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{{spell
{{spell
| mnemonic = WEB
| mnemonic = WEB
| duration = Instantanous
| duration = Instantaneous (Targeted)<br>5 min. (Area)
| type = Attack
| type = Attack
| subtype = [[Warding]], [[Bolt]], Area Effect
| subtype = [[SMR]], [[Bolt]], Area Effect
| target = Single or Room
| target = Single or Room
| interval = Special (see left)
| interval = Special (see left)
| dtype = [[Hitpoint]] (Bolt version)
| dtype = [[HP]], Critical (Bolt version)
| status = Webbed
| status = [[Webbed]]
| cast_rt = Variable
| mana_cost = Variable
| ctype = [[Unbalance critical table|Unbalance]] (Bolt version)
| ctype = [[Unbalance critical table|Unbalance]] (Bolt version)
| navigation = {{minor spiritual navigation}}
| navigation = {{minor spiritual navigation}}
}}
}}
{{TOC limit|2}}
__TOC__
==Description==
There are three different version of the '''Web''' spell: Warding, Area, and Bolt.
<!-- Short description blurb for transclusion --><section begin=description /><includeonly>Web can be used as a [[Web (118)#Single Target Maneuver|single target]] maneuver attack, a [[Web (118)#Area|area effect]] that triggers maneuver rolls, or a [[Web (118)#Bolt|bolt spell]].</includeonly><section end=description />
The '''Web''' spell has three versions:
*'''[[#Single Target Maneuver|Single Target Maneuver]]''': When CAST at a target, the caster attempts to summon sticky webbing to ensnare a single target.
*'''[[#Area|Area]]''': The caster can simply CAST Web and it will generate a large sticky web in the room that lasts 5 minutes or until it runs out of snare charges. The area web triggers a maneuver roll on potential enemies attempting to attack or move through the room.
*'''[[#Bolt|Bolt]]''': This version is accessible with 20 ranks of [[Spiritual Lore, Summoning]]. The caster can EVOKE the spell, upon which webbing shoots forcefully at the target causing damage and potential knockdown. Additionally, the target has a chance to be struck with enough webbing to be ensnared by it for a time.


== [[Warding]] ==
== Single Target Maneuver ==
*<tt>PREP 118|CAST {target}</tt> or <tt>INCANT 118</tt> to use.
In this version, the caster attempts to ensnare a single target, which is subjected to a 25 [[TD]] pushdown, in a sticky web. New, successful casts will stack the duration upon the target up to 60 seconds.


The single target maneuver version of the spell is the default when incanting or casting at a target. This version has a cast time of 2 seconds and a mana cost of 5.
Upon failing the warding of a '''Web''' spell, the target will be [[webbed]]. The duration of the webbing is dependent upon the warding failure.


The caster attempts to summon sticky webbing to ensnare a single target. This is an [[SMR]] attack that applies [[Webbed]] if successful for a duration calculated with the [[standard negative duration formula]]. The success rate of the attack is improved with the caster's level, skill ranks in the Minor Spiritual spell circle, and [[Spell Aiming]].
== Area Web ==
*<tt>PREP 118|CAST</tt> to use.
The [[area of effect]] version of Web allows the caster to [[open cast]] Web and create a large web throughout the room with a duration of 5 minutes or until its snare charges run out, whichever comes first. The duration strictly follows the two conditions except when the web interacts with fire (see below), and is not dissipated by the absence of the caster, similar to [[Grasp of the Grave (709)]]. It has a chance to trigger when a foe exits or enters the room, as well as whenever an attack is attempted. If cast by a player, it is always player-friendly with regard to movement, but only group-friendly for attacking.


The [[Webbed]] effect prevents targets from taking most actions, applies a significant penalty to [[Defensive Strength]], and disables the chance to outright [[Evade]]/[[Parry]].
A hidden spiritual TD warding roll is generated when an area web triggers. When someone or something gets tangled in an area web, the maximum duration it will be ensnared is 60 seconds. [[Encumbrance]] is not a factor in whether a character is webbed.


