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{{TOCright}}The '''Mount System''' was released in 2019 at [[pay event]] [[Rumor Woods]] with the sale of the first [[mount|mounts]]. Characters [[WAVE (verb)|wave]] a [[summoning item]], such as reins for an equine or leads for a tortoise, to muster their mount. They can then [[Mount#Messaging_by_Type_of_Mount|interact with their animal]] (mounted or unmounted) and [[MOUNT (verb)|mount]] their animal to travel with multi-movement or [[MOUNT TRAVEL (verb)|fast travel]] (if they've purchased the unlock). Mounts can be [[Mount System#Customization|customized]] as well and special [[Mount System#Items|items]] can be purchased for them, including a private [[Mount System#Stall|stall]].


==Mount Types and Summoning Items==
== MOUNTS ==
{{#section:Mount|table}}


==Customization==
Mounts are conveyance animals such as horses. A much hoped for and highly anticipated addition to the game, they were introduced in 2019 at Rumor Woods.
Once you purchase a mount, you can have its features customized to your taste. The common mounts will have less options than uncommon mounts, with rare mounts having access to the most. You can only customize your mounts features with [[raikhen]] and by paying the ostler at [[Rumor Woods]]. When visiting the ostler, please have your summoning device in hand. Recently, the ban on altering mount items (leads, reins, and other mount-related gear) was lifted. However, some items still have restrictions. Please make sure to {{boldmono|[[ANALYZE (verb)|ANALYZE]]}} each item to determine if it qualifies for altering.


===Stables===
For base information about mounts visit: [[Mounts]]


You can dismiss your mount to send him/her away, just as you can wave your reins to summon him/her. You can also purchase a stall from [[stablehand]]s in most towns' [[stable]]s. The stablehand can do the following services for you:
== MOUNT CALLING DEVICE ==
* Assist you in purchasing a [[stall]] for your mount.
* Assist you in purchasing a [[Stall#Loft|loft]] above your mount's stall.
* Discuss switching which mount is in your stall.
* Assist you in purchasing [[Verb:MOUNT TRAVEL|{{boldmono|MOUNT TRAVEL}}]] Travel options.


====Purchasing a Stall====
Mounts are summoned by holding either their reins (equine) or leads (tortoise).


You can purchase a [[stall]] from [[stablehand]]s in most towns' [[stable]]s. In order to purchase a stall, you'll need to have your mount [[summoning item]] in hand. If you do, this is the place that you can visit your mount when you are not riding it. Stalls can be customized via pre-written certificates and can also have [[Stall#Loft|lofts]] added to them. For more information about stalls and lofts, see [[stall]]s.
To summon your mount WAVE your device. The types are below.


=== Reins ===
===Items===


Mount items can be purchased in [[Rumor Woods]] at a variety of shops. Among the shops that have featured items for mounts in the past are:
<pre{{log2}}>
* [[RWShop:Born to Adorn| Born to Adorn]] - items a tortoise can wear
You analyze your golden leather reins and sense that the item cannot be altered in any way.
* [[RWShop:Braid and Mane| Braid and Mane]] - items that will change a horse's mane
* [[RWShop:The Colorful Carapace | The Colorful Carapace]] - paint for a tortoise shell
* [[RWShop:The Gallant Groom| The Gallant Groom]] - items that can be used to groom a horse
* [[RWShop:The Gift Horse| The Gift Horse]] - items a horse can wear
* [[RWShop:Irons in the Fire| Irons in the Fire]] - items that can brand a horse
* [[RWShop:Quit Stallin' | Quit Stallin']] - items that can be placed in a stall
* [[RWShop:Rollin' In The Greens | Rollin' in the Greens]] - food for tortoises
* [[RWShop:Saddle Me Up | Saddle Me Up]] - saddles for mounts
* [[RWShop:Stick Your Nose In It | Stick Your Nose In It]] - food for mounts and nosebags
* [[RWShop:Trim and Polish | Trim and Polish]] - items that can be used to groom a tortoise
Note: This is not a comprehensive list. Be sure to view the most recent [[Rumor Woods]] shop listing to see what is available on a given run, and what type of mount each item works with.


