Black forest ogre: Difference between revisions
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{{Creature ability|[[Tremors (909)]]}} |
{{Creature ability|[[Tremors (909)]]}} |
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{{Creature ability|[[Call Wind (912)]]}} |
{{Creature ability|[[Call Wind (912)]]}} |
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{{Creature ability|[[Elemental Dispel (417)]]}} |
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{{Creature defense attributes |
{{Creature defense attributes |
Revision as of 14:56, 9 March 2007
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A black forest ogre plods through the countryside, her immense arm and leg muscles rippling with each wide step. An oversized, slavering lower jaw and two long, pointed, lower teeth give the ogre a constant toothy sneer. The thick bones of her protruding forehead shade beady black eyes, and if there is any intelligence in those eyes, it is completely obscured by the black forest ogre's vicious malevolence. Short, coal black hair covers the creature's body and appendages, though in many places the hair is broken by long, deep scars.[1]
Hunting strategies
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Other information
Black forest ogres come in two varieties. Approximately half of them are rogues while the other half are wizards. The rogue ogres use cheapshots, are armed with dharas, and are capable of throwing weapons at an opponent. The wizard ogres will use Hand of Tonis (505) in bolt form, Minor Acid (904), Call Wind (912), Tremors (909), and Familiar Gate (930), in addition to many defensive spells. The ogre mages do not carry any weapons, but otherwise look the same as their rogue counterparts.
References
Near-level creatures - edit | ||||||||||
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