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{{spell
{{spell
| mnemonic = WEB
| mnemonic = WEB
| duration = Instantanous
| duration = Instantaneous (Targeted)<br>5 min. (Area)
| type = Attack
| type = Attack
| subtype = [[Warding]], [[Bolt]], Area Effect
| subtype = [[SMR]], [[Bolt]], Area Effect
| target = Single or Room
| target = Single or Room
| interval = Special (see left)
| interval = Special (see left)
| dtype = [[Hitpoint]] (Bolt version)
| dtype = [[HP]], Critical (Bolt version)
| status = Webbed
| status = [[Webbed]]
| cast_rt = Variable
| mana_cost = Variable
| ctype = [[Unbalance critical table|Unbalance]] (Bolt version)
| ctype = [[Unbalance critical table|Unbalance]] (Bolt version)
| navigation = {{minor spiritual navigation}}
| navigation = {{minor spiritual navigation}}
}}
}}
{{TOC limit|2}}
==Description==
<!-- Short description blurb for transclusion --><section begin=description /><includeonly>Web can be used as a [[Web (118)#Single Target Maneuver|single target]] maneuver attack, a [[Web (118)#Area|area effect]] that triggers maneuver rolls, or a [[Web (118)#Bolt|bolt spell]].</includeonly><section end=description />
The '''Web''' spell has three versions:
*'''[[#Single Target Maneuver|Single Target Maneuver]]''': When CAST at a target, the caster attempts to summon sticky webbing to ensnare a single target.
*'''[[#Area|Area]]''': The caster can simply CAST Web and it will generate a large sticky web in the room that lasts 5 minutes or until it runs out of snare charges. The area web triggers a maneuver roll on potential enemies attempting to attack or move through the room.
*'''[[#Bolt|Bolt]]''': This version is accessible with 20 ranks of [[Spiritual Lore, Summoning]]. The caster can EVOKE the spell, upon which webbing shoots forcefully at the target causing damage and potential knockdown. Additionally, the target has a chance to be struck with enough webbing to be ensnared by it for a time.


== - General Information - ==
== Single Target Maneuver ==
'''Web''' has three different versions of the spell:


The single target maneuver version of the spell is the default when incanting or casting at a target. This version has a cast time of 2 seconds and a mana cost of 5.
=== [[Warding]]: ===
With warding, the caster attempts to ensnare a single target in sticky webbings. New, successful casts will stack the duration upon the target up to a max duration of 60 seconds. The target is also subjected to a 25 [[TD]] pushdown.


The caster attempts to summon sticky webbing to ensnare a single target. This is an [[SMR]] attack that applies [[Webbed]] if successful for a duration calculated with the [[standard negative duration formula]]. The success rate of the attack is improved with the caster's level, skill ranks in the Minor Spiritual spell circle, and [[Spell Aiming]].
Upon failing the warding of a '''Web''' spell, the target will be [[webbed]]. The duration of the webbed [[status]] condition is dependent on how badly the warding was failed.


The [[Webbed]] effect prevents targets from taking most actions, applies a significant penalty to [[Defensive Strength]], and disables the chance to outright [[Evade]]/[[Parry]].
=== Area Effect: ===
The area version of Web allows the caster to cast Web, with no specified target, and it will create a large web throughout the room with a duration of 5 minutes or until its snare charges run out, whichever comes first. It has a chance to trigger when a foe exits or enters the room, as well as whenever an attack is attempted. If cast by a player, it is always player-friendly with regard to movement, but only group-friendly for attacking.


;Usage
Be aware that the duration is strictly following these two conditions only (except for interaction with fire&mdash;see below). Thus, unlike some other area-effect spells ([[Stun Cloud (1704)|Stun Cloud]], [[Death Cloud (1713)|Death Cloud]], [[Call Lightning (125)|Call Lightning]], [[Energy Maelstrom (710)|Maelstrom]], and [[Implosion (720)|Implosion]]), Web is not dissipated by the absence of the caster. This property makes Web exceptionally effective for various applications. The most obvious use is when hunting areas known to swarm with creatures, the caster may lay Webs around major junctions. Another such use is to Web adjacent rooms for some added protection while foraging.
*{{boldmono|[[PREP]] 118 {{!}} [[CAST]] {target} }}or{{boldmono| [[INCANT]] 118 }}to use
*{{boldmono|INCANT 118 CAST CLOSED }}to use once if something else is set to default {{boldmono|INCANT}} ({{boldmono|CLOSED}} is optional unless Area Web is set as the default {{boldmono|INCANT}})
*{{boldmono|INCANT SET CLOSED 118 }}to reset {{boldmono|INCANT}} to use this version


