Perception: Difference between revisions

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(changed blob of text to bullet points and updated a few)
m (It helps find bandit traps -- it is not "necessary")
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*Every 15 skill gives +1 bonus to [[foraging]] herbs.
*Every 15 skill gives +1 bonus to [[foraging]] herbs.
*It factors into [[Ranged Weapons]] [[attack strength]] and the chance to hit an aimed target with a ranged weapon.
*It factors into [[Ranged Weapons]] [[attack strength]] and the chance to hit an aimed target with a ranged weapon.
*It is necessary for finding traps laid by [[Bandit|bandits]].
*It helps find traps laid by [[Bandit|bandits]].
*Anyone [[popping boxes]] or [[trap|disarming traps]] will have plenty of use for the skill.
*Anyone [[popping boxes]] or [[trap|disarming traps]] will have plenty of use for the skill.
*Even [[illusions]] of the [[Sorcerer Guild]] are much simpler to create with better skill in perception.
*Even [[illusions]] of the [[Sorcerer Guild]] are much simpler to create with better skill in perception.

Revision as of 18:33, 6 May 2021

Perception represents a character's ability to perceive the world in minute detail and is one of the most broadly useful skills in Elanthia.

Perception factors into a myriad of diverse skill checks:

All told, any character can gain a very reasonable benefit by training this skill, and many recommend at least 1x training through cap.

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 3 2 2 2 2 2 2 2 - 2 2
Training Point Cost 0/1 0/3 0/2 0/3 0/3 0/2 0/3 0/3 - 0/3 0/3

Resources

http://www.play.net/gs4/info/skills.asp