Spiritual Lore, Religion: Difference between revisions

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<div class="alert alert-danger" style="text-align:center">'''Rangers and Paladins received an update in December 2020. Until this article is updated, be sure to read the saved posts for [[Ranger Base/saved posts|Ranger]] and [[Paladin Base/saved posts|Paladin]] spells.</div> <!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES-->
This lore represents knowledge and understanding of the principals of the [[Arkati]] pantheon. Advanced training in this skill focuses on the doctrines of the particular [[diety]] which a character is aligned to and the skill at channeling the spiritual powers of their patron.


This lore represents knowledge and understanding of the doctrine and principles of the [[Arkati]] pantheon, in general. [[Cleric]]s and [[paladin]]s with advanced training in this skill will have a focus on the doctrine and principles of the deity with which they are aligned, and will experience an improved ability to channel spiritual power from their patron deity.
=== [[Cleric Base]] Spells Affected ===


==Deity Title Display==
*[[Smite (302)]]
The ability for clerics and paladins to show the deity they have chosen via {{boldmono|[[CONVERT]]}} is unlocked at 40 ranks of Religion Lore. It has to be enabled via {{boldmono|[[SET]] ShowDeityTitle ON}}.
*[[Preservation (305)]]
*[[Holy Bolt (306)]]
*[[Well of Life (308)]]
*[[Blinding (311)]]
*[[Fervent Reproach (312)]]
*[[Censure (316)]]
*[[Divine Fury (317)]]
*[[Divine Wrath (319)]]
*[[Holy Receptacle (325)]]


=== [[Paladin Base]] Spells Affected ===
== [[Cleric Base]] ==
*'''[[Prayer of Holding (301)]]'''
:Training in Religion increases the effectiveness of this spell on a successful warding.


*[[Higher Vision (1610)]]
*'''[[Smite (302)]]'''
:Training in Religion grants and increases the chance for an infusion of extra damage. The chance is approximately {{mono|(Religion bonus/10)%}}.
*[[Aura of the Arkati (1614)]]
*[[Divine Strike (1615)]]
*[[Zealot (1617)]]
*[[Faith Shield (1619)]]
*[[Judgment (1630)]]
*[[Divine Word (1640)]]


*'''[[Holy Bolt (306)]]'''
:Thirty ranks of Religion allows Holy Bolt to cause an acidic degeneration on undead targets when hit. Thirty ranks also unlocks an {{boldmono|EVOKE}} version which is meant to be used on living targets.


*'''[[Well of Life (308)]]'''
:Training in Religion increases the chance that you will discover the {{boldmono|CONVERT}} status of a corpse you link to.


*'''[[Blinding (311)]]'''
== Related Links ==
:Training in Religion increases the chance that a target warded with an endroll of at least 120 will be forced to kneel. Every three ranks of Religion increase the chance by 1%.
[[Spiritual Lore]]


*'''[[Fervent Reproach (312)]]'''
:Training in Religion increases the number of damage cycles this spell causes.

*'''[[Divine Fury (317)]]'''
:Training in Religion provides a chance for a third cycle of critical damage. The chance is {{mono|((Religion ranks)/1.5)%}}.

*'''[[Ethereal Censer (320)]]'''
:Training in Religion increases the strength of the offensive maneuver attack and the chance of a reduced cooldown.

*'''[[Holy Receptacle (325)]]'''
:Training in Religion is required to use the five tiered effects of Holy Receptacle:

::*Tier 1, Silver to Gold: 10 ranks
::*Tier 2, Brimstone: 15 ranks
::*Tier 3, Nexus: 20 ranks
::*Tier 4, Chrism: 25 ranks
::*Tier 5, Intercession: 30 ranks

*'''[[Sanctify (330)]]'''
:At 90 and 180 ranks of Spiritual Lore, Religion clerics gain an extra charge of a Holy Fire flare that is guaranteed to trigger on their next attack.

*'''[[Divine Wrath (335)]]'''
:Training in Religion increases the critical damage.

*'''[[Miracle (350)]]'''
:Training in Religion allows multiple Miracles per 24 hour period. At 60, 125, and 195 ranks of Religion, the cleric gains the ability to use Miracle one additional time per day.

== [[Paladin Base]] ==

*'''[[Higher Vision (1610)]]'''
:Training in Religion increases the DS bonus provided by this spell, beginning with +1 additional DS at 5 ranks and reaching +16 additional DS at 200 ranks. This is a seed 5 summation.

*'''[[Aura of the Arkati (1614)]]'''
:Training in Religion increases the percentage DS penalty applied by this spell. An additional 1% penalty is applied at 5/11/18/24/30 ranks. In addition, affected targets will suffer a 5% penalty to their [[Evade]], [[Block]], and [[Parry]] chances, with the penalty increasing by 1% per seed 4 summation of Spiritual Lore, Religion.

*'''[[Zealot (1617)]]'''
:Training in Religion increases the AS bonus provided by this spell. The benefit starts with +1 at 1 rank and reaches +19 at 190 ranks. This is a seed 1 summation.

*'''[[Fervor (1618)]]'''
:Training in Religion adds the chance of a potential [[flare]] to occur after the attack.

