Head Repair (1104): Difference between revisions
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| mnemonic = HEDREP |
| mnemonic = HEDREP |
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| duration = Instantaneous |
| duration = Instantaneous |
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| type = |
| type = Healing |
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| subtype = Healing |
| subtype = Healing |
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| skill = None |
| skill = None |
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== External Links == |
== External Links == |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=8#1104 Empath Base Spell Circle: Head Repair], on Play.net |
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=8#1104 Empath Base Spell Circle: Head Repair], on Play.net |
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[[Category: Empath Base Spells]] |
Revision as of 17:30, 8 September 2016
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- The Head Repair spell only heals the caster's own wounds. To heal other people, use the TRANSFER verb.
Reduces the severity of the caster's head or neck wounds.
Initially, this spell can only cure minor wounds. Once an Empath has at least nine (9) Empath spell ranks, this spell can cure medium and major wounds at the cost of nine (9) mana points.
This spell can also be cast using the CURE verb.
Lore Benefits
Mental Lore, Transformation reduces healing roundtime at a rate of -1 second for every 3 lore ranks. Roundtime is also reduced with Empath Base spell ranks, but the benefit is capped at level.
Spiritual Lore, Blessings provides for a chance for a scar to be healed when a minor wound is cured at the same location. Minor head and neck scars require 30 lore ranks, medium head and neck scars requires 70 lore ranks, and major head and neck scars require 110 lore ranks. The base chance to heal the scar is 20%, with additional training past the required threshold adding +0.5% per rank.
Blessings Lore requirements for head or neck scars:
Scar | Lore |
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A scar across the face or neck | 30 |
Old Neck Wounds or Severe Facial Scars | 70 |
Terrible Scars or Mutilation Wounds | 110 |
External Links
- Empath Base Spell Circle: Head Repair, on Play.net