== Area ==
A new web will start with 2 ensnare charges. But training in [[Spiritual Lore, Summoning]] will increase the numbers of ensnares charges by 1 at 5/15/30/50/75/105/140/180 ranks. A max of 10 total ensnare charges achieved at 180 ranks of lore.


The area version of the spell is available by [[open cast]]ing without specifying a target.
Encumbrance plays no part in the hidden spiritual TD warding roll generated when area webs trigger. When someone or something gets tangled in an area web, the max duration they will stay ensnared is 60 seconds.


The caster creates a large sticky web in the room that lasts 5 minutes or until it runs out of snare charges. A fresh web will have 2 snare charges plus additional charges based on [[Spiritual Lore, Summoning]]: see [[#Lore Benefits|Lore Benefits]]. The web does not automatically dissipate if the caster leaves the room.
=== [[Bolt]]: ===
The bolt version of Web, which only takes 9 [[mana]] to cast, becomes accessible once 20 ranks of Spiritual Lore, Summoning is achieved. Casting from any stance higher than guarded causes the bolt version of web to be cast at a single target, causing damage and the possibility of a knockdown. When the target is hit successfully there is also a chance that enough webbing is used to ensnare the target for a period of time.


Player or creature actions have a chance to trigger an [[SMR]] attack (identical to the single target version) in the following situations:

{| class="wikitable" style="width:80%"
|-
! width="50%" | Player-Cast Webs
! width="50%" | Creature-Cast Webs
|-
| style="vertical-align:text-top" | If the web was cast by a player, then it is safe for caster's group, but a warding check will trigger for:
*an ungrouped player attempting to attack in the room
*a creature entering the room
*a creature attempting to attack in the room
*a creature attempting to exit the room
| style="vertical-align:text-top" | If the web was cast by a creature, then a check will trigger for:
*a player attempting to attack in the room
*a player attempting to exit the room
|}

Every time a web is triggered, it consumes one snare charge (whether or not the check was successful). The [[#Area Web|size descriptor]] of the web indicates the number of charges remaining.

;Usage
*{{boldmono|PREP 118 {{!}} CAST }}to use
*{{boldmono|INCANT 118 OPEN }}to cast Area Web once using {{mono|INCANT}}
*{{boldmono|INCANT SET OPEN 118 }}to always cast Area Web using {{mono|INCANT}}

== Bolt ==

Web Bolt is unlocked with 20 ranks of Spiritual Lore, Summoning. It is cast using {{boldmono|[[EVOKE]]}}, costs 9 mana, and uses the [[unbalance critical table]], producing injuries along with frequent knockdowns and stuns. When the target is hit successfully there is also a chance to ensnare the target in a web for up to a minute.

As a [[bolt spell]], it requires training in [[Spell Aiming]] to be effective and can be {{boldmono|[[CHANNEL]]}}ed.

;Usage
*{{boldmono|PREP 118 {{!}} EVOKE {target} }}or{{boldmono| INCANT 118 EVOKE }}to use
*{{boldmono|INCANT 118 EVOKE CLOSED }}to cast Web Bolt once using {{boldmono|INCANT}} ({{boldmono|CLOSED}} is optional unless Area Web is set as the default {{boldmono|INCANT}})
*{{boldmono|INCANT 118 EVOKE CHANNEL CLOSED }}to channel Web Bolt once using {{boldmono|INCANT}}
*{{boldmono|INCANT SET EVOKE 118 }}to always cast Web Bolt using {{boldmono|INCANT}} followed by
**{{boldmono|INCANT SET CHANNEL 118 }}to always channel Web Bolt using {{boldmono|INCANT}}

