Ithzir Armor: Difference between revisions

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m (HOST-GSKEBECHET moved page Ithziri armor to Ithzir Armor: Item script's proper name is Ithzir Armor, verified with GM Tivvy.)
(→‎Escape Flare Functionality in Hunting Grounds: update to flare escape compatibility)
 
(2 intermediate revisions by one other user not shown)
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
{{TOCright}}
'''Ithziri armor''' is a combat script that is found on armor which provides several useful benefits. First introduced during [[Ebon Gate 2013]], the armor is not sold off the shelf. The armor has only been obtainable in the past by merchants offering to add it to existing armor. This service is very rare to be seen done.
'''Ithzir armor''' is a combat script that is found on armor which provides several useful benefits. It offers a chance to interrupt an attack when the wearer is stunned, webbed, rooted, immobilized, unconscious, or prone.


Ithzir armor consists of four different unlock trees that can be individually unlocked to gain additional benefit. The armor has a total of 16 unlocks available across all four trees, but is '''limited to 9 total unlocks''', meaning that the owner must choose which unlocks to pursue and which ones they will never use.
Starting in August 2017, [[automated unlocking certificate]]s were sold in the high end services shop at [[Duskruin Arena]] on a limited basis in the form of an [[#Unlocking Epistle|epistle]].
{{TOC limit|2}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Base Armor <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= Base functionality of the armor includes Tier 0 Escape Flares with 3 charges per day. Each unlock applied increases the max daily armor charges by 1.
|analyze= You analyze your leathers and sense that the item is largely free from merchant alteration restrictions.


The creator has also provided the following information:
==Unlock Tiers==
This leathers offers a chance to interrupt an attack when you are stunned, webbed, rooted, immobilized, unconscious, or prone.
Ithziri armor consists of four different trees that can be unlocked to gain additional benefit. When unlocking is offered, it is typically for a single unlock. The armor has a total of 16 unlocks available, but is limited to 9 total unlocks max.
This is Base armor, and will fire up to 9 times per day to move you in a random direction. It has special messaging for WEAR, REMOVE, and CLEAN.
It can be altered freely, within normal armor altering guidelines. Because some of the messaging refers to buckles and straps, nothing that completely conflicts with that concept should be done.


This leathers is at unlock level 3.
Base functionality of the armor includes:

* 3 charges / day
Flare Chance Tree: Tier 0
* Each unlock increases max daily armor charges by 1
Status Condition Tree: Tier 2
* Tier 0 Escape Flare
Healing Tree: Tier 0
Charges / Escape Tree: Tier 1

You can tell that the leathers is as light as it can get.
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:45%;"|First
! scope="col" style="width:45%;"|Third
|-
! scope="row" role="rowheader"|CLEAN
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|WEAR
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|REMOVE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}


{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
===Flare Chance Tree===
|tier=Flare Chance Tree <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
{| class="wikitable"
|itemsummary= Ithzir Armor starts out at Tier 0 for the Flare Chance. Unlocks applied to this tree increase the odds at which the armor will flare, with up to four total unlock opportunities.
! Tier
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
! Chance
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
:{| class="wikitable"
! scope="col" style="width:5em;"| Tier
! scope="col" style="width:5em;"| Chance
|-
|-
| Tier 0
| Tier 0
Line 34: Line 72:
|}
|}


{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
===Status Condition Tree===
|tier=Status Condition Tree <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
{| class="wikitable"
|itemsummary= Unlocks on this tree introduce and expand the armor's ability to remove a random condition when its Escape Flare ability triggers. At higher unlocks, it also provides the ability to manually remove a condition via {{boldmono|[[BESEECH]]}}.
! Tier
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
! Description
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
! Charges Used
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:45%;"|First
! scope="col" style="width:45%;"|Third
|-
! scope="row" role="rowheader"|BESEECH
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
:{| class="wikitable"
! scope="col" style="width:5em;"| Tier
! scope="col" | Description
! scope="col" style="width:5em;"| Charges Used
|-
|-
| Tier 1
| Tier 1
Line 49: Line 103:
|-
|-
| Tier 3
| Tier 3
| Manually invoke [[BESEECH]] the status clear ability to manually remove a random condition, adding sleep, poison, and disease to the above.
| Manually invoke {{boldmono|BESEECH}} the status clear ability to manually remove a random condition, adding sleep, poison, and disease to the above.
| 2
| 2
|-
|-
| Tier 4
| Tier 4
| Manually invoke [[BESEECH]] the status clear ability to remove ALL of the above conditions.
| Manually invoke {{boldmono|BESEECH}} the status clear ability to remove ALL of the above conditions.
| 3
| 3
|-
|-
|}
|}


