Room design: Difference between revisions

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Players have the opportunity to design rooms as officers of officially recognized player organizations ([[CHE]]s and [[MHO]]s), and through purchases of [[SimuCoin private property|SimuCoin private properties]]. {These rules also apply to personalizing a [[playershop]], which also have additional rules with regards to sales containers?}.
Players have the opportunity to design rooms as officers of officially recognized player organizations ([[CHE]]s and [[MHO]]s), and through purchases of [[SimuCoin private property|SimuCoin private properties]]. {These rules also apply to personalizing a [[playershop]], which also have additional rules with regards to sales containers?}.

All new rooms will be a [[delayed service]] and go through [[QC]].
{{TOCright}}
{{TOCright}}
===[Room Name]===
===[Room Name]===
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Outside rooms and rooms with referenced windows may have separate day and night descriptions.
Outside rooms and rooms with referenced windows may have separate day and night descriptions.

===Props===
Props include furniture and anything that may be interacted with, excluding portals. While there are technically no specific limits to the number of props in a room, different services and types of organizations will be assigned limits by the overseeing [[GameMaster]]. Props should follow the [[alteration]] 15/15/15 rule and may have a look description as well (limit 511 characters); additional items may be put in that description. The additional items within a look description may be interacted with as well.


===Obvious Exits and Portals===
===Obvious Exits and Portals===
This may be none (assuming there are portals into and out of the room, either visible or hidden), or any cardinal direction.
This may be none (assuming there are portals into and out of the room, either visible or hidden), or any cardinal direction.


There is no limit to the number of visible portals connected to the room, but there comes a point where it gets cluttered. This may be worked around, for example, by using "You also see a series of doors" instead of, "You also see this door, that door, the other door, and yet another door." When the series of doors is [[LOOK]]ed at, one will see all of the doors listed.
There is no limit to the number of visible portals connected to the room, but there comes a point where it gets cluttered. This can be worked around, for example, by using "You also see a series of doors" instead of, "You also see this door, that door, the other door, and yet another door." When the series of doors is [[LOOK]]ed at, one will see all of the doors listed.

===Props===
Props include furniture and anything that may be interacted with, excluding portals. While there are technically no specific limits to the number of props in a room, different services and types of organizations will be assigned limits by the overseeing [[GameMaster]]. Props should follow the [[alteration]] 15/15/15 rule and may have a look description as well (limit 511 characters); additional items may be put in that description. The additional items within a look description may be interacted with as well.


===Toggles===
===Toggles===
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*[[:category: Magic|Magic]]
*[[:category: Magic|Magic]]
*[[:category: Pet Spells|Magical "pets"]] can be set individually (familiars, demons, animates, animal companions, singing swords, spirit servants)
*[[:category: Pet Spells|Magical "pets"]] can be set individually (familiars, demons, animates, animal companions, singing swords, spirit servants)
*[[Permanent sanctuary]]
*[[Pickpocketing|Stealing]]
*[[Pickpocketing|Stealing]]
*[[:category: Transport|Teleporting]] in (teleporting in and out must be allowed for [[gold ring]]s to function)
*[[:category: Transport|Teleporting]] in (teleporting in and out must be allowed for [[gold ring]]s to function)
Line 26: Line 29:
*[[Stalking and Hiding|Hiding]]
*[[Stalking and Hiding|Hiding]]
*[[116|Locating]]
*[[116|Locating]]

===Ambient Messaging===
A room may have ambient atmospheric messaging that triggers on a fixed timer adding life. This messaging may add sounds, smells, and visual aspects to the room. The frequency of the messaging can be adjusted in seconds. Rooms with day and night descriptions can have separate day and night messaging. The number of messages allowed will vary by organization or service type.

===Day/Night Rooms===
Any room that describes the sun or moon must have both a day and night description. While this usually applies to outdoor rooms, it also includes indoor rooms with windows. Any props must exist in both the day and night description, but may have different descriptions for each occurrence (i.e. in the room description and LOOK description).

Designing a day/night room is essentially the same as designing two rooms, but for CHE and private property purposes (and likely MHO), it only counts as one.

===Illumination===
The illumination level of a room can be set separate from day/night status. The options are normal, bright, and foggy.

===Gardens===
Flower gardens can be added to rooms with flowers that have blossoms that can be {{boldmono|[[PLUCK (verb)|PLUCKed]]}}. Any flower can be made pluckable, but there is a list of specific flowers that can be added where the plucked blossom will have a scent:

:amaranth, angelica, bleeding-heart, buttercup, butterflyweed, carnation, cothinar flower, crocus, daffodil, daisy, dragonstalk, flamestalk, freesia, gardenia, ginger blossom, goldenrod, heather, heliotrope, hibiscus, honeysuckle, Imaera's Lace, iris, lilac, lily, jasmine, magnolia, monkeyflower, moonflower, mournbloom, nightshade, orange blossom, orchid, passionflower, phlox, plumeria, poppy, rose, snapdragon, sunflower, tulip, violet, or zinnia