===Damage Factor Table===
{{Boltspell table start}}
{{Boltspell table start}}
{{Boltspell table entry|spell = Web (118) Bolt|DFcloth = .520|DFleather = .420|DFscale = .330|DFchain = .300|DFplate = .210
{{Boltspell table entry|spell = Web (118) Bolt|DFcloth = .520|DFleather = .420|DFscale = .330|DFchain = .300|DFplate = .210
Line 39: Line 85:
|AvD13=44|AvD14=40|AvD15=36|AvD16=32
|AvD13=44|AvD14=40|AvD15=36|AvD16=32
|AvD17=52|AvD18=46|AvD19=40|AvD20=34}}
|AvD17=52|AvD18=46|AvD19=40|AvD20=34}}
{{Boltspell table end}}
{{Table end}}


===Chance to Ensnare Target===
As with all bolt spells, training in [[Spell Aiming]] increases the chance of the bolt hitting the target. Additionally, one may train in Spiritual Lore, Summoning to also increase the chance of ensnaring the target in a sticky webbing by 1% for every 2 ranks. At 140 ranks there is a 100% chance to hit a like-level target. Over training will offset any additional level penalty.


Additional training in Spiritual Lore, Summoning will increase the chance of ensnaring the target in a sticky webbing by 1% for every 2 ranks. At 140 ranks there is a 100% chance to web a like-level target. Over training will offset any additional level penalty. The chance of applying the webbed condition is
The warding version can still be cast after this version is unlocked. To do so, one must cast the spell at a target in defensive or guarded stance.
{{Equation box|{{math|1=<b>% chance to web = 30 + (SL:S ranks / 2) ± (level difference)<sup>2</sup></b>}}}}


So if the caster is 5 levels over the target, they get a bonus of 25. If they are 5 levels lower, they get a penalty of 25.
===Interactions with other spells:===
Several spells interact with the Web spell.


:{| {{prettytable}} align="center"
====Fire====
!align="right"|Spiritual Lore, Summoning ranks||20||40||60||80||100||120||140
[[Fire Spirit (111)]], [[Major Fire (908)]] and [[gold wand]]s can be used on a web (both on a webbed creature and an area effect web) to set the webbing on fire. This does additional damage to the creatures ensnared in the web, but the web will dissipate quicker.
|-
|align="right"|% chance for like-level target to be [[webbed]]||40%||50%||60%||70%||80%||90%||100%
|}
::''Not all thresholds shown. Chances are vs. like-level targets.''

===Channel===
{{bolt-channel}}

==Lore Benefits==

===Area Web===
The number of ensnare charges increases by 1 at set thresholds of [[Spiritual Lore, Summoning]], with a maximum of 10 total ensnare charges achieved at 180 ranks.

:{| {{prettytable|text-align:center}}
!align="right"|Spiritual Lore, Summoning, ranks||-||-||5||15||30||50||75||105||140||180
|-
|align="right"|Total Area Web ensnare charges||1||2||3||4||5||6||7||8||9||10
|-
!align="right"|Web descriptor||big||large||expansive||giant||gigantic||huge||enormous|| || ||colossal
|}

===Web Bolt===

Web Bolt is unlocked with 20 ranks of Spiritual Lore, Summoning. Additional training in the lore increases the damage factor and the chance of ensnaring the target on a successful hit.

====Damage Factor Bonus====
Training in Spiritual Lore, Summoning increases the spell's [[damage factor]] (DF) according to the table below (bolt version only).

:{| {{prettytable}}
|- style= "text-align:center; background: #DDD;"
|'''Summoning<br>Lore Ranks'''||'''<center>Damage Factor<br>Increase</center>'''
|-
|<center>1 to 50</center>||0.001 per rank
|-
|<center>51 to 100</center>||0.001 per two ranks
|-
|<center>101 to 200</center>||0.001 per four ranks
|}
The total DF increase with 200 ranks SL, Summoning lore is 0.100.

==== Ensnare Chance ====

Additional training in Spiritual Lore, Summoning will increase the chance of ensnaring the target in a sticky webbing, from the base chance of 40% vs. same-level targets at 20 lore skill ranks, by 1% for every 2 additional ranks.