{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
===Healing Tree===
|tier= Healing Tree <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
{| class="wikitable"
|itemsummary=
! Tier
Unlocks on this tree introduce and enhance the armor's ability to remove a restore health via {{boldmono|[[SHRUG]]}}. At higher unlocks, it also provides the ability reduce bleeding effects and reduce the severity of injuries (but not scars).
! Description
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
! Charges Used
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:45%;"|First
! scope="col" style="width:45%;"|Third
|-
! scope="row" role="rowheader"|SHRUG
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
:{| class="wikitable"
! scope="col" style="width:5em;"| Tier
! scope="col" | Description
! scope="col" style="width:5em;"| Charges Used
|-
|-
| Tier 1
| Tier 1
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|}
|}


{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
===Charges-Escape Tree===
|tier= Charge/Escape Tree <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
{| class="wikitable"
|itemsummary=
! Tier
Ithzir Armor starts out with 3 charges/day for the Escape Flares to activate. The first unlock applied to this tree increases the number of charges available. At higher unlocks, it also provides the ability to apply a short duration sanctuary effect and an escape route to a designated safe room, which at the highest unlock can be manually activated via {{boldmono|[[SLAP]]}}.
! Description
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
! Charges Used
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:45%;"|First
! scope="col" style="width:45%;"|Third
|-
! scope="row" role="rowheader"|SLAP
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
:{| class="wikitable"
! scope="col" style="width:5em;"| Tier
! scope="col" | Description
! scope="col" style="width:5em;"| Charges Used
|-
|-
| Tier 1
| Tier 1
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|}
|}


==Additional Information==
==Analyze==
===History===
<pre{{log2}}>
First introduced during [[Ebon Gate]] 2013 at [[Feywrot Mire]], the armor was not sold off the shelf. The armor has only been obtainable in the past by merchants offering to add it to existing armor. This service was very rare to be seen done.
You analyze your leathers and sense that the item is largely free from merchant alteration restrictions.


Starting in August 2017, [[automated unlocking certificate]]s were sold in the [[High End Script Shop]] at [[Duskruin Arena]] on a limited basis. In later runs, both unlock and script add certificates were available in HESS.
The creator has also provided the following information:
===Escape Flare Functionality in Hunting Grounds===
This leathers offers a chance to interrupt an attack when you are stunned, webbed, rooted, immobilized, unconscious, or prone.
While the general understanding is if you can't fog into an area, then the flares won't work, this is inconsistent because they do work in the Elemental Confluence. The Tier 4 {{boldmono|SLAP}} ability in the Escape tree also will not work in those same locations. The ability will work inside of towns and as a result can be useful in invasions. Ithzir Armor escape flares won't trigger in some hunting grounds. Those include the following:
This is Base armor, and will fire up to 9 times per day to move you in a random direction. It has special messaging for WEAR, REMOVE, and CLEAN.
* [[Nelemar]]
It can be altered freely, within normal armor altering guidelines. Because some of the messaging refers to buckles and straps, nothing that completely conflicts with that concept should be done.
* [[Old Ta'Faendryl]]
* [[Sanctum of Scales]]


As of December 19, 2023, the escape flare now works in recently released hunting grounds including: [[Forgotten Vineyard]], [[Atoll]], [[Hinterwilds]], [[Crawling Shore]], [[Moonsedge]], [[Stormpeak]], and [[the Hive]].
This leathers is at unlock level 3.

Flare Chance Tree: Tier 0
Status Condition Tree: Tier 2
Healing Tree: Tier 0
Charges / Escape Tree: Tier 1

You can tell that the leathers is as light as it can get.
</pre>


==Escape Flare Functionality in Hunting Grounds==
Ithzir armor escape flares wont trigger in many hunting grounds (OTF, Rift/Scatter, Sanctum, Nelemar). The general understanding is if you cant fog into an area, then the flares wont work. However this is inconsistent because they do work in the confluence. The tier 4 SLAP ability in the escape tree also will not work. They will work inside of towns and are useful in invasions.

