Mental Mana Control: Difference between revisions
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The '''Mental Mana Control''' [[skill]] serves the same purpose as [[ |
The '''Mental Mana Control''' [[skill]] serves the same purpose as [[Spiritual Mana Control]] and [[Elemental Mana Control]]; it determines the efficiency with which a player can control the flows of mana of the Mental realm. Mana Control skill has an effect on a wide variety of spells and magical abilities. |
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MMC also factors into avoiding [[spell burst]], [[runestaff]] defense, and some [[alchemy]] skills (mainly determining success at the training cauldrons). |
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* If this is your primary mana control skill, then you will receive a bonus of one [[mana]] per pulse for every ten (10) ranks. For Hybrid (multi-Realm) professions, your "primary" realm for mana control is defined as "that one--of the two of which you are a Hybrid--in which you have the most ranks of Mana Control." |
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* If this is your secondary mana control skill--you are a Hybrid (multi-Realm) profession and this is the Realm in which you have fewer ranks of Mana Control--then you will receive a bonus of one (1) [[mana]] per pulse for every twenty (20) ranks. |
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== Ranks and Training Costs == |
== Ranks and Training Costs == |
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{{skill| |
{{skill| |
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| Bardranks = 1 || Bardcost = 0/ |
| Bardranks = 1 || Bardcost = 0/5 |
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| Clericranks = 1 || Clericcost = 0/12 |
| Clericranks = 1 || Clericcost = 0/12 |
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| Empathranks = 2 || Empathcost = 0/3 |
| Empathranks = 2 || Empathcost = 0/3 |
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| Sorcererranks = 1 || Sorcerercost = 0/12 |
| Sorcererranks = 1 || Sorcerercost = 0/12 |
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| Warriorranks = 1 || Warriorcost = 0/15 |
| Warriorranks = 1 || Warriorcost = 0/15 |
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| Wizardranks = 1 || Wizardcost = 0/ |
| Wizardranks = 1 || Wizardcost = 0/12 |
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|}} |
|}} |
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==Spells and Abilities Affected by Mental Mana Control== |
==Spells and Abilities Affected by Mental Mana Control== |
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====Mana sharing==== |
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This skill allows you to [[Mana#Sharing|share mana]] with other players who also have some '''Mental Mana Control''' skill by using the [[SEND (verb)]]. The mana transferred is: |
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{{Equation box|{{boldmono|Mana Sent × 0.95 × [Sender's MMC skill / 100] × [Receiver's MMC skill / 100]}}}} |
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====Mana gain==== |
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{| {{prettytable|text-align:center}} |
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! Profession || Status || Effect on mana per pulse |
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|- |
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| Bard || Primary if MMC > EMC, otherwise Secondary || +1 mana per pulse for every 10 ranks if primary, 20 ranks if secondary |
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|- |
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| Empath || Primary if MMC > SMC, otherwise Secondary || +1 mana per pulse for every 10 ranks if primary, 20 ranks if secondary |
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|- |
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| Monk || Primary if MMC > SMC, otherwise Secondary || +1 mana per pulse for every 10 ranks if primary, 20 ranks if secondary |
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|- |
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| All others || Auxiliary || Does not affect mana per pulse |
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|} |
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If both skills are equal, an arbitrary one is concerned primary; for the purposes of calculating how much mana you gain per pulse, it doesn't matter which one is chosen. |
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====[[MANA (verb)]] (ability)==== |
====[[MANA (verb)]] (ability)==== |
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Determines or helps determine empath |
Determines or helps determine empath and bard MANA SPELLUP and MANA PULSE proficiency. |
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====[[Multicast]] (ability)==== |
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Determines or helps determine empath multicast proficiency. |
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====[[Bard Base]]==== |
====[[Bard Base]]==== |
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*[[Song of Unravelling (1013)]] - Affects the amount of mana recovered. |
*[[Song of Unravelling (1013)]] - Affects the amount of mana recovered. |