==Interactions with Other Spells==

*[[Call Swarm (615)]] will enhance the strength of the web. Messaging can be viewed [[Call Swarm (615)#Interactions with other spells|here]].
*[[Arashan]] summoned with [[Minor Summoning (725)]] can add charges to area webs and take control over hostile webs (area webs cast by other characters/creatures). Multiple arashan can add to the same web.

===Fire===
[[Fire Spirit (111)]], [[Minor Fire (906)]] / [[gold wand]]s, and [[Major Fire (908)]] can be used on a web (both on a webbed creature and an area effect web) to set the webbing on fire. This does additional damage to the creatures ensnared in the web, but the web will dissipate quicker. Vials from immolation traps removed via [[Lock Mastery]] will have the same effect.


=====Hunting Tactics=====
Because of the good chances for knockdown, webbing, or general stun from the bolt version of Web, it couples very well with Fire Spirit as a general hunting tactic. Web can be cast first until a hit is successful (owing to its lower mana cost), and Fire Spirit can then follow, typically with a much stronger hit for one or more of the above reasons. Of course, the same is true with the warding or area effect versions (although the mana cost will be higher), and a caster can choose the appropriate version of Web for the situation.
Because of the good chances for knockdown, webbing, or general stun from the bolt version of Web, it couples very well with Fire Spirit as a general hunting tactic. Web can be cast first until a hit is successful (owing to its lower mana cost), and Fire Spirit can then follow, typically with a much stronger hit for one or more of the above reasons. Of course, the same is true with the warding or area effect versions (although the mana cost will be higher), and a caster can choose the appropriate version of Web for the situation.


If one wants to dissipate a hostile Area Web, setting it on fire and sticking around might backfire.
=====Area Effect=====
Here is an example with an area-effect web and an unfortunate [[monkey]]:


The interaction with fire also makes Web particularly effective with fire [[flare|flaring]] [[runestaff|runestaves]]. A successful cast of the warding version will always web an appropriate target, where as the chance to web on a bolt cast will depend on the caster's lore training noted above. Any case where the spell results in the target becoming webbed and a fire flare occurs will induce extra damage.
<div {{log}}>

A monkey scampers in!<br>
=== Dispelling Web ===
Moving forward, a monkey gets too close to the rippling, sticky web!<br>
*[[Untrammel (209)]] will dispel webbing, both area and targeted. They can also be removed by the channeling the various dispels (such as [[Spirit Dispel (119)]] and [[Elemental Dispel (417)]]).
Dozens of silk threads spin into action, ensnaring a monkey!<br>
*[[Alchemy]]-made [[fine opaline dust]] containing the Untrammel spell can be used with no [[Magic Item Use]] to dispel webs.
A monkey is overcome by the heat of the burning web!<br>
*[[Adrenal Surge (1107)]] has a chance to release a webbed target from webs.
&nbsp;&nbsp;&nbsp;... 25 points of damage!<br>
*[[Troubadour's Rally (1040)]] has a chance when [[SHOUT_(verb)|shouted]] to free a person trapped by a web, as well as other players joined to the [[Bard]]. Ranks of [[Mental Lore, Telepathy]] add to this chance.
Back bursts into a spectacular display of flames. Bet it hurts too.<br>
*[[Berserk]] and [[Divine Intervention]] will attempt to break the webbed effect on oneself.
The monkey is stunned!<br>

The webbing around a monkey catches fire!<br>
==Hunting Strategies==
&nbsp;&nbsp;&nbsp;... 15 points of damage!<br>
*Use Area Web in swarms of creatures.
Burst of flames char abdomen a crispy black.<br>
*Web adjacent rooms for some added protection while [[foraging]].
*Use Web against flying creatures.

==Messaging==

;Single target maneuver
<pre{{log2}}>
You gesture at a rolton.
Cloudy wisps swirl about a rolton.
[SMR result: 442 (Open d100: 34)]
The wisps solidify into thick strands of webbing that tighten about his body!
Cast Roundtime 2 Seconds.
</pre>

;Area Web with fire
<pre{{log2}}>
A monkey scampers in!
Moving forward, a monkey gets too close to the rippling, sticky web!
Dozens of silk threads spin into action, ensnaring a monkey!
A monkey is overcome by the heat of the burning web!
... 25 points of damage!
Back bursts into a spectacular display of flames. Bet it hurts too.
The monkey is stunned!
The webbing around a monkey catches fire!
... 15 points of damage!
Burst of flames char abdomen a crispy black.
The flames surrounding a monkey continue to burn.
The flames surrounding a monkey continue to burn.