Please see the following link for an ongoing study of areas where the flares work.

https://docs.google.com/spreadsheets/d/1vzw6bCrOHGJU0je7k7WmXVnifMh5phEnNKLLSNeTjms/edit?usp=sharing


[https://docs.google.com/spreadsheets/d/1vzw6bCrOHGJU0je7k7WmXVnifMh5phEnNKLLSNeTjms/edit?usp=sharing Player research is ongoing in a study of where the flares work.]
==Verbs==


==Unlocking Epistle==
===Unlocking Certificates===
;Analyze (the analyze will change as it is turned)
;Analyze (the analyze will change as it is turned)
<pre{{log2}}>
<pre{{log2}}>
Line 167: Line 241:
As you raise your epistle up, a set of {armor} glows slightly. Your {armor}'s Escape Tree has been unlocked to the next tier. [Unlock Status: 1/4]
As you raise your epistle up, a set of {armor} glows slightly. Your {armor}'s Escape Tree has been unlocked to the next tier. [Unlock Status: 1/4]
Your epistle crumbles to dust.</pre>
Your epistle crumbles to dust.</pre>
===See Also===

* [[/saved posts|Saved posts]]
==See Also==
* [https://docs.google.com/spreadsheets/d/1vzw6bCrOHGJU0je7k7WmXVnifMh5phEnNKLLSNeTjms/edit?usp=sharing Player research on Escape flare functionality]
*[[/saved posts|Saved posts]]
</td><td>

{{iteminfo
[[Category: Armor Enhancements]]
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
[[Category: Item Scripts]]
|itemclass=Armor <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
[[Category: Functional Scripts]]
|itemtype=Armor <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
[[Category: Automated Unlocking Certificates]]
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue=Ebon Gate <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear=2013 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber=16 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add=Yes <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions=Cannot contradict having buckles or straps. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=BESEECH <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=CLEAN
|verb3=REMOVE
|verb4=SHRUG
|verb5=SLAP
|verb6=WEAR
}}
</td></tr></table>

Latest revision as of 12:35, 19 December 2023

Ithzir armor is a combat script that is found on armor which provides several useful benefits. It offers a chance to interrupt an attack when the wearer is stunned, webbed, rooted, immobilized, unconscious, or prone.

Ithzir armor consists of four different unlock trees that can be individually unlocked to gain additional benefit. The armor has a total of 16 unlocks available across all four trees, but is limited to 9 total unlocks, meaning that the owner must choose which unlocks to pursue and which ones they will never use.

Base Armor

Base functionality of the armor includes Tier 0 Escape Flares with 3 charges per day. Each unlock applied increases the max daily armor charges by 1.

Analyze

You analyze your leathers and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:
This leathers offers a chance to interrupt an attack when you are stunned, webbed, rooted, immobilized, unconscious, or prone.
This is Base armor, and will fire up to 9 times per day to move you in a random direction.  It has special messaging for WEAR, REMOVE, and CLEAN.
It can be altered freely, within normal armor altering guidelines.  Because some of the messaging refers to buckles and straps, nothing that completely conflicts with that concept should be done.

This leathers is at unlock level 3.

  Flare Chance Tree:      Tier 0
  Status Condition Tree:  Tier 2
  Healing Tree:           Tier 0
  Charges / Escape Tree:  Tier 1

You can tell that the leathers is as light as it can get.

Usage

Verb First Third
CLEAN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WEAR This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
REMOVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Flare Chance Tree

Ithzir Armor starts out at Tier 0 for the Flare Chance. Unlocks applied to this tree increase the odds at which the armor will flare, with up to four total unlock opportunities.
Tier Chance
Tier 0 20%
Tier 1 35%
Tier 2 50%
Tier 3 65%
Tier 4 80%

Status Condition Tree

Unlocks on this tree introduce and expand the armor's ability to remove a random condition when its Escape Flare ability triggers. At higher unlocks, it also provides the ability to manually remove a condition via BESEECH.

Usage

Verb First Third
BESEECH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Tier Description Charges Used
Tier 1 Remove one random condition from the following list when the armor's escape ability triggers: stunned, prone/sitting/kneeling, blind. 1
Tier 2 Add web, bind, and rooted to the list of potential conditions in Tier 1. 1
Tier 3 Manually invoke BESEECH the status clear ability to manually remove a random condition, adding sleep, poison, and disease to the above. 2
Tier 4 Manually invoke BESEECH the status clear ability to remove ALL of the above conditions. 3

Healing Tree

Unlocks on this tree introduce and enhance the armor's ability to remove a restore health via SHRUG. At higher unlocks, it also provides the ability reduce bleeding effects and reduce the severity of injuries (but not scars).

