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'''Magic Slings''' are runestaff sheaths created by '''GM Sindin''' and sold at [[Duskruin]] in [[BVShop:Art of Lore|Art of Lore]]. Slings have four possible tiers. Tiers 1 and 2 were available in the June 2018 shop and Tier 3 was released in the December 2018 shop. Sindin stated that unlocks would be made available in the future, at an unspecified time and place.
'''Magic Slings''' are runestaff sheaths created by '''GM Sindin''' and sold at [[Duskruin]] in [[BVShop:Art of Lore|Art of Lore]]. Slings have four possible tiers. Tiers 1 and 2 were available in the June 2018 shop and Tier 3 was released in the December 2018 shop.


Types include:
The sling holds a single runestaff, and is offered in four variants: ''Elemental'', ''Spiritual'', ''Mental'' and ''Sorcery''. Each type offers different messaging when interacted with, and will vary based on the owner's Elemental Attunement (for Elemental Slings only) or Lore ranks (non-Elemental slings, and Elemental slings where the owner has chosen no attunement).
*Elemental magic using elemental lore
*Mental magic using mental lore
*Spiritual maging using spiritual lore
*Sorcery using sorcery lore
<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
{{TOC limit|2}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= Per Thandiwe, each tier of the runestaff unlocks an additional potential message for at least some of the verbs. At Tier 1, for example, one message is available for PUT/SHEATH/STOW/DROP. At Tier 2, two messages become available for PUT/SHEATH/STOW/DROP, with a 50% chance of either message being displayed.<!-- Brief explanation of what this tier does, if any. -->
|analyze= You analyze the runestaff sling and sense that the creator has provided the following information:


Your runestaff sling is part of the <type> Magic Sling group and will provide fancy messaging based on your <type> lore trainings.


It has 1 (OTS) tiers of 4 tiers unlocked at this time.
Per GM Thandiwe, if the wearer has no elemental attunement nor any lore training then the messaging will be "generic". (See her post below.)
It will also allow for the following verbs to be used on it: Drop, get, pull, and push.


Restrictions on this are a little complicated when it comes to altering. It can have a show description only as one of the unlock tiers will allow it to display the weapon it carries.
Further, these rules apply:


If you GIRD SET (weapon) and use READY LIST to select sling as your SHEATH, then GIRD, READY, SHEATH and STOW give the special messaging of Magic Sling.
- If your character uses ATTUNE to choose an element and you use an Elemental Sling, you will see messaging appropriate for the ATTUNED element regardless of your Lore trainings.


At the higher tiers the Elemental Magic Sling will randomize stow/draw messaging.
- If your character is not ATTUNEd to an element, or owns any of the non-elemental slings, and your Lore trainings are "tied" - say, 50 Religion and 50 Blessings trainings - you have a random chance at seeing EITHER the Religion or the Blessings messaging.


Your <magic sling> has a password of <password>.
==Analyze==


You might be able to have a talented merchant lighten the runestaff sling for you or deepen its pockets.
<pre{{log2}}>
<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
You analyze the runestaff sling and sense that the creator has provided the following information:
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->

|show= <!-- ONLY for when an item has a hard-coded show. -->
{| {{prettytable}}
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|+ Analyze by Variant
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
| Elemental || Your runestaff sling is part of the Elemental Magic Sling group and will provide fancy messaging based on your Elemental lore trainings.
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
|-
! scope="rowgroup" role="rowheader" rowspan="2"|DROP (runestaff in)
| Mental || Your runestaff sling is part of the Mental Magic Sling group and will provide fancy messaging based on your Mental lore trainings.
| You stow your <runestaff> in your <magic sling> with <message>.
| XXX stows his <runestaff> in his <magic sling> with <message>.
|-
|-
! scope="colgroup" colspan="2" |<div style="text-align: center;">''PUT, SHEATH and STOW give the same messaging.''</div>
| Sorcery || Your runestaff sling is part of the Sorcery Magic Sling group and will provide fancy messaging based on your Sorcery lore trainings.
|-
|-
! scope="rowgroup" role="rowheader" rowspan="2"|GET (runestaff from)
| Spiritual || Your runestaff sling is part of the Spiritual Magic Sling group and will provide fancy messaging based on your Spiritual lore trainings.
| You draw your <runestaff> from your <magic sling>, tracing <message> in its wake.
| XXX draws his <runestaff> from his <magic sling>, tracing <message> in its wake.
|-
! scope="colgroup" colspan="2" |<div style="text-align: center;">''GIRD and READY give the same messaging.''</div>
|-
! scope="rowgroup" role="rowheader"|PULL
| You tighten the straps on your <magic sling> so that it sits higher upon your shoulder.
| XXX tightens the straps on his <magic sling> so that it sits higher upon his shoulder.
|-
! scope="rowgroup" role="rowheader"|PUSH
| You loosen the straps on your <magic sling> so that it hangs lower upon your shoulder.
| XXX loosens the straps on his <magic sling> so that it hangs lower upon his shoulder.
|}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->

