Elemental Lore: Difference between revisions
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'''Elemental Lores''' are trained to enhance the magical capabilities of elementalists. These lores are implemented primarily as benefits to [[Major Elemental]] and [[Wizard Base]] spells, certain [[Bard Base]] |
'''Elemental Lores''' are trained to enhance the magical capabilities of elementalists. These lores are implemented primarily as benefits to [[Major Elemental]] and [[Wizard Base]] spells, certain [[Bard Base]] and [[Sorcerer Base]] spells. Elemental Lore skill training is not considered with [[attunement]]. There are four types of Elemental Lores: |
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*[[Elemental Lore, Air]] |
*[[Elemental Lore, Air]] - Time Alteration, Utility |
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*[[Elemental Lore, Earth]] |
*[[Elemental Lore, Earth]] - Defensive |
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*[[Elemental Lore, Fire]] |
*[[Elemental Lore, Fire]] - Offensive |
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*[[Elemental Lore, Water]] |
*[[Elemental Lore, Water]] - Restoration, Utility |
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The associated theme of each lore (e.g. defensive, offensive, utility) is a guideline, and not a rule. See the specific element pages for details on each spell they affect. |
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== Ranks and Training Costs == |
== Ranks and Training Costs == |
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| Clericranks = 1 || Clericcost = 0/20 |
| Clericranks = 1 || Clericcost = 0/20 |
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| Empathranks = 1 || Empathcost = 0/20 |
| Empathranks = 1 || Empathcost = 0/20 |
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| Monkranks = 1 || Monkcost = 0/40 |
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| Paladinranks = 1 || Paladincost = 0/20 |
| Paladinranks = 1 || Paladincost = 0/20 |
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| Rangerranks = 1 || Rangercost = 0/20 |
| Rangerranks = 1 || Rangercost = 0/20 |
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| Rogueranks = 1 || Roguecost = 0/15 |
| Rogueranks = 1 || Roguecost = 0/15 |
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| Sorcererranks = 2 || Sorcerercost = 0/ |
| Sorcererranks = 2 || Sorcerercost = 0/6 |
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| Warriorranks = 1 || Warriorcost = 0/15 |
| Warriorranks = 1 || Warriorcost = 0/15 |
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| Wizardranks = 2 || Wizardcost = 0/6 |
| Wizardranks = 2 || Wizardcost = 0/6 |
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==Resources== |
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*[[/saved posts|Saved posts]] |
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== External Links == |
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*[[Elemental lore review (saved posts)]] |
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*[[Lore chart]] |
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[http://carabele.com/odds/LoreBenefits.htm Lore Benefits Summation Chart] |
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*[http://forum.gsplayers.com/showthread.php?98551-Elemental-Lore-Spreadsheet Yulis' Elemental Lore Spreadsheet] |
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[[category:Lores|*]] |
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[[Category: |
[[Category:Skills]] |
Latest revision as of 10:24, 7 December 2020
Since mid-2015 there has been a considerable amount of development with Hot Summer Nights 2015, the Elemental Lore Review, and the Teleportation review.
Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
Elemental Lores are trained to enhance the magical capabilities of elementalists. These lores are implemented primarily as benefits to Major Elemental and Wizard Base spells, certain Bard Base and Sorcerer Base spells. Elemental Lore skill training is not considered with attunement. There are four types of Elemental Lores:
- Elemental Lore, Air - Time Alteration, Utility
- Elemental Lore, Earth - Defensive
- Elemental Lore, Fire - Offensive
- Elemental Lore, Water - Restoration, Utility
The associated theme of each lore (e.g. defensive, offensive, utility) is a guideline, and not a rule. See the specific element pages for details on each spell they affect.
Ranks and Training Costs
Type | Square | Semi | Pure | ||||||||
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Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | - | 2 | 2 |
Training Point Cost | 0/15 | 0/15 | 0/40 | 0/8 | 0/20 | 0/20 | 0/20 | 0/20 | - | 0/6 | 0/6 |