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*[[Troubadour's Rally (1040)]] - Affects chance to remove stun, immobility, and web effects from the bard. |
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====[[Empath Base]]==== |
====[[Empath Base]]==== |
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*[[Empathic Assault (1110)]] - Modifies the warding margin on successful wardings that follow a successful bolt. |
*[[Empathic Assault (1110)]] - Modifies the warding margin on successful wardings that follow a successful bolt. |
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*[[Empathic Link (1117)]] - Increases target limit above base of 3 by skill bonus/50. |
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*[[Sympathy (1120)]] - Increase target limit above base of 6 in conjunction with SMC. |
*[[Sympathy (1120)]] - Increase target limit above base of 6 in conjunction with SMC. |
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*[[Powersink (1203)]] - An extra target is gained every [[Summation chart|seed 6]] of (MMC skill bonus/10). |
*[[Powersink (1203)]] - An extra target is gained every [[Summation chart|seed 6]] of (MMC skill bonus/10). |
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*[[Mental Dispel (1218)]] - Mana cost for removing a spell from opponent reduced by one point for every 75 skill bonus. |
*[[Mental Dispel (1218)]] - Mana cost for removing a spell from opponent reduced by one point for every 75 skill bonus. |
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====[[Savant Base]]==== |
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*[[Astral Spear (1408)]] - {{mono|(15% + 1% per 5 ranks)}} of MMC chance for a target dispel. |
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==Scrolls and Magical Items== |
==Scrolls and Magical Items== |
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*[[Spiritual Mana Control]] |
*[[Spiritual Mana Control]] |
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[[Category: Mana Controls]] |
[[Category: Mana Controls| ]] |
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Latest revision as of 09:36, 4 September 2026
The Mental Mana Control skill serves the same purpose as Spiritual Mana Control and Elemental Mana Control; it determines the efficiency with which a player can control the flows of mana of the Mental realm. Mana Control skill has an effect on a wide variety of spells and magical abilities.
MMC also factors into avoiding spell burst, runestaff defense, and some alchemy skills (mainly determining success at the training cauldrons).
Ranks and Training Costs
| Type | Square | Semi | Pure | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
| Max Ranks Per Level | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | - | 1 | 1 |
| Training Point Cost | 0/15 | 0/15 | 0/8 | 0/5 | 0/15 | 0/15 | 0/12 | 0/3 | - | 0/12 | 0/12 |
Spells and Abilities Affected by Mental Mana Control
Mana sharing
This skill allows you to share mana with other players who also have some Mental Mana Control skill by using the SEND (verb). The mana transferred is:
| Mana Sent × 0.95 × [Sender's MMC skill / 100] × [Receiver's MMC skill / 100] |
Mana gain
This skill can directly increase the amount of mana gained per pulse.
| Profession | Status | Effect on mana per pulse |
|---|---|---|
| Bard | Primary if MMC > EMC, otherwise Secondary | +1 mana per pulse for every 10 ranks if primary, 20 ranks if secondary |
| Empath | Primary if MMC > SMC, otherwise Secondary | +1 mana per pulse for every 10 ranks if primary, 20 ranks if secondary |
| Monk | Primary if MMC > SMC, otherwise Secondary | +1 mana per pulse for every 10 ranks if primary, 20 ranks if secondary |
| All others | Auxiliary | Does not affect mana per pulse |
If both skills are equal, an arbitrary one is concerned primary; for the purposes of calculating how much mana you gain per pulse, it doesn't matter which one is chosen.
MANA (verb) (ability)
Determines or helps determine empath and bard MANA SPELLUP and MANA PULSE proficiency.
Multicast (ability)
Determines or helps determine empath multicast proficiency.
Bard Base
- Song of Unravelling (1013) - Affects the amount of mana recovered.
- Troubadour's Rally (1040) - Affects chance to remove stun, immobility, and web effects from the bard.
Empath Base
- Empathic Assault (1110) - Modifies the warding margin on successful wardings that follow a successful bolt.
- Empathic Link (1117) - Increases target limit above base of 3 by skill bonus/50.
- Sympathy (1120) - Increase target limit above base of 6 in conjunction with SMC.
Minor Mental
- Powersink (1203) - An extra target is gained every seed 6 of (MMC skill bonus/10).
- Mental Dispel (1218) - Mana cost for removing a spell from opponent reduced by one point for every 75 skill bonus.
Savant Base
- Astral Spear (1408) - (15% + 1% per 5 ranks) of MMC chance for a target dispel.
Scrolls and Magical Items
Characters trained mana controls to gain applicable additional benefits from spells activated by items using Magic Item Use or scrolls using Arcane Symbols will receive full benefits when the spell cast through the item/scroll is a native learned spell to the character's profession, a minor circle spell, or known through a spell knowledge enhancive item. When the spell is a major circle or unknown profession base spell, only half of the pertinent mana control ranks count toward the effect of the spell activated/invoked.