LooseLeash companion nook: Difference between revisions
(Created page with "= LooseLeash Anchor = The LooseLeash Anchor is a property fixture that lets your companion pet roam autonomously through your home. Instead of sitting idle in your hand or following you room to room, your pet becomes a living part of your property -- wandering between rooms, reacting to visitors, and expressing a full range of moods, all on its own. == Setup == Purchase the certificate and RAISE it in the room where you want it placed. Once placed, '''the anchor canno...") |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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= LooseLeash Anchor = |
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The '''LooseLeash companion nook''' is a property fixture that lets your [[:Category:Pets|pet]] roam autonomously through a [[private property]] or [[mount]] [[stall]]/[[loft]]. Instead of sitting idle in your hand or following you room to room, your pet becomes a living part of your property -- wandering between rooms, reacting to visitors, and expressing a full range of moods, all on its own. |
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The companion nook anchor is a furniture piece and can be altered like any other. A custom name can be assigned to your pet through GM alteration, overriding the creature's default name with something personal (e.g., "Mister Whiskers" instead of "a fluffy white cat"). Everything else -- mood, speed, zone, guest mode -- is controlled via game commands. |
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The LooseLeash Anchor is a property fixture that lets your companion pet roam autonomously through your home. Instead of sitting idle in your hand or following you room to room, your pet becomes a living part of your property -- wandering between rooms, reacting to visitors, and expressing a full range of moods, all on its own. |
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Companion nook anchors work on any private property with a defined room range. This includes private properties, bungalows, and stalls and lofts. While it can support other spaces with a contiguous block of rooms (such as in a neighborhood or CHE properties), that is '''not''' offered at this time. |
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== Setup == |
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The LooseLeash companion nook is sold at the [[Rumor Woods]] shop [[RWShop:Song Sung Blue|Song Sung Blue]]. |
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Purchase the certificate and RAISE it in the room where you want it placed. Once placed, '''the anchor cannot be moved without GM assistance''', so choose carefully. |
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{{TOC limit|2}} |
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==Analyze== |
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The anchor starts as '''a companion nook'''. To activate it, hold your pet's summoning device and TAP the anchor. The device is stowed inside and your companion is released to roam freely. The anchor's appearance transforms to match your pet type, becoming its home base. |
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<pre{{log2}}> |
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{{addmetext}} |
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To reclaim your pet and device, simply GET the anchor. The pet is dismissed, the device returns to your hand, and the anchor goes quiet until next time. |
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</pre> |
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==Usage== |
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'''Only the property owner can operate the anchor.''' Visitors may LOOK at it and ANALYZE it, but all configuration verbs -- TAP, GET, TURN, PUSH, PULL, LEAN, TWIST, TOUCH -- are restricted to the owner's account. |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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=== Pet Type Lock-In === |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Restrictions |
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The first time you stow a device in an anchor, the anchor permanently locks to that pet type if unlocked beforehand. A cat anchor will only accept cat devices from that point forward. This ensures the fixture's appearance always matches the companion it was built for. |
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! scope="col" style="width: 40%"|First |
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! scope="col" style="width: 40%"|Third |
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== Anchor Appearances by Pet Type - standard == |
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When you stow a device, the anchor transforms to reflect your companion: |
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{| class="wikitable" |
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! Pet Type !! Anchor Appearance !! Description |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="2"|FEED |
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| Dragonfly || crystal-paneled terrarium || Tiny ferns and mosses bearing dewdrops fill a crystal-paneled terrarium of dark rosewood. A shallow pool shimmers within, reflecting prismatic light. |
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! scope="row" role="rowheader" rowspan="2"|Anyone |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| colspan="2" style="text-align:center"|Feed items to pet inside. [[Wermth]] and [[Web Anniversary spider]] only. |
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| Mandrake || rune-etched planter || Ancient runes circle a terracotta planter filled with rich, dark soil. A small watering can, a tiny eyemask, and a vial of alchemical nutrients rest beside it. |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="2"|GET |
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| Teadragon || hand-painted nest || Delicate tea-leaf motifs adorn a hand-painted porcelain nesting pot, glazed in delicate pastel tones. A tiny enameled teapot lid and bowl of special fortified tea wait alongside. |
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! scope="row" role="rowheader" rowspan="2"|Owner only |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| colspan="2" style="text-align:center"|Retrieve the pet summoning device and call your pet back. |
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| Fishie || sculpted glass fishbowl || Crystal-clear water fills a sculpted glass fishbowl set upon a polished brass stand. Smooth river stones and a sprig forest of bright green waterweed line the bottom. |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="2"|LEAN |