|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
{| {{prettytable}}
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|+ Analyze by Tier
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
| Tier 1 || It has 1 (OTS) tiers of 4 tiers unlocked at this time.<br> It will also allow for the following verbs to be used on it: Drop, get, pull, and push.
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) -->
! scope="col"|First
! scope="col"|Third
|-
|-
! scope="rowgroup" role="rowheader"|COVER
| Tier 2 || It has 2 tiers of 4 tiers unlocked at this time.<br> It will also allow for the following verbs to be used on it: Cover, drop, get, pull, push, and tap.
! scope="rowgroup" role="rowheader"|
|-
| You pantomime the motion of drawing a runestaff from your <magic sling> with a sly grin.
| Tier 3 || It has 3 tiers of 4 tiers unlocked at this time. <br> It will also allow for the following verbs to be used on it: Cover, drop, get, nudge, pull, push, tap, and touch.
| XXX pantomimes the motion of drawing a runestaff from his <magic sling> with a sly grin.
|-
! scope="rowgroup" role="rowheader" rowspan="2"| DROP (runestaff in)
! scope="rowgroup" role="rowheader"|
| A <message> trails your <runestaff> as you stow it in your <magic sling>. -OR- You stow your <runestaff> in your <magic sling> with <message>.
| A <message> trails XXX's <runestaff> as he stows it in his <magic sling>. -OR- XXX stows his <runestaff> in his <magic sling> with <message>.
|-
! scope="colgroup" colspan="3" |<div style="text-align: center;">''PUT, SHEATH and STOW give the same messaging.''</div>
|-
! scope="rowgroup" role="rowheader" rowspan="2"| GET (runestaff from)
! scope="rowgroup" role="rowheader"|
| A <message> trails your <runestaff> as you draw it from your <magic sling>. -OR- You draw your <runestaff> from your <magic sling>, tracing <message> in its wake.
| A <message> trails XXX's <runestaff> as he draws it from his <magic sling>. -OR- XXX draws his <runestaff> from his <magic sling>, tracing <message> in its wake.
|-
! scope="colgroup" colspan="3" |<div style="text-align: center;">''GIRD and READY give the same messaging.''</div>
|-
! scope="rowgroup" role="rowheader" rowspan="2"|TAP
! scope="rowgroup" role="rowheader"|(empty sling)
| You tap your knuckles on your <magic sling> nervously as an anxiousness seems to consume you.
| XXX taps his knuckles on his <magic sling> nervously.
|-
! scope="rowgroup" role="rowheader"| (staff in sling)
| You tap on your fingertips on <runestaff> hanging from your <magic sling>, looking rather pleased with yourself.
| XXX taps his fingertips on <runestaff> hanging from his <magic sling>, looking rather pleased with himself.
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="rowgroup" role="rowheader"|NUDGE
| You adjust your <magic sling> to better present any runestaff hanging from it.
| XXX adjust his <magic sling> a little.
|-
! scope="rowgroup" role="rowheader"|TOUCH
| You touch your <magic sling>, and a twisting plume of <flare color> from it to encompass your hand.
| XXX touches his <magic sling>, and a twisting plume of <flare color> from it to encompass his hand.
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= It has 4 tiers of 4 tiers unlocked at this time. <br> It will also allow for the following verbs to be used on it: Cover, drop, get, nudge, pull, push, tap, touch, and whisper.
|}
|}
Restrictions on this are a little complicated when it comes to altering. It can have a show description only as one of the unlock tiers will allow it to display the weapon it carries.
Restrictions on this are a little complicated when it comes to altering. It can have a show description only as one of the unlock tiers will allow it to display the weapon it carries.
Line 43: Line 138:
At the higher tiers the Elemental Magic Sling will randomize stow/draw messaging.
At the higher tiers the Elemental Magic Sling will randomize stow/draw messaging.