==Mount Travel==
The creator has also provided the following information:


Mounts have the ability to use multi-movement as well as an unlockable fast travel. When you are travelling normally while mounted, you can be dismounted if you are attacked and receive damage or if you somehow manage to perform an attack on something.
This is a summoning item and will currently summon: a lithe golden charger, which is a mountable creature that has the following characteristics:


===Multi-movement===
Height: just over 17 hands
Face: white-starred
Ears: pointed
Forelock: sleek
Body: lithe (NOTE: this sets/changes mount article)
Coat: flawless (Optional)
CoatClr: golden (NOTE: this sets/changes mount adjective)
Mane: blunt-cut
ManeQrk: decorated with onyx bands (Optional)
TailQrk: voluminous
TailClr: dark brown
Unique: None set


Multi-movement is a base feature of all mounts and is different from Fast Travel, which is a separate unlock. You can type {{boldmono|GO <first direction> <second direction>}} to move in two different directions with one command or you can type {{boldmono|GO <same direction repeated up to eight times>}} to travel up to eight steps in the same direction in one command. A normal creature won't get the opportunity to attack you when using multi-movement, but anything that could trigger when entering or exiting a room still applies (webs, ice patches, etc). Multi-movement will work for a group if all members have mounts. Non-mounted characters are left behind.
This summoning item cannot be altered in any way.


====Different Direction Multi-Movement====
USAGE: HOLD (refresh HOME timer - must be in same room), PULL, WAVE (summon mount)


<pre{{log2}}>go s se
Mounts cannot be:
You ride a fiery-eyed nightmare steed south.
- summoned while inside.
[Wehnimer's, Exterior]
- ridden inside or in water.
As you stand next to the southwest corner of the Landing, you have an unobstructed view of the plain. Some distance away you can make out the vague figures of shepherdesses tending their flocks of Rolton -- sheep indigenous to the region. Further south the grassy expanse turns hilly, eventually terminating in stark mountains that line the horizon. You also see a wooden signpost.
- used while in combat. You will be knocked off your mount if you are attacked and may be unable to mount the creature for a short time after combat has ended.
Obvious paths: north, southeast, southwest
You ride a fiery-eyed nightmare steed southeast.
[Wehnimer's, Exterior]
The dirt path bends around the southwest corner of the landing. Far to the east, you can see a thin blue line that must be the river. You also see a rolton skeleton, a yellow silk ribbon and a heap of splintered timbers and torn hide.
Obvious paths: east, northwest</pre>


====Same Direction Multi-Movement====
Mounts will:
- return to their "home" (either permanent or otherwise) if they are summoned and not mounted within 10 minutes. (HOLD reins to refresh.)
- return to their "home" (either permanent or otherwise) if they are slapped by the owner/summoner.
- remain in their permanent "home" (if you have purchased a stall) indefinitely.
- return to your side if summoned in an appropriate location, regardless of where you left them.


<pre{{log2}}>>go w w w w w
This mount has a permanent stable in Wehnimer's Landing.
You ride a fiery-eyed nightmare steed west.
[Vornavis, West Road]
Dry grasses stretch out in a plain to the south of the path here. Amber fields of tall swaying grass wave hypnotically in the slight, steady breeze. The rustling hiss of the grasses in the breeze sets the mind at ease.
Obvious paths: east, west
You ride a fiery-eyed nightmare steed west.
[Vornavis, West Road]
The fields to the south of the path here change from amber to the east to green and lush to the west. The fields have no paths or roads leading into them, but occasionally, the tall grasses are crushed or swept to one side as if by a traveler or a large animal. You also see a small mound.
Obvious paths: east, west
You ride a fiery-eyed nightmare steed west.
[Vornavis, West Road]
The road continues to the east into a wide, flat area marked by fields of tall grasses. To the west, a small wooded area crosses the road, becoming more dense and lush far to the north. The road remains well defined, and wagon wheel ruts show regular use. You also see a rocky footpath leading up into the woods.
Obvious paths: east, west
You ride a fiery-eyed nightmare steed west.
[Vornavis, West Road]
The road travels through a very sparsely wooded area for a stretch here. The woods are not dense, and allow direct sunlight to touch the forest floor. This is either the beginning of a very young forest, or the end of a very old one.
Obvious paths: east, west
You ride a fiery-eyed nightmare steed west.
[Vornavis, West Road]
To the east, a small wooded area crosses the path, and vibrant green leaves cling to trees swaying in the breeze. The road slopes sharply downward for a stretch before turning toward the southwest. A clump of holly bushes to the north of the path here looks out of place.
Obvious paths: east, southwest</pre>


