Mental Lore, Transference: Difference between revisions
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'''Mental Lore, Transference''' aids in the use of Mental sphere magic involving displacement, teleportation, and supernatural travel. |
'''Mental Lore, Transference''' aids in the use of Mental sphere magic involving displacement, teleportation, and supernatural travel. |
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In future, this lore may play a part in spells in the [[Major Mental]] list and [[Savant Base]] list. |
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== |
==[[Empath Base]]== |
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Allows empaths to TRANSFER scars from others at 50 ranks of Mental Lore, Transference |
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::*[[Limb Repair (1102)]] |
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::*[[System Repair (1103)]] |
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::*[[Head Repair (1104)]] |
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::*[[Organ Repair (1105)]] |
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::*[[Limb Scar Repair (1111)]] |
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::*[[System Scar Repair (1112)]] |
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::*[[Head Scar Repair (1113)]] |
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::*[[Organ Scar Repair (1114)]] |
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;*[[IMPRINT (verb)|Imprint]] (empath ability) |
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:Allows empaths to transfer wounds and scars from adjacent realm at 35 ranks, near-adjacent at 70 ranks, and far realm at 105 ranks |
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;*[[Solace (1140)]] |
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:Grants 3 + (Mental Lore, Transference Bonus / 50) charges and lasts the standard imprint duration. Increases the range of Solace to adjacent realm at 35 ranks, near-adjacent at 70 ranks, and far at 105 ranks. |
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==[[Minor Mental]]== |
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;*[[Blink (1215)]] |
;*[[Blink (1215)]] |
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:The target has a chance of getting a second opportunity to avoid physical or [[bolt]] attacks that otherwise would have hit him by teleporting to a short distance away (within in the same room). The percent chance to get a second attack roll is 25 + a transference lore (ranks) bonus using seed 1 of the [[summation chart]]. |
:The target has a chance of getting a second opportunity to avoid physical or [[bolt]] attacks that otherwise would have hit him by teleporting to a short distance away (within in the same room). The percent chance to get a second attack roll is 25 + a transference lore (ranks) bonus using seed 1 of the [[summation chart]]. |
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;*[[Vertigo (1219)]] |
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== Related Links == |
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:The warding margins required for higher tier effects occur at base values of 20, 70, and 120. These values are decreased on warding failure by a value of seed 6 with a 2x multipler of the [[summation chart]]. 50 ranks yields a bonus of 11, 100 ranks would yield a bonus of 19, etc. |
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== Resources == |
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[http://carabele.com/odds/LoreBenefits.htm Lore Benefits Summation Chart] |
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*[[Mental Lore, Divination]] |
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*[[Mental Lore, Manipulation]] |
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*[[Mental Lore, Telepathy]] |
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*[[Mental Lore, Transformation]] |
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*[[Lore chart]] |
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[[Category:Lores]] |
[[Category:Lores]] |
Latest revision as of 14:00, 3 December 2017
Mental Lore, Transference aids in the use of Mental sphere magic involving displacement, teleportation, and supernatural travel.
In future, this lore may play a part in spells in the Major Mental list and Savant Base list.
Empath Base
Allows empaths to TRANSFER scars from others at 50 ranks of Mental Lore, Transference
- Imprint (empath ability)
- Allows empaths to transfer wounds and scars from adjacent realm at 35 ranks, near-adjacent at 70 ranks, and far realm at 105 ranks
- Grants 3 + (Mental Lore, Transference Bonus / 50) charges and lasts the standard imprint duration. Increases the range of Solace to adjacent realm at 35 ranks, near-adjacent at 70 ranks, and far at 105 ranks.
Minor Mental
- The target has a chance of getting a second opportunity to avoid physical or bolt attacks that otherwise would have hit him by teleporting to a short distance away (within in the same room). The percent chance to get a second attack roll is 25 + a transference lore (ranks) bonus using seed 1 of the summation chart.
- The warding margins required for higher tier effects occur at base values of 20, 70, and 120. These values are decreased on warding failure by a value of seed 6 with a 2x multipler of the summation chart. 50 ranks yields a bonus of 11, 100 ranks would yield a bonus of 19, etc.