Alcohol Still: Difference between revisions
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{{stub}}<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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The '''Alcohol Still''' (also referred to as the '''Portable Alcohol Still''') is a portable still suitable for making a wide variety of alcoholic beverages when the appropriate ingredients are placed inside. They were first sold at Bloodriven Village's shop, [[BVShop:Be Still My Hops|Be Still My Hops]]. Stills can be unlocked to allow for different alcoholic effects, such as "sparkling", or to allow the ability to refill beer [[keg]]s with alcohol made in the still. Stills utilize a [[Alcohol Still#Recipe Book|recipe book]] for saving different types of recipes. Ingredients can be purchased and foraged. Some foraged ingredients (barley, wheat, and rye grass) can be processed with a [[Alcohol Still#Malting Box|malting box]] to turn them into their malted form. |
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{{addmetext}} <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{TOC limit|2}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Still<!-- REQUIRED: Must be entered as Item Type --> |
|item= Still<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= An alcohol still is required to make alcoholic beverages from ingredients placed inside. The still is powered by fire spells or golden wands. |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= You analyze the copper pot still and sense that the creator has provided the following information: |
|analyze= You analyze the copper pot still and sense that the creator has provided the following information: |
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-- Alcohol Still -- |
-- Alcohol Still -- |
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You get no sense of whether or not the still may be further lightened.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
You get no sense of whether or not the still may be further lightened.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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Auction-Quality: |
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-- Alcohol Still -- |
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This brass still will create alcoholic beverages, either brewed or distilled. |
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This is an auction quality still, which means it will not require ingredients or charges to make alcohol. |
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You do not need a recipe book to create any type of alcohol with this still. |
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Food, foraged items, tea/coffee flavorings, and other items can be added to the still during the creation process to infuse extra flavoring into the finished product. You can only add up to two (2) of these extra flavorings, but they are not required. |
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These extra flavorings will also affect the color of the resulting liquid. |
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==Alteration Guidelines== |
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* Alterations to the 15/15/15 and long description of this brass still are fine, but it cannot accept a show. |
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* The noun must remain "still" and it must be made primarily of metal. |
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* The article of the created alcohol can be customized, but it must be a large container that could feasibly hold alcohol. Examples: "a bottle of", "a jug of". This can't be longer than 15 characters. |
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* The created alcohol can have a long description, but there must be an open spot for the adjective, as this can differ from distillation to distillation. Example: a bottle of (adjective) (alcohol noun) with a peeling gold label. |
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* The created alcohol can also have a show description as well as an inscription (READ) in any language. |
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* The material of the alcohol's container, as well as the top/cork, can also be customized; these are mainly used in messaging. |
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* The 15/15/15, long, show, and inscription of the produced kegs can also be customized. |
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* Any willing merchant that is comfortable with this script can customize all of the above. |
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* NOTE: Altering the still itself counts as a service, while altering how the created alcohol looks is a completely separate service. |
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==Features== |
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As an auction quality still, you have access to the following verbs: DROP/POUR (add flavorings), CLEAN (empty still of in progress work), TURN (change alcohol type), PUSH (create alcohol), FLIP (change adjective of produced alcohol), SPIN (change alcohol effect), TWIST (adjust alcohol strength), PEDAL (adjust alcohol color), PULL (refill a keg), PINCH (create a new keg), PLUCK (create an alcohol syringe to make chocolate liqueurs). |
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INSPECT the still to get an overview of how the alcohol will appear as well as where you are in the process. |
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WHISPER to the brass still with a potential ingredient in your hand to send it in for review. Please be sure to include text indicating if it is not working for a specific recipe or if it's just not allowed as a flavor. |