===Fast Travel===
You get no sense of whether or not the reins may be further lightened.
</pre>


There are two different types of fast travel: (a) Town to Hunting Grounds and (b) Town to Town. The commands for this type of travel are detailed at {{boldmono|[[MOUNT TRAVEL (verb)|MOUNT TRAVEL]]}}. Both of these are unlocked at a town's [[stable]] for [[raikhen]]. Note: you do not have to own a [[stall]] to use the feature.
=== Leads ===
<pre{{log2}}>
You analyze your yellow hemp leads and sense that the item cannot be altered in any way.


'''Town to Hunting Grounds''' travel allows you, when mounted, to travel from within town, a stable, or your stall to any number of hunting grounds in your local area. In most cases, the mount will not allow you to circumvent normal obstacles (skill and level checks), but can you get closer to the area than if you had to walk all the way. A common exception to that rule is if you can teleport there with a gold ring, a mount will probably be able to take you there too. After your hunt, you can return to the same room, then fast travel back to town. You may use this type of fast travel with no cooldown. There may be level restrictions in order to travel to a hunting ground.
The creator has also provided the following information:


'''Town to Town''' travel allows you, when mounted, to go on a short journey from one town, stables, or stall to another town's stables. It is quicker than walking and will only take a few minutes to go to most towns, but is taxing on your mount and may only be performed twenty-four hours after the last time the ability was used. After you've used the ability, you can {{boldmono|MOUNT TRAVEL TOWN RETURN}} in order to return to your original location. This must used within the twenty-four hour window of when you used the town-to-town fast travel option.
This is a summoning item and will currently summon: a smooth yellow tortoise, which is a mountable creature that has the following characteristics:


==Verbs Used with the System==
Height: about 2 feet
Face: small
Ears (beak): flat
Body (skin): smooth (NOTE: this sets/changes mount article)
CoatClr (neck): yellow (NOTE: this sets/changes mount adjective)
ManeQrk (scute detail): outlined in beige (Optional)
TailQrk (tail): thin
Unique: None set
Texture (shell): domed
Material (scutes): round


===[[MOUNT (verb)|MOUNT]]===
This summoning item cannot be altered in any way.


This allows you to climb on your mount. Once unlocked, it is also the launching place for MOUNT TRAVEL.
USAGE: HOLD (refresh HOME timer - must be in same room), PULL, WAVE (summon mount)


===[[MOUNT TRAVEL (verb)|MOUNT TRAVEL]]===
Mounts cannot be:
- summoned while inside.
- ridden inside or in water.
- used while in combat. You will be knocked off your mount if you are attacked and may be unable to mount the creature for a short time after combat has ended.


In order to use the {{boldmono|MOUNT TRAVEL}} system you need to do 3 things:
Mounts will:
* Purchase a mount from [[Rumor Woods]].
- return to their "home" (either permanent or otherwise) if they are summoned and not mounted within 10 minutes. (HOLD reins to refresh.)
* Purchase a travel unlock from a [[stablehand]] at any town's [[stable]].
- return to their "home" (either permanent or otherwise) if they are slapped by the owner/summoner.
* Stand in your town's [[stable]], your own [[stall]], or a room in town.
- remain in their permanent "home" (if you have purchased a stall) indefinitely.
'''Please note: When you buy the unlock it works for the character that bought it only. HOWEVER, it works for ANY mount you purchase.'''
- return to your side if summoned in an appropriate location, regardless of where you left them.
a smooth yellow tortoise.


All travel enhancements cost [[raikhen]] and will apply to all mounts owned by you. There are two types of fast travel that you can purchase:
You get no sense of whether or not the leads may be further lightened.
</pre>


====TOWN====
== MOUNT CUSTOMIZATIONS ==
Once you purchase a mount, you can have its features customized to your taste. The common mounts will have less options than uncommon mounts, with rare mounts having access to the most.


