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<section begin=description /><noinclude>The '''Minor Sanctuary''' spell draws</noinclude><includeonly>Draws</includeonly> upon the spiritual forces of [[Elanthia]] to produce a "sense of peace and calm" in the area which prevents any aggressive activity.<section end=description /> It affects a single room, and it will last for the 600 seconds or 60 seconds after the caster has left, whichever occurs first. The caster, and only the caster, can refresh the spell. A warning is given before the sanctuary fails. A [[cleric]] or an [[empath]] may {{boldmono|[[SENSE (verb)|SENSE]]}} an area to see if it is already under the effects of Minor Sanctuary.


While this spell is in effect, most creatures will avoid entering the area of the spell. Persons or creatures that are in the area will not be able to attack or steal from others. While the sanctuary is active the area will be considered "on-node" for the purposes of experience absorption.
[[Category:Major Spiritual Spells]]


Some areas, such as [[The Rift]], are highly resistant to sanctuaries and will quickly dispel one.
The '''Minor Sanctuary''' spell draws upon the spiritual forces of [[Elanthia]] to produce a "sense of peace and calm" in the area which prevents any aggressive activity. It affects a single room, and it will last for the 600 seconds or 60 seconds after the caster has left, whichever occurs first. The caster, and only the caster, can refresh the spell. A warning is given before the sanctuary fails. A [[cleric]] or an [[empath]] may [[SENSE (verb)|SENSE]] an area to see if it is already under the effects of Minor Sanctuary.

While this spell is in effect, most creatures will avoid entering the area of the spell. Persons or creatures that are in the area will not be able to attack or steal from others.


The presence of enemies can prevent the spell from summoning the peaceful spirits that form the sanctuary. Any unfriendly creature in the room that is above the caster's level will contribute (based on level difference) to the failure chance of the spell. Additionally, any unfriendly creatures in the room that are equal to or less than the caster's level (but no more than 10 levels below the caster's) will contribute a small amount to the failure chance of the spell. Training in [[Spiritual Lore, Summoning]] will reduce the failure chance of the spell.
The presence of enemies can prevent the spell from summoning the peaceful spirits that form the sanctuary. Any unfriendly creature in the room that is above the caster's level will contribute (based on level difference) to the failure chance of the spell. Additionally, any unfriendly creatures in the room that are equal to or less than the caster's level (but no more than 10 levels below the caster's) will contribute a small amount to the failure chance of the spell. Training in [[Spiritual Lore, Summoning]] will reduce the failure chance of the spell.


This spell can be disrupted or broken by either a [[jagged glossy black shard]] made via [[Alchemy]] or a [[Minor Summoning (725)|minor demon]]. Any demon has the ability to attempt to interfere with the casting of this spell, with a success rate heavily weighted towards the demon. Abyran'sa demons from the Lorae'tyr valence also have the ability to break an existing sanctuary, also with success weighted in its favor.
This spell can be disrupted or broken by either a [[jagged glossy black shard]] made via [[Alchemy]] or a [[sorcerer]] with a [[Minor Summoning (725)|minor demon]]. Any demon has the ability to attempt to interfere with the casting of this spell, with a success rate heavily weighted towards the demon.


The chances of breaking a sanctuary are based on the demon's sorcerer's [[Sorcerer Base]] spell ranks, [[Sorcerous Lore, Demonology]], and level versus the caster's [[Major Spiritual]] spell ranks, [[Spiritual Lore, Summoning]], and level.
[[Abyran'sa]] demons from the [[Lorae'tyr]] valence also have the ability to break an existing sanctuary, also with success weighted in its favor. The chances of a demon breaking a sanctuary are based on the sorcerer's [[Sorcerer Base]] spell ranks, [[Sorcerous Lore, Demonology]], and level versus the caster's [[Major Spiritual]] spell ranks, [[#Lore Benefit|Spiritual Lore, Summoning]], and [[level]].


