Lithe veiled sentinel: Difference between revisions
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(Setting up template) |
VANKRASN39 (talk | contribs) (some info, tweaks to annotations that will also be made in Help:creature) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from existing creature page may result in missing fields --> |
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from existing creature page may result in missing fields --> |
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| level = <!-- This will also be used at the end of the page in the |
| level = <!-- This will also be used at the end of the page in the near level creature template --> |
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| family = <!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Sentinel <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = <!-- Creature body type --> |
| type = <!-- Creature body type --> |
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| undead = <!-- Add creature to undead list, which will be linked on preview/save, if the creature is undead --> |
| undead = <!-- Add creature to undead list, which will be linked on preview/save, if the creature is undead --> |
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| area = <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
| PAA = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = |
| AB1 = [[Unholy Quickening]] |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = Special disarm <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| Melee = ? |
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| Melee = ? <!-- DO NOT REMOVE ANY OF THE FIELDS WITH DEFENSIVE NUMBERS --> |
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| Ranged = ? |
| Ranged = ? |
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| Bolt = ? |
| Bolt = ? |
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| MjSTD = ? |
| MjSTD = ? |
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| MnSTD = ? |
| MnSTD = ? |
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| MnMTD = ? |
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| MnMTD = ? <!-- END OF FIELDS THAT SHOULD NOT BE REMOVED --> |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link |
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically |
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
Revision as of 16:49, 16 August 2016
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Hunting Strategies
This section has not been added yet; please add to it now!
Other Information
This section has not been added yet; please add to it now!
Near-level creatures - edit | ||||||||||
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