Elemental Targeting (425): Difference between revisions
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<div {{prettydiv|margin-right=35%}}><CENTER>{{boldmono|AS & Elemental CS Bonus <nowiki>=</nowiki> 25 + [[trunc]][(MnE ranks - 25) ÷ 2]}}</CENTER></div> |
<div {{prettydiv|margin-right=35%}}><CENTER>{{boldmono|AS & Elemental CS Bonus <nowiki>=</nowiki> 25 + [[trunc]][(MnE ranks - 25) ÷ 2]}}</CENTER></div> |
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For example, with 52 MnE spell ranks the bonus is: |
For example, with 52 MnE spell ranks the bonus is: {{mono|25 + trunc[(52 - 25) ÷ 2] <nowiki>=</nowiki> 38 bonus AS / 38 bonus elemental CS}}. |
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:{{mono|25 + trunc[(52 - 25) ÷ 2] <nowiki>=</nowiki> 38.5}} requiring 53 ranks for the next bonus. |
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25 + (37 -25 = 12 / 2 = 6 +25 = 31 total bonus) |
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:{| {{prettytable}} align="center" |
:{| {{prettytable}} align="center" |
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!align="right"|Minor Elemental Spell Ranks |
!scope="rowheader" align="right"|Minor Elemental Spell Ranks |
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|25||27||29||31||33||35||37||39||41||43||45||47||49||51||53||55||57||59||61||63||65||67||69||71||73||75 |
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|scope="rowheader" align="right"|Total AS bonus |
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|25||26||27||28||29||30||31||32||33||34||35||36||37||38||39||40||41||42||43||44||45||46||47||48||49||50 |
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===CS bonus per spell circle=== |
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:{| {{prettytable}} align="center" |
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Due to their spiritual/elemental hybrid nature, [[Sorcerer Base]] spells only receive half the normal bonus. The sorcerer base bonus is +12.5 with an additional +0.5 bonus for every two MnE ranks above 25. Any fractions from spell effect gains will be rounded up when the [[Sorcerer Base]] CS is calculated for a spell. The CS bonus is effectively capped at +24.5 (25) with 73 MnE spell ranks, assuming there will be no other fractional CS gains from spell effects. |
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! scope="rowheader" align="right"|[[Minor Elemental|Minor Elemental (400)]] |
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||Full bonus |
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! scope="rowheader" align="right"|[[Major Elemental|Major Elemental (500)]] |
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||Full bonus |
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! scope="rowheader" align="right"|[[Wizard Base|Wizard base (900)]] |
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||Full bonus |
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! scope="rowheader" align="right"|[[Bard Base|Bard base (1000)]] |
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||Full bonus |
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! scope="rowheader" align="right"|[[Sorcerer Base|Sorcerer base (700)]] |
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||Half of the bonus, rounded up |
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! scope="rowheader" align="right"|[[Arcane|Arcane (1700)]] |
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||Depends on the 'native circle' of the specific arcane spell |
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! scope="rowheader" align="right"|All other circles |
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||No effect |
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| ⚫ | |||
<div {{prettydiv|margin-right=35%}}><CENTER>{{boldmono|[[Sorcerer Base]] bonus <nowiki>=</nowiki> (25 + [[trunc]][(MnE ranks - 25) ÷ 2]) ÷ 2}}</CENTER></div> |
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| ⚫ | |||
:{{mono|(25 + trunc[(54 - 25) ÷ 2]) ÷ 2 <nowiki>=</nowiki> 19.5}} |
:{{mono|(25 + trunc[(54 - 25) ÷ 2]) ÷ 2 <nowiki>=</nowiki> 19.5}} |
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''Note: Assuming there are no other fractional CS gains from spell effects when the CS is calculated, this will effectively be a +20 bonus |
''Note: Assuming there are no other fractional CS gains from spell effects when the CS is calculated, this will effectively be a +20 bonus.'' |
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===Spiritual Base Spells=== |
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Spiritual base spells do not receive a CS bonus from Elemental Targeting. These spell circles include, [[Minor Spiritual]], [[Major Spiritual]], [[Cleric Base]], [[Empath Base]] and [[Paladin Base]]. |
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==Lore Benefit== |
==Lore Benefit== |