</div>
10 seconds later...
{10 seconds later...}

<div {{log}}>
The flames surrounding a monkey flare up violently...<br>
The flames surrounding a monkey flare up violently...
&nbsp;&nbsp;&nbsp;... 30 points of damage!<br>
... 30 points of damage!
Extreme heat causes a monkey's left arm to expand and snap. That must hurt!
Extreme heat causes a monkey's left arm to expand and snap. That must hurt!
</div>
10 seconds later...
<div {{log}}>
The flames surrounding a monkey flare up violently...<br>
&nbsp;&nbsp;&nbsp;... 30 points of damage!<br>
Flames cook a monkey's back. Looks about medium well.<br>
The monkey falls back into a heap and dies.<br>
The flames surrounding a monkey quickly die down.
</div>
From the above, one can see that, if one wants to dissipate a hostile area-effect Web, setting it on fire and sticking around might backfire.


{10 seconds later...}
=====Flaring Runestaff=====
The interaction with fire also makes Web particularly effective with fire [[flare|flaring]] [[runestaff|runestaves]]. A successful cast of the warding version will always web an appropriate target, where as the chance to web on a bolt cast will depend on the caster's lore training noted above. Any case where the spell results in the target becoming webbed and a fire flare occurs will induce extra damage:
<div {{log}}>
You gesture at a gaunt spectral servant.<br>
You shoot strands of webbing at a gaunt spectral servant!<br>
&nbsp;&nbsp;&nbsp;AS: +323 vs DS: +230 with AvD: +52 + d100 roll: +43 = +188<br>
&nbsp;&nbsp;&nbsp;... and hit for 63 points of damage!<br>
&nbsp;&nbsp;&nbsp;Painful attack flays the leg from thigh to calf.<br>
&nbsp;&nbsp;&nbsp;New skin lies, snakelike, beneath the old.<br>
&nbsp;&nbsp;&nbsp;The spectral servant is stunned!<br>
A gaunt spectral servant is firmly webbed in place.<br><br>
&nbsp;** Your ebonwood staff flares with a burst of flame! **<br><br>
&nbsp;&nbsp;&nbsp;... 35 points of damage!<br>
&nbsp;&nbsp;&nbsp;Your attack whistles right through the spectral servant's face.<br>
&nbsp;&nbsp;&nbsp;Dimples!<br>
The webbing around a gaunt spectral servant catches fire!<br>
&nbsp;&nbsp;&nbsp;... 20 points of damage!<br>
&nbsp;&nbsp;&nbsp;Smash to the chest!<br>
&nbsp;&nbsp;&nbsp;Good thing there were no ribs there to shatter.<br>
Cast Roundtime 3 Seconds.
</div>


The flames surrounding a monkey flare up violently...
====Insects====
... 30 points of damage!
[[Call Swarm (615)]] will enhance the strength of the web. Messaging can be viewed [[Call Swarm (615)#Interactions with other spells|here]].
Flames cook a monkey's back. Looks about medium well.
The monkey falls back into a heap and dies.
The flames surrounding a monkey quickly die down.
</pre>


;Flaring Runestaff
=== Dispelling Web ===
<pre{{log2}}>
[[Untrammel]] ([[209]]) will dispell webbing, both area and targetted. These can also be removed by the various dispels (such as [[Spirit Dispel (119)|119]] and [[Elemental Dispel (417)|417]]), although this is more recommended for area webs than other characters (who are assumed to have other active spells they would rather keep).
You gesture at a gaunt spectral servant.
You shoot strands of webbing at a gaunt spectral servant!
AS: +323 vs DS: +230 with AvD: +52 + d100 roll: +43 = +188
... and hit for 63 points of damage!
Painful attack flays the leg from thigh to calf.
New skin lies, snakelike, beneath the old.
The spectral servant is stunned!
A gaunt spectral servant is firmly webbed in place.