You have special GIRD and STOW mechanics that are activated by whisper.
You might be able to have a talented merchant lighten the runestaff sling for you or deepen its pockets.
</pre>


Your <magic sling> has a password of <password>.
== Message Colors by Lore Type ==

You might be able to have a talented merchant lighten the runestaff sling for you or deepen its pockets.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) -->
! scope="col"|First
! scope="col"|Third
|-
! scope="rowgroup" role="rowheader"|WHISPER
! scope="rowgroup" role="rowheader"|Style
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
=== Message Colors by Lore Type ===
{| {{prettytable}}
{| {{prettytable}}
|- bgcolor="lightblue"
|- bgcolor="lightblue"
Line 80: Line 194:
|-
|-
|}
|}
==Additional Information==
Sindin stated that unlocks would be made available in the future, at an unspecified time and place.


The sling holds a single runestaff, and is offered in four variants: ''Elemental'', ''Spiritual'', ''Mental'' and ''Sorcery''. Each type offers different messaging when interacted with, and will vary based on the owner's Elemental Attunement (for Elemental Slings only) or Lore ranks (non-Elemental slings).
== Magic Sling Verb Traps==


Per Thandiwe, each tier of the runestaff unlocks an additional potential message for at least some of the verbs. At Tier 1, for example, one message is available for PUT/SHEATH/STOW/DROP. At Tier 2, two messages become available for PUT/SHEATH/STOW/DROP, with a 50% chance of either message being displayed.


Per GM Thandiwe, if the wearer has no elemental attunement nor any lore training then the messaging will be "generic". (See her post below.)
{| {{prettytable|background:#F0F8FF;height:15px;}}
|- style="background:#000080; vertical-align: top; font-size: larger; color:white; "
! style="width:5em"|TIER
! style="width:5em"|VERB
! style="width:35em"|FIRST
! style="width:35em"|THIRD
|-
!style="white-space:nowrap" rowspan="4"|''Off-the-Shelf<br>Tier 1''
!PUT/SHEATH/STOW/DROP
| You stow your <runestaff> in your <magic sling> with <message>.
| XXX stows his <runestaff> in his <magic sling> with <message>.
|-
!GET/GIRD/READY
| You draw your <runestaff> from your <magic sling>, tracing <message> in its wake.
| XXX draws his <runestaff> from his <magic sling>, tracing <message> in its wake.
|-
!PULL
| You tighten the straps on your <magic sling> so that it sits higher upon your shoulder.
| XXX tightens the straps on his <magic sling> so that it sits higher upon his shoulder.
|-
!PUSH
| You loosen the straps on your <magic sling> so that it hangs lower upon your shoulder.
| XXX loosens the straps on his <magic sling> so that it hangs lower upon his shoulder.
|-
! style="white-space:nowrap" rowspan="5"|''Tier 2''
!PUT/SHEATH/STOW/DROP
| A <message> trails your <runestaff> as you stow it in your <magic sling>. -OR- You stow your <runestaff> in your <magic sling> with <message>.
| A <message> trails XXX's <runestaff> as he stows it in his <magic sling>. -OR- XXX stows his <runestaff> in his <magic sling> with <message>.
|-
!GET/GIRD/READY
| A <message> trails your <runestaff> as you draw it from your <magic sling>. -OR- You draw your <runestaff> from your <magic sling>, tracing <message> in its wake.
| A <message> trails XXX's <runestaff> as he draws it from his <magic sling>. -OR- XXX draws his <runestaff> from his <magic sling>, tracing <message> in its wake.
|-
!COVER
| You pantomime the motion of drawing a runestaff from your <magic sling> with a sly grin.
| XXX pantomimes the motion of drawing a runestaff from his <magic sling> with a sly grin.
|-
!TAP (empty sling)
| You tap your knuckles on your <magic sling> nervously as an anxiousness seems to consume you.
| XXX taps his knuckles on his <magic sling> nervously.
|-
!TAP (staff in sling)
| You tap on your fingertips on <runestaff> hanging from your <magic sling>, looking rather pleased with yourself.
| XXX taps his fingertips on <runestaff> hanging from his <magic sling>, looking rather pleased with himself.
|-
|}


Further, these rules apply:
==Teaser from GM Sindin==
<pre{{log2}}>
Maybe you're the type who finds yourself attuned to the elements...


