as a mount. All horse mounts share a similar set up with their appearance. As with other mounts, horses can be given a name visible to the owner with a Potion of Naming, available at Evermore Hollow. Common horses can be unlocked to the uncommon tier via Uncommon Mount Foods, expanding their verb messaging, ambient message, and available feature options. The Saddle Me Up saddle is a highly scripted saddle that can be used with a horse mount. Unicorn mounts, while sold alongside horse mounts, are technically not classified as horses. See their article for more information about them. AppearanceHe/she stands just 16 hands at the withers. He has a well-muscled body with a healthy dun coat. He has a square face, a short forelock, and pointed ears. He has a long mane that flows loose down his neck and a full black tail. CommonCommon mounts are the least expensive option when considering purchase. They are restricted to being just "horse", and are limited in alteration options that may be allowed through the Ostler.Usage
Ambient MessagesThis section has not been added yet; please add to it now! UncommonUncommon mounts are the second most expensive option when considering purchase. They have more options available for noun choices, as well as a wider array of feature alterations at the Ostler. Their appearance is similar to the common tier. Some uncommon horse nouns have restrictions on which races can ride them as a mount.
UsageNote: Only the verbs differing from the common tier will be included below.
Ambient MessagesThis section has not been added yet; please add to it now! RareRare mounts are the highest tier available for purchase and offer additional verbs unavailable at common or uncommon tiers. Rare mounts are available during their initial run, and are normally discontinued in concurrent runs. For 2019, the rare horse mount was a fiery-eyed nightmare steed. Nightmare steeds were also sold at the 5th anniversary of Rumor Woods in 2023. Nightmare steeds have unique appearance fields unavailable to other horse mounts: He stands just over 18 hands at the withers. He has a muscular body with a sleek ebony coat. He has a gaunt face, a black-streaked forelock, and perky ears. He has a wild mane woven of moonlight-silver and a long flowing tail. UsageNote: Only the verbs differing from the common and uncommon tiers will be included below.
Special AbilityAs with all rare mounts, nightmare steeds have a special ability unique to them. Associated with one of their random ambient messages, a nightmare steed may drop a strand of silver horsehair onto the ground. The horsehair is a weavable item. Several gnats swirl around a fiery-eyed nightmare steed which causes her to shake her head powerfully in an attempt to exterminate them. A strand of silver horsehair flutters to the ground. An additional special ability was introduced in 2022 with the release of the rare unicorn mounts. Nightmare steeds also have a chance of giving their owner a nightmare while they are summoned. Receiving a nightmare causes the owner to briefly fall to the ground asleep. Upon waking, a physical item may be found in hand as a memento of the nightmare. This cannot happen while the owner is mounted. There are a wide variety of possible nightmares and mementos from them. Ambient MessagesA fiery-eyed nightmare steed rears back, her hooves glowing brightly for a moment before fading. A fiery-eyed nightmare steed stomps the ground with her left hoof, sending a splatter of dirt sideways. A fiery-eyed nightmare steed snorts and holds her head high, ignoring everything around her. A fiery-eyed nightmare steed whickers and tosses her head in an agitated fashion. Flashing through the area, a crimson light suddenly flares to life. A fiery-eyed nightmare steed shakes her head and closes her eyes over the fiery light seeping from them, plunging the area into momentary darkness. Leaning her head forward, the nightmare steed rips up a tuft of grass and begins to chew quietly. Raising her head high in the air, the nightmare steed exhales steam forcefully through her nostrils, loosing a loud and mighty snort. Standing perfectly still, a fiery-eyed nightmare steed holds her head high, appearing aloof and haughty. Stepping high, a fiery-eyed nightmare steed prances in place for several moments. Suddenly agitated, a fiery-eyed nightmare steed swishes her tail back and forth vigorously. The steed plants her front hooves firmly and kicks up her rear legs in a frolicking and playful display. Using her front left foot, a fiery-eyed nightmare steed paws at the air and tosses her head in a threatening manner. Additional InformationFeeding Your MountFeeding a mount is not mandatory, but it is a fun roleplaying option. Mounts will not eat anything that is not part of the basic food system OR a foraged item, but they all trap on specific nouns. Below is a list of those nouns for each mount subtype in the equine category. Horses - alyssum, amaranth, asparagus, aster, banana, barley, barley, barley grass, begonia, buckwheat, bulb, cantaloupe, carrot, carrots, celery, daisy, Fennel Bulb, gooseberry, grape, grapes, green bean, green beans, hawthorn, hay, hibiscus, hollyhock, honeysuckle, hyacinth, ivy, jasmine, lily, longgrass, magnolia, mango, melon, monkey grass, oats, onion, onion skins, onions, orange, oranges, orchid, pasture grass, peach, pear, peppermint, peppermints, petunia, phlox, pineapple, plum, plums, primrose, raisins, root, rose, rosemary, sage, sagebrush root, snapdragon, snapdragon stalk, squash, straw, strawberries, strawberry, sugar cube, sugar cubes, sunflower, sunflower seeds, sunflowers, sweetgrass, thyme, tulip, tundra grass, verbena, violet, watermelon, wheat, wheat grass, zinnia, and zucchini Nightmare Steeds - flameleaf, blood apple, fleshbulb, mawflower, intestines, heart, grubs, fleshbinder bud, fleshsore bulb, shadowlace moss, blackgrove root, baneberry, shank See Also
Resources
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