Huge fire elemental: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
GS4-SOTSONA (talk | contribs) (Updated to Template:Creature start2) |
||
Line 1: | Line 1: | ||
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
|||
{{Creature start |
|||
| |
| picture = |
||
| level = 99<!-- This will also be used at the end of the page in the Near level creature template --> |
|||
| type = elemental |
|||
| family = Elemental<!-- Add creature to family page list, which will be linked on preview/save --> |
|||
| family = elemental |
|||
| |
| type = Elemental<!-- Creature body type --> |
||
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
|||
| undead = No |
|||
| |
| otherclass2 = |
||
| area = Elemental Confluence<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
|||
| asg = 10 ([[natural armor|natural]]) |
|||
| area2 = |
|||
| area3 = |
|||
| area4 = |
|||
| area5 = |
|||
| area6 = |
|||
| area7 = |
|||
| bcs = Yes <!-- All new creatures are BCS --> |
|||
| hitpoints = |
|||
| roundtime = <!-- Creature speed --> |
|||
}} |
}} |
||
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
|||
{{Creature attack attributes |
|||
| PA1 = Claw<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
|||
| physical = |
|||
| PAA = 460 |
|||
{{creature ability|[[Claw (attack)|Claw]] |+460 [[Attack strength|AS]]}} |
|||
| |
| PA2 = |
||
| PAB = |
|||
{{creature ability|[[Minor Fire (906)]] |+469 [[Attack strength|AS]]}} |
|||
| PA3 = |
|||
{{creature ability|[[Major Fire (908)]] |+469 [[Attack strength|AS]]}} |
|||
| |
| PAC = |
||
| BT1 = Major Fire (908)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
|||
{{creature ability|Mass Boil Earth}} |
|||
| BTA = 469 |
|||
| BT2 = Minor Fire (906) |
|||
| BTB = 469 |
|||
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
|||
| WDA = |
|||
| WD2 = |
|||
| WDB = |
|||
| WD3 = |
|||
| WDC = |
|||
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
|||
| MN1 = Mass Boil Earth<!-- Combat Maneuvers insert up to MN10 --> |
|||
| MN2 = |
|||
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
|||
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
|||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
|||
{{Creature defense attributes |
|||
| asg = 10<!-- Insert asg # and template will automatically convert to include type of armor --> |
|||
| defense = |
|||
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
|||
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Melee = |
|||
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Ranged = |
|||
{{creature ability|[[Bolt]] |+307 [[Defensive strength|DS]]}} |
|||
| Bolt = 307 |
|||
{{td|spiritual=428|ranger=?|paladin=?|elemental=?|sorcerer=?|bard=403|mental=?}} |
|||
| |
| UDF = |
||
| BarTD = 403 |
|||
⚫ | |||
| CleTD = 428 |
|||
⚫ | |||
| EmpTD = 428 |
|||
{{creature ability|[[Elemental Bias]]}} |
|||
| PalTD = |
|||
⚫ | |||
| RanTD = |
|||
⚫ | |||
| SorTD = |
|||
{{creature ability|[[Elemental Barrier]]}} |
|||
| WizTD = |
|||
| MjETD = |
|||
| MnETD = |
|||
| MjSTD = 428 |
|||
| MnSTD = 428 |
|||
| MnMTD = |
|||
| DSP1 = Elemental Barrier<!-- Defensive spells insert up to DSP15, they will automatically link --> |
|||
| DSP2 = Elemental Bias |
|||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
|||
}} |
}} |
||
{{Creature treasure |
{{Creature treasure |
||
| coins = |
| coins = |
||
| |
| magic items = |
||
| |
| gems = Yes |
||
| boxes = |
| boxes = |
||
| |
| other = essence of fire |
||
| skin = |
|||
| other = [[essence of fire]] |
|||
| noskinvalue = |
|||
}} |
}} |
||
{{Creature end}} |
{{Creature end}} |
Revision as of 08:46, 1 December 2019
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
The fire elemental is a massing of flames that flow and flicker with a life of their own. The intense heat generated by the fire elemental is nearly unbearable.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Huge fire elementals cannot, even temporarily, be calmed.
They have a mass maneuver that deals fire damage to both legs and knocks down affected targets:
A huge fire elemental glows a brilliant orange as fiery tendrils extend from it, snaking along the ground! The ground around a huge fire elemental begins to boil violently! A huge lightning elemental is injured. ... 25 points of damage! ... 20 points of damage! A huge lightning elemental is injured. ... 15 points of damage! ... 10 points of damage! A huge steam elemental is injured. The steam elemental absorbs the heat. The steam elemental absorbs the heat. You are injured and knocked to the ground. ... 10 points of damage! Burst of flames to right leg burns skin bright red. ... 5 points of damage! Minor burns to left leg. That hurts a bit.
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
This article is a Stub. You can help GSWiki by expanding it. |