Celerity (506): Difference between revisions
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{{HSN}} |
{{HSN}} |
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{{Spell |
{{Spell |
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| mnemonic = CELERITY |
| mnemonic = CELERITY |
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}} |
}} |
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__TOC__ |
__TOC__ |
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'''Celerity''' reduces the [[stamina]] cost, possibly to zero, for all Quickstrike actions that reduce combat [[roundtime]]s (see [[QUICKSTRIKE]] for a full listing). It has a non-stackable 60 second duration. If not natively self-cast, there is a four minute period starting at the time of first application during which Celerity may not be re-applied to the same target. There is no such delay when the spell is natively self-cast. |
<section begin=description /><noinclude>'''Celerity''' reduces</noinclude><includeonly>Reduces</includeonly> the [[stamina]] cost, possibly to zero, for all Quickstrike actions that reduce combat [[roundtime]]s (see [[QUICKSTRIKE]] for a full listing). It has a non-stackable 60 second duration. If not natively self-cast, there is a four minute period starting at the time of first application during which Celerity may not be re-applied to the same target. There is no such delay when the spell is natively self-cast.<section end=description /> |
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All offensive combat actions automatically apply the lowest RT possible whether or not the Quickstrike ability is explicitly invoked. Users of Celerity need not use Quickstrike to gain the maximum zero-stamina RT reduction, or may use Quickstrike to gain additional RT reduction at a lesser stamina cost than would otherwise be the case. |
All offensive combat actions automatically apply the lowest RT possible whether or not the Quickstrike ability is explicitly invoked. Users of Celerity need not use Quickstrike to gain the maximum zero-stamina RT reduction, or may use Quickstrike to gain additional RT reduction at a lesser stamina cost than would otherwise be the case. |
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Celerity also reduces the RT of the following utility actions: |
Celerity also reduces the RT of the following precise utility actions: |
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::{| |
::{| |
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|- style="vertical-align:top" |
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| |
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|style="white-space:nowrap"| |
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*[[DISARM]] (traps) |
*[[DISARM]] (traps) |
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*[[FORAGE]] |
*[[FORAGE]] |
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Line 28: | Line 29: | ||
*[[TEND]] |
*[[TEND]] |
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|} |
|} |
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Total amount of RT removal for utility actions is calculated by{{mono| [30 + (1 per rank of [[Elemental Lore, Air]])] ÷ cost per second}}. |
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Most other sources of RT are instead reduced by [[Haste (535)]], not Celerity. Conversely, if an action's RT can be reduced by Celerity, it cannot and will not be reduced by Haste. |
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==Stamina Cost== |
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==Combat Actions== |
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Celerity reduces the stamina cost for Quickstrike actions in two ways simultaneously: |
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*First, a flat reduction (equal to 30 + [[Elemental Lore, Air]] ranks) is applied to the base cost of the action. |
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*Second, a multiplier (50%, additional reduction of 0.5% per [[Major Elemental]] spell rank) is applied to the remaining cost. |
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If a combat action's stamina is reduced to 0 by the first step, it will be executed as a quickstrike automatically (up to the maximum roundtime reduction that the action is still 0 stamina). |
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<span style="background: #F5FAFF; margin: 1em; font-size: 110%; font-weight: bold;">Modified Cost = (Original Cost - 30 - Air Lore Ranks) × Percentage Reduction</span> (rounded down) |
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===Formula=== |
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where |
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Below, {{math|r<sub>s</sub>}} is the initial reduction in stamina cost (based on the caster's Elemental Lore: Air ranks), {{math|r<sub>p</sub>}} is the percentage of the remaining stamina cost you'll have to pay (based on the caster's Major Elemental ranks), {{math|Cost<sub>0</sub>}} is the original stamina cost for a quickstrike without Celerity, and {{math|Cost<sub>f</sub>}} is the final cost with Celerity running, and {{math|R<sub>skill</sub>}} is a number of skill ranks. |
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<span style="background: #F5FAFF; margin: 1em; font-size: 110%; font-weight: bold;">Percentage Reduction = 50% - (0.5% × Major Elemental Ranks), capped at a minimum of 20% at 60 MjE</span> |
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[[File:Celerity-formula.gif]] |
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and |
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<!-- Source code for math: |
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\begin{align*} |
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r_s & = 30 + R_{\mathrm{AirLore}} \\ |
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r_p & = \left( 50 - 0.5 \cdot R_{\mathrm{MjE}} \right ) \% \\ |
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\mathrm{Cost}_0 & = \frac{\left( 10 + \mathrm{WeaponSpeed} \cdot \mathrm{Grip} \right) \mathrm{\ stamina}}{\mathrm{second}} \\ |
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\mathrm{Cost}_f & = \frac{r_p \cdot \left( \mathrm{Cost}_0 - r_s \right) \mathrm{\ stamina}}{\mathrm{second}} |
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\end{align*} |
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--> |
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Spell rank benefits are capped at level and {{math|r<sub>p</sub>}} is capped at {{math|20%}}. The caster's Elemental Lore, Air ranks and known Major Elemental spells are used in this calculation even when cast on a third party. |
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<span style="background: #F5FAFF; margin: 1em; font-size: 110%; font-weight: bold;">Original Cost = (10 + (Weapon Speed × Grip Multiplier)) per second of Quickstrike</span> |