** Your ebonwood staff flares with a burst of flame! **
[[Alchemy]]-made [[fine opaline dust]] containing the Untrammel spell can be used with no MIU to dispell webs.


... 35 points of damage!
Casting a fire bolt or waving a gold wand at the area web will burn it, causing it to dissipate faster. Vials from immolation traps removed via [[Lock Mastery]] can be hurled at the web to burn it, as well.
Your attack whistles right through the spectral servant's face.
Dimples!
The webbing around a gaunt spectral servant catches fire!
... 20 points of damage!
Smash to the chest!
Good thing there were no ribs there to shatter.
Cast Roundtime 3 Seconds.
</pre>


;Web Bolt
== External Links ==
<pre{{log2}}>
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#118 Minor Spiritual Spell Circle: Web], on Play.net
You gesture at a kobold.
You shoot strands of webbing at a kobold!
AS: +386 vs DS: -37 with AvD: +44 + d100 roll: +67 = +534
... and hit for 224 points of damage!
Strike to lower back stuns the kobold.
The kobold crumples to a heap on the ground and dies.
Cast Roundtime 3 Seconds.
</pre>


== Resources ==
[[Category: Minor Spiritual Spells]] [[Category: Attack Spells]] [[Category: Utility Spells]]
*[[Elemental_lore_review_(saved_posts)#Bolt_DF|Elemental lore review (saved posts)]]
*[[Announcement: Spell Disabler Review Live!]]
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#118 Minor Spiritual Spell Circle: Web], on Play.net

Latest revision as of 16:55, 7 February 2024

Web (118)
Mnemonic [WEB]
Duration Instantaneous (Targeted)
5 min. (Area)
Cast Time Variable
Mana Cost Variable
Attack Magic - Damage - Disabling  
Subtype SMR, Bolt, Area Effect 
Target(s) Single or Room 
Interval Special (see left) 
Damage Type HP, Critical (Bolt version) 
State(s) Inflicted Webbed 
Critical Type Unbalance (Bolt version) 
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive

Description

The Web spell has three versions:

  • Single Target Maneuver: When CAST at a target, the caster attempts to summon sticky webbing to ensnare a single target.
  • Area: The caster can simply CAST Web and it will generate a large sticky web in the room that lasts 5 minutes or until it runs out of snare charges. The area web triggers a maneuver roll on potential enemies attempting to attack or move through the room.
  • Bolt: This version is accessible with 20 ranks of Spiritual Lore, Summoning. The caster can EVOKE the spell, upon which webbing shoots forcefully at the target causing damage and potential knockdown. Additionally, the target has a chance to be struck with enough webbing to be ensnared by it for a time.

Single Target Maneuver

The single target maneuver version of the spell is the default when incanting or casting at a target. This version has a cast time of 2 seconds and a mana cost of 5.

The caster attempts to summon sticky webbing to ensnare a single target. This is an SMR attack that applies Webbed if successful for a duration calculated with the standard negative duration formula. The success rate of the attack is improved with the caster's level, skill ranks in the Minor Spiritual spell circle, and Spell Aiming.

The Webbed effect prevents targets from taking most actions, applies a significant penalty to Defensive Strength, and disables the chance to outright Evade/Parry.

Usage
  • PREP 118 | CAST {target} or INCANT 118 to use
  • INCANT 118 CAST CLOSED to use once if something else is set to default INCANT (CLOSED is optional unless Area Web is set as the default INCANT)
  • INCANT SET CLOSED 118 to reset INCANT to use this version

Area

The area version of the spell is available by open casting without specifying a target.

The caster creates a large sticky web in the room that lasts 5 minutes or until it runs out of snare charges. A fresh web will have 2 snare charges plus additional charges based on Spiritual Lore, Summoning: see Lore Benefits. The web does not automatically dissipate if the caster leaves the room.

Player or creature actions have a chance to trigger an SMR attack (identical to the single target version) in the following situations:

Player-Cast Webs Creature-Cast Webs
If the web was cast by a player, then it is safe for caster's group, but a warding check will trigger for:
  • an ungrouped player attempting to attack in the room
  • a creature entering the room
  • a creature attempting to attack in the room
  • a creature attempting to exit the room
If the web was cast by a creature, then a check will trigger for:
  • a player attempting to attack in the room
  • a player attempting to exit the room

Every time a web is triggered, it consumes one snare charge (whether or not the check was successful). The size descriptor of the web indicates the number of charges remaining.

