Lullabye (1005): Difference between revisions
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| interval = One-shot |
| interval = One-shot |
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| dtype = None |
| dtype = None |
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| cast_rt = 2 |
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| status = Asleep, Drowsy, Slowed |
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| status = [[Unconscious (status)|Unconscious]], [[drowsy]], [[slow (status)|slow]] |
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| ctype = None |
| ctype = None |
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| navigation = {{Bard base navigation}} |
| navigation = {{Bard base navigation}} |
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⚫ | <section begin=description /><noinclude>'''Lullabye''' uses</noinclude><includeonly>Uses</includeonly> the powerful persuasion of a [[bard]]s singing voice in an attempt to lull a single target, usually a [[creature]], to [[unconscious|sleep]].<section end=description /> Depending upon the hidden endroll, the target may experience varying degrees of drowsiness, react more [[slow (status)|slowly]] than normal, be [[calmed]], sit, or fall completely asleep, becoming [[prone]]. [[Undead]] and [[demon]] type creatures are significantly more resistant to this spell's effects, being both more likely to resist outright and unable to suffer the more significant effects. |
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Once affected, attacking the target regain consciousness, but the slow effect will remain for a short duration. The duration of the song versus player targets is capped at 30 seconds. |
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⚫ | '''Lullabye''' |
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Once Lullabye'd, attacking the target will wake it up from the spellsong's effects. |
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==Formula== |
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{| |
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*[[Influence]] |
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*Spellsong ranks |
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*[[Level]] difference |
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*Target's [[Discipline]] |
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*Target's active spells |
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*Target's [[undead]]/[[demon]]ic status |
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The exact formula below was provided by GM Estild: |
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<div {{prettydiv|margin-right=35%}}>{{boldmono|<center>[(Caster level * 5) + Bard Base ranks + caster Influence bonus + d150]</center><center>minus</center><center>[(Target level * 5) + (target level / 2) + target Discipline bonus + 25 from Self Control (613) + 25 from Strength of Will (1119) + 30 for undead or demonic creatures]</center>}}</div> |
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== External Links == |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1005 Bard Base Spell Circle: Lullabye], on Play.net |
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If the end result is ≥ 0, it's successful. There are 4 success tiers, which is determined by the{{boldmono| [(end result / 40) + 1] }}(min. 1, max. 4), with undead and demonic creatures also adding 1 (for rounding), but then reducing the result by half. |
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{{MIU-AS scaling spell |
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|circle=Bard Base}} |
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== Messaging == |
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{| class="wikitable" |
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!Drowsy |
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|<pre{{log-inline}}> |
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You change your tune slightly, adding the element for Lullabye to your song... |
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Your spellsong is ready. |
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You weave another verse into your harmony, directing the sound of your voice at a thyril. |
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'''The thyril's eyes flutter slightly, and it appears dazed.'''</pre> |
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|- |
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!Half Sleep |
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|<pre{{log-inline}}> |
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You change your tune slightly, adding the element for Lullabye to your song... |
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Your spellsong is ready. |
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You weave another verse into your harmony, directing the sound of your voice at a thyril. |
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'''The thyril relaxes and sits down, entranced by the soothing melody.'''</pre> |
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|- |
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!Full Sleep |
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|<pre{{log-inline}}> |
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You change your tune slightly, adding the element for Lullabye to your song... |
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Your spellsong is ready. |
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You weave another verse into your harmony, directing the sound of your voice at a Grimswarm orc raider. |
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'''The orc raider falls to the ground in a deep slumber.''' |
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Sing Roundtime 3 Seconds.</pre> |
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|} |
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== Resources == |
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*[[Bard Base/saved posts#Miscellaneous|Saved posts]] |
Latest revision as of 20:06, 1 January 2024
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Lullabye uses the powerful persuasion of a bards singing voice in an attempt to lull a single target, usually a creature, to sleep. Depending upon the hidden endroll, the target may experience varying degrees of drowsiness, react more slowly than normal, be calmed, sit, or fall completely asleep, becoming prone. Undead and demon type creatures are significantly more resistant to this spell's effects, being both more likely to resist outright and unable to suffer the more significant effects.
Once affected, attacking the target regain consciousness, but the slow effect will remain for a short duration. The duration of the song versus player targets is capped at 30 seconds.
Lullabye is not renewable and not stackable upon itself.
Formula
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The exact formula below was provided by GM Estild:
If the end result is ≥ 0, it's successful. There are 4 success tiers, which is determined by the [(end result / 40) + 1] (min. 1, max. 4), with undead and demonic creatures also adding 1 (for rounding), but then reducing the result by half.
Magical Items and Scrolls
Lullabye (1005) has increased effect with Bard Base spell ranks.
If cast from a magic item or a scroll, the effective spell rank is determined by the larger of either the user's natively trained Bard Base spell ranks, or a phantom spell rank calculated based on Magic Item Use or Arcane Symbols, respectively. This calculated rank is identical for all activation verbs.
Semi-Profession Effective Spell Rank (MIU/AS) |
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0.25 per MIU/AS rank up to caster level |
0.165 per MIU/AS rank up to 2x caster level |
0.05 per MIU/AS rank above 2x caster level |
Messaging
Drowsy | You change your tune slightly, adding the element for Lullabye to your song... Your spellsong is ready. You weave another verse into your harmony, directing the sound of your voice at a thyril. The thyril's eyes flutter slightly, and it appears dazed. |
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Half Sleep | You change your tune slightly, adding the element for Lullabye to your song... Your spellsong is ready. You weave another verse into your harmony, directing the sound of your voice at a thyril. The thyril relaxes and sits down, entranced by the soothing melody. |
Full Sleep | You change your tune slightly, adding the element for Lullabye to your song... Your spellsong is ready. You weave another verse into your harmony, directing the sound of your voice at a Grimswarm orc raider. The orc raider falls to the ground in a deep slumber. Sing Roundtime 3 Seconds. |