Critical table: Difference between revisions

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A [[critical]] table is a table that lists all the injury (including death) messaging for a specific [[:Category: Damage Types|damage type]]. The table is divided into thirteen body locations and each body location is further sub-divided into ten critical ranks (0 to 9). In addition to the critical rank messaging, the table will often include hit point damage, status effects (stuns, knockdowns, limb loss) and injury ranks (levels 1, 2 and 3) associated with a particular crit rank/body location.
A [[critical]] table lists all the [[Wound|injury]] (including death) messaging for a specific [[:Category: Damage Types|damage type]]. The table is divided into thirteen body locations with each body location further sub-divided into either ten critical ranks (0 to 9), or for [[Unarmed combat system|unarmed combat system]] damage, twelve ranks (0 to 11).


In addition to the critical rank messaging, the table will often include [[hitpoint]] damage, status effects (stuns, knockdowns, limb loss) and [[Wound|injuries]] (levels 1, 2 and 3) associated with a particular critical rank/body location combination.


== '''List of Critical Tables''' ==
== Example of critical table taken from the crush damage type ==
*[[Acid critical table|Acid]]
*[[Cold critical table|Cold]] - (Element: Water aka ice crits)
*[[Crush critical table|Crush]]
*[[Disintegration critical table|Disintegration]]
*[[Disruption critical table|Disruption]]
*[[Fire critical table|Fire]] - (Element: Fire)
*[[Grapple critical table|Grapple]] - (AS/DS and CS/TD systems) <small>See [[#Unarmed Combat System|below]] for [[UCS|unarmed combat]] grapple criticals</small>
*[[Impact critical table|Impact]] - (Element: Earth aka earth/vibration crits)
*[[Lightning critical table|Lightning]] - (Elements: Water and Air)
*[[Noncorporeal critical table|Noncorporeal]]
*[[Plasma critical table|Plasma]]
*[[Puncture critical table|Puncture]]
*[[Slash critical table|Slash]]
*[[Steam critical table|Steam]] - (Elements: Fire and Water)
*[[Unbalance critical table|Unbalance]]
*[[Vacuum critical table|Vacuum]] - (Element: Air)


===[[Unarmed combat system|Unarmed Combat System]]===
=== Legend: ===
*[[Grapple critical table (UCS)]]
*[[Jab critical table (UCS)]]
*[[Kick critical table (UCS)]]
*[[Punch critical table (UCS)]]


{{top}}


== Example ==

A critical table section taken from the [[Crush critical table|crush]] damage type.

=== Legend: ===


*A - Amputation (limb loss)
*A - Amputation (limb loss)
*F - Fatal (instant death critical)
*F - Fatal critical
*K - Knockdown
*K - Knockdown
*R - Injury level (rank 1, 2 or 3)
*R - [[Injury]] level (rank 1, 2 or 3)
*S - Stun w/number of rounds
*S - Stun w/number of rounds
*x - Unknown stun round
*x - Unknown stun round




=== Head ===
=== Head ===
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|50|Incredible blast shatters head into a red spray.|F|R3
|50|Incredible blast shatters head into a red spray.|F|R3
}}
}}
{{top}}


[[Category:Combat Mechanics]]

== '''Critical Tables:''' ==


=====[[Acid critical table|Acid]]=====

=====[[Cold critical table|Cold]] - (Element: Water aka ice crits)=====

=====[[Crush critical table|Crush]]=====

=====[[Disintegration critical table|Disintegration]]=====

=====[[Disruption critical table|Disruption]]=====

=====[[Fire critical table|Fire]] - (Element: Fire)=====

=====[[Impact critical table|Impact]] - (Element: Earth aka earth/vibration crits)=====

=====[[Lightning critical table|Lightning]] - (Elements: Water and Air)=====

=====[[Noncorporeal critical table|Noncorporeal]]=====

=====[[Plasma critical table|Plasma]]=====

=====[[Puncture critical table|Puncture]]=====

=====[[Slash critical table|Slash]]=====

=====[[Steam critical table|Steam]] - (Elements: Fire and Water)=====

=====[[Unbalance critical table|Unbalance]]=====

=====[[Vacuum critical table|Vacuum]] - (Element: Air)=====


[[Category:Basic Mechanics]]
[[Category:Damage Types]]
[[Category:Damage Types]]
[[Category:Lists]]

Latest revision as of 21:20, 5 October 2016

A critical table lists all the injury (including death) messaging for a specific damage type. The table is divided into thirteen body locations with each body location further sub-divided into either ten critical ranks (0 to 9), or for unarmed combat system damage, twelve ranks (0 to 11).

In addition to the critical rank messaging, the table will often include hitpoint damage, status effects (stuns, knockdowns, limb loss) and injuries (levels 1, 2 and 3) associated with a particular critical rank/body location combination.

List of Critical Tables

Unarmed Combat System

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Example

A critical table section taken from the crush damage type.

Legend:

  • A - Amputation (limb loss)
  • F - Fatal critical
  • K - Knockdown
  • R - Injury level (rank 1, 2 or 3)
  • S - Stun w/number of rounds
  • x - Unknown stun round

Head

Rank Damage Message Status Effects Wounds
0 0 Love tap upside the [target]'s head! none none
1 5 Blow to the head causes the [target's] ears to ring! none R1
2 10 Hearty smack to the head. S1 R1
3 15 You broke the [target's] nose! S4 R2
4 20 Skull cracks in several places. S8 R3
5 25 Solid strike caves the [target's] skull in,resulting in instant death! F R3
6 30 Mighty swing separates head from shoulders. F R3
7 35 Tremendous blow crushes skull like a ripe melon. F R3
8 40 Brain driven into neck by mammoth downswing! F R3
9 50 Incredible blast shatters head into a red spray. F R3
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