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| Wermth || stone-lined terrarium || Smooth drakar-veined hearthstones line a low-walled terrarium of dark polished wood, warm to the touch. A shallow water dish and a heat-blackened stone rest within. |
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! scope="row" role="rowheader" rowspan="2"|Owner only |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| colspan="2" style="text-align:center"|Toggle hourly automatic mood cycling. |
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| Spider || web-draped case || Gossamer strands of spidersilk drape a small glass case set upon a dark ironwood stand. Tiny silk-wrapped bundles and a miniature web fill one corner. |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="2"|LOOK |
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| Lizard || rune-warmed vivarium || Warm sand covers the floor of a low-walled vivarium of smooth riverstones. A shallow water dish and a flat basking stone rest beneath a glowing drakar runestone. |
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! scope="row" role="rowheader" rowspan="2"|Anyone |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| colspan="2" style="text-align:center"|See if your pet is active and where it is. |
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| Wisp || mist-filled lantern || Pale foxfire drifts within an open blown-glass lantern hung from a wrought-iron hook. Faint motes of light swim through the haze, casting shifting patterns on the glass. |
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|- |
|- |
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! scope="row" role="rowheader"|PROPERTY PET {#} {OPTION} |
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| Sand elemental || crystal-lined sandscape || Fine, multi-hued sand fills a shallow crystal basin, tiny dunes shifting and reforming on their own. A faint warmth radiates from the crystalline walls, and grains glitter within. |
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! scope="row" role="rowheader"|Owner only |
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| colspan="2" style="text-align:center"|Remote management of settings. See [[#Remote Management|remote management]] below. |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="2"|PULL |
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| Shade-skink || shadow-draped terrarium || Dark slate ledges jut from the walls of a dim terrarium draped in perpetual shadow. Cool stones, crystals and crevices offer countless places to hide within the twilight interior. |
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! scope="row" role="rowheader" rowspan="2"|Owner only |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| colspan="2" style="text-align:center"|Make the pet more relaxed (slower). |
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| Clockwerke golem || gear-strewn toolbox || Loose cogs, tiny springs, and brass fittings litter a small glass-fronted toolbox. A faint smell of oil and warm metal hangs in the air around it. |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="2"|PUSH |
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| Squirrel || leaf-lined nesting box || Dried leaves, soft moss, and bits of bark line a cozy wooden nesting box with a round entrance hole. A small pile of acorn caps sits in one corner. |
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! scope="row" role="rowheader" rowspan="2"|Owner only. |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| colspan="2" style="text-align:center"|Make the petmore active (faster). |
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| Cat / Kitten || velvet-cushioned bed || Plush velvet cushions a low mahogany frame, tiny paw prints embroidered along the edge. A polished water dish and silver food bowl rest nearby. |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="2"|PUT |
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| Fox / Fox Kit || fur-trimmed den || Thick fur trims a smooth hearthstone den, warm and snug inside. A shallow water dish and small food bowl rest at its entrance. |
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! scope="row" role="rowheader" rowspan="2"|Anyone |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| colspan="2" style="text-align:center"|Feed items to a pet inside, destroying the item. Tier 5+ [[Fishie]] only. |
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| Puppy || satin-lined basket || Cream satin lines a sturdy wicker basket, a well-loved chew toy tucked in one corner. A ceramic water bowl and gleaming food dish sit alongside. |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="2"|TAP |
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| Lamb || fleece-padded cradle || Soft fleece pads a pale cedarwood cradle, its rails carved with curling vines. A shallow water trough and small hay-filled manger wait beside it. |
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! scope="row" role="rowheader" rowspan="2"|Owner only |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| colspan="2" style="text-align:center"|Stow your pet summoning device and release your pet to roam. |
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| Hedgehog || moss-cushioned burrow || Dark moss cushions a hollowed ironwood burrow, cozy and dim within. A tiny water saucer and shallow dish of treats rest at its entrance. |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="2"|TOUCH |
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| Rat || silk-draped nest || Soft silk drapes a woven ebonwood nest, layered with shredded velvet scraps. A miniature water bottle and seed dish perch beside it. |
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! scope="row" role="rowheader" rowspan="2"|Owner only |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| colspan="2" style="text-align:center"|Toggle guest mode. |
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| Songbird || ornate gilded perch || An ornate gilded perch rises from a carved wooden base, polished to a warm shine. A crystal water cup and silver seed dish hang from delicate chains. |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="2"|TURN |
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| Jerboa || sand-lined crock || Fine desert sand lines a squat clay crock, its rim etched with tiny hopping footprints. A ceramic water dish and seed cup nestle into the warm sand. |
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! scope="row" role="rowheader" rowspan="2"|Owner only |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|Cycle through [[#Pet Mood System|mood options]] for your pet. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|TWIST |
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! scope="row" role="rowheader" rowspan="2"|Owner only |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|Cycle roaming zone between all rooms, indoor only, and outdoor only. |
