Perception: Difference between revisions

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m (It's not that perception doesn't help with aiming; it's that it doesn't help aiming MELEE weapons. It helps to aim ranged.)
(added a line about perception benefiting against ambush attacks)
 
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[[Perception]] represents a character's ability to perceive the world in minute detail, factoring into some [[SEARCH (verb)|search]]ing activities. Perception also factors into [[Ranged Weapons]] [[attack strength]], the chance to hit an aimed target with a ranged weapon, [[skinning]], [[foraging]], finding traps laid by [[Bandit|bandits]], and more.
[[Perception]] represents a character's ability to perceive the world in minute detail and is one of the most broadly useful skills in Elanthia.


Perception factors into a myriad of diverse skill checks:
Perception also plays a part in searching [[Magru]], [[Minor glacei]], and [[Major glacei]]. [[Kiramon worker]]s and [[Kiramon defender]]s are widely believed to have an increased gem drop rate according to Perception, however, this has been stated as false.
*It is an important factor in [[Creature maneuver]] defense.
*It is the only component for many [[SEARCH (verb)|searching]] activities required for travelling and hunting, which can be considered as fundamental as basic requirements like [[climbing]] and [[swimming]].
*Searching skill is also required for some bounties assigned by the [[Adventurer's Guild]] for heirlooms.
*It's the only way to improve one's chances to counteract [[Stalking and Hiding]] skills, including noticing [[rangers]] [[617|sneaking]].
*Every 15 skill gives +1 bonus to [[foraging]] herbs.
*It factors into [[Ranged Weapons]] [[attack strength]] and the chance to hit an aimed target with a ranged weapon.
*It helps find traps laid by [[Bandit|bandits]].
*Anyone [[popping boxes]] or [[trap|disarming traps]] will have plenty of use for the skill.
*Even [[illusions]] of the [[Sorcerer Guild]] are much simpler to create with better skill in perception.
*A factor in searching [[magru]], [[minor glacei]], and [[major glacei]], and also accessing the [[Red Forest]].
*Perception is an important component to observe or protect against the rare [[pickpocketing]].
*The crit weighting from a hidden and [[ambush|ambushing]] enemy can be reduced by training in perception (and ambush).


All told, any character can gain a very reasonable benefit by training this skill, and many recommend at least 1x training through cap.
Perception also factors into the [[Sorcerer]] guild skill, [[Illusions]].


== Ranks and Training Costs ==
== Ranks and Training Costs ==
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| Clericranks = 2 || Clericcost = 0/3
| Clericranks = 2 || Clericcost = 0/3
| Empathranks = 2 || Empathcost = 0/3
| Empathranks = 2 || Empathcost = 0/3
| Monkranks = 2 || Monkcost = 0/2
| Paladinranks = 2 || Paladincost = 0/3
| Paladinranks = 2 || Paladincost = 0/3
| Rangerranks = 2 || Rangercost = 0/2
| Rangerranks = 2 || Rangercost = 0/2
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{{stub}}
== Resources ==
== Resources ==
http://www.play.net/gs4/info/skills.asp
http://www.play.net/gs4/info/skills.asp

Latest revision as of 07:23, 11 November 2024

Perception represents a character's ability to perceive the world in minute detail and is one of the most broadly useful skills in Elanthia.

Perception factors into a myriad of diverse skill checks:

All told, any character can gain a very reasonable benefit by training this skill, and many recommend at least 1x training through cap.

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 3 2 2 2 2 2 2 2 - 2 2
Training Point Cost 0/1 0/3 0/2 0/3 0/3 0/2 0/3 0/3 - 0/3 0/3

Resources

http://www.play.net/gs4/info/skills.asp