Gnoll worker: Difference between revisions
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(added living creatures category) |
SPYRIDONM3 (talk | contribs) (Armor ASG 6 full leather, log2 creature description, hatchet, melee DS, MjE|MnE TDs) |
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| family = Gnoll<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Gnoll<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = |
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| area = Zeltoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Zeltoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Hatchet<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
| PAA = 125 |
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| PA2 = |
| PA2 = |
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| PAB = |
| PAB = |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 6<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = 159 |
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| Ranged = |
| Ranged = |
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| Bolt = 58 - 95 |
| Bolt = 58 - 95 |
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| SorTD = |
| SorTD = |
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| WizTD = |
| WizTD = |
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| MjETD = |
| MjETD = 30 |
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| MnETD = |
| MnETD = 30 |
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| MjSTD = |
| MjSTD = |
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| MnSTD = |
| MnSTD = |
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{{Creature end}} |
{{Creature end}} |
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The gnoll worker is about three feet tall and vaguely man-like. Gnolls in general have a dwarven or gnomish appearance, but are markedly different in a way that can't quite be pin-pointed. This particular gnoll is part of the working class with well-muscled arms and callused hands. There is little doubt that the gnoll would be a formidable opponent if the need should arise, or if backed into a corner. |
<pre{{log2|margin-right=26em}}>The gnoll worker is about three feet tall and vaguely man-like. Gnolls in general have a dwarven or gnomish appearance, but are markedly different in a way that can't quite be pin-pointed. This particular gnoll is part of the working class with well-muscled arms and callused hands. There is little doubt that the gnoll would be a formidable opponent if the need should arise, or if backed into a corner.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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==Other information== |
==Other information== |
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{{addmetext}} |
{{addmetext}} |
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== References == |
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* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1661 Gnoll worker on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 12 |
|levelp2 = 12 |
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}} |
}} |
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[[Category:Living creatures]] |
Latest revision as of 07:40, 20 May 2021
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The gnoll worker is about three feet tall and vaguely man-like. Gnolls in general have a dwarven or gnomish appearance, but are markedly different in a way that can't quite be pin-pointed. This particular gnoll is part of the working class with well-muscled arms and callused hands. There is little doubt that the gnoll would be a formidable opponent if the need should arise, or if backed into a corner.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
This section has not been added yet; please add to it now!
Near-level creatures - edit | ||||||||||
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