{{boldmono|MOUNT TRAVEL TOWN}} costs 100,000 raihken.
You can only customize your mounts features with [[RAIHKEN | raikhen]] and by paying the [[OSTLER | ostler]] at [[Rumor Woods]]. When visiting the ostler, please have your summoning device in hand.


This travel option will allow you to travel to another town once every 24 hours. Your origination room must be located within a town.
Recently, the bane on altering mount items (leads, reins, and other mount-related gear) was lifted. However, some items still have restrictions. Please make sure to ANALYZE each item to determine if it qualifies for altering.


{{boldmono|TOWN RETURN}} will allow you to return to the town you traveled out of once in a 24 hours period.
== MOUNT TRAVEL ==


Additional uses of mount travel can be purchased as an upgrade for 100,000 raikhen.
Fast travel unlocks are available for purchase at the [[Grand Stables]] at [[Rumor Woods]].


====HUNTING====
MOUNT TRAVEL TOWN - Allows the rider to travel to another town once every 24 hours. This command must be used from within a town.
MOUNT TRAVEL HUNTING - Allows the rider to travel to nearby hunting grounds based on the location used. This command must be used from within a town.
MOUNT TRAVEL RETURN - Allows the rider to return to their source room from their hunting ground. This command must be used from the arrival room of the hunting ground.


{{boldmono|MOUNT TRAVEL HUNTING}} costs 50,000 raikhen. This travel option will take you to a nearby hunting ground based on your origination area and can only be initiated from within a town. Return abilities are included with this travel option.
Landing
1. Foothills
2. Spider Temple
3. Upper Trollfang
4. Graveyard
5. Mine Road
6. Mine
7. Upper Trollfang, Glatoph
8. Lysierian Hills
9. Monastery
10. Kobold Village
11. Darkstone
12. Sea Caverns
13. Upper Krag Slopes
14. Wehnimer's Sewer
15. Castle Anwyn
16. Thanatoph, Hot Springs


{{boldmono|RETURN}} will return you to town from your hunting area. Please note, whichever room your mount originally dropped you off in is the room you need to depart from.
Teras
1. Abandoned Mine
2. Greymist Woods*
3. Manor House
4. Teras Isle, Beach (Whirlpool)
5. Wind Tunnel
6. Lava Flows
7. Glaes Tunnel
8. Eye of V'Tull
* Not Currently Supported


===[[DISMISS (verb)|DISMISS]]===
Solhaven
1. Outside Bonespear, Forest Road
2. Cairnfang
3. Vornavis, Outlands Road
4. Warrens
5. Deep Woods
6. Vornavian Coast, Beach
7. Vornavian Coast, Beached Hulk
8. Vornavian Coast, Caverns
9. Vornavian Coast, North Beach
10. Vornavis, Broken Tower
11. Vornavis, Wooded Plains
12. Vornavian Coast, The Bog
13. Vornavis, West Road
14. Vornavian Coast, Pine Forest
15. Vornavian Coast, The Hills
16. Vornavian Coast, Foggy Valley
17. Vornavis Holdings
18. Outlands Manor
19. Vornavian Coast, The Lagoon
20. Vornavian Coast, The Lake
21. Vornavian Coast, South Beach
22. Vornavian Coast, Forest Road
23. Noman's Land


This sends your mount home. If you own a stall, then your mount will be waiting for you the next time you visit it.
River's Rest
1. Sea Cave
2. Cavern
3. Troll Lair
4. Reef*
5. Entrance Hall
6. Zoo
7. Alchemist
8. Infirmary
9. Maelstrom Bay*
10. Krolvin Carrack*
11. Garrison
12. Armory
13. Citadel, Outside
14. Citadel, Stables
15. River Tunnels
16. River Tunnels, Barrier
17. South River Road
18. Miasmal Forest*
19. Dismal Slough*
20. Karazja Jungle
* Not Currently Supported


===[[DISMOUNT (verb)|DISMOUNT]]===
Icemule
1. Rat's Nest
2. Great Cavern
3. Abandoned Farm
4. Ice Plains
5. Snowflake Vale
6. Icemule Pioneer Mausoleum
7. Snow Fort
8. Icemule, Ruins
9. Abbey Cellar
10. Frozen Garden
11. Olbin Pass
12. Frozen Battlefield
13. Thurfel's Island*
14. Thurfel's Keep*
15. A Cavernous Approach
* Not Currently Supported