;Usage
A new web will start with 2 ensnare charges and training in [[Web (118)#Lore_Benefits|Spiritual Lore, Summoning]] will increase the numbers of ensnare charges as described below. One can tell how many charges are left in an area web from its descriptor (see chart below).
*{{boldmono|[[PREP]] 118 {{!}} [[CAST]] {target} }}or{{boldmono| [[INCANT]] 118 }}to use
*{{boldmono|INCANT 118 CAST CLOSED }}to use once if something else is set to default {{boldmono|INCANT}} ({{boldmono|CLOSED}} is optional unless Area Web is set as the default {{boldmono|INCANT}})
*{{boldmono|INCANT SET CLOSED 118 }}to reset {{boldmono|INCANT}} to use this version


==Lore Benefits==
== Area ==
===Area Web===
The number of ensnare charges increases by 1 at set rank thresholds of [[Spiritual Lore, Summoning]], with a maximum of 10 total ensnare charges achieved at 180 ranks of lore.


The area version of the spell is available by [[open cast]]ing without specifying a target.
:{| {{prettytable}} align="center"

!align="right"|Spiritual Lore, Summoning, ranks||-||-||5||15||30||50||75||105||140||180
The caster creates a large sticky web in the room that lasts 5 minutes or until it runs out of snare charges. A fresh web will have 2 snare charges plus additional charges based on [[Spiritual Lore, Summoning]]: see [[#Lore Benefits|Lore Benefits]]. The web does not automatically dissipate if the caster leaves the room.

Player or creature actions have a chance to trigger an [[SMR]] attack (identical to the single target version) in the following situations:

{| class="wikitable" style="width:80%"
|-
|-
! width="50%" | Player-Cast Webs
|align="right"|Total Area Web ensnare charges||1||2||3||4||5||6||7||8||9||10
! width="50%" | Creature-Cast Webs
|-
|-
| style="vertical-align:text-top" | If the web was cast by a player, then it is safe for caster's group, but a warding check will trigger for:
!align="right"|Web descriptor||big||large||expansive||giant||gigantic||huge|| || || ||
*an ungrouped player attempting to attack in the room
*a creature entering the room
*a creature attempting to attack in the room
*a creature attempting to exit the room
| style="vertical-align:text-top" | If the web was cast by a creature, then a check will trigger for:
*a player attempting to attack in the room
*a player attempting to exit the room
|}
|}


Every time a web is triggered, it consumes one snare charge (whether or not the check was successful). The [[#Area Web|size descriptor]] of the web indicates the number of charges remaining.
=== Web Bolt ===
*<tt>PREP 118|EVOKE {target}</tt> or <tt>INCANT 118 EVOKE</tt> to use.
Web Bolt costs 9 [[mana]] to cast and is unlocked with 20 ranks of [[Spiritual Lore, Summoning]]. It is cast using [[EVOKE]], causing damage following the [[unbalance critical table]], and the possibility of a knockdown. When the target is hit successfully there is also a chance to ensnare the target [[webbed|in a web]] for a period of time. As with all bolt spells, training in [[Spell Aiming]] increases the caster's [[Attack Strength]].


;Usage
*{{boldmono|PREP 118 {{!}} CAST }}to use
*{{boldmono|INCANT 118 OPEN }}to cast Area Web once using {{mono|INCANT}}
*{{boldmono|INCANT SET OPEN 118 }}to always cast Area Web using {{mono|INCANT}}

== Bolt ==

Web Bolt is unlocked with 20 ranks of Spiritual Lore, Summoning. It is cast using {{boldmono|[[EVOKE]]}}, costs 9 mana, and uses the [[unbalance critical table]], producing injuries along with frequent knockdowns and stuns. When the target is hit successfully there is also a chance to ensnare the target in a web for up to a minute.

As a [[bolt spell]], it requires training in [[Spell Aiming]] to be effective and can be {{boldmono|[[CHANNEL]]}}ed.