Usage
  • PREP 118 | CAST to use
  • INCANT 118 OPEN to cast Area Web once using INCANT
  • INCANT SET OPEN 118 to always cast Area Web using INCANT

Bolt

Web Bolt is unlocked with 20 ranks of Spiritual Lore, Summoning. It is cast using EVOKE, costs 9 mana, and uses the unbalance critical table, producing injuries along with frequent knockdowns and stuns. When the target is hit successfully there is also a chance to ensnare the target in a web for up to a minute.

As a bolt spell, it requires training in Spell Aiming to be effective and can be CHANNELed.

Usage
  • PREP 118 | EVOKE {target} or INCANT 118 EVOKE to use
  • INCANT 118 EVOKE CLOSED to cast Web Bolt once using INCANT (CLOSED is optional unless Area Web is set as the default INCANT)
  • INCANT 118 EVOKE CHANNEL CLOSED to channel Web Bolt once using INCANT
  • INCANT SET EVOKE 118 to always cast Web Bolt using INCANT followed by
    • INCANT SET CHANNEL 118 to always channel Web Bolt using INCANT

Damage Factor Table

Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Web (118) Bolt DF .520 .420 .330 .300 .210
AvD 52 44 43 42 41 39 37 35 33 44 40 36 32 52 46 40 34

Chance to Ensnare Target

Additional training in Spiritual Lore, Summoning will increase the chance of ensnaring the target in a sticky webbing by 1% for every 2 ranks. At 140 ranks there is a 100% chance to web a like-level target. Over training will offset any additional level penalty. The chance of applying the webbed condition is

% chance to web = 30 + (SL:S ranks / 2) ± (level difference)2

So if the caster is 5 levels over the target, they get a bonus of 25. If they are 5 levels lower, they get a penalty of 25.

Spiritual Lore, Summoning ranks 20 40 60 80 100 120 140
% chance for like-level target to be webbed 40% 50% 60% 70% 80% 90% 100%
Not all thresholds shown. Chances are vs. like-level targets.

Channel

CHANNELing a bolt spell imposes a 3 second hard roundtime in exchange for a higher chance of hitting a vital area and subjects the attack to less critical randomization. The critical randomization floor is raised by 1-2 ranks (depending on the actual critical) and the chance to hit every location is the same at 7.7%.

When a bolt is CAST/EVOKEd without CHANNELing, it has a little over 16% chance to hit the eyes, head, or neck. A CHANNELed bolt has over a 30% chance. Most of those locations will also result in a critical kill for ranks as low as 5 or 6, while it will take 7+ against the chest, abdomen, or back. If it is determined to be a rank 9 critical wound, critical randomization can lower that all the way down to a rank 5 (typically non-lethal against vital spots). If the same bolt is CHANNELed for the same rank 9 critical wound, crit randomization will not lower it less than a rank 7 (typically lethal against vital spots).

The roundtime imposed by channeling cannot be reduced by haste effects.

Lore Benefits

Area Web

The number of ensnare charges increases by 1 at set thresholds of Spiritual Lore, Summoning, with a maximum of 10 total ensnare charges achieved at 180 ranks.

Spiritual Lore, Summoning, ranks - - 5 15 30 50 75 105 140 180
Total Area Web ensnare charges 1 2 3 4 5 6 7 8 9 10
Web descriptor big large expansive giant gigantic huge enormous colossal

Web Bolt

Web Bolt is unlocked with 20 ranks of Spiritual Lore, Summoning. Additional training in the lore increases the damage factor and the chance of ensnaring the target on a successful hit.

Damage Factor Bonus

Training in Spiritual Lore, Summoning increases the spell's damage factor (DF) according to the table below (bolt version only).

Summoning
Lore Ranks
Damage Factor
Increase
1 to 50
0.001 per rank
51 to 100
0.001 per two ranks
101 to 200
0.001 per four ranks

The total DF increase with 200 ranks SL, Summoning lore is 0.100.