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|} |
|} |
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==Additional Information== |
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===Setup=== |
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Installing the LooseLeash companion nook is an automated process. Simply {{boldmono|RAISE}} the automated certificate in the room where you want it placed. Once placed, '''the companion nook anchor cannot be moved without GM assistance''', so choose carefully. |
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The companion nook anchor starts as '''a companion nook'''. To activate it, hold your pet's summoning device and {{boldmono|TAP}} the companion nook anchor. The device is stowed inside the companion nook and your pet is released to roam freely. The companion nook anchor's appearance transforms to match your pet type, becoming its home base. |
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== How Pets Behave == |
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To reclaim your pet and its summoning device, simply {{boldmono|GET}} the companion nook anchor. The pet is dismissed, its summoning device returns to your hand, and the companion nook anchor goes quiet until next time. |
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=== Roaming Pets === |
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'''Only the property owner can operate the companion nook anchor.''' Visitors may {{boldmono|LOOK}} at it and {{boldmono|ANALYZE}} it, but all configuration verbs are restricted to the owner's account. |
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'''Cats, Puppies, Foxes, Lambs, Hedgehogs, Rats, Songbirds, Jerboas, Dragonflies, Mandrakes, and Teadragons''' physically wander between rooms in your property. The pet moves room to room on a timer, and everyone in the departure and arrival rooms sees it come and go. Between movements, the pet emits mood-flavored ambient messages -- stretching, playing, grumbling, nuzzling visitors. |
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==== Pet Type Restriction ==== |
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Roaming pets respect zone restrictions (see [[#Roaming Zones|Roaming Zones]] below) and will never wander outside your property boundaries. |
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The first time you stow a pet summoning device in a companion nook anchor, the companion nook anchor '''permanently''' locks to that pet '''type''' if unlocked beforehand. A cat anchor will only accept [[cat pet]] or [[Dhu kitten]] devices from that point forward. This ensures the fixture's appearance always matches the pet it was built for. |
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=== |
==== Multiple Anchors ==== |
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You can place more than one companion nook anchor in a property. Each operates independently with its own device, mood, speed, zone, and guest mode settings. '''Only one companion nook anchor per room''' can be placed. |
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=== Remote Management === |
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'''Lizards, Wermths, Fishies, Spiders, Wisps, Sand Elementals, Shade-skinks, Clockwerke Golems, and Squirrels''' live inside the anchor itself rather than roaming. All of their ambient behavior -- swimming, sleeping, playing, sulking -- is delivered to the room where the anchor sits, describing what the pet is doing inside its enclosure. |
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All anchor settings can be managed remotely from anywhere via {{boldmono|PROPERTY PET {#} {OPTION}}}, where {{boldmono|#}} refers to the property real room number for a given companion nook anchor. For example, {{boldmono|PROPERTY PET 51234 MOOD}} cycles the mood options for the companion nook anchor present in real room number 51234. The room number is required if there is more than one companion nook anchor present in the property. If a property only has one companion nook anchor, then the room number is optional. |
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'''Fishies Tier 5 or higher''' unlock a special '''garbage disposal''' feature: you can PUT items into the fishbowl and the fish will permanently destroy them. Safety checks prevent cursed, registered, magical, metal, and high-value items from being fed. Items worth 50,000 silver or more will prompt a confirmation warning -- you'll need to try again within 30 seconds to proceed. |
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'''Wermths''' and '''Spiders''' support the FEED verb on the anchor, which produces a flavor scene of a small creature being offered to the enclosure. No item is actually consumed -- it's pure atmosphere. |
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== The Mood System == |
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Nine moods shape how your pet behaves. Each has its own set of ambient messages and, for roaming pets, departure and arrival descriptions. |
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{| class="wikitable" |
{| class="wikitable" |
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! scope="col" | Command |
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! # !! Mood !! Personality |
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! scope="col" | What It Does |
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|- |
|- |
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| scope="row" role="rowheader" | {{boldmono|PROPERTY PET}} || View all anchors and their current settings |
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| 1 || '''Welcoming''' || Friendly, warm, greeting visitors with chirps and nuzzles |
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|- |
|- |
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| scope="row" role="rowheader" | {{boldmono|PROPERTY PET INFO}} || Same as above |
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| 2 || '''Grumpy''' || Irritable, huffing, swatting at dust motes, ignoring everyone |
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|- |
|- |
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| scope="row" role="rowheader" | {{boldmono|PROPERTY PET MOOD}} || Cycle mood (1 through 9) |
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| 3 || '''Sleeping''' || Dozing, snoring softly, twitching in dreams, blissfully unaware. Sleeping pets do not wander -- they stay put until the mood changes. |
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|- |
|- |
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| scope="row" role="rowheader" | {{boldmono|PROPERTY PET SPEED}} || Cycle speed (Slow / Normal / Fast) |