;Usage
*{{boldmono|PREP 118 {{!}} EVOKE {target} }}or{{boldmono| INCANT 118 EVOKE }}to use
*{{boldmono|INCANT 118 EVOKE CLOSED }}to cast Web Bolt once using {{boldmono|INCANT}} ({{boldmono|CLOSED}} is optional unless Area Web is set as the default {{boldmono|INCANT}})
*{{boldmono|INCANT 118 EVOKE CHANNEL CLOSED }}to channel Web Bolt once using {{boldmono|INCANT}}
*{{boldmono|INCANT SET EVOKE 118 }}to always cast Web Bolt using {{boldmono|INCANT}} followed by
**{{boldmono|INCANT SET CHANNEL 118 }}to always channel Web Bolt using {{boldmono|INCANT}}

===Damage Factor Table===
{{Boltspell table start}}
{{Boltspell table start}}
{{Boltspell table entry|spell = Web (118) Bolt|DFcloth = .520|DFleather = .420|DFscale = .330|DFchain = .300|DFplate = .210
{{Boltspell table entry|spell = Web (118) Bolt|DFcloth = .520|DFleather = .420|DFscale = .330|DFchain = .300|DFplate = .210
Line 51: Line 85:
|AvD13=44|AvD14=40|AvD15=36|AvD16=32
|AvD13=44|AvD14=40|AvD15=36|AvD16=32
|AvD17=52|AvD18=46|AvD19=40|AvD20=34}}
|AvD17=52|AvD18=46|AvD19=40|AvD20=34}}
{{Boltspell table end}}
{{Table end}}

<blockquote>
====Chance to Ensnare Target====
===Chance to Ensnare Target===

Additional training in Spiritual Lore, Summoning will increase the chance of ensnaring the target in a sticky webbing by 1% for every 2 ranks. At 140 ranks there is a 100% chance to web a like-level target. Over training will offset any additional level penalty.
Additional training in Spiritual Lore, Summoning will increase the chance of ensnaring the target in a sticky webbing by 1% for every 2 ranks. At 140 ranks there is a 100% chance to web a like-level target. Over training will offset any additional level penalty. The chance of applying the webbed condition is
{{Equation box|{{math|1=<b>% chance to web = 30 + (SL:S ranks / 2) ± (level difference)<sup>2</sup></b>}}}}

So if the caster is 5 levels over the target, they get a bonus of 25. If they are 5 levels lower, they get a penalty of 25.


:{| {{prettytable}} align="center"
:{| {{prettytable}} align="center"
!align="right"|Spiritual Lore, Summoning ranks||20||40||60||80||100||120||140
!align="right"|Spiritual Lore, Summoning ranks||20||40||60||80||100||120||140
|-
|-
|align="right"|% chance for target to be [[webbed]]||40%||50%||60%||70%||80%||90%||100%
|align="right"|% chance for like-level target to be [[webbed]]||40%||50%||60%||70%||80%||90%||100%
|}
|}
::''Not all thresholds shown. Chances are vs. like-level targets.''
::''Not all thresholds shown. Chances are vs. like-level targets.''

===Channel===
{{bolt-channel}}

==Lore Benefits==

===Area Web===
The number of ensnare charges increases by 1 at set thresholds of [[Spiritual Lore, Summoning]], with a maximum of 10 total ensnare charges achieved at 180 ranks.

:{| {{prettytable|text-align:center}}
!align="right"|Spiritual Lore, Summoning, ranks||-||-||5||15||30||50||75||105||140||180
|-
|align="right"|Total Area Web ensnare charges||1||2||3||4||5||6||7||8||9||10
|-
!align="right"|Web descriptor||big||large||expansive||giant||gigantic||huge||enormous|| || ||colossal
|}

===Web Bolt===

Web Bolt is unlocked with 20 ranks of Spiritual Lore, Summoning. Additional training in the lore increases the damage factor and the chance of ensnaring the target on a successful hit.


====Damage Factor Bonus====
====Damage Factor Bonus====
Training in [[Spiritual Lore, Summoning]] increases the spell's [[damage factor]] (DF) according to the table below (bolt version only).
Training in Spiritual Lore, Summoning increases the spell's [[damage factor]] (DF) according to the table below (bolt version only).