Many naturally occurring creatures have the ability to break minor sanctuaries once they are in place as well. These include, but are not limited to:
Many naturally occurring creatures have the ability to break minor sanctuaries once they are in place as well. These include, but are not limited to:


* [[Ghostly warrior]]
* [[Abyran|Abyran'ra]] (Invasion Only)
* [[Abyran'ra]]
* [[Lava golem]]
* [[Lava golem]]
* [[Fallen crusader]]
* [[Fallen crusader]]
* [[Vathor]] (Invasion Only)
* [[Vathor]] ([[invasion]] only)

==Lore Benefit==
Training in [[Spiritual Lore, Summoning]] will increase the caster's effectiveness in creating a sanctuary.


== Failure Messaging ==
== Messaging ==
;Failure
<div {{log}}>
<pre{{log2|margin-right=35%}}>
You trace a sign while petitioning the spirits to bestow their aid with the Minor Sanctuary spell...<br>
You trace a sign while petitioning the spirits to bestow their aid with the Minor Sanctuary spell...
&nbsp;Your spell is ready.<br>
Your spell is ready.
&nbsp;You gesture.<br>
You gesture.
&nbsp;You attempt to call peaceful spirits to the area but are overwhelmed with a spirit of aggression!<br>
You attempt to call peaceful spirits to the area but are overwhelmed with a spirit of aggression!
&nbsp;Cast Roundtime 3 Seconds.
Cast Roundtime 3 Seconds.
</div>
</pre>


;Failure Due To Minor Demon Interference, First Cast
==Alchemy tie-in recipes==
<pre{{log2|margin-right=35%}}>
[[Empath]]s and [[Cleric]]s can make a milky blue oil through the [[Alchemy]] guild skill. It is learned at rank 50 of General Alchemy.
You trace a sign while petitioning the spirits to bestow their aid with the Minor Sanctuary spell...
Your spell is ready.
You gesture.
You attempt to create a sanctuary but the chaotic nature of a coiling dingy beige abyran'sa interferes with your call to the minor spirits in this area.
Cast Roundtime 3 Seconds.
</pre>


;Failure Due To Minor Demon Interference, Subsequent Casts
;Human Empire recipe
<pre{{log2|margin-right=35%}}>
#Add flask of pure oil<br>
You trace a sign while petitioning the spirits to bestow their aid with the Minor Sanctuary spell...
#Add ground valerian root<br>
Your spell is ready.
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
You gesture.
#Add 2 doses of cougar tail from [[cougar]]s<br>
You strain to call peaceful spirits to this place, but something seems to have frightened them away.
#[[ALCHEMY BOIL (verb)|Alchemy Boil]]<br>
Cast Roundtime 3 Seconds.
#Add powdered [[Sapphire#a blue sapphire|blue sapphire]]<br>
</pre>
#[[ALCHEMY INFUSE (verb)|Alchemy Infuse]] [[mana]]<br>
#[[ALCHEMY CHANNEL (verb)|Alchemy Channel]] [[spirit point|lifeforce]]<br>
#[[ALCHEMY CHANT (verb)|Alchemy Chant]] Minor Sanctuary (213)<br>
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]


{{AR2}}
;Elven Nations recipe
{{:milky blue oil}}
#Add flask of pure oil<br>
#Add ground valerian root<br>
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
#Add tawny brindlecat hide from [[tawny brindlecat]]s<br>
#[[ALCHEMY BOIL (verb)|Alchemy Boil]]<br>
#Add 2 doses of powdered [[moonstone#a pale blue moonstone|pale blue moonstone]]<br>
#[[ALCHEMY INFUSE (verb)|Alchemy Infuse]] [[mana]]<br>
#[[ALCHEMY CHANNEL (verb)|Alchemy Channel]] [[spirit point|lifeforce]]<br>
#[[ALCHEMY CHANT (verb)|Alchemy Chant]] Minor Sanctuary (213)<br>
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]


==Resources==
== External Links ==
*[[Major Spiritual (saved posts)#Minor Sanctuary (213)|Saved Posts]]
*[[Jagged glossy black shard]]
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#213 Major Spiritual Spell Circle: Minor Sanctuary], on Play.net
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#213 Major Spiritual Spell Circle: Minor Sanctuary], on Play.net
{{top}}