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Possible alcohol types: ale, absinthe, amaretto, beer, bock, braggot, bourbon, brandy, cider, cognac, cordial, gin, grog, kumys, lager, liqueur, liquor, mead, moonshine, porter, rum, scotch, stout, tequila, whiskey, vodka, applejack, bochet, cyser, lambic, metheglin, pulque, tichalyth. |
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Possible alcohol effects: sparkling, spicy, stunning, sour. |
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==Current Settings== |
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* Alcohol 15/15/15: a bottle of,(adjective),(alcohol noun) |
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* Alcohol Container Material: glass [Default] |
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* Alcohol Container Noun: bottle [Default] |
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* Alcohol Container Top: cork [Default] |
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* Keg 15/15/15: an,iron-braced,keg [Default] |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|- {{verbtableheader|90}} |
|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"|First |
! scope="col"|First |
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! scope="col"|Second (Only if applicable) |
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! scope="col"|Third |
! scope="col"|Third |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|CLEAN |
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|<!-- First Person View --> Flipping open the valve of a spigot at the base of the brass still's boiler, you let any liquid inside drain out to the ground, tilting the still slightly to ensure every last drop is removed. |
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! scope="row" role="rowheader"|Style |
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|<!-- Third Person View --> Flipping open the valve of a spigot at the base of the brass still's boiler, Vanah lets any liquid inside drain out to the ground, tilting the still slightly to ensure every last drop is removed. |
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|<!-- First Person View --> {{addmetext}} |
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|- |
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|<!-- Second Person View --> {{addmetext}} |
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! scope="row" role="rowheader"|FLIP |
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|<!-- Third Person View --> {{addmetext}} |
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|<!-- First Person View --> You spin a dial on the side of the brass still's boiler, ensuring the created alcohol will be "dark amber-hued bock". |
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|<!-- Third Person View --> Vanah spins a dial on the side of the brass still's boiler. |
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|- |
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! scope="row" role="rowheader"|INSPECT |
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|<!-- First Person View --> >inspect still |
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Looking closely at the brass still, you inspect it in minute detail.<br> |
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<br> |
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It looks like this item has been mainly crafted out of brass, a very common alloy. This material cannot be dyed.<br> |
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A thick drakar plate sits beneath the brass still's boiler, the surface emanating faint heat.<br> |
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Peering into the depths of the brass still's boiler, you examine the contents critically.<br> |
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Alcohol Type: bock [TURN to change].<br> |
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Alcohol Adjective: human [FLIP to change].<br> |
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Possible Adjectives: dark amber, dark amber-hued, human, Selanthian, Aldoran, Chastonian, Honneland, Estorian, Hendoran, Allace, Trauntor, Seareach, Torre, Jantalarian, Taladorian, Mestanir, Bourth, Vornavian, Highmount, Oirean, Riverwood, Dragach, Tehir, Shakat, foamy, frothy, crisp, hoppy, bitter, barley, rye, wheat, strong, hearty<br> |
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Alcohol Color: dark amber [Default - DROP/POUR flavorings or PEDAL to change].<br> |
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Alcohol Strength: Very strong [TWIST to adjust the strength].<br> |
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Alcohol Effect: None [SPIN to change].<br> |
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Infusions: Nothing [DROP/POUR ingredients in to infuse the alcohol].<br> |
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|<!-- Third Person View --> None |
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|- |
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! scope="row" role="rowheader"|PEDAL |
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|<!-- First Person View --> Grasping a crank sticking out of the side of the brass still's boiler, you rotate it several revolutions until it clicks into place at a specific color choice. The mash within bubbles slightly as it changes color to pale yellow. |
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|<!-- Third Person View --> Grasping a crank sticking out of the side of the brass still's boiler, Vanah rotates it several revolutions until it clicks into place. The mash within bubbles slightly as it changes color to pale yellow. |
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|- |
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! scope="row" role="rowheader"|POUR/DROP (ingredient inside) |
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|<!-- First Person View --> >put cookie in still<br> |
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You drop a portion of your oatmeal raisin cookie into the boiler of the brass still.<br> |