:{| {{prettytable}}
:{| {{prettytable}}
Line 77: Line 135:
|}
|}
The total DF increase with 200 ranks SL, Summoning lore is 0.100.
The total DF increase with 200 ranks SL, Summoning lore is 0.100.

</blockquote>
==== Ensnare Chance ====

Additional training in Spiritual Lore, Summoning will increase the chance of ensnaring the target in a sticky webbing, from the base chance of 40% vs. same-level targets at 20 lore skill ranks, by 1% for every 2 additional ranks.


==Interactions with Other Spells==
==Interactions with Other Spells==
Line 85: Line 146:


===Fire===
===Fire===
[[Fire Spirit (111)]], [[Major Fire (908)]] and [[gold wand]]s can be used on a web (both on a webbed creature and an area effect web) to set the webbing on fire. This does additional damage to the creatures ensnared in the web, but the web will dissipate quicker.
[[Fire Spirit (111)]], [[Minor Fire (906)]] / [[gold wand]]s, and [[Major Fire (908)]] can be used on a web (both on a webbed creature and an area effect web) to set the webbing on fire. This does additional damage to the creatures ensnared in the web, but the web will dissipate quicker. Vials from immolation traps removed via [[Lock Mastery]] will have the same effect.


Because of the good chances for knockdown, webbing, or general stun from the bolt version of Web, it couples very well with Fire Spirit as a general hunting tactic. Web can be cast first until a hit is successful (owing to its lower mana cost), and Fire Spirit can then follow, typically with a much stronger hit for one or more of the above reasons. Of course, the same is true with the warding or area effect versions (although the mana cost will be higher), and a caster can choose the appropriate version of Web for the situation.
Because of the good chances for knockdown, webbing, or general stun from the bolt version of Web, it couples very well with Fire Spirit as a general hunting tactic. Web can be cast first until a hit is successful (owing to its lower mana cost), and Fire Spirit can then follow, typically with a much stronger hit for one or more of the above reasons. Of course, the same is true with the warding or area effect versions (although the mana cost will be higher), and a caster can choose the appropriate version of Web for the situation.
Line 94: Line 155:


=== Dispelling Web ===
=== Dispelling Web ===
[[Untrammel]] ([[209]]) will dispell webbing, both area and targetted. These can also be removed by the various dispels (such as [[Spirit Dispel (119)|119]] and [[Elemental Dispel (417)|417]]), although this is more recommended for area webs than other characters (who are assumed to have other active spells they would rather keep).
*[[Untrammel (209)]] will dispel webbing, both area and targeted. They can also be removed by the channeling the various dispels (such as [[Spirit Dispel (119)]] and [[Elemental Dispel (417)]]).
*[[Alchemy]]-made [[fine opaline dust]] containing the Untrammel spell can be used with no [[Magic Item Use]] to dispel webs.

*[[Adrenal Surge (1107)]] has a chance to release a webbed target from webs.
[[Alchemy]]-made [[fine opaline dust]] containing the Untrammel spell can be used with no MIU to dispell webs.
*[[Troubadour's Rally (1040)]] has a chance when [[SHOUT_(verb)|shouted]] to free a person trapped by a web, as well as other players joined to the [[Bard]]. Ranks of [[Mental Lore, Telepathy]] add to this chance.

*[[Berserk]] and [[Divine Intervention]] will attempt to break the webbed effect on oneself.
Casting a fire bolt or waving a gold wand at the area web will burn it, causing it to dissipate faster. Vials from immolation traps removed via [[Lock Mastery]] can be hurled at the web to burn it, as well.


==Hunting Strategies==
==Hunting Strategies==
*Use Area Web in swarms of creatures.
*Use Area Web in swarms of creatures.
*Web adjacent rooms for some added protection while [[foraging]].
*Web adjacent rooms for some added protection while [[foraging]].
*Use Web Bolt against flying creatures.
*Use Web against flying creatures.