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''(See [[QSTRIKE]] for more details on the base cost of Quickstrike actions. Refer to the [[weapon speed]]s list |
''(See [[QSTRIKE]] for more details on the base cost of Quickstrike actions. Refer to the [[weapon speed]]s list. The {{math|Grip}} multiplier is 1 for one-handed weapons, 1.5 for two-handed, and 2.5 for ranged. When used with a combat maneuver, the stamina cost of the CMAN itself is not counted as part of {{math|Cost<sub>0</sub>}} and is not reduced by Celerity. The weapon speed is 0 for combat maneuvers that do not involve a weapon.'' |
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==Utility Actions== |
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Spell rank benefits are capped at level. The caster's Elemental Lore, Air ranks and known Major Elemental spells are used in this calculation even when cast on a third party. |
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Celerity also reduces the roundtime for some utility actions, and this roundtime is further reduce by Elemental Lore: Air ranks. Unlike combat actions, this is a flat reduction, and cannot be increased by spending further stamina. The roundtime for each action is reduced by |
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[[File:Celerity-formula-utility.gif]] |
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'''Utility actions:''' |
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<!-- Source code for math: |
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\frac{30 + R_{\mathrm{AirLore}}}{\mathrm{ActionSpeed}} \mathrm{\ seconds} |
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--> |
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while Celerity is running. |
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The cost per second of RT reduction is calculated as (10 + action speed). Action speeds are: 20 (HIDE), 15 (SEARCH, FORAGE), 10 (DISARM, PICKLOCK), 5 (TEND). |
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{| {{prettytable|text-align:center;}} |
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|+''Action Speeds'' |
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|- |
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! Action !! Speed |
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|- |
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| HIDE || 20 |
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|- |
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| FORAGE || 15 |
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|- |
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| SEARCH || 15 |
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|- |
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| DISARM<sup>1</sup> || 10 |
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|- |
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| PICKLOCK || 10 |
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|- |
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| TEND || 5 |
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|- |
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|} |
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---- |
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{| |
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| valign="top" | |
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{| {{prettytable}} |
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|+ '''Action: HIDE''' |
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|- |
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! colspan=10 bgcolor = #ddd | Ranks Needed (r) |
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| 0 || 10 || 30 || 50 || 70 || 90 || 110 || 130 || 150 || 170 || 190 |
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|- |
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! colspan=10 bgcolor = #ddd | RT Reduction (#) |
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| -1 || -2 || -3 || -4 || -5 || -6 || -7 || -8 || -9 || -10 || -11 |
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|- |
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|} |
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{| {{prettytable}} |
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|+ '''Action: FORAGE/SEARCH''' |
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|- |
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! colspan=10 bgcolor = #ddd | Ranks Needed (r) |
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| 0 || 15 || 30 || 45 || 60 || 75 || 90 || 105 || 120 || 135 || 150 || 165 || 180 || 195 |
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|- |
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! colspan=10 bgcolor = #ddd | RT Reduction (#) |
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| -2 || -3 || -4 || -5 || -6 || -7 || -8 || -9 || -10 || -11 || -12 || -13 || -14 || -15 |
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|- |
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|} |
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| |
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{| {{prettytable}} |
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|+ '''Action: PICKing/DISARMing''' |
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|- |
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! colspan=10 bgcolor = #ddd | Ranks Needed (r) |
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| 0 || 10 || 20 || 30 || 40 || 50 || 60 || 70 || 80 || 90 || 100 || +10 |
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|- |
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! colspan=10 bgcolor = #ddd | RT Reduction (#) |
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| -3 || -4 || -5 || -6 || -7 || -8 || -9 || -10 || -11 || -12 || -13 || -1 |
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|- |
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|} |
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{| {{prettytable}} |
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|+ '''Action: TENDing''' |
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|- |
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! colspan=10 bgcolor = #ddd | Ranks Needed (r) |
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| 0 || 5 || 10 || 15 || 20 || 25 || 30 || 35 || 40 || 45 || 50 || +5 |
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|- |
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! colspan=10 bgcolor = #ddd | RT Reduction (#) |
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| -6 || -7 || -8 || -9 || -10 || -11 || -9 || -10 || -11 || -12 || -13 || -1 |
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|- |
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|} |
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|} |
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:<small><sup>1</sup>Disarming traps only. Warriors using {{mono | DISARM}} to disarm a weapon will be reduced as per a combat action, above.</small> |
