Divine Fury (317): Difference between revisions
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| subtype = [[Warding]] |
| subtype = [[Warding]] |
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| dtype = [[hitpoint]] |
| dtype = [[hitpoint]] |
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| ctype = [[Plasma Critical Table|plasma]], holy |
| ctype = [[Plasma Critical Table|plasma]], [[Holy Damage|holy]] |
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| target = single |
| target = single |
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| interval = None |
| interval = None |
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}} |
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'''Divine Fury''' allows the [[Cleric]] casting it to unleash the weight of divine displeasure upon a single target. This blast initially takes the form of a blast of searing plasma, followed by |
'''Divine Fury''' allows the [[Cleric]] casting it to unleash the weight of divine displeasure upon a single target. This blast initially takes the form of a blast of searing plasma, followed by additional [[Holy Damage]] of the element or attack style favored by the patron [[Arkati]] or Spirit. |
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== Damage == |
== Damage == |
Revision as of 01:04, 4 February 2014
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Divine Fury allows the Cleric casting it to unleash the weight of divine displeasure upon a single target. This blast initially takes the form of a blast of searing plasma, followed by additional Holy Damage of the element or attack style favored by the patron Arkati or Spirit.
Damage
The first critical blast is plasma. Additional critical strikes (of sequentially lower strength) are based upon the cleric's CONVERT status. These critical strikes have a high probability of leaving the target stunned.
Training in Spiritual Lore, Religion will provide a chance for a third cycle of critical damage. The chance is given by (lore skill - 70) / 2).
This spell can also be channeled to increase its effectiveness. A higher, more offensive stance will increase the damage done. Having one hand empty will also increase the damage, with additional benefit coming from having two empty hands. Both a higher stance and an open hand are only taken into affect when channeling the spell.
External Links
Cleric Base Spell Circle: Divine Fury, on Play.net