Click on Expand just below and to the right for a flower/scent table.
<div class="mw-collapsible mw-collapsed" style="border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;">
{| class="mw-collapsible-content" {{prettytable}}
! Flower||Scent
|-
| amaranth||
|-
| angelica||
|-
| bleeding-heart||
|-
| buttercup||
|-
| butterflyweed||
|-
| carnation||
|-
| cothinar flower||
|-
| crocus||
|-
| daffodil||
|-
| daisy||
|-
| dragonstalk||It has a light, tropical fragrance, reminiscent of an ocean breeze.
|-
| flamestalk||
|-
| freesia||
|-
| gardenia||
|-
| ginger blossom||
|-
| goldenrod||
|-
| heather||
|-
| heliotrope||
|-
| hibiscus||
|-
| honeysuckle||
|-
| Imaera's Lace||
|-
| iris||
|-
| lilac||It has a heavy, sweet scent with musky overtones.
|-
| lily||
|-
| jasmine||
|-
| magnolia||
|-
| monkeyflower||
|-
| moonflower||
|-
| mournbloom||It has a sweet, heady aroma, honeylike and almost overwhelming.
|-
| nightshade||
|-
| orange blossom||
|-
| orchid||
|-
| passionflower||
|-
| phlox||
|-
| plumeria||
|-
| poppy||
|-
| rose||
|-
| snapdragon||It has a spicy scent of cloves with musky undertones.
|-
| sunflower||
|-
| tulip||
|-
| violet||
|-
| zinnia||It has a unique, heavy fragrance that lingers on the senses.
|}
</div>


Gardens can be located in outdoor or indoor rooms, although indoors they should be in something that makes sense, like flower pots. Depending on the channel through which the room is being built, there may be a limit on the number of flowers in a single garden.


[[Category: CHE]]
[[Category: Meeting Hall Organizations]]
[[Category: Merchant Services]]

Latest revision as of 13:46, 28 January 2017

Players have the opportunity to design rooms as officers of officially recognized player organizations (CHEs and MHOs), and through purchases of SimuCoin private properties. {These rules also apply to personalizing a playershop, which also have additional rules with regards to sales containers?}.

All new rooms will be a delayed service and go through QC.

[Room Name]

This may be no more than 31 characters, not including brackets. The name can be a [Single Title] (e.g. [The Riotous Tavern]), or a [General Location, Specific Location] (e.g. [The Riotous Tavern, Barroom]).

Room Description

This may be no more than 511 characters. There must be a double space after the end of each sentence. There is a little flexibility after the room description to include a "You also see" section for items and/or portals that do not fit in the main description, and this sentence will not count towards the 511 characters of the main room description.

Outside rooms and rooms with referenced windows may have separate day and night descriptions.

Props

Props include furniture and anything that may be interacted with, excluding portals. While there are technically no specific limits to the number of props in a room, different services and types of organizations will be assigned limits by the overseeing GameMaster. Props should follow the alteration 15/15/15 rule and may have a look description as well (limit 511 characters); additional items may be put in that description. The additional items within a look description may be interacted with as well.

Obvious Exits and Portals

This may be none (assuming there are portals into and out of the room, either visible or hidden), or any cardinal direction.

There is no limit to the number of visible portals connected to the room, but there comes a point where it gets cluttered. This can be worked around, for example, by using "You also see a series of doors" instead of, "You also see this door, that door, the other door, and yet another door." When the series of doors is LOOKed at, one will see all of the doors listed.

Toggles

Allow/don't allow:

Ambient Messaging

A room may have ambient atmospheric messaging that triggers on a fixed timer adding life. This messaging may add sounds, smells, and visual aspects to the room. The frequency of the messaging can be adjusted in seconds. Rooms with day and night descriptions can have separate day and night messaging. The number of messages allowed will vary by organization or service type.

Day/Night Rooms

Any room that describes the sun or moon must have both a day and night description. While this usually applies to outdoor rooms, it also includes indoor rooms with windows. Any props must exist in both the day and night description, but may have different descriptions for each occurrence (i.e. in the room description and LOOK description).

Designing a day/night room is essentially the same as designing two rooms, but for CHE and private property purposes (and likely MHO), it only counts as one.

Illumination

The illumination level of a room can be set separate from day/night status. The options are normal, bright, and foggy.

Gardens

Flower gardens can be added to rooms with flowers that have blossoms that can be PLUCKed. Any flower can be made pluckable, but there is a list of specific flowers that can be added where the plucked blossom will have a scent:

amaranth, angelica, bleeding-heart, buttercup, butterflyweed, carnation, cothinar flower, crocus, daffodil, daisy, dragonstalk, flamestalk, freesia, gardenia, ginger blossom, goldenrod, heather, heliotrope, hibiscus, honeysuckle, Imaera's Lace, iris, lilac, lily, jasmine, magnolia, monkeyflower, moonflower, mournbloom, nightshade, orange blossom, orchid, passionflower, phlox, plumeria, poppy, rose, snapdragon, sunflower, tulip, violet, or zinnia

Click on Expand just below and to the right for a flower/scent table.

Flower Scent
amaranth
angelica
bleeding-heart
buttercup
butterflyweed
carnation
cothinar flower
crocus
daffodil
daisy
dragonstalk It has a light, tropical fragrance, reminiscent of an ocean breeze.
flamestalk
freesia
gardenia
ginger blossom
goldenrod
heather
heliotrope
hibiscus
honeysuckle
Imaera's Lace
iris
lilac It has a heavy, sweet scent with musky overtones.
lily
jasmine
magnolia
monkeyflower
moonflower
mournbloom It has a sweet, heady aroma, honeylike and almost overwhelming.
nightshade
orange blossom
orchid
passionflower
phlox
plumeria
poppy
rose
snapdragon It has a spicy scent of cloves with musky undertones.
sunflower
tulip
violet
zinnia It has a unique, heavy fragrance that lingers on the senses.


Gardens can be located in outdoor or indoor rooms, although indoors they should be in something that makes sense, like flower pots. Depending on the channel through which the room is being built, there may be a limit on the number of flowers in a single garden.