*'''[[Faith Shield (1619)]]'''
:Training in Religion increases the TD boost of this spell. The benefit is 3% per step of a seed 5 summation, to a maximum of +24 at 68 ranks.

*'''[[Holy Weapon (1625)]]'''
:Training in Religion increases the CS of spells infused via scrolls only, by +1 CS per rank up to 50. Limited to half of the paladin's Arcane Symbols skill.

*'''[[Judgment (1630)]]'''
:Training in Religion increases the chance to force the target to kneel by 2% per rank, reaching a maximum bonus of 50% additional chance to kneel at 25 ranks.

*'''[[Divine Word (1640)]]'''
:Training in Religion allows the paladin to raise multiple times per day. 20 ranks allows two raises per day, and 40 ranks allows three.

*'''[[Divine Incarnation (1650)]]'''
:Training in Religion increases the amount of damage dealt by {{boldmono|INCARNATE SMITE}} +1 per rank using a seed 5 summation.
:Training in Religion increases the percentage of the target's stance that is ignore by {{boldmono|INCARNATE ONSLAUGHT}} by 1% using a (seed 1 * 2) summation.

== Related Links ==
*[[Spiritual Lore]]
*[[Spiritual Lore, Blessings]]
*[[Spiritual Lore, Summoning]]
*[[Lore chart]]
*[[Tsalinx (prime)/Cleric Lore Training Table|Cleric Lore Training Table]]


[[Category:Lores]]
[[Category:Lores]]

Latest revision as of 13:17, 14 June 2024

Rangers and Paladins received an update in December 2020. Until this article is updated, be sure to read the saved posts for Ranger and Paladin spells.

This lore represents knowledge and understanding of the doctrine and principles of the Arkati pantheon, in general. Clerics and paladins with advanced training in this skill will have a focus on the doctrine and principles of the deity with which they are aligned, and will experience an improved ability to channel spiritual power from their patron deity.

Deity Title Display

The ability for clerics and paladins to show the deity they have chosen via CONVERT is unlocked at 40 ranks of Religion Lore. It has to be enabled via SET ShowDeityTitle ON.

Cleric Base

Training in Religion increases the effectiveness of this spell on a successful warding.
Training in Religion grants and increases the chance for an infusion of extra damage. The chance is approximately (Religion bonus/10)%.
Thirty ranks of Religion allows Holy Bolt to cause an acidic degeneration on undead targets when hit. Thirty ranks also unlocks an EVOKE version which is meant to be used on living targets.
Training in Religion increases the chance that you will discover the CONVERT status of a corpse you link to.
Training in Religion increases the chance that a target warded with an endroll of at least 120 will be forced to kneel. Every three ranks of Religion increase the chance by 1%.
Training in Religion increases the number of damage cycles this spell causes.
Training in Religion provides a chance for a third cycle of critical damage. The chance is ((Religion ranks)/1.5)%.
Training in Religion increases the strength of the offensive maneuver attack and the chance of a reduced cooldown.
Training in Religion is required to use the five tiered effects of Holy Receptacle:
  • Tier 1, Silver to Gold: 10 ranks
  • Tier 2, Brimstone: 15 ranks
  • Tier 3, Nexus: 20 ranks
  • Tier 4, Chrism: 25 ranks
  • Tier 5, Intercession: 30 ranks
At 90 and 180 ranks of Spiritual Lore, Religion clerics gain an extra charge of a Holy Fire flare that is guaranteed to trigger on their next attack.
Training in Religion increases the critical damage.
Training in Religion allows multiple Miracles per 24 hour period. At 60, 125, and 195 ranks of Religion, the cleric gains the ability to use Miracle one additional time per day.

Paladin Base

Training in Religion increases the DS bonus provided by this spell, beginning with +1 additional DS at 5 ranks and reaching +16 additional DS at 200 ranks. This is a seed 5 summation.
Training in Religion increases the percentage DS penalty applied by this spell. An additional 1% penalty is applied at 5/11/18/24/30 ranks. In addition, affected targets will suffer a 5% penalty to their Evade, Block, and Parry chances, with the penalty increasing by 1% per seed 4 summation of Spiritual Lore, Religion.
Training in Religion increases the AS bonus provided by this spell. The benefit starts with +1 at 1 rank and reaches +19 at 190 ranks. This is a seed 1 summation.
Training in Religion adds the chance of a potential flare to occur after the attack.
Training in Religion increases the TD boost of this spell. The benefit is 3% per step of a seed 5 summation, to a maximum of +24 at 68 ranks.
Training in Religion increases the CS of spells infused via scrolls only, by +1 CS per rank up to 50. Limited to half of the paladin's Arcane Symbols skill.
Training in Religion increases the chance to force the target to kneel by 2% per rank, reaching a maximum bonus of 50% additional chance to kneel at 25 ranks.
Training in Religion allows the paladin to raise multiple times per day. 20 ranks allows two raises per day, and 40 ranks allows three.
Training in Religion increases the amount of damage dealt by INCARNATE SMITE +1 per rank using a seed 5 summation.
Training in Religion increases the percentage of the target's stance that is ignore by INCARNATE ONSLAUGHT by 1% using a (seed 1 * 2) summation.

Related Links