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==Lore Benefits== |
==Lore Benefits== |
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[[Elemental Lore, Air]]: |
Training in [[Elemental Lore, Air]] provides three benefits: |
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*At 50 ranks of training, the caster may [[EVOKE]] a group version of the spell. |
*At 50 ranks of training, the caster may [[EVOKE]] a group version of the spell. |
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*Decreases the stamina cost of combat actions. The formula is listed under Combat Actions. |
*Decreases the stamina cost of combat actions. The formula is listed under [[#Combat Actions|Combat Actions]]. |
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*Decreases the RT incurred by utility actions. The formula is listed under the general description. |
*Decreases the RT incurred by utility actions. The formula is listed under the general description. |
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===Air Lore Training Tables=== |
===Air Lore Training Tables=== |
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The tables below show how many ranks of Elemental Lore, Air are needed to reduce RT to 1 with 0 stamina cost using this spell. |
The tables below show how many ranks of Elemental Lore, Air are needed to reduce RT to 1 with 0 stamina cost using this spell. This table does not take into account two aspects: Decimal remainders in the equation are truncated, so if you're observing a total stamina cost of .9, it would be reduced to 0 stamina cost. Additionally, the tables does not include the % reduction of Major Elemental spell ranks, so up to 4 less lore ranks may be required due to rounding. Look up the base speed of the weapon and find it along the top axis. Find the current normal swing RT along the left axis the spot they meet is how many Elemental Air Lore ranks are needed to attack at 1 RT with 0 stamina cost. '''These numbers have not all been verified and are computed from the formulas given so may contain errors.''' |
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<table><tr valign="top"><td> |
<table><tr valign="top"><td width=35%> |
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{| |
{| class="wikitable" style="text-align:center;" |
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|+ '''Bows''' |
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! rowspan="2"| |
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|- |
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! colspan="3"| Bows |
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| |
| |
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| colspan="3"| Base Weapon Speed |
| colspan="3"| Base Weapon Speed |
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|- |
|- |
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| Current RT |
| Current RT |
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| 7 |
| 7 |
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| 6 |
| 6 |
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| 5 |
| 5 |
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|- |
|- |
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| style="text-align: right;" | 7 |
| style="text-align: right;" | 7 |
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| 90 |
| 90 |
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| 84 |
| 84 |
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| 72 |
| 72 |
||
|- |
|- |
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| style="text-align: right;" | 6 |
| style="text-align: right;" | 6 |
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| 70 |
| 70 |
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| 65 |
| 65 |
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| 55 |
| 55 |
||
|- |
|- |
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| style="text-align: right;" | 5 |
| style="text-align: right;" | 5 |
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| 50 |
| 50 |
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| 46 |
| 46 |
||
| 38 |
| 38 |
||
|- |
|- |
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| style="text-align: right;" | 4 |
| style="text-align: right;" | 4 |
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| 30 |
| 30 |
||
| 27 |
| 27 |
||
| 21 |
| 21 |
||
|- |
|- |
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| style="text-align: right;" | 3 |
| style="text-align: right;" | 3 |
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| 10 |
| 10 |
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Line 100: | Line 189: | ||
| 4 |
| 4 |
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|}</td> |
|}</td> |
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<td> |
<td width="37%"> |
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{| |
{| class="wikitable" style="text-align:center;" |
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|+ '''Two-Handed Weapons''' |
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! rowspan="2"| |
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|- |
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! colspan="5" | Two-Handed Weapons |
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| |
| |
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| colspan="5" | Base Weapon Speed |
| colspan="5" | Base Weapon Speed |
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|- |
|- |
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| Current RT |
| Current RT |
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| 9 |
| 9 |
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Line 113: | Line 202: | ||
| 6 |
| 6 |
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| 5 |
| 5 |
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|- |
|- |
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| style="text-align: right;" | 9 |
| style="text-align: right;" | 9 |
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| 154 |
| 154 |
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Line 120: | Line 209: | ||
| 122 |
| 122 |
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| 106 |
| 106 |
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|- |
|- |
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| style="text-align: right;" | 8 |
| style="text-align: right;" | 8 |
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| 131 |
| 131 |
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Line 127: | Line 216: | ||
| 103 |
| 103 |
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| 89 |
| 89 |
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|- |
|- |
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| style="text-align: right;" | 7 |
| style="text-align: right;" | 7 |
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| 108 |
| 108 |
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Line 134: | Line 223: | ||