==Messaging==
==Messaging==

;Warding
;Single target maneuver
<pre{{log2}}>
<pre{{log2}}>
You gesture at a kobold.
You gesture at a rolton.
Cloudy wisps swirl about a kobold.
Cloudy wisps swirl about a rolton.
[SMR result: 442 (Open d100: 34)]
CS: +441 - TD: -22 + CvA: +20 + d100: +12 == +495
The wisps solidify into thick strands of webbing that tighten about his body!
Warding failed!
Cast Roundtime 2 Seconds.
The wisps solidify into thick strands of webbing that tighten about her body!
Cast Roundtime 3 Seconds.
</pre>
</pre>


Line 180: Line 241:


== Resources ==
== Resources ==
* [[Elemental_lore_review_(saved_posts)#Bolt_DF|Elemental lore review (saved posts)]]
*[[Elemental_lore_review_(saved_posts)#Bolt_DF|Elemental lore review (saved posts)]]
*[[Announcement: Spell Disabler Review Live!]]
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#118 Minor Spiritual Spell Circle: Web], on Play.net
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#118 Minor Spiritual Spell Circle: Web], on Play.net

Latest revision as of 16:55, 7 February 2024

Web (118)
Mnemonic [WEB]
Duration Instantaneous (Targeted)
5 min. (Area)
Cast Time Variable
Mana Cost Variable
Attack Magic - Damage - Disabling  
Subtype SMR, Bolt, Area Effect 
Target(s) Single or Room 
Interval Special (see left) 
Damage Type HP, Critical (Bolt version) 
State(s) Inflicted Webbed 
Critical Type Unbalance (Bolt version) 
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive

Description

The Web spell has three versions:

  • Single Target Maneuver: When CAST at a target, the caster attempts to summon sticky webbing to ensnare a single target.
  • Area: The caster can simply CAST Web and it will generate a large sticky web in the room that lasts 5 minutes or until it runs out of snare charges. The area web triggers a maneuver roll on potential enemies attempting to attack or move through the room.
  • Bolt: This version is accessible with 20 ranks of Spiritual Lore, Summoning. The caster can EVOKE the spell, upon which webbing shoots forcefully at the target causing damage and potential knockdown. Additionally, the target has a chance to be struck with enough webbing to be ensnared by it for a time.

Single Target Maneuver

The single target maneuver version of the spell is the default when incanting or casting at a target. This version has a cast time of 2 seconds and a mana cost of 5.

The caster attempts to summon sticky webbing to ensnare a single target. This is an SMR attack that applies Webbed if successful for a duration calculated with the standard negative duration formula. The success rate of the attack is improved with the caster's level, skill ranks in the Minor Spiritual spell circle, and Spell Aiming.

The Webbed effect prevents targets from taking most actions, applies a significant penalty to Defensive Strength, and disables the chance to outright Evade/Parry.

Usage
  • PREP 118 | CAST {target} or INCANT 118 to use
  • INCANT 118 CAST CLOSED to use once if something else is set to default INCANT (CLOSED is optional unless Area Web is set as the default INCANT)
  • INCANT SET CLOSED 118 to reset INCANT to use this version

Area

The area version of the spell is available by open casting without specifying a target.

The caster creates a large sticky web in the room that lasts 5 minutes or until it runs out of snare charges. A fresh web will have 2 snare charges plus additional charges based on Spiritual Lore, Summoning: see Lore Benefits. The web does not automatically dissipate if the caster leaves the room.

Player or creature actions have a chance to trigger an SMR attack (identical to the single target version) in the following situations:

Player-Cast Webs Creature-Cast Webs
If the web was cast by a player, then it is safe for caster's group, but a warding check will trigger for:
  • an ungrouped player attempting to attack in the room
  • a creature entering the room
  • a creature attempting to attack in the room
  • a creature attempting to exit the room
If the web was cast by a creature, then a check will trigger for:
  • a player attempting to attack in the room
  • a player attempting to exit the room

Every time a web is triggered, it consumes one snare charge (whether or not the check was successful). The size descriptor of the web indicates the number of charges remaining.