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| 4 || '''Playing''' || Bouncing, pouncing, chasing tails, skidding about with reckless energy |
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|- |
|- |
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| scope="row" role="rowheader" | {{boldmono|PROPERTY PET CYCLE}} || Toggle hourly auto-cycle mood |
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| 5 || '''Offended''' || Wounded dignity, haughty sniffs, exaggerated primness, judgmental stares |
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|- |
|- |
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| scope="row" role="rowheader" | {{boldmono|PROPERTY PET ZONE}} || Cycle roaming zone (All / Indoor / Outdoor) |
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| 6 || '''Drunk''' || Staggering sideways, hiccupping, bumping into things, weaving unsteadily |
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|- |
|- |
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| scope="row" role="rowheader" | {{boldmono|PROPERTY PET GUEST}} || Toggle guest mode on or off |
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| 7 || '''Curious''' || Investigating everything, sniffing at the air, peering at odd things, nose twitching |
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|- |
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| 8 || '''Anxious''' || Nervous, jumpy, startling at shadows, huddling close |
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|- |
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| 9 || '''Affectionate''' || Rubbing against legs, rolling over for belly rubs, purring, gazing up adoringly |
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|} |
|} |
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=== |
=== Pet Behavior === |
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==== Roaming Pets ==== |
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The following pets can wander between rooms in your property: [[Cat pet]], [[Dragonfly pet]], [[Fox pet]], [[Hedgehog]], [Jerboa pet]], [[Lamb pet]], [[[Mandrake pet]], [[Sewer rat]], [[Songbird]], [[Teadragon pet]], [[WerePuppy]]. |
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Wadering pets move room to room on a timer, and everyone in the departure and arrival rooms sees it come and go. Between movements, the pet emits mood-flavored ambient messages. Roaming pets respect [[#Roaming Zones|roaming zone restrictions]] and will never wander outside your property boundaries. |
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TURN the anchor to cycle through moods one at a time (1 through 9, wrapping back to 1). Setting a mood manually disables auto-cycling if it was on. |
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=== |
==== Stationary Pets ==== |
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The following pets live inside the companion nook anchor and are not capable of roaming: [[Clockwerke Golem]], [[Fishie]], [[Lizard pet]], [[Shade-skink]], [[Small sand elemental]], [[Squirrel pet]], [[Web Anniversary spider]], [[Wermth]], [[Will-o'-wisp]]. |
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All of their ambient behavior is delivered to the room where the companion nook anchor sits, describing what the pet is doing inside its enclosure. |
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LEAN on the anchor to toggle '''hourly auto-cycling'''. When enabled, the mood advances by one every hour automatically, giving your property a constantly shifting atmosphere without any input from you. |
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Fishies that are Tier 5 or higher and have the garbage disposal feature already unlocked convey this feature to their assigned companion nook anchor when they are inside it. This allows anyone to {{boldmono|PUT}} an item into companion nook anchor and the Fishie will permanently destroy it. Safety checks prevent cursed, registered, magical, metal, and high-value items from being fed. Items worth 50,000 silver or more will prompt a confirmation warning. |
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== Other Settings == |
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Wermths and Web Anniversary spiders support the {{boldmono|FEED}} command on the companion nook anchor, which produces a flavor scene of a small creature being offered to the enclosure. Unlike Fishies, no item is actually consumed. |
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=== Guest Mode === |
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==== Pet Mood System ==== |
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TOUCH the anchor to toggle '''Guest Mode'''. When enabled, your pet only becomes active when a visitor (someone other than the property owner) is present in the room. Your home feels quiet when you're alone, but comes alive the moment a guest walks in. When Guest Mode is off, the pet expresses itself freely regardless of who's around. |
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Nine moods shape how your pet behaves. Each has its own set of ambient messages and, for roaming pets, departure and arrival descriptions. |
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{{boldmono|TURN}} the companion nook anchor to cycle through moods one at a time. Setting a mood manually disables auto-cycling if it was on. |
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=== Roaming Speed === |
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{{boldmono|LEAN}} on the companion nook anchor to toggle hourly auto-cycling. When enabled, the mood automatically advances through the assigned mood numbers by one every hour. |
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Three speed settings control how often your pet acts -- either moving to a new room or emitting an ambient message: |
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{| class="wikitable" |
{| class="wikitable" |
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! scope="col" | # |
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! Speed !! Interval !! Feel |
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! scope="col" | Mood |
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! scope="col" | Personality |
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|- |
|- |
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| scope="row" | 1 || '''Welcoming''' || Friendly, warm, greeting visitors with chirps and nuzzles |
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| Slow || Every 10 minutes || Languid and unhurried |
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|- |
|- |
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| scope="row" | 2 || '''Grumpy''' || Irritable, huffing, swatting at dust motes, ignoring everyone |
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| Normal || Every 5 minutes || Comfortable and easy |