| 84 |
| 84 |
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| 72 |
| 72 |
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|- |
|- |
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| style="text-align: right;" | 6 |
| style="text-align: right;" | 6 |
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| 85 |
| 85 |
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Line 141: | Line 230: | ||
| 65 |
| 65 |
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| 55 |
| 55 |
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|- |
|- |
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| style="text-align: right;" | 5 |
| style="text-align: right;" | 5 |
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| 62 |
| 62 |
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Line 148: | Line 237: | ||
| 46 |
| 46 |
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| 38 |
| 38 |
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|- |
|- |
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| style="text-align: right;" | 4 |
| style="text-align: right;" | 4 |
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| 39 |
| 39 |
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Line 155: | Line 244: | ||
| 27 |
| 27 |
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| 21 |
| 21 |
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|- |
|- |
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| style="text-align: right;" | 3 |
| style="text-align: right;" | 3 |
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| 16 |
| 16 |
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Line 164: | Line 253: | ||
|}</td> |
|}</td> |
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<td> |
<td> |
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{| |
{| class="wikitable" style="text-align:center;" |
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|+ '''One-Hand Weapons''' |
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! rowspan="2"| |
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|- |
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! colspan="5" | One-Hand Weapons |
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| |
| |
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| colspan="5" | Base Weapon Speed |
| colspan="5" | Base Weapon Speed |
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|- |
|- |
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| Current RT |
| Current RT |
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| 6 |
| 6 |
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Line 176: | Line 265: | ||
| 3 |
| 3 |
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| 2 |
| 2 |
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|- |
|- |
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| style="text-align: right;" | 6 |
| style="text-align: right;" | 6 |
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| 65 |
| 65 |
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Line 183: | Line 272: | ||
| 40 |
| 40 |
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| 35 |
| 35 |
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|- |
|- |
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| style="text-align: right;" | 5 |
| style="text-align: right;" | 5 |
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| 46 |
| 46 |
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Line 190: | Line 279: | ||
| 26 |
| 26 |
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| 22 |
| 22 |
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|- |
|- |
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| style="text-align: right;" | 4 |
| style="text-align: right;" | 4 |
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| 27 |
| 27 |
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Line 197: | Line 286: | ||
| 12 |
| 12 |
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| 9 |
| 9 |
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|- |
|- |
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| style="text-align: right;" | 3 |
| style="text-align: right;" | 3 |
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| 8 |
| 8 |
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Line 214: | Line 303: | ||
! Hide |
! Hide |
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|- |
|- |
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! -1 |
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| style="text-align: center; font-weight: bold;" | -1 |
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| 0 |
| 0 |
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| 0 |
| 0 |
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Line 220: | Line 309: | ||
| 0 |
| 0 |
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|- |
|- |
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! -2 |
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| style="text-align: center; font-weight: bold;" | -2 |
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| 0 |
| 0 |
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| 0 |
| 0 |
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Line 226: | Line 315: | ||
| 1 |
| 1 |
||
|- |
|- |
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! -3 |
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| style="text-align: center; font-weight: bold;" | -3 |
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| 1 |
| 1 |
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| 11 |
| 11 |
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Line 232: | Line 321: | ||
| 31 |
| 31 |
||
|- |
|- |
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! -4 |
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| style="text-align: center; font-weight: bold;" | -4 |
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| 16 |
| 16 |
||
| 31 |
| 31 |
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Line 238: | Line 327: | ||
| 61 |
| 61 |
||
|- |
|- |
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! -5 |
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| style="text-align: center; font-weight: bold;" | -5 |
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| 31 |
| 31 |
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| 51 |
| 51 |
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Line 244: | Line 333: | ||
| 91 |
| 91 |
||
|- |
|- |
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! -6 |
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| style="text-align: center; font-weight: bold;" | -6 |
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| 46 |
| 46 |
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| 71 |
| 71 |
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Line 250: | Line 339: | ||
| 121 |
| 121 |
||
|- |
|- |
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! -7 |
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| style="text-align: center; font-weight: bold;" | -7 |
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| 61 |
