Perception: Difference between revisions
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m (It's not that perception doesn't help with aiming; it's that it doesn't help aiming MELEE weapons. It helps to aim ranged.) |
(added a line about perception benefiting against ambush attacks) |
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[[Perception]] represents a character's ability to perceive the world in minute detail |
[[Perception]] represents a character's ability to perceive the world in minute detail and is one of the most broadly useful skills in Elanthia. |
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Perception also plays a part in searching [[Magru]], [[Minor glacei]], and [[Major glacei]]. [[Kiramon worker]]s and [[Kiramon defender]]s are widely believed to have an increased gem drop rate according to Perception, however, this has been stated as false. |
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*It is an important factor in [[Creature maneuver]] defense. |
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*It is the only component for many [[SEARCH (verb)|searching]] activities required for travelling and hunting, which can be considered as fundamental as basic requirements like [[climbing]] and [[swimming]]. |
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*Searching skill is also required for some bounties assigned by the [[Adventurer's Guild]] for heirlooms. |
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*It's the only way to improve one's chances to counteract [[Stalking and Hiding]] skills, including noticing [[rangers]] [[617|sneaking]]. |
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*Every 15 skill gives +1 bonus to [[foraging]] herbs. |
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*It factors into [[Ranged Weapons]] [[attack strength]] and the chance to hit an aimed target with a ranged weapon. |
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*It helps find traps laid by [[Bandit|bandits]]. |
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*Anyone [[popping boxes]] or [[trap|disarming traps]] will have plenty of use for the skill. |
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*Even [[illusions]] of the [[Sorcerer Guild]] are much simpler to create with better skill in perception. |
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*A factor in searching [[magru]], [[minor glacei]], and [[major glacei]], and also accessing the [[Red Forest]]. |
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*Perception is an important component to observe or protect against the rare [[pickpocketing]]. |
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*The crit weighting from a hidden and [[ambush|ambushing]] enemy can be reduced by training in perception (and ambush). |
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All told, any character can gain a very reasonable benefit by training this skill, and many recommend at least 1x training through cap. |
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== Ranks and Training Costs == |
== Ranks and Training Costs == |
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| Clericranks = 2 || Clericcost = 0/3 |
| Clericranks = 2 || Clericcost = 0/3 |
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| Empathranks = 2 || Empathcost = 0/3 |
| Empathranks = 2 || Empathcost = 0/3 |
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| Monkranks = 2 || Monkcost = 0/2 |
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| Paladinranks = 2 || Paladincost = 0/3 |
| Paladinranks = 2 || Paladincost = 0/3 |
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| Rangerranks = 2 || Rangercost = 0/2 |
| Rangerranks = 2 || Rangercost = 0/2 |
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== Resources == |
== Resources == |
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http://www.play.net/gs4/info/skills.asp |
http://www.play.net/gs4/info/skills.asp |
Latest revision as of 07:23, 11 November 2024
Perception represents a character's ability to perceive the world in minute detail and is one of the most broadly useful skills in Elanthia.
Perception factors into a myriad of diverse skill checks:
- It is an important factor in Creature maneuver defense.
- It is the only component for many searching activities required for travelling and hunting, which can be considered as fundamental as basic requirements like climbing and swimming.
- Searching skill is also required for some bounties assigned by the Adventurer's Guild for heirlooms.
- It's the only way to improve one's chances to counteract Stalking and Hiding skills, including noticing rangers sneaking.
- Every 15 skill gives +1 bonus to foraging herbs.
- It factors into Ranged Weapons attack strength and the chance to hit an aimed target with a ranged weapon.
- It helps find traps laid by bandits.
- Anyone popping boxes or disarming traps will have plenty of use for the skill.
- Even illusions of the Sorcerer Guild are much simpler to create with better skill in perception.
- A factor in searching magru, minor glacei, and major glacei, and also accessing the Red Forest.
- Perception is an important component to observe or protect against the rare pickpocketing.
- The crit weighting from a hidden and ambushing enemy can be reduced by training in perception (and ambush).
All told, any character can gain a very reasonable benefit by training this skill, and many recommend at least 1x training through cap.
Ranks and Training Costs
Type | Square | Semi | Pure | ||||||||
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Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | - | 2 | 2 |
Training Point Cost | 0/1 | 0/3 | 0/2 | 0/3 | 0/3 | 0/2 | 0/3 | 0/3 | - | 0/3 | 0/3 |