Mental Mana Control: Difference between revisions

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The '''Mental Mana Control''' [[skill]] serves the same purpose as [[Elemental Mana Control]] and [[Spiritual Mana Control]]; it determines the efficiency with which a player can share [[mana]] with other players via [[SEND (verb)]]. Currently the [[Empath]] [[Pure]] profession, the [[Bard]] [[Semi]] profession and the [[Monk]] [[Square]] profession benefit the most from MMC, though eventually the [[Savant]] profession will as well. The maximum benefit for sharing mana is achieved at twenty-four ranks, though many casters continue to train in it to aid some of their spells, increase the rate of return of their mana, or compensate for another player's low skill. It should be noted that even at maximum efficiency, there is still approximately a 5% loss of mana during the transfer.
The '''Mental Mana Control''' [[skill]] serves the same purpose as [[Elemental Mana Control]] and [[Spiritual Mana Control]]; it determines the efficiency with which a player can share [[mana]] with other players via [[SEND (verb)]]. Currently the [[Empath]] [[Pure]] profession, the [[Bard]] [[Semi]] profession and the [[Monk]] [[Square]] profession benefit the most from MMC, though eventually the [[Savant]] profession will as well. The maximum benefit for sharing mana is achieved at twenty-four ranks, though many casters continue to train in it to aid some of their spells, increase the rate of return of their mana, or compensate for another player's low skill. It should be noted that even at maximum efficiency, there is still approximately a 5% loss of mana during the transfer.


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* If this is your primary mana control skill, then you will receive a bonus of one [[mana]] per pulse for every ten (10) ranks. For Hybrid (multi-Realm) professions, your "primary" realm for mana control is defined as "that one--of the two of which you are a Hybrid--in which you have the most ranks of Mana Control."
* If this is your primary mana control skill, then you will receive a bonus of one [[mana]] per pulse for every ten (10) ranks. For Hybrid (multi-Realm) professions, your "primary" realm for mana control is defined as "that one--of the two of which you are a Hybrid--in which you have the most ranks of Mana Control."
* If this is your secondary mana control skill--you are a Hybrid (multi-Realm) profession and this is the Realm in which you have fewer ranks of Mana Control--then you will receive a bonus of one (1) [[mana]] per pulse for every twenty (20) ranks.
* If this is your secondary mana control skill--you are a Hybrid (multi-Realm) profession and this is the Realm in which you have fewer ranks of Mana Control--then you will receive a bonus of one (1) [[mana]] per pulse for every twenty (20) ranks.

==Spells Affected by Mental Mana Control==

===[[Bard Base]]===
;*[[Song of Unravelling (1013)]]
:Affects the amount of mana recovered.

===[[Minor Mental]]===
;*[[Powersink (1203)]]
:An extra target is gained every [[Summation chart|seed 6]] of (MMC skill bonus/10).


== Ranks and Training Costs ==
== Ranks and Training Costs ==
{{skill|
{{skill|
| Bardranks = 1 || Bardcost = 0/6
| Bardranks = 1 || Bardcost = 0/5
| Clericranks = 1 || Clericcost = 0/12
| Clericranks = 1 || Clericcost = 0/12
| Empathranks = 2 || Empathcost = 0/3
| Empathranks = 2 || Empathcost = 0/3
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| Sorcererranks = 1 || Sorcerercost = 0/12
| Sorcererranks = 1 || Sorcerercost = 0/12
| Warriorranks = 1 || Warriorcost = 0/15
| Warriorranks = 1 || Warriorcost = 0/15
| Wizardranks = 1 || Wizardcost = 0/15
| Wizardranks = 1 || Wizardcost = 0/12
|}}
|}}

==See Also==
==Spells and Abilities Affected by Mental Mana Control==
*[[Mana sharing (saved post)]]
====[[MANA (verb)]] (ability)====
Determines or helps determine empath and bard MANA SPELLUP and MANA PULSE proficiency.