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There are 2 bites left.<br> |
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The scent of raisin wafts up from the brass still as you stir the contents, the dark amber mash churning with the motion. |
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|<!-- Third Person View --> Vanah drops a portion of her oatmeal raisin cookie into the boiler of the brass still.<br> |
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The scent of raisin wafts up from the brass still as Vanah stirs the contents, the dark amber mash churning with the motion. |
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|- |
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! scope="row" role="rowheader"|PINCH |
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|<!-- First Person View --> WARNING!<br> |
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You are about to create a keg with "pale yellow bourbon" with a color of pale yellow and an extra flavoring of "raisin". If you are sure about this, repeat this command in the next 30 seconds.<br> |
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Roundtime: 5 sec.<br> |
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>pinch still<br> |
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Setting an empty wooden keg beneath the spout of the brass still, you rotate a protruding knob on the front of the still's boiler. Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils. Pale yellow liquid drips in a steady stream into the waiting keg. Once the flow stops, you affix the lid on the keg with a few steady taps from the palm of your hand. Satisfied, you heft the now full wooden keg under one arm.<br> |
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>pinch still<br> |
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A keg of alcohol has already been produced from this still this week - best to wait a little longer before creating that much alcohol at once again! |
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|<!-- Third Person View --> Setting an empty wooden keg beneath the spout of the brass still, Vanah rotates a protruding knob on the front of the still's boiler. Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils. Pale yellow liquid drips in a steady stream into the waiting keg. Once the flow stops, Vanah affixes the lid on the keg with a few steady taps from the palm of her hand. Satisfied, she hefts the now full wooden keg under one arm. |
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|- |
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! scope="row" role="rowheader"|PLUCK |
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|<!-- First Person View --> You start to reach toward the lever on the front of the brass still but pause briefly to consider your actions.<br> |
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WARNING!<br> |
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You are about to create a syringe filled with "honey brown bourbon" with a color of honey brown and no extra flavorings. If you are sure about this, repeat this command in the next 30 seconds.<br> |
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Roundtime: 5 sec.<br> |
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>pluck still<br> |
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Screwing the end of an empty syringe onto the end of the brass still's spout, you flip a lever on the front of the still's boiler downward. Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils. Honey brown liquid drips in a steady stream into the waiting syringe. Once the flow stops, you detach the syringe and screw the opposite end closed. Satisfied, you lift a syringe of honey brown bourbon up and admire it. |
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|<!-- Third Person View --> Screwing the end of an empty syringe onto the end of the brass still's spout, Vanah flips a lever on the front of the still's boiler downward. Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils. Honey brown liquid drips in a steady stream into the waiting syringe. Once the flow stops, she detaches the syringe and screws the opposite end closed. Satisfied, Vanah lifts a syringe of honey brown bourbon up and admires it. |
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|- |
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! scope="row" role="rowheader"|PUSH |
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|<!-- First Person View --> You start to reach a finger toward the button on the front of the brass still but pause briefly to consider your actions.<br> |
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WARNING!<br> |
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You are about to create "honey brown bourbon" with a color of honey brown and an extra flavoring of "raisin". If you are sure about this, repeat this command in the next 30 seconds.<br> |
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Roundtime: 5 sec.<br> |
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>push still<br> |
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Setting an empty glass bottle beneath the spout of the brass still, you depress a large button on the front of the still's boiler. Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils. Honey brown liquid drips in a steady stream into the waiting bottle. Once the flow stops, you reach out to twist a fresh cork into the mouth of the bottle and pick up the now full honey brown bourbon. |
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|<!-- Third Person View --> Setting an empty glass bottle beneath the spout of the brass still, Vanah depresses a large button on the front of the still's boiler. Immediately, the mash inside begins to boil and froth violently, sending distilled liquid up through the column of twisting tubes and coils. Honey brown liquid drips in a steady stream into the waiting bottle. Once the flow stops, Vanah reaches out to twist a fresh cork into the mouth of the bottle and picks up the now full honey brown bourbon. |