| 61 |
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| 91 |
| 91 |
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Line 256: | Line 345: | ||
| 151 |
| 151 |
||
|- |
|- |
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! -8 |
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| style="text-align: center; font-weight: bold;" | -8 |
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| 76 |
| 76 |
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| 111 |
| 111 |
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Line 262: | Line 351: | ||
| 181 |
| 181 |
||
|- |
|- |
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! -9 |
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| style="text-align: center; font-weight: bold;" | -9 |
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| 91 |
| 91 |
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| 131 |
| 131 |
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Line 268: | Line 357: | ||
| 211 |
| 211 |
||
|- |
|- |
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! -10 |
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| style="text-align: center; font-weight: bold;" | -10 |
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| 106 |
| 106 |
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| 151 |
| 151 |
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Line 274: | Line 363: | ||
| 241 |
| 241 |
||
|- |
|- |
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! -11 |
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| style="text-align: center; font-weight: bold;" | -11 |
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| 121 |
| 121 |
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| 171 |
| 171 |
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Line 280: | Line 369: | ||
| |
| |
||
|- |
|- |
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! -12 |
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| style="text-align: center; font-weight: bold;" | -12 |
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| 136 |
| 136 |
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| 191 |
| 191 |
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Line 286: | Line 375: | ||
| |
| |
||
|- |
|- |
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! -13 |
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| style="text-align: center; font-weight: bold;" | -13 |
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| 151 |
| 151 |
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| 211 |
| 211 |
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Line 292: | Line 381: | ||
| |
| |
||
|- |
|- |
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! -14 |
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| style="text-align: center; font-weight: bold;" | -14 |
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| 166 |
| 166 |
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| 231 |
| 231 |
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Line 300: | Line 389: | ||
==Messaging== |
==Messaging== |
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{| class="wikitable" |
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!Cast |
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;Initial cast: |
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< |
|<pre{{log-inline}}>You suddenly start moving light-footedly.</pre> |
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|- |
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!Expiration (self-cast with knowledge of Celerity): |
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< |
|<pre{{log-inline}}>You suddenly feel less light-footed.</pre> |
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|- |
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!Expiration (character with no knowledge of Celerity): |
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;Wearing off (when cast at you by someone else): |
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|<pre{{log-inline}}>You suddenly feel less light-footed and your feet take on a leaden quality.</pre> |
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|- |
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<div {{log|margin-right=35%}}>You suddenly feel less light-footed and your feet take on a leaden quality.</div> |
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!Recovery (when cast at you by someone else): |
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|<pre{{log-inline}}>The leaden quality leaves your feet.</pre> |
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;Recovery (when cast at you by someone else): |
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<small>This message appears only to the character receiving it; it has no third-person messaging. If you are hunting with a wizard and would like this to be shared, the [[Lich (software)|Lich]] script CeleryMe will whisper ([[OOC]]) to a character's group when their cooldown has ended.</small> |
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<div {{log|margin-right=35%}}>The leaden quality leaves your feet.</div> |
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|} |
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{{AR}} |
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{{#section:Thick silver potion|formula}} |
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==Resources== |
==Resources== |
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*[[ |
*[[/saved posts|Saved posts]] |
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*[[QSTRIKE (verb) |
*[[QSTRIKE (verb)/saved posts|QSTRIKE saved posts]] |
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*[https://www.desmos.com/calculator/ |
*[https://www.desmos.com/calculator/expetwsdqj Celerity Calculator] |
Latest revision as of 03:32, 28 April 2023
Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
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Celerity reduces the stamina cost, possibly to zero, for all Quickstrike actions that reduce combat roundtimes (see QUICKSTRIKE for a full listing). It has a non-stackable 60 second duration. If not natively self-cast, there is a four minute period starting at the time of first application during which Celerity may not be re-applied to the same target. There is no such delay when the spell is natively self-cast.
All offensive combat actions automatically apply the lowest RT possible whether or not the Quickstrike ability is explicitly invoked. Users of Celerity need not use Quickstrike to gain the maximum zero-stamina RT reduction, or may use Quickstrike to gain additional RT reduction at a lesser stamina cost than would otherwise be the case.
Celerity also reduces the RT of the following precise utility actions:
Most other sources of RT are instead reduced by Haste (535), not Celerity. Conversely, if an action's RT can be reduced by Celerity, it cannot and will not be reduced by Haste.
