Template:Minor Spiritual buff spells: Difference between revisions

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*[[Spirit Warding I (101)]]: +10 spiritual TD, +10 bolt DS.
*[[Spirit Warding I (101)]]: +10 spiritual TD, +10 bolt DS.
*[[Spirit Barrier (102)]]: +20 DS, -20 AS to [[Melee|melee]], [[Ranged|ranged]] and [[UCS|unarmed attacks]], additional DS and more negative AS for more MnS spells known. Generally not recommended to stack this spell on characters that use physical attacks due to the reduced AS, but it can be useful while foraging or [[Climbing|climbing]] over difficult obstacles. Spell can be [[STOP (verb)|stopped]] if known. Magic users may want to stack this spell since it does not negatively affect CS.
*[[Spirit Barrier (102)]]: +20 DS, -20 AS to [[Melee|melee]], [[Ranged|ranged]] and [[UCS|unarmed attacks]].
*[[Spirit Defense (103)]]: +10 DS. Stackable when self-cast, refreshable when cast on others.
*[[Spirit Defense (103)]]: +10 DS. Stackable when self-cast, refreshable when cast on others.
*[[Disease Resistance (104)]]: Additional warding against disease.
*[[Disease Resistance (104)]]: Additional warding against disease.
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*[[Lesser Shroud (120)]]: +15 DS, +20 spiritual TD. Self-cast limited.
*[[Lesser Shroud (120)]]: +15 DS, +20 spiritual TD. Self-cast limited.
*[[Wall of Force (140)]]: +100 DS, refreshable, short duration.
*[[Wall of Force (140)]]: +100 DS, refreshable, short duration.



If these spells are known to you:
If these spells are known to you:
*It is typically useful to stack 101, 103, 107, 115 and 120 on yourself while resting and prior to going out for a hunt.
*It is typically useful to stack 101, 103, 107, 115 and 120 on yourself while resting and prior to going out for a hunt.
*103 is useful for casters since it does affect CS or while performing a non-attacking task such as [[Climbing|climbing]], [[SEARCH (verb)|searching]] or [[Forage|foraging]]. This spell can be [[STOP (verb)|stopped]].
*104 or 105 can be helpful when hunting/skinning certain creatures that are likely to disease/poison you. 105 can also be useful for foraging.
*104 or 105 can be helpful to stack when hunting or [[SKIN (verb)|skinning]] certain creatures that are likely to disease or poison you. 105 can also be useful for foraging.
*If you live in [[River's Rest]] and intend to cross Maelstrom Bay, casting and stacking 112 is very useful. It is also useful in marshy areas (e.g. outside the Marsh Keep or in the Vipershroud), to keep from getting stuck in the mud.
*If you live in [[River's Rest]] and intend to cross [[Maelstrom Bay]], casting and stacking 112 is very useful. It is also useful in marshy areas (e.g. outside the [[Marsh Keep]] or in the [[Vipershroud]]), to keep from getting stuck in the mud.
*117 can be useful for dangerous creature tasks through the [[Adventurer's Guild]], when helping lower level characters with a hunt or in general if you just need the AS boost after finding a creature.
*117 can be useful for dangerous creature tasks through the [[Adventurer's Guild]], when helping lower level characters with a hunt or in general if you just need the AS boost after finding a creature.
*140 is very useful while foraging, [[SEARCH (verb)|searching]] for heirlooms, climbing over difficult obstacles, during invasions or other risky situations. The duration is typically not considered long enough to make the mana cost worthwhile for regular hunts.
*140 is very useful while foraging, searching for heirlooms, climbing over difficult obstacles, during invasions or other risky situations. The duration is typically not considered long enough to make the mana cost worthwhile for regular hunts.

Revision as of 05:09, 13 February 2015

The Minor Spiritual spell circle is available to clerics, empaths, monks paladins, rangers, rogues, sorcerers and warriors. It includes the following spells which are generally not self-cast limited and can be stacked, except where noted.


If these spells are known to you:

  • It is typically useful to stack 101, 103, 107, 115 and 120 on yourself while resting and prior to going out for a hunt.
  • 103 is useful for casters since it does affect CS or while performing a non-attacking task such as climbing, searching or foraging. This spell can be stopped.
  • 104 or 105 can be helpful to stack when hunting or skinning certain creatures that are likely to disease or poison you. 105 can also be useful for foraging.
  • If you live in River's Rest and intend to cross Maelstrom Bay, casting and stacking 112 is very useful. It is also useful in marshy areas (e.g. outside the Marsh Keep or in the Vipershroud), to keep from getting stuck in the mud.
  • 117 can be useful for dangerous creature tasks through the Adventurer's Guild, when helping lower level characters with a hunt or in general if you just need the AS boost after finding a creature.
  • 140 is very useful while foraging, searching for heirlooms, climbing over difficult obstacles, during invasions or other risky situations. The duration is typically not considered long enough to make the mana cost worthwhile for regular hunts.