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|- |
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! scope="row" role="rowheader"|SPIN |
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|<!-- First Person View --> You spin the top of a cylinder attached to the boiler of the brass still. You are sure the produced alcohol will have the "stunning" effect now. |
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|<!-- Third Person View --> Vanah spins the top of a cylinder attached to the boiler of the brass still. |
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|- |
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! scope="row" role="rowheader"|TURN |
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|<!-- First Person View --> You turn a knob at the base of the brass still's boiler, changing the type of alcohol to "bourbon". The pale yellow mash within bubbles slightly before settling into a slow simmer. |
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|<!-- Third Person View --> Vanah turns a knob at the base of the brass still's boiler. The pale yellow mash within bubbles slightly before settling into a slow simmer. |
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|- |
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! scope="row" role="rowheader"|TWIST |
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|<!-- First Person View --> You twist a valve on the side of the brass still's water reservoir, letting more of the contents flow into the boiler. You are sure this will weaken the strength of the resulting alcohol, making it strong for a batch of bourbon. |
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|<!-- Third Person View --> Vanah twists a valve on the side of the brass still's water reservoir, letting more of the contents flow into the boiler. |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Recipe Book<!-- REQUIRED: Must be entered as Item Type --> |
|item= Recipe Book<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= An alcohol recipe book is required to save different types of recipes for brewing or distilling in an alcohol still. |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= |
|analyze= |
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You analyze the leather recipe book and sense that the creator has provided the following information: |
You analyze the leather recipe book and sense that the creator has provided the following information: |
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|- {{verbtableheader|90}} |
|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"|First |
! scope="col"|First |
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! scope="col"|Second (Only if applicable) |
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! scope="col"|Third |
! scope="col"|Third |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|INSPECT |
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|<!-- First Person View --> {{addmetext}} |
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! scope="row" role="rowheader"|Style |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|POINT (at still) |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|TURN |
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|<!-- First Person View --> {{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
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|<!-- Second Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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|} |
|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Malting Box<!-- REQUIRED: Must be entered as Item Type --> |
|item= Malting Box<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= A malting box is an optional accessory for use with an alcohol still. Foraged grains (barley, wheat, or rye grass) can be placed inside to be converted into their malted form, which is then used in certain recipes with the alcohol still. It is powered by fire spells or golden wands. |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= |
|analyze= |
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You analyze the metal-framed box and sense that the creator has provided the following information: |
You analyze the metal-framed box and sense that the creator has provided the following information: |
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|- {{verbtableheader|90}} |
|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"|First |
! scope="col"|First |
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! scope="col"|Second (Only if applicable) |
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! scope="col"|Third |
! scope="col"|Third |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|CLOSE |
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! scope="row" role="rowheader"|Style |
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|<!-- First Person View --> {{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
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|<!-- Second Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PUT (ingredient inside) |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|TURN |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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==Additional Information== |
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Types of alcohol that can be made via an alcohol still include: |
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{| {{prettytable}} |
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|- |
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|Beer || Bock || Braggot || Bourbon || Brandy || Cider || Cognac || Cordial |
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|- |
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|Gin || Grog || Kumys || Lager || Liqueur || Liquor || Mead || Moonshine |