Ensnare Chance

Additional training in Spiritual Lore, Summoning will increase the chance of ensnaring the target in a sticky webbing, from the base chance of 40% vs. same-level targets at 20 lore skill ranks, by 1% for every 2 additional ranks.

Interactions with Other Spells

  • Call Swarm (615) will enhance the strength of the web. Messaging can be viewed here.
  • Arashan summoned with Minor Summoning (725) can add charges to area webs and take control over hostile webs (area webs cast by other characters/creatures). Multiple arashan can add to the same web.

Fire

Fire Spirit (111), Minor Fire (906) / gold wands, and Major Fire (908) can be used on a web (both on a webbed creature and an area effect web) to set the webbing on fire. This does additional damage to the creatures ensnared in the web, but the web will dissipate quicker. Vials from immolation traps removed via Lock Mastery will have the same effect.

Because of the good chances for knockdown, webbing, or general stun from the bolt version of Web, it couples very well with Fire Spirit as a general hunting tactic. Web can be cast first until a hit is successful (owing to its lower mana cost), and Fire Spirit can then follow, typically with a much stronger hit for one or more of the above reasons. Of course, the same is true with the warding or area effect versions (although the mana cost will be higher), and a caster can choose the appropriate version of Web for the situation.

If one wants to dissipate a hostile Area Web, setting it on fire and sticking around might backfire.

The interaction with fire also makes Web particularly effective with fire flaring runestaves. A successful cast of the warding version will always web an appropriate target, where as the chance to web on a bolt cast will depend on the caster's lore training noted above. Any case where the spell results in the target becoming webbed and a fire flare occurs will induce extra damage.

Dispelling Web

Hunting Strategies

  • Use Area Web in swarms of creatures.
  • Web adjacent rooms for some added protection while foraging.
  • Use Web against flying creatures.

Messaging

Single target maneuver
You gesture at a rolton.
Cloudy wisps swirl about a rolton.
[SMR result: 442 (Open d100: 34)]
The wisps solidify into thick strands of webbing that tighten about his body!
Cast Roundtime 2 Seconds.
Area Web with fire
A monkey scampers in!
Moving forward, a monkey gets too close to the rippling, sticky web!
Dozens of silk threads spin into action, ensnaring a monkey!
A monkey is overcome by the heat of the burning web!
   ... 25 points of damage!
Back bursts into a spectacular display of flames.  Bet it hurts too.
The monkey is stunned!
The webbing around a monkey catches fire!
   ... 15 points of damage!
Burst of flames char abdomen a crispy black.
The flames surrounding a monkey continue to burn.

{10 seconds later...}

The flames surrounding a monkey flare up violently...
   ... 30 points of damage!
Extreme heat causes a monkey's left arm to expand and snap.  That must hurt!

{10 seconds later...}

The flames surrounding a monkey flare up violently...
   ... 30 points of damage!
Flames cook a monkey's back.  Looks about medium well.
The monkey falls back into a heap and dies.
The flames surrounding a monkey quickly die down.
Flaring Runestaff
You gesture at a gaunt spectral servant.
You shoot strands of webbing at a gaunt spectral servant!
   AS: +323 vs DS: +230 with AvD: +52 + d100 roll: +43 = +188
   ... and hit for 63 points of damage!
   Painful attack flays the leg from thigh to calf.
   New skin lies, snakelike, beneath the old.
   The spectral servant is stunned!
A gaunt spectral servant is firmly webbed in place.

 ** Your ebonwood staff flares with a burst of flame! **

   ... 35 points of damage!
   Your attack whistles right through the spectral servant's face.
   Dimples!
The webbing around a gaunt spectral servant catches fire!
   ... 20 points of damage!
   Smash to the chest!
   Good thing there were no ribs there to shatter.
Cast Roundtime 3 Seconds.
Web Bolt
You gesture at a kobold.
You shoot strands of webbing at a kobold!
  AS: +386 vs DS: -37 with AvD: +44 + d100 roll: +67 = +534
   ... and hit for 224 points of damage!
   Strike to lower back stuns the kobold.
The kobold crumples to a heap on the ground and dies.
Cast Roundtime 3 Seconds.

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