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Training in [[Elemental Lore, Fire]] provides a chance to cause the next spell cast to be charged with elemental energy based on a seed 10 [[summation]] of ranks. If a spell is cast within 30 seconds of gaining this charge, and the spell's damage type matches the caster's elemental [[attunement]], the spell will gain a rank of [[critical weighting]] over its original power. The caster must be attuned to something to gain the ability, and only the casters attuned spell attacks will benefit from it. Attuning to random will still use the casters attuned element, so a caster will still get a flare if they're not currently focusing on their element of choice. |
Training in [[Elemental Lore, Fire]] provides a chance to cause the next spell cast to be charged with elemental energy based on a seed 10 [[summation]] of ranks. If a spell is cast within 30 seconds of gaining this charge, and the spell's damage type matches the caster's elemental [[attunement]], the spell will gain a rank of [[critical weighting]] over its original power. The caster must be attuned to something to gain the ability, and only the casters attuned spell attacks will benefit from it. Attuning to random will still use the casters attuned element, so a caster will still get a flare if they're not currently focusing on their element of choice. |
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{| {{prettytable|text-align:center}} |
{| {{prettytable|text-align:center}} |
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!align=right|Elemental Lore, Fire ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231 |
! scope="rowheader" align=right|Elemental Lore, Fire ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231 |
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|align=right|Chance for attuned critical weighting on next spell/attack||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14% |
| scope="rowheader" align=right|Chance for attuned critical weighting on next spell/attack||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14% |
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Latest revision as of 11:19, 8 September 2026
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Elemental Targeting provides a base bonus of +25 to both physical and bolt AS, and a +25 CS base bonus to elemental base spells which include (Minor Elemental, Major Elemental, Wizard and Bard Base). There is an additional bonus of +1 for every two ranks above 25. The total bonus is capped at +50 with 75 MnE ranks.
Overtraining past a character's level in the MnE circle will not increase the bonus.
Note: Although the Bard Base circle is considered a mental/elemental hybrid, bard spells currently receive the full bonus.
This spell is selfcast only.
Bonus Calculation
For example, with 52 MnE spell ranks the bonus is: 25 + trunc[(52 - 25) ÷ 2] = 38 bonus AS / 38 bonus elemental CS.
Minor Elemental Spell Ranks 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 Total AS bonus 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
CS bonus per spell circle
Minor Elemental (400) Full bonus Major Elemental (500) Full bonus Wizard base (900) Full bonus Bard base (1000) Full bonus Sorcerer base (700) Half of the bonus, rounded up Arcane (1700) Depends on the 'native circle' of the specific arcane spell All other circles No effect
Hybrid example (sorcerer base), with 54 MnE spell ranks:
- (25 + trunc[(54 - 25) ÷ 2]) ÷ 2 = 19.5
Note: Assuming there are no other fractional CS gains from spell effects when the CS is calculated, this will effectively be a +20 bonus.
Lore Benefit
Training in Elemental Lore, Fire provides a chance to cause the next spell cast to be charged with elemental energy based on a seed 10 summation of ranks. If a spell is cast within 30 seconds of gaining this charge, and the spell's damage type matches the caster's elemental attunement, the spell will gain a rank of critical weighting over its original power. The caster must be attuned to something to gain the ability, and only the casters attuned spell attacks will benefit from it. Attuning to random will still use the casters attuned element, so a caster will still get a flare if they're not currently focusing on their element of choice.
- This bonus can activate on bolts, CS spells, and elemental weapon/armor flares.
- The effect applies to one hit of a spell/spell like ability, so if the caster gets the bonus and casts Cone of Elements (518), only the first hit will be impacted.
- The effect can be triggered off of any portion of a spell or spell/like ability, so it is possible (though improbable) a consecutive cast of Cone will have nothing but hits with weighting.
- The critical weighting is applied before critical randomization, so it can be reduced by critical randomization.
| Elemental Lore, Fire ranks | 10 | 21 | 33 | 46 | 60 | 75 | 91 | 108 | 126 | 145 | 165 | 186 | 208 | 231 |
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| Chance for attuned critical weighting on next spell/attack | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% |
Messaging
| Cast | You are filled with a sense of great confidence. |
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| Expiration | You feel less confident than before. |
| Lore benefit triggering | {Attuned element} elemental energy energizes you.
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| Lore benefit expiration | The elemental energy surrounding you amplifies the attack! |