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|- |
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|Porter || Rum || Scotch || Stout || Tequila || Whiskey || Vodka || |
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|- |
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|Applejack|| Bochet || Cyser || Lambic || Metheglin || Pulque || Tichalyth || |
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|- |
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| Ale || Absinthe || Amaretto || || || || || |
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|} |
|} |
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==See Also== |
==See Also== |
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*[[Duskruin/saved_posts_February_2023#Portable_Alcohol_Stills|Saved |
*[[Duskruin/saved_posts_February_2023#Portable_Alcohol_Stills|Saved announcement]] |
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*[[Alcohol Bottle Contraption]] |
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</td><td> |
</td><td> |
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{{iteminfo |
{{iteminfo |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
|custom=Alcohol container article <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|custom2=Alcohol container long |
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|custom3=Alcohol container cork/top |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Bloodriven Village <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
|releasevenue= Bloodriven Village <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
|corrscript=Alcohol Bottle Contraption <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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}} |
}} |
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{{itemverb |
{{itemverb |
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|verb= <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
|verb=CLEAN <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=CLOSE |
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|verb3=DROP |
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|verb4=FLIP |
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|verb5=INSPECT |
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|verb6=PEDAL |
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|verb7=PINCH |
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|verb8=PLUCK |
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|verb9=POINT |
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|verb10=POUR |
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|verb11=PUSH |
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|verb12=PUT |
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|verb13=SPIN |
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|verb14=TURN |
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|verb15=TWIST |
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}} |
}} |
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</td></tr></table> |
</td></tr></table> |
Latest revision as of 07:13, 9 November 2024
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The Alcohol Still (also referred to as the Portable Alcohol Still) is a portable still suitable for making a wide variety of alcoholic beverages when the appropriate ingredients are placed inside. They were first sold at Bloodriven Village's shop, Be Still My Hops. Stills can be unlocked to allow for different alcoholic effects, such as "sparkling", or to allow the ability to refill beer kegs with alcohol made in the still. Stills utilize a recipe book for saving different types of recipes. Ingredients can be purchased and foraged. Some foraged ingredients (barley, wheat, and rye grass) can be processed with a malting box to turn them into their malted form. StillAn alcohol still is required to make alcoholic beverages from ingredients placed inside. The still is powered by fire spells or golden wands.
You analyze the copper pot still and sense that the creator has provided the following information: -- Alcohol Still -- This copper pot still will create alcoholic beverages, either brewed or distilled. This is a basic still, which will require ingredients as well as charges from fire spells or golden wands to function. In addition, you will need an alcohol recipe book to be able to select recipes to create with this still. Food, foraged items, tea/coffee flavorings, and other items can be added to the still during the creation process to infuse extra flavoring into the finished product. You can only add up to two (2) of these extra flavorings, but they are not required. These extra flavorings will also affect the color of the resulting liquid. ==Alteration Guidelines== * Alterations to the 15/15/15 and long description of this copper pot still are fine, but it cannot accept a show. * The noun must remain "still" and it must be made primarily of metal. * The article of the created alcohol can be customized, but it must be a large container that could feasibly hold alcohol. Examples: "a bottle of", "a jug of". This can't be longer than 15 characters. * The created alcohol can have a long description, but there must be an open spot for the adjective, as this can differ from distillation to distillation. Example: a bottle of (adjective) (alcohol noun) with a peeling gold label. * The created alcohol can also have a show description as well as an inscription (READ) in any language. * The material of the alcohol's container, as well as the top/cork, can also be customized; these are mainly used in messaging. * Any willing merchant that is comfortable with this script can customize all of the above. * NOTE: Altering the still itself counts as a service, while altering how the created alcohol looks is a completely separate service. ==Features== As a basic still, you have access to the following verbs: DROP/POUR (add ingredients/flavorings), CLEAN (empty still of in