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|- |
|- |
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| scope="row" | 3 || '''Sleeping''' || Dozing, snoring softly, twitching in dreams, blissfully unaware. Sleeping pets do not wander -- they stay put until the mood changes. |
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| Fast || Every 3 minutes || Lively and spirited |
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|- |
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| scope="row" | 4 || '''Playing''' || Bouncing, pouncing, chasing tails, skidding about with reckless energy |
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|- |
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| scope="row" | 5 || '''Offended''' || Wounded dignity, haughty sniffs, exaggerated primness, judgmental stares |
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|- |
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| scope="row" | 6 || '''Drunk''' || Staggering sideways, hiccupping, bumping into things, weaving unsteadily |
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|- |
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| scope="row" | 7 || '''Curious''' || Investigating everything, sniffing at the air, peering at odd things, nose twitching |
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|- |
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| scope="row" | 8 || '''Anxious''' || Nervous, jumpy, startling at shadows, huddling close |
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|- |
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| scope="row" | 9 || '''Affectionate''' || Rubbing against legs, rolling over for belly rubs, purring, gazing up adoringly |
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|} |
|} |
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==== Guest Mode ==== |
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PUSH the anchor to speed up. PULL to slow down. Changes take effect immediately. |
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{{boldmono|TOUCH}} the companion nook anchor to toggle '''Guest Mode'''. When enabled, your pet only becomes active when a visitor (someone other than the property owner) is present in the room. When Guest Mode is off, the pet's ambient messages occur regardless of who's around. |
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=== Roaming |
==== Roaming Speed ==== |
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Three speed settings control how often your pet acts -- either moving to a new room or emitting an ambient message. {{boldmono|PUSH}} the companion nook anchor to speed up. {{boldmono|PULL}} to slow down. Changes take effect immediately. |
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{| class="wikitable" |
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TWIST the anchor to cycle through three zone options: |
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! scope="col" | Speed |
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! scope="col" | Interval |
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! scope="col" | Feel |
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|- |
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| scope="row" role="rowheader" | Slow || Every 10 minutes || Languid and unhurried |
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|- |
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| scope="row" role="rowheader" | Normal || Every 5 minutes || Comfortable and easy |
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|- |
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| scope="row" role="rowheader" | Fast || Every 3 minutes || Lively and spirited |
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|} |
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==== Roaming Zones ==== |
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{{boldmono|TWIST}} the companion nook anchor to cycle through three zone options: |
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* '''All rooms''' -- the pet wanders freely through every room in the property |
* '''All rooms''' -- the pet wanders freely through every room in the property |
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* '''Indoors only''' -- the pet stays inside |
* '''Indoors only''' -- the pet stays inside |
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* '''Outdoors only''' -- the pet sticks to outdoor areas (gardens, yards, paths) |
* '''Outdoors only''' -- the pet sticks to outdoor areas (gardens, yards, paths) |
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Stationary pets cannot have their zone changed. They live in their enclosure. |
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==== Ambient Messaging ==== |
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Stationary pets cannot have their zone changed -- they live in their enclosure. |
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All of the pet's activity is delivered through the standard ambient messaging system, which respects the Ambient Messages window and {{boldmono|FLAG NOAMBIENTMSG}} setting. |
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When it's nighttime in the game, your pet may occasionally emit a sleep message regardless of its current mood. |
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=== Night Behavior === |
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=== Default Appearances === |
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When it's nighttime in the game, your pet may occasionally emit a sleep message regardless of its current mood -- curling up, snoring softly, twitching in dreams. This gives properties a natural day/night rhythm. |
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When you stow a device, the companion nook anchor transforms to reflect your companion. The listed companion nook anchors are the standard appearance for each pet type if the companion nook has not been altered. |
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{| class="wikitable sortabe" |
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=== Ambient Messaging === |
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! scope="col" | Pet Type |
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! scope="col" | Base Appearance |
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All of the pet's activity is delivered through the standard ambient messaging system. If you have ambient messages turned off, you won't see the pet's behavior -- but it's still there for those who do. |
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! scope="col" | Full Description |
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== Multiple Anchors == |