This will allow you to climb off of your mount.
ZL
1. Czeroth Caverns
2. Mraent Cavern
3. Zaerthu Tunnels
4. Troll Burial Grounds


==Resources==


*[[/saved_posts |Saved posts]]
TI
1. Blighted Forest
2. Maaghara Tower
3. Gossamer Valley
4. Teorrain Dale
5. Wraithenmist
6. Gyldemar Green
7. Gyldemar Forest
8. Gyldemar Forest, Shack
9. Yegharren Valley
10. Yegharren Plains
11. Gorget Trails
12. Orcswold
13. Emerald Forest
14. Black Moor
15. Maernstrike Caverns
16. Temple Wyneb
17. Masked Hills
18. Griffin's Keen
19. Gyldemar Road, Black Water

TV
1. Fethayl Bog
2. Yander's Farm, Well
3. Yander's Farm, Turnip Patch
4. Yander's Farm, Wheat Fields
5. Yander's Farm, Barley Fields
6. Yander's Farm, Corn Fields
7. Rambling Meadows, Path
8. Rambling Meadows, Plateau
9. Rambling Meadows, Hilltop
10. The Toadwort
11. Glaise Cnoc
12. Barefoot Hill
13. Plains of Bone, Outer Circle
14. Plains of Bone, Virktoth's Path
15. Plains of Bone, Boneyard
16. Barley Field
17. Foothills
18. Briar Thicket
19. Neartofar Forest, Trail
20. Neartofor Forest, River
21. Neartofar Forest, Stockade
22. Lunule Weald, Slade
23. Lunule Weald, Perish Glen
24. Sorcerer's Isle

Some of the listed rooms use alternate rooms due to restrictions in place in the destination room. Here is a listing:

Target room | Alternate Room
Cavernhold | Foothills
Darkstone | Lower Dragonsclaw (Outside the path to the pool puddle)
Stronghold | Thanatoph, Hot Springs
Nelemar (No teleport in) | Outside Whirlpool
Wind Tunnel | Temple of Luukos, Altar
Glaes Tunnel | Teleport into V'Tull
Bonespear | Vornavian Coast, Forest Road
Vornavian Coast | Vornavian Coast, The HIlls
Vornavian Coast | Vornavian Coast, South Beach
Citadel Entrance | Citadel, Outside Gates
Black Moor | Yegharren Valley, Ravine's Edge
Wyneb | Masked Hills, Hairline Ridge
Griffin's Keen | Masked Hills, Hairline Ridge
Gyldemar Road, Black Water (Outside of OTF, pool)

== MOUNT HOMES ==

You can dismiss your mount to send him/her away, just as you can wave your reins to summon him/her.

You can also purchase a stall from [[STABLEHANDS | stablehands]] in most towns' [[STABLE | stables]].

Most towns have a [[STABLE | stables]] in them and those that do have a trusty [[STABLEHANDS | stablehands]].

This stablehand can do the following services for you:

1. Assist you in purchasing a stall for your mount.

2. Discuss switching which mount is in your stall.

3. Assist you in purchasing Mount Travel options.

=== STALLS ===

You can also purchase a stall from [[STABLEHANDS | stablehands]] in most towns' [[STABLE | stables]].

In order to purchase a stall, you'll need to have your mount summoning device in hand.

If you do, this is the place that you can visit your mount when you are not riding it.

'''In 2020,''' the following free upgrades were made to stalls.
<pre{{log2}}>

1) All stalls will now allow groups to enter. Mounted group members will be dismounted, as there's only enough room for one mount to exist in each stall. (Characters can no longer login to the stall rooms.)
2) All stalls will now allow magic and familiars.
3) Fast travel will now work from all stables, including stalls (assuming the ability functions in that area AND you have purchased this upgrade from the stablehand).
4) Stall decor limits have been removed.
5) You can now teleport out of your stall.

Additionally, the following upgrades were announced:

1) STALL SWAP
a) Mount Association -- Change the mount that lives in a stall. COST: 625 raikhen
b) Stable Location -- Change the town of your stall (assuming one is currently available in that town). COST: 1250 raikhen

2) PERSONAL NODE -- COST: 5000 raikhen

3) STORAGE -- add a container able to hold 50 pounds. COST: 10000 raikhen
(NOTE: Stalls are limited to 1 storage container.)

