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Caedera: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = |
| picture = Caedera_Colored.jpg{{!}}frameless |
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| level = 82 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = caedera <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Worm |
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| type = Worm <!-- Creature body type --> |
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| otherclass = Magical <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Bites, Charges, Ensnares and Magic. |
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| area = The Rift <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area = [[The Rift]]<br> |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| undead = No |
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| hitpoints = 600 |
| hitpoints = 600 |
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| roundtime = ? <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Bite <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 420-440 |
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| PA2 = Charge (attack) |
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| PAB = 420-440 |
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| PA3 = Ensnare (attack) |
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| PAC = 420-440 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = Burrow <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = ? <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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⚫ | |||
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = ? |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = ? |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = ? |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = ? |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = ? |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = ? |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = ? |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = ? |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 326 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = ? |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = ? |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = ? |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = ? |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = ? |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| |
| MnMTD = ? |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
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⚫ | |||
| coins = ? |
| coins = ? |
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| magic items = ? |
| magic items = ? |
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| gems = ? |
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| boxes = ? |
| boxes = ? |
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| skin = a caedera skin |
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| other = ? |
| other = ? |
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⚫ | |||
| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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⚫ | The caedera looms malevolently over its prey. Yellow ichor drips from its slavering jaws as its massive head lolls blindly from side to side. Keen senses of smell and sound lead this gargantuan worm to the location of its next meal. Its segmented body contracts and expands powerfully, allowing the beast to burrow through rock and soil with the same ease that other creatures move through the air. Each segment is dark orange with mottled brown spots, though the rings where the segments join are a charcoal grey. |
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⚫ | The |
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==Hunting strategies== |
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{{addmetext}} |
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==Other information== |
==Other information== |
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{{addmetext}} |
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Caederas can move between rooms by burrowing, which can knock down targets who fail a maneuver check and inflict up to 20 seconds of roundtime. |
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[[Waxy grey caederine]] is a substance sometimes found in the innards of caederas. It is used in the alchemy recipes for [[clear dye base]] and many types of [[dye additive]]. |
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== References == |
== References == |
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* |
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1346 Caedera on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 84 |
|levelp2 = 84 |
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}} |
}} |
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[[Category:The Rift creatures]] |
Revision as of 20:08, 3 March 2017
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The caedera looms malevolently over its prey. Yellow ichor drips from its slavering jaws as its massive head lolls blindly from side to side. Keen senses of smell and sound lead this gargantuan worm to the location of its next meal. Its segmented body contracts and expands powerfully, allowing the beast to burrow through rock and soil with the same ease that other creatures move through the air. Each segment is dark orange with mottled brown spots, though the rings where the segments join are a charcoal grey.
Other information
Caederas can move between rooms by burrowing, which can knock down targets who fail a maneuver check and inflict up to 20 seconds of roundtime.
Waxy grey caederine is a substance sometimes found in the innards of caederas. It is used in the alchemy recipes for clear dye base and many types of dye additive.
References
Near-level creatures - edit | ||||||||||
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