Co-operative Houses of Elanthia: Difference between revisions
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==Members of the CHE== |
==Members of the CHE== |
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(in no particular order) |
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*[[Beacon Hall Archive]] |
*[[Beacon Hall Archive]] |
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*[[Argent Aspis]] |
*[[Argent Aspis]] |
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*[[House Brigatta]] |
*[[House Brigatta]] |
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*[[White Haven]] |
*[[White Haven]] |
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*[[House Paupers]] |
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*[[House Arcane]] |
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*[[Helden Hall]] |
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*[[House Sylvanfair]] |
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*[[Moonstone Abbey]] |
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*[[Rone Academy]] |
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*[[Obsidian Tower]] |
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Each of these Great Houses has its own grounds and provides various services to its members and, in many cases, to the adventuring community as a whole. |
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Among these services are locker space. In each city other than that where their grounds are located, each House is represented by a private room with locker access located in a public building, in many cases near the public lockers. Two examples of this are the [[Lost Home]] in [[Ta'Illistim]] and the upstairs of [[Hale Hall]] in [[Mist Harbor]]. |
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(others do exist but are not documented here at this time) |
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[[Category: CHE]] |
[[Category: CHE]] |
Revision as of 22:29, 17 December 2009
The Co-operative Houses of Elanthia, (also known as CHE), was a formal organization that great houses belonged to.
The purpose of the Co-operative Houses of Elanthia, was to establish a standard for behavior. It was headed by a Ruling Council, which resolved disputes and issued judgments on issues of importance.
Members of the CHE
(in no particular order)
- Beacon Hall Archive
- Argent Aspis
- Willow Hall
- Silvergate Inn
- Twilight Hall
- House Sovyn
- Rising Phoenix
- House Brigatta
- White Haven
- House Paupers
- House Arcane
- Helden Hall
- House Sylvanfair
- Moonstone Abbey
- Rone Academy
- Obsidian Tower
Each of these Great Houses has its own grounds and provides various services to its members and, in many cases, to the adventuring community as a whole.
Among these services are locker space. In each city other than that where their grounds are located, each House is represented by a private room with locker access located in a public building, in many cases near the public lockers. Two examples of this are the Lost Home in Ta'Illistim and the upstairs of Hale Hall in Mist Harbor.