4) STORAGE UPGRADE in 10 pound increments
a) 50 to 100 pounds -- COST: 1000 raikhen
b) 100 to 150 pounds -- COST: 2000 raikhen
b) 150 to 200 pounds (max capacity) -- COST: 3000 raikhen

5) JANITORIAL SERVICES
a) Level 1: Purchase a trashcan from the shop. COST: 400 raikhen
b) Level 2: Purchase a trashcan ROOM DESCRIPTION. (IE: "A small hole in the floor serves as a waste receptacle." versus "You also see <item>".) COST: 675 raikhen
c) Level 3: Purchase a CLEAN function to clean up a stall room (similar to inn tables). COST: 1075 raikhen
(Note: These options function separately. You do not have to purchase lower levels to get upper levels.)

6) ZESTY OPTIONS
a) Benches and chairs. COST: 400 raikhen

7) REMODEL -- purchase a new stall description. COST: 1300 raikhen

</pre>

== MOUNT ITEMS ==

Mount items can be purchased in [[Rumor Woods]]. At the following shops:

[[Rumor_Woods_2020_shop_listing#Born_to_Adorn | Born to Adorn]] - items a tortoise can wear

[[Rumor_Woods_2020_shop_listing#Braid_and_Mane | Braid and Mane]] - items that will change a horse's mane

[[Rumor_Woods_2020_shop_listing#The_Gallant_Groom | The Gallant Groom]] - items that can be used to groom a horse

[[Rumor_Woods_2020_shop_listing#The_Gift_Horse | The Gift Horse]] - items a horse can wear

[[Rumor_Woods_2020_shop_listing#Irons_in_the_Fire | Irons in the Fire]] - items that can brand a horse

[[Rumor_Woods_2020_shop_listing#Quit_Stallin.27 | Quit Stallin']] - items that can be placed in a stall

[[Rumor_Woods_2020_shop_listing#Rollin.27_in_the_Greens | Rollin' in the Greens]] - food for tortoises

[[Rumor_Woods_2020_shop_listing#Saddle_Me_Up | Saddle Me Up]] - saddles for mounts

[[Rumor_Woods_2020_shop_listing#Stick_Your_Nose_In_It | Stick Your Nose In It]] - food for mounts and nosebags

[[Rumor_Woods_2020_shop_listing#The_Colorful_Carapace | The Colorful Carapace]] - paint for a tortoise shell

[[Rumor_Woods_2020_shop_listing#Trim_and_Polish | Trim and Polish]] - items that can be used to groom a tortoise

== MOUNT TYPES ==

=== Horses ===

'''Common'''

Horse

'''Uncommon'''

Cob

Charger

Crowbait

Draft Horse

Filly

Gelding

Hack

Mare

Pony

Stallion

'''Rare'''

Nightmare Steed (2019 Only)

=== Tortoises 2020 ===

'''Common'''

Giant Tortoise

'''Uncommon'''

Cryptodira

'''Rare'''

Megalochelys atlas

== MOUNT VERBS ==

[[MOUNT (verb)]]

This allows you to climb on your mount. Once unlocked, it is also the launching place for MOUNT TRAVEL.

[[MOUNT TRAVEL (verb)]]

In order to use the MOUNT TRAVEL system you need to do 3 things:

1. Purchase a mount from [[Rumor Woods]].

2. Purchase a travel unlock from [[STABLEHANDS | stablehands]].

3. Stand in your towns [[STABLE | stable]].

[[DISMISS (verb)]]

This sends your mount home. If you own stall, then your mount will be waiting for you next time you visit it.

[[DISMOUNT (verb)]]

This will allow you to climb off of your mount.


[[Category:Mount System]]
[[Category:Mount System| ]]

Latest revision as of 08:53, 1 May 2024

The Mount System was released in 2019 at pay event Rumor Woods with the sale of the first mounts. Characters wave a summoning item, such as reins for an equine or leads for a tortoise, to muster their mount. They can then interact with their animal (mounted or unmounted) and mount their animal to travel with multi-movement or fast travel (if they've purchased the unlock). Mounts can be customized as well and special items can be purchased for them, including a private stall.