Usage
  • PREP 118 | CAST to use
  • INCANT 118 OPEN to cast Area Web once using INCANT
  • INCANT SET OPEN 118 to always cast Area Web using INCANT

Bolt

Web Bolt is unlocked with 20 ranks of Spiritual Lore, Summoning. It is cast using EVOKE, costs 9 mana, and uses the unbalance critical table, producing injuries along with frequent knockdowns and stuns. When the target is hit successfully there is also a chance to ensnare the target in a web for up to a minute.

As a bolt spell, it requires training in Spell Aiming to be effective and can be CHANNELed.

Usage
  • PREP 118 | EVOKE {target} or INCANT 118 EVOKE to use
  • INCANT 118 EVOKE CLOSED to cast Web Bolt once using INCANT (CLOSED is optional unless Area Web is set as the default INCANT)
  • INCANT 118 EVOKE CHANNEL CLOSED to channel Web Bolt once using INCANT
  • INCANT SET EVOKE 118 to always cast Web Bolt using INCANT followed by
    • INCANT SET CHANNEL 118 to always channel Web Bolt using INCANT

Damage Factor Table

Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Web (118) Bolt DF .520 .420 .330 .300 .210
AvD 52 44 43 42 41 39 37 35 33 44 40 36 32 52 46 40 34

Chance to Ensnare Target

Additional training in Spiritual Lore, Summoning will increase the chance of ensnaring the target in a sticky webbing by 1% for every 2 ranks. At 140 ranks there is a 100% chance to web a like-level target. Over training will offset any additional level penalty. The chance of applying the webbed condition is

% chance to web = 30 + (SL:S ranks / 2) ± (level difference)2

So if the caster is 5 levels over the target, they get a bonus of 25. If they are 5 levels lower, they get a penalty of 25.

Spiritual Lore, Summoning ranks 20 40 60 80 100 120 140
% chance for like-level target to be webbed 40% 50% 60% 70% 80% 90% 100%
Not all thresholds shown. Chances are vs. like-level targets.

Channel

CHANNELing a bolt spell imposes a 3 second hard roundtime in exchange for a higher chance of hitting a vital area and subjects the attack to less critical randomization. The critical randomization floor is raised by 1-2 ranks (depending on the actual critical) and the chance to hit every location is the same at 7.7%.

When a bolt is CAST/EVOKEd without CHANNELing, it has a little over 16% chance to hit the eyes, head, or neck. A CHANNELed bolt has over a 30% chance. Most of those locations will also result in a critical kill for ranks as low as 5 or 6, while it will take 7+ against the chest, abdomen, or back. If it is determined to be a rank 9 critical wound, critical randomization can lower that all the way down to a rank 5 (typically non-lethal against vital spots). If the same bolt is CHANNELed for the same rank 9 critical wound, crit randomization will not lower it less than a rank 7 (typically lethal against vital spots).

The roundtime imposed by channeling cannot be reduced by haste effects.

Lore Benefits

Area Web

The number of ensnare charges increases by 1 at set thresholds of Spiritual Lore, Summoning, with a maximum of 10 total ensnare charges achieved at 180 ranks.

Spiritual Lore, Summoning, ranks - - 5 15 30 50 75 105 140 180
Total Area Web ensnare charges 1 2 3 4 5 6 7 8 9 10
Web descriptor big large expansive giant gigantic huge enormous colossal

Web Bolt

Web Bolt is unlocked with 20 ranks of Spiritual Lore, Summoning. Additional training in the lore increases the damage factor and the chance of ensnaring the target on a successful hit.

Damage Factor Bonus

Training in Spiritual Lore, Summoning increases the spell's damage factor (DF) according to the table below (bolt version only).

Summoning
Lore Ranks
Damage Factor
Increase
1 to 50
0.001 per rank
51 to 100
0.001 per two ranks
101 to 200
0.001 per four ranks

The total DF increase with 200 ranks SL, Summoning lore is 0.100.