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You can place more than one anchor in a property. Each operates independently with its own device, mood, speed, zone, and guest mode settings. A cat roaming the indoor rooms and a songbird in the garden, a fishbowl in the study and a puppy in the foyer -- each anchor runs on its own. |
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'''Only one anchor per room''' can be placed. |
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== Compatible Property Types == |
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The anchor works on any private property with a defined room range, including: |
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* Premium Properties |
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* Stalls and Lofts |
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* Bungalows |
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* Any other space with a contiguous block of rooms (such as in a neighborhood or CHE properties) though not offered at this time. |
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== Remote Management == |
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All anchor settings can be managed remotely from anywhere using the <code>PROPERTY PET</code> verb -- no need to be standing at the anchor. |
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{| class="wikitable" |
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! Command !! What It Does |
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|- |
|- |
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| scope="row" role="rowheader" | [[Cat pet]] / [[Dhu kitten]] || velvet-cushioned bed || Plush velvet cushions a low mahogany frame, tiny paw prints embroidered along the edge. A polished water dish and silver food bowl rest nearby. |
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| <code>PROPERTY PET</code> || View all anchors and their current settings |
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|- |
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| scope="row" role="rowheader" | [[Clockwerke Golem]] || gear-strewn toolbox || Loose cogs, tiny springs, and brass fittings litter a small glass-fronted toolbox. A faint smell of oil and warm metal hangs in the air around it. |
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| <code>PROPERTY PET INFO</code> || Same as above |
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|- |
|- |
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| scope="row" role="rowheader" | [[Dragonfly pet]] || crystal-paneled terrarium || Tiny ferns and mosses bearing dewdrops fill a crystal-paneled terrarium of dark rosewood. A shallow pool shimmers within, reflecting prismatic light. |
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| <code>PROPERTY PET MOOD</code> || Cycle mood (1 through 9) |
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|- |
|- |
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| scope="row" role="rowheader" | [[Fishie]] || sculpted glass fishbowl || Crystal-clear water fills a sculpted glass fishbowl set upon a polished brass stand. Smooth river stones and a sprig forest of bright green waterweed line the bottom. |
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| <code>PROPERTY PET SPEED</code> || Cycle speed (Slow / Normal / Fast) |
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|- |
|- |
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| scope="row" role="rowheader" | [[Fox pet]] || fur-trimmed den || Thick fur trims a smooth hearthstone den, warm and snug inside. A shallow water dish and small food bowl rest at its entrance. |
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| <code>PROPERTY PET CYCLE</code> || Toggle hourly auto-cycle mood |
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|- |
|- |
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| scope="row" role="rowheader" | [[Hedgehog]] || moss-cushioned burrow || Dark moss cushions a hollowed ironwood burrow, cozy and dim within. A tiny water saucer and shallow dish of treats rest at its entrance. |
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| <code>PROPERTY PET ZONE</code> || Cycle roaming zone (All / Indoor / Outdoor) |
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|- |
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| scope="row" role="rowheader" | [[Jerboa pet]] || sand-lined crock || Fine desert sand lines a squat clay crock, its rim etched with tiny hopping footprints. A ceramic water dish and seed cup nestle into the warm sand. |
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| <code>PROPERTY PET GUEST</code> || Toggle guest mode on or off |
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|} |
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With multiple anchors, specify which one by its room number: |
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{| class="wikitable" |
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! Command !! What It Does |
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|- |
|- |
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| scope="row" role="rowheader" | [[Lamb pet]] || fleece-padded cradle || Soft fleece pads a pale cedarwood cradle, its rails carved with curling vines. A shallow water trough and small hay-filled manger wait beside it. |
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| <code>PROPERTY PET 51234 MOOD</code> || Cycle mood on the anchor in room 51234 |
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|- |
|- |
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| scope="row" role="rowheader" | [[Lizard pet]] || rune-warmed vivarium || Warm sand covers the floor of a low-walled vivarium of smooth riverstones. A shallow water dish and a flat basking stone rest beneath a glowing drakar runestone. |
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| <code>PROPERTY PET 51234 SPEED</code> || Cycle speed on the anchor in room 51234 |
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|} |
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If only one anchor exists, the room number is optional. |
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== Verb Summary == |
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{| class="wikitable" |
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! Verb !! What It Does !! Owner Only? |
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|- |
|- |
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| scope="row" role="rowheader" | [[Mandrake pet]] || rune-etched planter || Ancient runes circle a terracotta planter filled with rich, dark soil. A small watering can, a tiny eyemask, and a vial of alchemical nutrients rest beside it. |
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| '''LOOK''' || See if your pet is active and where it is || No |
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|- |
|- |
