Elemental Wave (410): Difference between revisions
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|custdur = {{spellbox instant | }} |
|custdur = {{spellbox instant | }} |
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| type = Attack |
| type = Attack |
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| subtype = [[ |
| subtype = [[SMR]] |
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| target = |
| target = [[Multi-target]] |
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| interval = |
| interval = None |
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| dtype = None |
| dtype = None |
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| status = [[Prone]], [[ |
| status = [[Prone]], [[Staggered]] (0-20 sec) |
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| availability = All |
| availability = All |
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| navigation = {{minor elemental navigation}} |
| navigation = {{minor elemental navigation}} |
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}} |
}} |
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__TOC__ |
__TOC__ |
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==Description== |
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<!-- Short description blurb for transclusion --><section begin=description /><includeonly>Creates a forceful wave of energy that [[prone|knocks down]] and [[staggered|staggers]] multiple targets in the room.</includeonly><section end=description /> |
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⚫ | '''Elemental Wave''' causes the mana in the area to "pulse" in a physical wave that may result in knocking down characters and creatures in the [[room|immediate area]] who fail a [[standard maneuver roll]]. In addition to being knocked [[prone]], targets which fail to out-maneuver this pulse are "buffeted" by the waves and can suffer [[staggered]] (RT) up to 20 sec, depending upon the severity of their failure. The combination of these two states effectively "pins" its targets down for a period of time, making them vulnerable to follow-up attacks (especially subsequent [[maneuver]] attacks). |
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The primary success factor of this spell is a level comparison of the caster versus its targets. [[Minor Elemental]] ranks are also factored in. |
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==Mana Control Benefit== |
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{{#section:Multi-target spell|target}} |
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==Lore Benefits== |
==Lore Benefits== |
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===[[Elemental Lore, Air]]=== |
===[[Elemental Lore, Air]]=== |
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50 ranks of Elemental Lore, Air will turn every cast of |
50 ranks of Elemental Lore, Air will turn every cast of Elemental Wave into a spherical wave that can affect [[:Category:Avian Creatures|flying targets]], but will not knock them out of the air. |
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===[[Elemental Lore, Water]]=== |
===[[Elemental Lore, Water]]=== |
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Training in Elemental Lore, Water will cause targets to have a reduced maneuver defense based on a linear formula involving skill bonus. The specifics are unknown, but 90 skill (20 ranks) is enough to overcome the defensive bonus provided by the spell [[Empathic Focus (1109)]] and continued skill increases further improve this bonus without diminishing returns. |
Training in Elemental Lore, Water will cause targets to have a reduced maneuver defense based on a linear formula involving skill bonus. The specifics are unknown, but 90 skill (20 ranks) is enough to overcome the defensive bonus provided by the spell [[Empathic Focus (1109)]] and continued skill increases further improve this bonus without diminishing returns. |
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{{MIU-AS scaling spell |
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|circle=Minor Elemental}} |
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==Messaging== |
==Messaging== |
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{| class="wikitable" |
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;Spell cast description: |
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!Cast |
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<pre{{log2|margin-right=350px}}> |
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|<pre{{log-inline}}> |
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A [[hooded figure]] gestures at you! |
A [[hooded figure]] gestures at you! |
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A wave of dark ethereal ripples moves outward from a hooded figure. |
A wave of dark ethereal ripples moves outward from a hooded figure. |
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You are buffeted by the dark ethereal waves, and knocked to the ground. |
You are buffeted by the dark ethereal waves, and knocked to the ground. |
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You are pinned in place, unable to move. |
You are pinned in place, unable to move. |
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Roundtime: 18 sec. |
Roundtime: 18 sec.</pre> |
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</pre> |
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!Immediate 2nd cast<br>''(no additional RT)'' |
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<pre{{ |
|<pre{{log-inline}}> |
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A hooded figure gestures at you! |
A hooded figure gestures at you! |
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A wave of dark ethereal ripples moves outward from a hooded figure. |
A wave of dark ethereal ripples moves outward from a hooded figure. |
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You are buffeted by the dark ethereal waves, but are somewhat shielded by the previous waves. |
You are buffeted by the dark ethereal waves, but are somewhat shielded by the previous waves.</pre> |
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|} |
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</pre> |
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{{AR}} |
{{AR}} |
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{{:dark translucent crystal}} |
{{:dark translucent crystal}} |
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== Resources == |
== Resources == |
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*[[/saved posts|Saved posts]] |
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*[[Elemental_lore_review_(saved_posts)#Elemental_Wave_(410)_and_Major_Elemental_Wave_(435)|Elemental Lore Review (Saved Posts)]] |
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*[[Announcement: Spell Disabler Review Live!]] |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=1#410 Minor Elemental Spell Circle: Elemental Wave], on Play.net |
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*[[Elemental Wave (410) (saved posts)]] |
Latest revision as of 17:37, 7 February 2024
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Description
Elemental Wave causes the mana in the area to "pulse" in a physical wave that may result in knocking down characters and creatures in the immediate area who fail a standard maneuver roll. In addition to being knocked prone, targets which fail to out-maneuver this pulse are "buffeted" by the waves and can suffer staggered (RT) up to 20 sec, depending upon the severity of their failure. The combination of these two states effectively "pins" its targets down for a period of time, making them vulnerable to follow-up attacks (especially subsequent maneuver attacks).
- Creatures in flight, non-corporeal, and certain others may be immune to the effects of this magic.
- When subjected to the effects of the spell, the elemental wave blocks subsequent waves by others.
Mana Control Benefit
Multi-target spells and abilities choose targets based on the following criteria, unless specified otherwise:
- Multi-target spells activated by players via CAST and CHANNEL will not target other players. This includes both grouped and ungrouped players.
- All multi-target spells offer an option to EVOKE the spell, which will possibly hit other players. This version still prioritizes creatures unless directly targeting another player.
- All multi-target spells have a starting maximum targets of 3. This is increased by 1 additional target for every 50 Mana Control Skill Bonus associated with the spell circle.
Lore Benefits
Elemental Lore, Air
50 ranks of Elemental Lore, Air will turn every cast of Elemental Wave into a spherical wave that can affect flying targets, but will not knock them out of the air.
Elemental Lore, Water
Training in Elemental Lore, Water will cause targets to have a reduced maneuver defense based on a linear formula involving skill bonus. The specifics are unknown, but 90 skill (20 ranks) is enough to overcome the defensive bonus provided by the spell Empathic Focus (1109) and continued skill increases further improve this bonus without diminishing returns.
Magical Items and Scrolls
Elemental Wave (410) has increased effect with Minor Elemental spell ranks.
If cast from a magic item or a scroll, the effective spell rank is determined by the larger of either the user's natively trained Minor Elemental spell ranks, or a phantom spell rank calculated based on Magic Item Use or Arcane Symbols, respectively. This calculated rank is identical for all activation verbs.
Effective Spell Rank (MIU/AS) |
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0.5 per MIU/AS rank up to caster level |
0.33 per MIU/AS rank up to 2x caster level |
0.1 per MIU/AS rank above 2x caster level |
Messaging
Cast | A hooded figure gestures at you! A wave of dark ethereal ripples moves outward from a hooded figure. You are buffeted by the dark ethereal waves, and knocked to the ground. You are pinned in place, unable to move. Roundtime: 18 sec. |
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Immediate 2nd cast (no additional RT) |
A hooded figure gestures at you! A wave of dark ethereal ripples moves outward from a hooded figure. You are buffeted by the dark ethereal waves, but are somewhat shielded by the previous waves. |
Alchemy Recipe
A dark translucent crystal |
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