Mount Types and Summoning Items

Type Summoning Item Common Nouns Uncommon Nouns* Rare Version Release Year
Horse Reins Horse Bronco, Cob, Charger, Crowbait, Draft horse*, Filly, Gelding, Hack, Jade, Mare, Mustang, Pony*, Stallion a fiery-eyed nightmare steed 2019
Tortoise Leads Tortoise Cryptodira a thin-scaled olive green Megalochelys atlas 2020
Deer Strap Buck, Deer, Doe, Stag Antelope*, Caribou, Elk, Gazelle*, Muntjac*, Moose*, Reindeer a regal pristine white hart 2021
a regal pristine white hind
Lizard Harness Lizard, Tegu Monitor, Monster, Wastesdragon a sinewy (color) fringe-toed yierka 2022
Unicorn Reins N/A N/A a silver-horned raven-sheened black unicorn 2022
a gold-horned immaculate white unicorn
Rolton Leash Ewe, Ram, Sheep, Tup Citka, Dorper, Goat, Kish'dal, Piebald koza, Maedat, Rakka, Risthil a flecket golden rolton 2023
Beetle Whistle Scarab, Beetle N/A a mechanical metal rhinoceros beetle 2024
Spider Device Spider Birdeater, Huntsman, Tarantula a mechanical metal orbweaver 2024

*These mounts have additional restrictions. Please see individual mount pages for this information.

Customization

Once you purchase a mount, you can have its features customized to your taste. The common mounts will have less options than uncommon mounts, with rare mounts having access to the most. You can only customize your mounts features with raikhen and by paying the ostler at Rumor Woods. When visiting the ostler, please have your summoning device in hand. Recently, the ban on altering mount items (leads, reins, and other mount-related gear) was lifted. However, some items still have restrictions. Please make sure to ANALYZE each item to determine if it qualifies for altering.

Stables

You can dismiss your mount to send him/her away, just as you can wave your reins to summon him/her. You can also purchase a stall from stablehands in most towns' stables. The stablehand can do the following services for you:

  • Assist you in purchasing a stall for your mount.
  • Assist you in purchasing a loft above your mount's stall.
  • Discuss switching which mount is in your stall.
  • Assist you in purchasing MOUNT TRAVEL Travel options.

Purchasing a Stall

You can purchase a stall from stablehands in most towns' stables. In order to purchase a stall, you'll need to have your mount summoning item in hand. If you do, this is the place that you can visit your mount when you are not riding it. Stalls can be customized via pre-written certificates and can also have lofts added to them. For more information about stalls and lofts, see stalls.

Items

Mount items can be purchased in Rumor Woods at a variety of shops. Among the shops that have featured items for mounts in the past are:

Note: This is not a comprehensive list. Be sure to view the most recent Rumor Woods shop listing to see what is available on a given run, and what type of mount each item works with.

Mount Travel

Mounts have the ability to use multi-movement as well as an unlockable fast travel. When you are travelling normally while mounted, you can be dismounted if you are attacked and receive damage or if you somehow manage to perform an attack on something.

Multi-movement

Multi-movement is a base feature of all mounts and is different from Fast Travel, which is a separate unlock. You can type GO <first direction> <second direction> to move in two different directions with one command or you can type GO <same direction repeated up to eight times> to travel up to eight steps in the same direction in one command. A normal creature won't get the opportunity to attack you when using multi-movement, but anything that could trigger when entering or exiting a room still applies (webs, ice patches, etc). Multi-movement will work for a group if all members have mounts. Non-mounted characters are left behind.

Different Direction Multi-Movement

go s se
You ride a fiery-eyed nightmare steed south.
[Wehnimer's, Exterior]
As you stand next to the southwest corner of the Landing, you have an unobstructed view of the plain. Some distance away you can make out the vague figures of shepherdesses tending their flocks of Rolton -- sheep indigenous to the region. Further south the grassy expanse turns hilly, eventually terminating in stark mountains that line the horizon. You also see a wooden signpost.
Obvious paths: north, southeast, southwest
You ride a fiery-eyed nightmare steed southeast.
[Wehnimer's, Exterior]
The dirt path bends around the southwest corner of the landing. Far to the east, you can see a thin blue line that must be the river. You also see a rolton skeleton, a yellow silk ribbon and a heap of splintered timbers and torn hide.
Obvious paths: east, northwest