Usage

Verb First Third
SHRUG This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Tier Description Charges Used
Tier 1 Manually (SHRUG) invoke to heal an amount HPs equal to 50% of max health. 2
Tier 2 Tier 1 + reduce all bleeding effects by half, rounding down. 2
Tier 3 Tier 2 + reduce severity of worst injury by 1 rank (does not heal scars). 3
Tier 4 Tier 2 + reduce severity of all injuries by 1 rank (does not heal scars). 3

Charge/Escape Tree

Ithzir Armor starts out with 3 charges/day for the Escape Flares to activate. The first unlock applied to this tree increases the number of charges available. At higher unlocks, it also provides the ability to apply a short duration sanctuary effect and an escape route to a designated safe room, which at the highest unlock can be manually activated via SLAP.

Usage

Verb First Third
SLAP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Tier Description Charges Used
Tier 1 Additional 3 max charges to the armor n/a
Tier 2 Adds a short-duration sanctuary effect (90 seconds) to the arrival room upon a triggered escape. 1
Tier 3 Triggered escape ability takes player to safe room. 2
Tier 4 Escape ability can be manually triggered (SLAP) to escape to safe room. A new exit from the room will take the player to a local fog location. 3

Additional Information

History

First introduced during Ebon Gate 2013 at Feywrot Mire, the armor was not sold off the shelf. The armor has only been obtainable in the past by merchants offering to add it to existing armor. This service was very rare to be seen done.

Starting in August 2017, automated unlocking certificates were sold in the High End Script Shop at Duskruin Arena on a limited basis. In later runs, both unlock and script add certificates were available in HESS.

Escape Flare Functionality in Hunting Grounds

While the general understanding is if you can't fog into an area, then the flares won't work, this is inconsistent because they do work in the Elemental Confluence. The Tier 4 SLAP ability in the Escape tree also will not work in those same locations. The ability will work inside of towns and as a result can be useful in invasions. Ithzir Armor escape flares won't trigger in some hunting grounds. Those include the following:

As of December 19, 2023, the escape flare now works in recently released hunting grounds including: Forgotten Vineyard, Atoll, Hinterwilds, Crawling Shore, Moonsedge, Stormpeak, and the Hive.

Player research is ongoing in a study of where the flares work.

Unlocking Certificates

Analyze (the analyze will change as it is turned)
You analyze your Ithzir Armor epistle and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

 Your epistle is used to unlock the potential of things held in your other hand.

 An Ithzir Armor epistle will unlock one tier on Ithzir armor's {Tree Name} Tree.  TURN the epistle to change the tree to be unlocked.

 You need only RAISE your epistle while holding a compatible piece of equipment in your other hand.

 Your epistle may not be altered or changed in any way.
Usage (epistle in right hand, armor in left)
>turn epis
You deftly turn an Ithzir Armor epistle, and change it to the Flare Chance Tree.  RAISE the epistle to unlock this tree.
>turn epis
You deftly turn an Ithzir Armor epistle, and change it to the Status Condition Tree.  RAISE the epistle to unlock this tree.
>turn epis
You deftly turn an Ithzir Armor epistle, and change it to the Healing Tree.  RAISE the epistle to unlock this tree.
>turn epis
You deftly turn an Ithzir Armor epistle, and change it to the Charge/Escape Tree.  RAISE the epistle to unlock this tree.

>raise my epis
>
Are you sure you would like to use your epistle to unlock your armor?  This will consume your epistle and is irreversible.
[Please use this command again within 30 seconds to CONFIRM.]
>raise my epis
As you raise your epistle up, a set of {armor} glows slightly.  Your {armor}'s Escape Tree has been unlocked to the next tier.  [Unlock Status: 1/4]
Your epistle crumbles to dust.

See Also

Ithzir Armor Information
Type Mechanical
Item Classification Armor
Item(s) Applied to Armor
Alterable Yes
Light/Deep Yes
Original Release Venue Ebon Gate
Original Release Year 2013
Tiered Yes
Number of Tiers 16
How to Unlock Certificate
Eligible to be Added Yes
Restrictions Cannot contradict having buckles or straps.
Item Verbs
BESEECH CLEAN REMOVE SHRUG
SLAP WEAR