Huge fire elemental: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 95
| picture =
| level = 99<!-- This will also be used at the end of the page in the Near level creature template -->
| type = elemental
| family = Elemental<!-- Add creature to family page list, which will be linked on preview/save -->
| family = elemental
| type = Elemental<!-- Creature body type -->
| attacks = <Not Known>
| otherclass = Extraplanar<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Elemental Confluence]]<br>
| undead = No
| otherclass2 = Magical
| area = Elemental Confluence<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| asg = 10 ([[natural armor|natural]])
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Claw<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 460
{{creature ability|[[Claw (attack)|Claw]] |+460 [[Attack strength|AS]]}}
| bolt =
| PA2 =
| PAB =
{{creature ability|[[Minor Fire (906)]] |+469 [[Attack strength|AS]]}}
| PA3 =
{{creature ability|[[Major Fire (908)]] |+469 [[Attack strength|AS]]}}
| maneuver =
| PAC =
| BT1 = Major Fire (908)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{creature ability|Mass Boil Earth}}
| BTA = 469
| BT2 = Minor Fire (906)
| BTB = 469
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Mass Boil Earth<!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 10<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |+307 [[Defensive strength|DS]]}}
| Bolt = 307
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 403
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 428
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 428
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |+312 [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD = 428
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 428
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = Elemental Barrier<!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 = Elemental Bias
| DSP3 = Elemental Defense I
| DSP4 = Elemental Defense II
| DSP5 = Elemental Defense III
| DSP6 = Elemental Targeting
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = no
| coins =
| gems = yes
| magic items =
| magic items = no
| gems = Yes
| boxes = no
| boxes =
| skin = no
| other = essence of fire
| skin =
| other = [[essence of fire]]
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}
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Huge fire elementals cannot, even temporarily, be [[calmed]].
Huge fire elementals cannot, even temporarily, be [[calmed]].


They have a mass version of [[Boil Earth]] that affects an entire room.
They have a mass maneuver that deals fire damage to both legs and knocks down affected targets:

<pre{{log2|margin-right=26em}}>
A huge fire elemental glows a brilliant orange as fiery tendrils extend from it, snaking along the ground!
The ground around a huge fire elemental begins to boil violently!
A huge lightning elemental is injured.
... 25 points of damage!
... 20 points of damage!
A huge lightning elemental is injured.
... 15 points of damage!
... 10 points of damage!
A huge steam elemental is injured.
The steam elemental absorbs the heat.
The steam elemental absorbs the heat.
You are injured and knocked to the ground.
... 10 points of damage!
Burst of flames to right leg burns skin bright red.
... 5 points of damage!
Minor burns to left leg. That hurts a bit.
</pre>


{{Nearlevel
{{Nearlevel
|levelm2 = 93
|levelm2 = 97
|levelm1 = 94
|levelm1 = 98
|level = 95
|level = 99
|levelp1 = 96
|levelp1 = 100
|levelp2 = 97
|levelp2 = 101
}}
}}



Latest revision as of 10:54, 19 March 2020

Huge fire elemental
Level 99
Family Elemental family creatures
Body Type Elemental
Classification(s) Extraplanar
Magical
Area(s) Found Elemental Confluence
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Claw 460 AS
Bolt Spells
Major Fire (908) 469 AS
Minor Fire (906) 469 AS
Combat Maneuvers
Mass Boil Earth
Defense Attributes
Armor
Cuirbouilli Leather ASG 10
Defensive Strength (DS)
Melee
Ranged
Bolt 307
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 403
Cleric Base 428
Empath Base 428
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual 428
Major Spiritual 428
Minor Mental
Defensive Spells
Elemental Barrier
Elemental Bias
Elemental Defense I
Elemental Defense II
Elemental Defense III
Elemental Targeting
Treasure Attributes
Coins
Gems Yes
Magic Items
Boxes
Skin
Other essence of fire

The fire elemental is a massing of flames that flow and flicker with a life of their own. The intense heat generated by the fire elemental is nearly unbearable.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Huge fire elementals cannot, even temporarily, be calmed.

They have a mass maneuver that deals fire damage to both legs and knocks down affected targets:

A huge fire elemental glows a brilliant orange as fiery tendrils extend from it, snaking along the ground!
The ground around a huge fire elemental begins to boil violently!
A huge lightning elemental is injured.
   ... 25 points of damage!
   ... 20 points of damage!
A huge lightning elemental is injured.
   ... 15 points of damage!
   ... 10 points of damage!
A huge steam elemental is injured.
The steam elemental absorbs the heat.
The steam elemental absorbs the heat.
You are injured and knocked to the ground.
   ... 10 points of damage!
   Burst of flames to right leg burns skin bright red.
   ... 5 points of damage!
   Minor burns to left leg.  That hurts a bit.
Near-level creatures - edit
Level 97


Level 98 Level 99 Level 100 Level 101
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