Caedera: Difference between revisions
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(more likely etymology) |
SPYRIDONM3 (talk | contribs) (Natural armor ASG 12 brig equivalent, log2 creature description, Sor|MnE|MnS TDs) |
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| picture = Caedera_Colored.jpg{{!}}frameless |
| picture = Caedera_Colored.jpg{{!}}frameless |
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| level = 82 <!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 82 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Worm <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Worm <!-- Creature body type --> |
| type = Worm <!-- Creature body type --> |
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| otherclass = |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = Magical |
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| area = The Rift <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = The Rift <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = Burrow <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = Burrow <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = [[RT]] knockdown<!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = |
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = ? |
| Melee = ? |
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| PalTD = ? |
| PalTD = ? |
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| RanTD = ? |
| RanTD = ? |
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| SorTD = |
| SorTD = 326 - 338 |
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| WizTD = ? |
| WizTD = ? |
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| MjETD = |
| MjETD = 345 |
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| MnETD = ? |
| MnETD = ? |
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| MjSTD = ? |
| MjSTD = ? |
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| MnSTD = |
| MnSTD = 308 |
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| MnMTD = ? |
| MnMTD = ? |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = No |
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| magic items = |
| magic items = No |
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| gems = |
| gems = No |
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| boxes = |
| boxes = No |
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| other = |
| other = No |
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| skin = a caedera skin |
| skin = a caedera skin |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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The caedera looms malevolently over its prey. Yellow ichor drips from its slavering jaws as its massive head lolls blindly from side to side. Keen senses of smell and sound lead this gargantuan worm to the location of its next meal. Its segmented body contracts and expands powerfully, allowing the beast to burrow through rock and soil with the same ease that other creatures move through the air. Each segment is dark orange with mottled brown spots, though the rings where the segments join are a charcoal grey. |
<pre{{log2|margin-right=26em}}>The caedera looms malevolently over its prey. Yellow ichor drips from its slavering jaws as its massive head lolls blindly from side to side. Keen senses of smell and sound lead this gargantuan worm to the location of its next meal. Its segmented body contracts and expands powerfully, allowing the beast to burrow through rock and soil with the same ease that other creatures move through the air. Each segment is dark orange with mottled brown spots, though the rings where the segments join are a charcoal grey.</pre> |
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==Other information== |
==Other information== |
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==Behind the Scenes== |
==Behind the Scenes== |
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"Caedera" may be derived from the Latin [https://en.wiktionary.org/wiki/caedere#Latin "caedere"], which means to cut or kill. |
"Caedera" may be derived from the Latin [https://en.wiktionary.org/wiki/caedere#Latin "caedere"], which means to cut or kill. |
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== References == |
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*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1346 Caedera on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
Latest revision as of 11:15, 3 May 2021
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The caedera looms malevolently over its prey. Yellow ichor drips from its slavering jaws as its massive head lolls blindly from side to side. Keen senses of smell and sound lead this gargantuan worm to the location of its next meal. Its segmented body contracts and expands powerfully, allowing the beast to burrow through rock and soil with the same ease that other creatures move through the air. Each segment is dark orange with mottled brown spots, though the rings where the segments join are a charcoal grey.
Other information
Caederas can move between rooms by burrowing, which can knock down targets who fail a maneuver check and inflict up to 20 seconds of roundtime.
Waxy grey caederine is a substance sometimes found in the innards of caederas. It is used in the alchemy recipes for clear dye base and many types of dye additive.
- Messaging
The ground shakes violently as a caedera explodes from the ground! [SMR result: 122 (Open d100: 81)] A Vvrael warlock loses his footing and falls to the ground! The caedera crumples to the ground motionless. You plunge your hand into the grisly bowels of the caedera, your arm becoming slick with ichor. Your hand finally contacts something solid, and you withdraw your arm to find a pungent piece of caederine in your grasp! The caedera fades away as if it had never been there.
Behind the Scenes
"Caedera" may be derived from the Latin "caedere", which means to cut or kill.
Near-level creatures - edit | ||||||||||
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