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| scope="row" role="rowheader" | [[Sewer rat]] || silk-draped nest || Soft silk drapes a woven ebonwood nest, layered with shredded velvet scraps. A miniature water bottle and seed dish perch beside it. |
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| '''ANALYZE''' || See all current settings in detail || Settings: Yes |
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|- |
|- |
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| scope="row" role="rowheader" | [[Shade-skink]] || shadow-draped terrarium || Dark slate ledges jut from the walls of a dim terrarium draped in perpetual shadow. Cool stones, crystals and crevices offer countless places to hide within the twilight interior. |
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| '''TAP''' || Stow your device and release your pet to roam || Yes |
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|- |
|- |
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| scope="row" role="rowheader" | [[Small sand elemental]] || crystal-lined sandscape || Fine, multi-hued sand fills a shallow crystal basin, tiny dunes shifting and reforming on their own. A faint warmth radiates from the crystalline walls, and grains glitter within. |
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| '''GET''' || Retrieve your device and call your pet back || Yes |
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|- |
|- |
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| scope="row" role="rowheader" | [[Songbird pet]] || ornate gilded perch || An ornate gilded perch rises from a carved wooden base, polished to a warm shine. A crystal water cup and silver seed dish hang from delicate chains. |
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| '''TURN''' || Cycle through the 9 moods || Yes |
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|- |
|- |
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| scope="row" role="rowheader" | [[Squirrel pet]] || leaf-lined nesting box || Dried leaves, soft moss, and bits of bark line a cozy wooden nesting box with a round entrance hole. A small pile of acorn caps sits in one corner. |
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| '''PUSH''' || Make the pet more active (faster) || Yes |
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|- |
|- |
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| scope="row" role="rowheader" | [[Teadragon pet]] || hand-painted nest || Delicate tea-leaf motifs adorn a hand-painted porcelain nesting pot, glazed in delicate pastel tones. A tiny enameled teapot lid and bowl of special fortified tea wait alongside. |
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| '''PULL''' || Make the pet more relaxed (slower) || Yes |
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|- |
|- |
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| scope="row" role="rowheader" | [[Web Anniversary spider]] || web-draped case || Gossamer strands of spidersilk drape a small glass case set upon a dark ironwood stand. Tiny silk-wrapped bundles and a miniature web fill one corner. |
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| '''LEAN''' || Toggle hourly automatic mood cycling || Yes |
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|- |
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| scope="row" role="rowheader" | [[WerePuppy]] || satin-lined basket || Cream satin lines a sturdy wicker basket, a well-loved chew toy tucked in one corner. A ceramic water bowl and gleaming food dish sit alongside. |
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| '''TWIST''' || Cycle roaming zone: all / indoor / outdoor || Yes |
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|- |
|- |
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| scope="row" role="rowheader" | [[Wermth]] || stone-lined terrarium || Smooth drakar-veined hearthstones line a low-walled terrarium of dark polished wood, warm to the touch. A shallow water dish and a heat-blackened stone rest within. |
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| '''TOUCH''' || Toggle guest mode on or off || Yes |
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|- |
|- |
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| scope="row" role="rowheader" | [[Will-o'-wisp]] || mist-filled lantern || Pale foxfire drifts within an open blown-glass lantern hung from a wrought-iron hook. Faint motes of light swim through the haze, casting shifting patterns on the glass. |
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| '''PUT (item) IN''' || Feed items to the fish (Fishie Tier 5+ only) || No* |
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|- |
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| '''FEED''' || Flavor feeding scene (Wermth and Spider only) || No |
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|} |
|} |
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== See Also == |
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* [[:Category:Pets|Pets category]] |
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<nowiki>*</nowiki> The garbage disposal feature is available to anyone when a Fishie at Tier 5 or higher is active in the anchor. |
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</td><td> |
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{{iteminfo |
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== Alteration == |
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|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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The anchor is a furniture piece and can be altered like any other. A custom name can be assigned to your pet through GM alteration, overriding the creature's default name with something personal (e.g., "Mister Whiskers" instead of "a fluffy white cat"). Everything else -- mood, speed, zone, guest mode -- is controlled by you through normal gameplay verbs. |
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|itemtype=Companion nook <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue=Rumor Woods <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear=2026 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=FEED <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=GET |
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|verb3=LEAN |
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|verb4=LOOK |
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|verb5=PROPERTY |
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|verb6=PULL |
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|verb7=PUSH |
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|verb8=PUT |
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|verb9=TAP |
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|verb10=TOUCH |
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|verb11=TURN |
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|verb12=TWIST |