Combat Actions
Celerity reduces the stamina cost for Quickstrike actions in two ways simultaneously:
- First, a flat reduction (equal to 30 + Elemental Lore, Air ranks) is applied to the base cost of the action.
- Second, a multiplier (50%, additional reduction of 0.5% per Major Elemental spell rank) is applied to the remaining cost.
If a combat action's stamina is reduced to 0 by the first step, it will be executed as a quickstrike automatically (up to the maximum roundtime reduction that the action is still 0 stamina).
Formula
Below, rs is the initial reduction in stamina cost (based on the caster's Elemental Lore: Air ranks), rp is the percentage of the remaining stamina cost you'll have to pay (based on the caster's Major Elemental ranks), Cost0 is the original stamina cost for a quickstrike without Celerity, and Costf is the final cost with Celerity running, and Rskill is a number of skill ranks.
Spell rank benefits are capped at level and rp is capped at 20%. The caster's Elemental Lore, Air ranks and known Major Elemental spells are used in this calculation even when cast on a third party.
(See QSTRIKE for more details on the base cost of Quickstrike actions. Refer to the weapon speeds list. The Grip multiplier is 1 for one-handed weapons, 1.5 for two-handed, and 2.5 for ranged. When used with a combat maneuver, the stamina cost of the CMAN itself is not counted as part of Cost0 and is not reduced by Celerity. The weapon speed is 0 for combat maneuvers that do not involve a weapon.
Utility Actions
Celerity also reduces the roundtime for some utility actions, and this roundtime is further reduce by Elemental Lore: Air ranks. Unlike combat actions, this is a flat reduction, and cannot be increased by spending further stamina. The roundtime for each action is reduced by
while Celerity is running.
Action | Speed |
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HIDE | 20 |
FORAGE | 15 |
SEARCH | 15 |
DISARM1 | 10 |
PICKLOCK | 10 |
TEND | 5 |
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- 1Disarming traps only. Warriors using DISARM to disarm a weapon will be reduced as per a combat action, above.
Lore Benefits
Training in Elemental Lore, Air provides three benefits:
- At 50 ranks of training, the caster may EVOKE a group version of the spell.
- Decreases the stamina cost of combat actions. The formula is listed under Combat Actions.
- Decreases the RT incurred by utility actions. The formula is listed under the general description.
Air Lore Training Tables
The tables below show how many ranks of Elemental Lore, Air are needed to reduce RT to 1 with 0 stamina cost using this spell. This table does not take into account two aspects: Decimal remainders in the equation are truncated, so if you're observing a total stamina cost of .9, it would be reduced to 0 stamina cost. Additionally, the tables does not include the % reduction of Major Elemental spell ranks, so up to 4 less lore ranks may be required due to rounding. Look up the base speed of the weapon and find it along the top axis. Find the current normal swing RT along the left axis the spot they meet is how many Elemental Air Lore ranks are needed to attack at 1 RT with 0 stamina cost. These numbers have not all been verified and are computed from the formulas given so may contain errors.
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Tend | Disarm Picklock |
Search Forage |
Hide | |
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-1 | 0 | 0 | 0 | 0 |
-2 | 0 | 0 | 0 | 1 |
-3 | 1 | 11 | 21 | 31 |
-4 | 16 | 31 | 46 | 61 |
-5 | 31 | 51 | 71 | 91 |
-6 | 46 | 71 | 96 | 121 |
-7 | 61 | 91 | 121 | 151 |
-8 | 76 | 111 | 146 | 181 |
-9 | 91 | 131 | 171 | 211 |
-10 | 106 | 151 | 196 | 241 |
-11 | 121 | 171 | 221 | |
-12 | 136 | 191 | 246 | |
-13 | 151 | 211 | ||
-14 | 166 | 231 |
Messaging
Cast | You suddenly start moving light-footedly. |
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Expiration (self-cast with knowledge of Celerity): | You suddenly feel less light-footed. |
Expiration (character with no knowledge of Celerity): | You suddenly feel less light-footed and your feet take on a leaden quality. |
Recovery (when cast at you by someone else): | The leaden quality leaves your feet. This message appears only to the character receiving it; it has no third-person messaging. If you are hunting with a wizard and would like this to be shared, the Lich script CeleryMe will whisper (OOC) to a character's group when their cooldown has ended. |
Alchemy Recipe
A thick silver potion | |
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Eastern version | Western version |
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