Same Direction Multi-Movement

>go w w w w w
You ride a fiery-eyed nightmare steed west.
[Vornavis, West Road]
Dry grasses stretch out in a plain to the south of the path here. Amber fields of tall swaying grass wave hypnotically in the slight, steady breeze. The rustling hiss of the grasses in the breeze sets the mind at ease.
Obvious paths: east, west
You ride a fiery-eyed nightmare steed west.
[Vornavis, West Road]
The fields to the south of the path here change from amber to the east to green and lush to the west. The fields have no paths or roads leading into them, but occasionally, the tall grasses are crushed or swept to one side as if by a traveler or a large animal. You also see a small mound.
Obvious paths: east, west
You ride a fiery-eyed nightmare steed west.
[Vornavis, West Road]
The road continues to the east into a wide, flat area marked by fields of tall grasses. To the west, a small wooded area crosses the road, becoming more dense and lush far to the north. The road remains well defined, and wagon wheel ruts show regular use. You also see a rocky footpath leading up into the woods.
Obvious paths: east, west
You ride a fiery-eyed nightmare steed west.
[Vornavis, West Road]
The road travels through a very sparsely wooded area for a stretch here. The woods are not dense, and allow direct sunlight to touch the forest floor. This is either the beginning of a very young forest, or the end of a very old one.
Obvious paths: east, west
You ride a fiery-eyed nightmare steed west.
[Vornavis, West Road]
To the east, a small wooded area crosses the path, and vibrant green leaves cling to trees swaying in the breeze. The road slopes sharply downward for a stretch before turning toward the southwest. A clump of holly bushes to the north of the path here looks out of place.
Obvious paths: east, southwest

Fast Travel

There are two different types of fast travel: (a) Town to Hunting Grounds and (b) Town to Town. The commands for this type of travel are detailed at MOUNT TRAVEL. Both of these are unlocked at a town's stable for raikhen. Note: you do not have to own a stall to use the feature.

Town to Hunting Grounds travel allows you, when mounted, to travel from within town, a stable, or your stall to any number of hunting grounds in your local area. In most cases, the mount will not allow you to circumvent normal obstacles (skill and level checks), but can you get closer to the area than if you had to walk all the way. A common exception to that rule is if you can teleport there with a gold ring, a mount will probably be able to take you there too. After your hunt, you can return to the same room, then fast travel back to town. You may use this type of fast travel with no cooldown. There may be level restrictions in order to travel to a hunting ground.

Town to Town travel allows you, when mounted, to go on a short journey from one town, stables, or stall to another town's stables. It is quicker than walking and will only take a few minutes to go to most towns, but is taxing on your mount and may only be performed twenty-four hours after the last time the ability was used. After you've used the ability, you can MOUNT TRAVEL TOWN RETURN in order to return to your original location. This must used within the twenty-four hour window of when you used the town-to-town fast travel option.

Verbs Used with the System

MOUNT

This allows you to climb on your mount. Once unlocked, it is also the launching place for MOUNT TRAVEL.

MOUNT TRAVEL

In order to use the MOUNT TRAVEL system you need to do 3 things:

Please note: When you buy the unlock it works for the character that bought it only. HOWEVER, it works for ANY mount you purchase.

All travel enhancements cost raikhen and will apply to all mounts owned by you. There are two types of fast travel that you can purchase:

TOWN

MOUNT TRAVEL TOWN costs 100,000 raihken.

This travel option will allow you to travel to another town once every 24 hours. Your origination room must be located within a town.

TOWN RETURN will allow you to return to the town you traveled out of once in a 24 hours period.

Additional uses of mount travel can be purchased as an upgrade for 100,000 raikhen.

HUNTING

MOUNT TRAVEL HUNTING costs 50,000 raikhen. This travel option will take you to a nearby hunting ground based on your origination area and can only be initiated from within a town. Return abilities are included with this travel option.

RETURN will return you to town from your hunting area. Please note, whichever room your mount originally dropped you off in is the room you need to depart from.

DISMISS

This sends your mount home. If you own a stall, then your mount will be waiting for you the next time you visit it.

DISMOUNT

This will allow you to climb off of your mount.

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