====[[Multicast]] (ability)====
Determines or helps determine empath and bard multicast proficiency.

====[[Bard Base]]====
*[[Song of Unravelling (1013)]] - Affects the amount of mana recovered.
*[[Troubadour's Rally (1040)]] - Affects chance to remove stun, immobility, and web effects from the bard.

====[[Empath Base]]====
*[[Empathic Assault (1110)]] - Modifies the warding margin on successful wardings that follow a successful bolt.
*[[Empathic Link (1117)]] - Increases target limit above base of 3 by skill bonus/50.
*[[Sympathy (1120)]] - Increase target limit above base of 6 in conjunction with SMC.

====[[Minor Mental]]====
*[[Powersink (1203)]] - An extra target is gained every [[Summation chart|seed 6]] of (MMC skill bonus/10).
*[[Mental Dispel (1218)]] - Mana cost for removing a spell from opponent reduced by one point for every 75 skill bonus.

====[[Savant Base]]====
*[[Astral Spear (1408)]] - {{mono|(15% + 1% per 5 ranks)}} of MMC chance for a target dispel.

==Scrolls and Magical Items==
Characters trained mana controls to gain applicable additional benefits from spells activated by items using [[Magic Item Use]] or scrolls using [[Arcane Symbols]] will receive full benefits when the spell cast through the item/scroll is a native learned spell to the character's profession, a minor circle spell, or known through a spell knowledge enhancive item. When the spell is a major circle or unknown profession base spell, only half of the pertinent mana control ranks count toward the effect of the spell activated/invoked.

==Resources==
*[[Mana sharing (saved posts)]]
*[[Elemental Mana Control]]
*[[Elemental Mana Control]]
*[[Spiritual Mana Control]]
*[[Spiritual Mana Control]]


[[Category: Skills]]
[[Category: Mana Controls| ]]

Latest revision as of 18:47, 14 November 2023

The Mental Mana Control skill serves the same purpose as Elemental Mana Control and Spiritual Mana Control; it determines the efficiency with which a player can share mana with other players via SEND (verb). Currently the Empath Pure profession, the Bard Semi profession and the Monk Square profession benefit the most from MMC, though eventually the Savant profession will as well. The maximum benefit for sharing mana is achieved at twenty-four ranks, though many casters continue to train in it to aid some of their spells, increase the rate of return of their mana, or compensate for another player's low skill. It should be noted that even at maximum efficiency, there is still approximately a 5% loss of mana during the transfer.

This skill directly increases the amount of mana gained per pulse.

  • If this is your primary mana control skill, then you will receive a bonus of one mana per pulse for every ten (10) ranks. For Hybrid (multi-Realm) professions, your "primary" realm for mana control is defined as "that one--of the two of which you are a Hybrid--in which you have the most ranks of Mana Control."
  • If this is your secondary mana control skill--you are a Hybrid (multi-Realm) profession and this is the Realm in which you have fewer ranks of Mana Control--then you will receive a bonus of one (1) mana per pulse for every twenty (20) ranks.

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 1 1 1 1 1 1 1 2 - 1 1
Training Point Cost 0/15 0/15 0/8 0/5 0/15 0/15 0/12 0/3 - 0/12 0/12

Spells and Abilities Affected by Mental Mana Control

MANA (verb) (ability)

Determines or helps determine empath and bard MANA SPELLUP and MANA PULSE proficiency.

Multicast (ability)

Determines or helps determine empath and bard multicast proficiency.

Bard Base

Empath Base

Minor Mental

Savant Base

Scrolls and Magical Items

Characters trained mana controls to gain applicable additional benefits from spells activated by items using Magic Item Use or scrolls using Arcane Symbols will receive full benefits when the spell cast through the item/scroll is a native learned spell to the character's profession, a minor circle spell, or known through a spell knowledge enhancive item. When the spell is a major circle or unknown profession base spell, only half of the pertinent mana control ranks count toward the effect of the spell activated/invoked.

Resources