- If your character uses ATTUNE to choose an element and you use an Elemental Sling, you will see messaging appropriate for the ATTUNED element regardless of your Lore trainings.
>You draw your illthorn runestaff from your runestaff sling, tracing an arc of crackling lightning in its wake.

>A fiery plume of hissing smoke trails your illthorn runestaff as you stow it in your runestaff sling.


Maybe you've said your Blessings...

>A searing arc of radiant golden light trails your illthorn runestaff as you draw it from your runestaff sling.


Or maybe you're studied in Demonology...

>You touch your runestaff sling, and a cloud of black energy pulses from it to encompass your hand.



Either way, I can promise you almost everyone who wields a runestaff will enjoy what is to be discovered in The Art of Lore.

Sindin
</pre>

==More info from GM Thandiwe==
<pre{{log2}}>
Hello,

There seem to be some misconceptions about the Magic Sling. I'd like to help clear them up.

PUT/DROP/STOW/SHEATH - All one set of messaging
GET/GIRD/READY - All another set of messaging.

If you have a Tier 2 unlock, then you have 2 RANDOM types of messaging that cycle. 1 randomly shows for put/drop/stow/sheath, 1 randomly shows for get/gird/ready.

There are also 4 different kinds of slings: Mental, Sorcery, Elemental, Spiritual

If you have a sling that is keyed to the different type - Analyze will tell you the type - then you will get generic messaging.

ALL other verbs are the SAME for all makes of the sling.

I hope this helps clear it up.

~*~ Thandiwe ~*~
ASGM of Events
</pre>


- If your character is not ATTUNEd to an element, or owns any of the non-elemental slings, and your Lore trainings are "tied" - say, 50 Religion and 50 Blessings trainings - you have a random chance at seeing EITHER the Religion or the Blessings messaging.
==See Also==
* [[/saved posts|Saved posts]]


</td><td>
[[category:Scripted Items]]
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Container<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Bloodriven Village<!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= 2018 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= COVER
|verb2= GET
|verb3= NUDGE
|verb4= PULL
|verb5= PUSH
|verb6= PUT
|verb7= TAP
|verb8= TOUCH
|verb9= WHISPER <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>

Latest revision as of 12:29, 20 November 2022

Magic Slings are runestaff sheaths created by GM Sindin and sold at Duskruin in Art of Lore. Slings have four possible tiers. Tiers 1 and 2 were available in the June 2018 shop and Tier 3 was released in the December 2018 shop.

Types include:

  • Elemental magic using elemental lore
  • Mental magic using mental lore
  • Spiritual maging using spiritual lore
  • Sorcery using sorcery lore

Tier 1

Per Thandiwe, each tier of the runestaff unlocks an additional potential message for at least some of the verbs. At Tier 1, for example, one message is available for PUT/SHEATH/STOW/DROP. At Tier 2, two messages become available for PUT/SHEATH/STOW/DROP, with a 50% chance of either message being displayed.

Analyze

You analyze the runestaff sling and sense that the creator has provided the following information:

Your runestaff sling is part of the <type> Magic Sling group and will provide fancy messaging based on your <type> lore trainings.

It has 1 (OTS) tiers of 4 tiers unlocked at this time.
It will also allow for the following verbs to be used on it: Drop, get, pull, and push.

Restrictions on this are a little complicated when it comes to altering.  It can have a show description only as one of the unlock tiers will allow it to display the weapon it carries.

If you GIRD SET (weapon) and use READY LIST to select sling as your SHEATH, then GIRD, READY, SHEATH and STOW give the special messaging of Magic Sling.

At the higher tiers the Elemental Magic Sling will randomize stow/draw messaging.

Your <magic sling> has a password of <password>.