Latest revision as of 21:52, 12 January 2023

Minor Sanctuary (213)
Mnemonic [MINRSANCT]
Duration 600 sec, Refreshable
Utility Magic  
Subtype Defensive
Major Spiritual Spells
Calm (201) Attack
Spirit Shield (202) Defensive
Manna (203) Utility
Unpresence (204) Utility
Light (205) Utility
Tend Lore (206) Utility
Purify Air (207) Defensive
Living Spell (208) Utility
Untrammel (209) Utility
Silence (210) Attack
Bravery (211) Offensive
Interference (212) Attack
Minor Sanctuary (213) Utility
Bind (214) Attack
Heroism (215) Offensive
Frenzy (216) Attack
Mass Interference (217) Attack
Spirit Servant (218) Utility
Spell Shield (219) Defensive
Major Sanctuary (220) Utility
Transference (225) Utility
Spiritual Abolition (230) Attack
Spirit Slayer (240) Offensive

The Minor Sanctuary spell draws upon the spiritual forces of Elanthia to produce a "sense of peace and calm" in the area which prevents any aggressive activity. It affects a single room, and it will last for the 600 seconds or 60 seconds after the caster has left, whichever occurs first. The caster, and only the caster, can refresh the spell. A warning is given before the sanctuary fails. A cleric or an empath may SENSE an area to see if it is already under the effects of Minor Sanctuary.

While this spell is in effect, most creatures will avoid entering the area of the spell. Persons or creatures that are in the area will not be able to attack or steal from others. While the sanctuary is active the area will be considered "on-node" for the purposes of experience absorption.

Some areas, such as The Rift, are highly resistant to sanctuaries and will quickly dispel one.

The presence of enemies can prevent the spell from summoning the peaceful spirits that form the sanctuary. Any unfriendly creature in the room that is above the caster's level will contribute (based on level difference) to the failure chance of the spell. Additionally, any unfriendly creatures in the room that are equal to or less than the caster's level (but no more than 10 levels below the caster's) will contribute a small amount to the failure chance of the spell. Training in Spiritual Lore, Summoning will reduce the failure chance of the spell.

This spell can be disrupted or broken by either a jagged glossy black shard made via Alchemy or a sorcerer with a minor demon. Any demon has the ability to attempt to interfere with the casting of this spell, with a success rate heavily weighted towards the demon.

Abyran'sa demons from the Lorae'tyr valence also have the ability to break an existing sanctuary, also with success weighted in its favor. The chances of a demon breaking a sanctuary are based on the sorcerer's Sorcerer Base spell ranks, Sorcerous Lore, Demonology, and level versus the caster's Major Spiritual spell ranks, Spiritual Lore, Summoning, and level.

Many naturally occurring creatures have the ability to break minor sanctuaries once they are in place as well. These include, but are not limited to:

Lore Benefit

Training in Spiritual Lore, Summoning will increase the caster's effectiveness in creating a sanctuary.

Messaging

Failure
You trace a sign while petitioning the spirits to bestow their aid with the Minor Sanctuary spell...
 Your spell is ready.
 You gesture.
 You attempt to call peaceful spirits to the area but are overwhelmed with a spirit of aggression!
 Cast Roundtime 3 Seconds.
Failure Due To Minor Demon Interference, First Cast
You trace a sign while petitioning the spirits to bestow their aid with the Minor Sanctuary spell...
Your spell is ready.
You gesture.
You attempt to create a sanctuary but the chaotic nature of a coiling dingy beige abyran'sa interferes with your call to the minor spirits in this area.
Cast Roundtime 3 Seconds.
Failure Due To Minor Demon Interference, Subsequent Casts
You trace a sign while petitioning the spirits to bestow their aid with the Minor Sanctuary spell...
Your spell is ready.
You gesture.
You strain to call peaceful spirits to this place, but something seems to have frightened them away.
Cast Roundtime 3 Seconds.

Alchemy Recipes

Some milky blue oil
Eastern version Western version
  1. Add flask of pure oil
  2. Add ground valerian root
  3. Simmer
  4. Add tawny brindlecat hide from tawny brindlecats
  5. Boil
  6. Add 2 doses of powdered pale blue moonstone
  7. Infuse
  8. Channel
  9. Chant Minor Sanctuary (213)
  1. Add flask of pure oil
  2. Add ground valerian root
  3. Simmer
  4. Add 2 doses of cougar tail from cougars
  5. Boil
  6. Add powdered blue sapphire
  7. Infuse
  8. Channel
  9. Chant Minor Sanctuary (213)

Resources

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