progress work), FLIP (change adjective of produced alcohol), PUSH (create alcohol). Add golden wands to the still or cast fire spells at it to charge its power. Adding more water to the still will weaken the resulting alcohol. POINT an accompanying recipe book at this still to select a type of alcohol to begin making. INSPECT the still to get an overview of how the alcohol will appear as well as where you are in the process. Possible alcohol effects: None. ==Current Settings== * Alcohol 15/15/15: a bottle of,(adjective),(alcohol noun) * Alcohol Container Material: glass [Default] * Alcohol Container Noun: bottle [Default] * Alcohol Container Top: cork [Default] You get no sense of whether or not the still may be further lightened. Auction-Quality: -- Alcohol Still -- This brass still will create alcoholic beverages, either brewed or distilled. This is an auction quality still, which means it will not require ingredients or charges to make alcohol. You do not need a recipe book to create any type of alcohol with this still. Food, foraged items, tea/coffee flavorings, and other items can be added to the still during the creation process to infuse extra flavoring into the finished product. You can only add up to two (2) of these extra flavorings, but they are not required. These extra flavorings will also affect the color of the resulting liquid. ==Alteration Guidelines== * Alterations to the 15/15/15 and long description of this brass still are fine, but it cannot accept a show. * The noun must remain "still" and it must be made primarily of metal. * The article of the created alcohol can be customized, but it must be a large container that could feasibly hold alcohol. Examples: "a bottle of", "a jug of". This can't be longer than 15 characters. * The created alcohol can have a long description, but there must be an open spot for the adjective, as this can differ from distillation to distillation. Example: a bottle of (adjective) (alcohol noun) with a peeling gold label. * The created alcohol can also have a show description as well as an inscription (READ) in any language. * The material of the alcohol's container, as well as the top/cork, can also be customized; these are mainly used in messaging. * The 15/15/15, long, show, and inscription of the produced kegs can also be customized. * Any willing merchant that is comfortable with this script can customize all of the above. * NOTE: Altering the still itself counts as a service, while altering how the created alcohol looks is a completely separate service. ==Features== As an auction quality still, you have access to the following verbs: DROP/POUR (add flavorings), CLEAN (empty still of in progress work), TURN (change alcohol type), PUSH (create alcohol), FLIP (change adjective of produced alcohol), SPIN (change alcohol effect), TWIST (adjust alcohol strength), PEDAL (adjust alcohol color), PULL (refill a keg), PINCH (create a new keg), PLUCK (create an alcohol syringe to make chocolate liqueurs). INSPECT the still to get an overview of how the alcohol will appear as well as where you are in the process. WHISPER to the brass still with a potential ingredient in your hand to send it in for review. Please be sure to include text indicating if it is not working for a specific recipe or if it's just not allowed as a flavor. Possible alcohol types: ale, absinthe, amaretto, beer, bock, braggot, bourbon, brandy, cider, cognac, cordial, gin, grog, kumys, lager, liqueur, liquor, mead, moonshine, porter, rum, scotch, stout, tequila, whiskey, vodka, applejack, bochet, cyser, lambic, metheglin, pulque, tichalyth. Possible alcohol effects: sparkling, spicy, stunning, sour. ==Current Settings== * Alcohol 15/15/15: a bottle of,(adjective),(alcohol noun) * Alcohol Container Material: glass [Default] * Alcohol Container Noun: bottle [Default] * Alcohol Container Top: cork [Default] * Keg 15/15/15: an,iron-braced,keg [Default]
Recipe BookAn alcohol recipe book is required to save different types of recipes for brewing or distilling in an alcohol still.
You analyze the leather recipe book and sense that the creator has provided the following information: -- Alcohol Recipe Book -- This book holds recipes for brewing/distilling alcohol with an alcohol still. TURN the book to switch to a different recipe. POINT the book at an appropriate still to start making that particular recipe of alcohol. INSPECT the book to view all of the current recipes. ==Alteration Guidelines== * This book can have its 15/15/15, long, and show freely altered as long as it is obviously a book of some sort. * The noun can change as long as it's obviously a book-like thing you can write in that could feasibly contain recipes. ==Current Settings== This book currently contains 0 recipe(s). You get no sense of whether or not the book may be further lightened.
Malting BoxA malting box is an optional accessory for use with an alcohol still. Foraged grains (barley, wheat, or rye grass) can be placed inside to be converted into their malted form, which is then used in certain recipes with the alcohol still. It is powered by fire spells or golden wands.
You analyze the metal-framed box and sense that the creator has provided the following information: -- Malting Box -- This is a simple box that will take foraged grains (barley, wheat, or rye grass) and turn them into malted versions that can be used in recipes for the alcohol brewing/distilling system (alcohol stills). It requires golden wands or to have fire-type spells cast at it to charge it. Simply PUT the foraged grains in the box, CLOSE it, and TURN it, then remove the newly malted grains from within. ==Alteration Guidelines== * Alterations to the 15/15/15, long, and show of this box are fine, but it must remain some sort of box-like container that is made of metal. This box cannot be deepened at all.
Additional InformationTypes of alcohol that can be made via an alcohol still include:
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