You might be able to have a talented merchant lighten the runestaff sling for you or deepen its pockets.
Verb First Third
DROP (runestaff in) You stow your <runestaff> in your <magic sling> with <message>. XXX stows his <runestaff> in his <magic sling> with <message>.
PUT, SHEATH and STOW give the same messaging.
GET (runestaff from) You draw your <runestaff> from your <magic sling>, tracing <message> in its wake. XXX draws his <runestaff> from his <magic sling>, tracing <message> in its wake.
GIRD and READY give the same messaging.
PULL You tighten the straps on your <magic sling> so that it sits higher upon your shoulder. XXX tightens the straps on his <magic sling> so that it sits higher upon his shoulder.
PUSH You loosen the straps on your <magic sling> so that it hangs lower upon your shoulder. XXX loosens the straps on his <magic sling> so that it hangs lower upon his shoulder.

Tier 2

Usage

Verb Style First Third
COVER You pantomime the motion of drawing a runestaff from your <magic sling> with a sly grin. XXX pantomimes the motion of drawing a runestaff from his <magic sling> with a sly grin.
DROP (runestaff in) A <message> trails your <runestaff> as you stow it in your <magic sling>. -OR- You stow your <runestaff> in your <magic sling> with <message>. A <message> trails XXX's <runestaff> as he stows it in his <magic sling>. -OR- XXX stows his <runestaff> in his <magic sling> with <message>.
PUT, SHEATH and STOW give the same messaging.
GET (runestaff from) A <message> trails your <runestaff> as you draw it from your <magic sling>. -OR- You draw your <runestaff> from your <magic sling>, tracing <message> in its wake. A <message> trails XXX's <runestaff> as he draws it from his <magic sling>. -OR- XXX draws his <runestaff> from his <magic sling>, tracing <message> in its wake.
GIRD and READY give the same messaging.
TAP (empty sling) You tap your knuckles on your <magic sling> nervously as an anxiousness seems to consume you. XXX taps his knuckles on his <magic sling> nervously.
(staff in sling) You tap on your fingertips on <runestaff> hanging from your <magic sling>, looking rather pleased with yourself. XXX taps his fingertips on <runestaff> hanging from his <magic sling>, looking rather pleased with himself.

Tier 3

Usage

Verb First Third
NUDGE You adjust your <magic sling> to better present any runestaff hanging from it. XXX adjust his <magic sling> a little.
TOUCH You touch your <magic sling>, and a twisting plume of <flare color> from it to encompass your hand. XXX touches his <magic sling>, and a twisting plume of <flare color> from it to encompass his hand.

Tier 4

Analyze

It has 4 tiers of 4 tiers unlocked at this time. 
It will also allow for the following verbs to be used on it: Cover, drop, get, nudge, pull, push, tap, touch, and whisper.
Verb Style First Third
WHISPER Style This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Message Colors by Lore Type

Lore Flare Colors
Elemental, Earth wind-whipped sand
Elemental, Air turbulent white wind
Elemental, Fire fire and smoke
Elemental, Water rainbow-hued mist
Mental, Divination
Mental, Manipulation prismatic light
Mental, Telepathy blue-white energy
Mental, Transference rippling/distorted light
Mental, Transformation glowing/intense violet
Sorcerous, Demonology black energy
Sorcerous, Necromancy green necrotic haze
Spiritual, Blessings radiant golden light
Spiritual, Religion holy white light
Spiritual, Summoning grey miasma

Additional Information

Sindin stated that unlocks would be made available in the future, at an unspecified time and place.

The sling holds a single runestaff, and is offered in four variants: Elemental, Spiritual, Mental and Sorcery. Each type offers different messaging when interacted with, and will vary based on the owner's Elemental Attunement (for Elemental Slings only) or Lore ranks (non-Elemental slings).


Per GM Thandiwe, if the wearer has no elemental attunement nor any lore training then the messaging will be "generic". (See her post below.)

Further, these rules apply:

- If your character uses ATTUNE to choose an element and you use an Elemental Sling, you will see messaging appropriate for the ATTUNED element regardless of your Lore trainings.

- If your character is not ATTUNEd to an element, or owns any of the non-elemental slings, and your Lore trainings are "tied" - say, 50 Religion and 50 Blessings trainings - you have a random chance at seeing EITHER the Religion or the Blessings messaging.

See Also

Magic Sling Information
Type Fluff
Item Classification Container
Item(s) Applied to
Alterable Yes
Light/Deep Yes
Original Release Venue Bloodriven Village
Original Release Year 2018
Tiered Yes
Number of Tiers 4
Item Verbs
COVER GET NUDGE PULL
PUSH PUT TAP TOUCH
WHISPER