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}} |
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</td></tr></table> |
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[[Category:Pets]] |
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[[Category:Private Properties]] |
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Latest revision as of 09:18, 21 April 2026
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The LooseLeash companion nook is a property fixture that lets your pet roam autonomously through a private property or mount stall/loft. Instead of sitting idle in your hand or following you room to room, your pet becomes a living part of your property -- wandering between rooms, reacting to visitors, and expressing a full range of moods, all on its own. The companion nook anchor is a furniture piece and can be altered like any other. A custom name can be assigned to your pet through GM alteration, overriding the creature's default name with something personal (e.g., "Mister Whiskers" instead of "a fluffy white cat"). Everything else -- mood, speed, zone, guest mode -- is controlled via game commands. Companion nook anchors work on any private property with a defined room range. This includes private properties, bungalows, and stalls and lofts. While it can support other spaces with a contiguous block of rooms (such as in a neighborhood or CHE properties), that is not offered at this time. The LooseLeash companion nook is sold at the Rumor Woods shop Song Sung Blue. AnalyzeThis section has not been added yet; please add to it now! Usage
Additional InformationSetupInstalling the LooseLeash companion nook is an automated process. Simply RAISE the automated certificate in the room where you want it placed. Once placed, the companion nook anchor cannot be moved without GM assistance, so choose carefully. The companion nook anchor starts as a companion nook. To activate it, hold your pet's summoning device and TAP the companion nook anchor. The device is stowed inside the companion nook and your pet is released to roam freely. The companion nook anchor's appearance transforms to match your pet type, becoming its home base. To reclaim your pet and its summoning device, simply GET the companion nook anchor. The pet is dismissed, its summoning device returns to your hand, and the companion nook anchor goes quiet until next time. Only the property owner can operate the companion nook anchor. Visitors may LOOK at it and ANALYZE it, but all configuration verbs are restricted to the owner's account. Pet Type RestrictionThe first time you stow a pet summoning device in a companion nook anchor, the companion nook anchor permanently locks to that pet type if unlocked beforehand. A cat anchor will only accept cat pet or Dhu kitten devices from that point forward. This ensures the fixture's appearance always matches the pet it was built for. Multiple AnchorsYou can place more than one companion nook anchor in a property. Each operates independently with its own device, mood, speed, zone, and guest mode settings. Only one companion nook anchor per room can be placed. Remote ManagementAll anchor settings can be managed remotely from anywhere via PROPERTY PET {#} {OPTION}, where # refers to the property real room number for a given companion nook anchor. For example, PROPERTY PET 51234 MOOD cycles the mood options for the companion nook anchor present in real room number 51234. The room number is required if there is more than one companion nook anchor present in the property. If a property only has one companion nook anchor, then the room number is optional.
Pet BehaviorRoaming PetsThe following pets can wander between rooms in your property: Cat pet, Dragonfly pet, Fox pet, Hedgehog, [Jerboa pet]], Lamb pet, [[[Mandrake pet]], Sewer rat, Songbird, Teadragon pet, WerePuppy. Wadering pets move room to room on a timer, and everyone in the departure and arrival rooms sees it come and go. Between movements, the pet emits mood-flavored ambient messages. Roaming pets respect roaming zone restrictions and will never wander outside your property boundaries. Stationary PetsThe following pets live inside the companion nook anchor and are not capable of roaming: Clockwerke Golem, Fishie, Lizard pet, Shade-skink, Small sand elemental, Squirrel pet, Web Anniversary spider, Wermth, Will-o'-wisp. All of their ambient behavior is delivered to the room where the companion nook anchor sits, describing what the pet is doing inside its enclosure. Fishies that are Tier 5 or higher and have the garbage disposal feature already unlocked convey this feature to their assigned companion nook anchor when they are inside it. This allows anyone to PUT an item into companion nook anchor and the Fishie will permanently destroy it. Safety checks prevent cursed, registered, magical, metal, and high-value items from being fed. Items worth 50,000 silver or more will prompt a confirmation warning. Wermths and Web Anniversary spiders support the FEED command on the companion nook anchor, which produces a flavor scene of a small creature being offered to the enclosure. Unlike Fishies, no item is actually consumed. Pet Mood SystemNine moods shape how your pet behaves. Each has its own set of ambient messages and, for roaming pets, departure and arrival descriptions. TURN the companion nook anchor to cycle through moods one at a time. Setting a mood manually disables auto-cycling if it was on. LEAN on the companion nook anchor to toggle hourly auto-cycling. When enabled, the mood automatically advances through the assigned mood numbers by one every hour.
Guest ModeTOUCH the companion nook anchor to toggle Guest Mode. When enabled, your pet only becomes active when a visitor (someone other than the property owner) is present in the room. When Guest Mode is off, the pet's ambient messages occur regardless of who's around. Roaming SpeedThree speed settings control how often your pet acts -- either moving to a new room or emitting an ambient message. PUSH the companion nook anchor to speed up. PULL to slow down. Changes take effect immediately.
Roaming ZonesTWIST the companion nook anchor to cycle through three zone options:
Stationary pets cannot have their zone changed. They live in their enclosure. Ambient MessagingAll of the pet's activity is delivered through the standard ambient messaging system, which respects the Ambient Messages window and FLAG NOAMBIENTMSG setting. When it's nighttime in the game, your pet may occasionally emit a sleep message regardless of its current mood. Default AppearancesWhen you stow a device, the companion nook anchor transforms to reflect your companion. The listed companion nook anchors are the standard appearance for each pet type if the companion nook has not been altered.
See Also |
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