Ensnare Chance

Additional training in Spiritual Lore, Summoning will increase the chance of ensnaring the target in a sticky webbing, from the base chance of 40% vs. same-level targets at 20 lore skill ranks, by 1% for every 2 additional ranks.

Interactions with Other Spells

  • Call Swarm (615) will enhance the strength of the web. Messaging can be viewed here.
  • Arashan summoned with Minor Summoning (725) can add charges to area webs and take control over hostile webs (area webs cast by other characters/creatures). Multiple arashan can add to the same web.

Fire

Fire Spirit (111), Minor Fire (906) / gold wands, and Major Fire (908) can be used on a web (both on a webbed creature and an area effect web) to set the webbing on fire. This does additional damage to the creatures ensnared in the web, but the web will dissipate quicker. Vials from immolation traps removed via Lock Mastery will have the same effect.

Because of the good chances for knockdown, webbing, or general stun from the bolt version of Web, it couples very well with Fire Spirit as a general hunting tactic. Web can be cast first until a hit is successful (owing to its lower mana cost), and Fire Spirit can then follow, typically with a much stronger hit for one or more of the above reasons. Of course, the same is true with the warding or area effect versions (although the mana cost will be higher), and a caster can choose the appropriate version of Web for the situation.

If one wants to dissipate a hostile Area Web, setting it on fire and sticking around might backfire.

The interaction with fire also makes Web particularly effective with fire flaring runestaves. A successful cast of the warding version will always web an appropriate target, where as the chance to web on a bolt cast will depend on the caster's lore training noted above. Any case where the spell results in the target becoming webbed and a fire flare occurs will induce extra damage.

Dispelling Web

Hunting Strategies

  • Use Area Web in swarms of creatures.
  • Web adjacent rooms for some added protection while foraging.
  • Use Web against flying creatures.

Messaging

Single target maneuver
You gesture at a rolton.
Cloudy wisps swirl about a rolton.
[SMR result: 442 (Open d100: 34)]
The wisps solidify into thick strands of webbing that tighten about his body!
Cast Roundtime 2 Seconds.
Area Web with fire
A monkey scampers in!
Moving forward, a monkey gets too close to the rippling, sticky web!
Dozens of silk threads spin into action, ensnaring a monkey!
A monkey is overcome by the heat of the burning web!
   ... 25 points of damage!
Back bursts into a spectacular display of flames.  Bet it hurts too.
The monkey is stunned!
The webbing around a monkey catches fire!
   ... 15 points of damage!
Burst of flames char abdomen a crispy black.
The flames surrounding a monkey continue to burn.

{10 seconds later...}

The flames surrounding a monkey flare up violently...
   ... 30 points of damage!
Extreme heat causes a monkey's left arm to expand and snap.  That must hurt!

{10 seconds later...}

The flames surrounding a monkey flare up violently...
   ... 30 points of damage!
Flames cook a monkey's back.  Looks about medium well.
The monkey falls back into a heap and dies.
The flames surrounding a monkey quickly die down.
Flaring Runestaff
You gesture at a gaunt spectral servant.
You shoot strands of webbing at a gaunt spectral servant!
   AS: +323 vs DS: +230 with AvD: +52 + d100 roll: +43 = +188
   ... and hit for 63 points of damage!
   Painful attack flays the leg from thigh to calf.
   New skin lies, snakelike, beneath the old.
   The spectral servant is stunned!
A gaunt spectral servant is firmly webbed in place.

 ** Your ebonwood staff flares with a burst of flame! **

   ... 35 points of damage!
   Your attack whistles right through the spectral servant's face.
   Dimples!
The webbing around a gaunt spectral servant catches fire!
   ... 20 points of damage!
   Smash to the chest!
   Good thing there were no ribs there to shatter.
Cast Roundtime 3 Seconds.
Web Bolt
You gesture at a kobold.
You shoot strands of webbing at a kobold!
  AS: +386 vs DS: -37 with AvD: +44 + d100 roll: +67 = +534
   ... and hit for 224 points of damage!
   Strike to lower back stuns the kobold.
The kobold crumples to a heap on the ground and dies.
Cast Roundtime 3 Seconds.

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