Perception: Difference between revisions

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m (It helps find bandit traps -- it is not "necessary")
(added a line about perception benefiting against ambush attacks)
 
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*A factor in searching [[magru]], [[minor glacei]], and [[major glacei]], and also accessing the [[Red Forest]].
*A factor in searching [[magru]], [[minor glacei]], and [[major glacei]], and also accessing the [[Red Forest]].
*Perception is an important component to observe or protect against the rare [[pickpocketing]].
*Perception is an important component to observe or protect against the rare [[pickpocketing]].
*The crit weighting from a hidden and [[ambush|ambushing]] enemy can be reduced by training in perception (and ambush).


All told, any character can gain a very reasonable benefit by training this skill, and many recommend at least 1x training through cap.
All told, any character can gain a very reasonable benefit by training this skill, and many recommend at least 1x training through cap.

Latest revision as of 07:23, 11 November 2024

Perception represents a character's ability to perceive the world in minute detail and is one of the most broadly useful skills in Elanthia.

Perception factors into a myriad of diverse skill checks:

All told, any character can gain a very reasonable benefit by training this skill, and many recommend at least 1x training through cap.

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 3 2 2 2 2 2 2 2 - 2 2
Training Point Cost 0/1 0/3 0/2 0/3 0/3 0/2 0/3 0/3 - 0/3 0/3

Resources

http://www.play.net/gs4/info/skills.asp